https://kofgl.com/api.php?action=feedcontributions&user=SpaceyGrunt&feedformat=atomThe KoF 98 um ol unofficial wiki - User contributions [en]2024-03-28T14:45:16ZUser contributionsMediaWiki 1.41.0https://kofgl.com/index.php?title=Rugal&diff=2980Rugal2022-09-15T17:16:26Z<p>SpaceyGrunt: /* Rugal */</p>
<hr />
<div>== Rugal ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:Rugal.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:Rugal_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter Groups:</b> [[Image:Groups_boss.png|link=Groups/Boss]]<br />
[[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 14<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Turtle Soul</b><br />
<br>Every attack recieved recovers rage by 100<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Rugal_weapon.jpg]] || [[File:Dazzling_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Divine_Health_Mastery.jpg]]|| Permanently increase HP </span> || <span style="color:orange"> Increase 7% HP (level 1)<br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Orochi_f.png|thumb|Orochi]] Own [[Orochi]], [[Rugal]], [[Goenitz]]: ATK+ 25%<br />
|| [[File:Orochi_Chris_f.jpg|thumb|Orochi Chris]] Own [[Rugal]], [[Orochi Chris]], [[Iori]]: HP+ 25%<br />
|-<br />
| [[File:Mary_f.jpg|thumb|Mary]] Own [[Rugal]], [[Mary]], [[Orochi Yashiro]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Orochi Yahiro]], [[Terry]], [[Geese]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Dark Sanction</b> [[File:Rugal_passive.jpg|thumb|Passive skill]]<br />
|| <tabs><tab name="Normal">Increase your own control free. <br><br />
<br />
<span style="color:orange"> Increase your own control free by 40%.</tab><br />
<br />
<tab name="Lake gate">Increase your own control free. <span style="color:red"> Gain 25% block & 20% block power for 2 rounds.</span> <br><br />
<br />
<span style="color:orange"> Increase your own control free by 40%.</tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Kaiser Wave</b> [[File:Rugal_skill.jpg|thumb|Skill]]<br />
|| <tabs><tab name="Normal"> Attack a single enemy with a 20% to stun the target, if the enemy is a DPS fighter deal 60% more DMG.<br><br />
<span style="color:orange"> Deal 150%+ 15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy with a 20% to stun the target, if the enemy is a DPS fighter deal 60% more DMG. <span style="color:red"> If the enemy is Goenitz, Rugal or Orochi 30% extra DMG </span> <br><br />
<span style="color:orange"> Deal 180%+ 15 damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Gigantic Pressure</b> [[File:Rugal_ult.jpg|thumb|ULT]] <br />
|| <tabs><tab name="Normal"> Attack a random enemy in the back row with 40% lifesteal, if the target is a DPS deal 100% extra dmg with 80% lifesteal.<br><br />
<span style="color:orange">Deals damage equal to 400%+ 36 points to the target</span></tab><br />
<br />
<tab name="Weapon"> Attack a random enemy in the back row with 40% lifesteal, if the target is a DPS deal 100% extra dmg with 80% lifesteal.<span style="color:red"> Passively gain 30% chance of resurrection.</span><br><br />
<span style="color:orange">Deals damage equal to X%+ 36 damage to the target</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a random enemy in the back row with 40% lifesteal, if the target is a DPS deal 100% extra dmg with 80% lifesteal.<span style="color:red"> Passively gain 35% chance of resurrection, immediatly after dying reduce enemy back row fighter rage by 200 and reduce their DMG by 15% for 2 rounds.</span><br />
<br><span style="color:orange">Deals damage equal to X%+X points to the target.</span></tab></tabs><br />
<br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Rugal_ult.jpg]]<br>Gigantic Pressure||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +250 ATK + 2750 DEF + 84750 HP<br />
* <b>Trigger condition:</b> Round 3 onwards, trigger at the beggining of the round every 2 rounds. Attack a random back row fighter<br />
* <b>Exclusive skill:</b> <span style="color:orange">(requires exclusive skill book "" at slot 3);</span> <br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| <span style="color:white;background:#32CD32">Green</span> || Open 1st aid book slot<br />
|-<br />
| <span style="color:white;background:#32CD32">Green+1</span> || Heal the lowest HP ally by 25% of the DMG done by this skill.<br />
|-<br />
| <span style="color:white;background:blue">Blue</span> || Aid Chances +1<br />
|-<br />
| <span style="color:white;background:blue">Blue+1</span>|| Deal 25% extra damage to DPS fighters.<br />
|-<br />
| <span style="color:white;background:purple">Purple</span> || Open 2nd aid book slot<br />
|-<br />
| <span style="color:white;background:purple">Purple+1</span> || Increase healing rate of own team by 30% .</span> <br />
|-<br />
| <span style="color:white;background:purple">Purple+2</span> || Increase this skill DMG by 10%, priority in attacking highest ATK enemy. Advanced striker: Can join the fight round 3.<br />
|-<br />
| <span style="color:white;background:orange">Orange</span> || Open 3rd aid book slot<br />
|-<br />
| <span style="color:white;background:orange">Orange+1</span> || Heal the lowest HP ally by 30% of the DMG done by this skill.</span><br />
|-<br />
| <span style="color:white;background:orange">Orange+2</span> || 20% chance to stun the target<br />
|-<br />
| <span style="color:white;background:orange">Orange+3</span> || Deal extra 50% DMG against DPS fighters.</span> Advanced striker: Can join the fight round 1.<br />
|-<br />
|<span style="color:white;background:red"> Red</span> || Priority in attacking DPS fighters, if the target is lower than 50% HP increase DMG by 40%.</span> <br />
|-<br />
| <span style="color:white;background:red">Red+1</span> || Damage increased by 20% and Aid Chances + 1<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Crazy_Iori&diff=2979Crazy Iori2022-09-15T17:16:16Z<p>SpaceyGrunt: /* Crazy Iori */</p>
<hr />
<div>== Crazy Iori ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:ciori.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:ciori_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_flame.png|link=Groups/Flame]] [[Image:Groups_protagonist.png|link=Groups/Protagonist]][[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 14<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Bear Soul</b><br />
<br>Increases initial rage by 1000<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:ciori_weapon.jpg]] || [[File:Orochi_badge.jpg]] || [[File:Scorching_tome.png]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK </span>|| <span style="color:orange"> Increase 7% ATK (level 1)<br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Billy_f.jpg|thumb|Billy]] Own [[Crazy Iori]], [[Billy]], [[Eiji kisaragi]]: ATK+ 25%<br />
|| [[File:Orochi_f.png|thumb|Orochi]] Own [[Crazy Iori]], [[Orochi]], [[Goenitz]], [[Mature]], [[Vice]]: ATK+ 25%<br />
|-<br />
| [[File:Orochi_Leona_f.png|thumb|Orochi Leona]] Own [[Crazy Iori]], [[Orochi Leona]], [[Yamazaki]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[X]], [[X]], [[X]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Maiden Masher Sacrifice</b> [[File:Crazy_Iori_passive.jpg|thumb|Passive skill]]<br />
|| <tabs><tab name="Normal"> Increase your own HP drain.<br><br />
When deployed if your team has Tiger, Snake, Bear and Turtle fight soul increase your whole team RES rate for 1 round. <br><br />
<br />
<span style="color:orange"> Increase your own HP drain by 18%(at level 1, each level increases by 0.5%). <br />
<span style="color:orange">Increase all team RES rate by 30% (at level 1, each level increases by 0.1%)</tab><br />
<br />
<br />
<tab name="Lake gate"> When deployed if your team has Tiger, Snake, Bear and Turtle fight soul increase your whole team RES rate <span style="color:red"> and 20% Anti-crit for 1 round. Increase own Control rate for every aptitude 14 fighter in battle (up to 20%)</span> <br><br />
<br />
<span style="color:orange"> Increase your own HP drain by 18%(at level 1, each level increases by 0.5%). <br />
<span style="color:orange">Increase all team RES rate by 30% (at level 1, each level increases by 0.1%)</tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Dark Thrust</b> [[File:Crazy_Iori_skill.jpg|thumb|Skill]]<br />
|| <tabs><tab name="Normal"><br />
Attack a single enemy causing burning and absorb 200 rage.<br><br />
<span style="color:orange"> Deal 150%+ 8 damage to the target(level 1)</span><br />
<span style="color:orange"> Deal 15%+ 8 burning damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy causing burning and absorb 200 rage <span style="color:red"> if enemy soul is bearsoul deal 35% extra DMG </span> <br><br />
<span style="color:orange"> Deal 180%+8 damage to the target(level 1)</span><br />
<br />
<span style="color:orange"> Deal 15%+8 burning damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Cups of wine</b> [[File:Crazy_Iori_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column absorbing 12% RES rate and reducing 12% DMG rate from the enemy with a 15% chance to stun. If the enemy doesn't have at least 3 different fightsouls increase paralyze chance by an extra 25%.<br />
<br><span style="color:orange">Deals damage equal to X%+X points to the target column</span></tab><br />
<br />
<tab name="Weapon"> Attack a column absorbing <span style="color:red">18%;</span> RES rate and reducing <span style="color:red">18%;</span> DMG rate from the enemy with a 15% chance to stun. If the enemy doesn't have at least <span style="color:red">4;</span> different fightsouls increase paralyze chance by an extra 25%. <br><span style="color:orange">Deals damage equal to 275%+12 damage to the target column</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column absorbing <span style="color:red">18%;</span> RES rate and reducing <span style="color:red">18%;</span> DMG rate from the enemy with a 15% chance to stun. If the enemy doesn't have at least <span style="color:red">4;</span> different fightsouls increase stun chanceby an extra 25%.<br />
<span style="color:red">If own HP is lower than 35% increase lifesteal by 85% (once per match) and change ULT, attack a single target absorbing 20% RES rate & DMG rate with 45% to cause paralyze. Apply "desolation burn" on target, if target dies to ULT apply "desolation burn" to adjacent fighters</span><br />
<br><span style="color:orange">Deals damage equal to 300%+264 points to the target column.</span><br />
<br><span style="color:orange">Deals damage equal to 462%+924 points to the target.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Crazy_Iori_ult.jpg]]<br>Cups of wine||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +250 ATK + 2750 DEF + 84750 HP<br />
* <b>Trigger condition:</b> Since 1st round, upon round start if own team has all 4 different types of fightsouls activate aid. Otherwise, after 2 ultimates.<br />
* <b>Exclusive skill:</b> <span style="color:orange">(requires exclusive skill book "Crazy Blood" at slot 3);</span> Increase own DMG by 9%. If all 4 different types of fightsoul are on own side increase team's crit res by 20% per trigger<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| <span style="color:white;background:#32CD32">Green</span> || Open 1st aid book slot<br />
|-<br />
| <span style="color:white;background:#32CD32">Green+1</span> || Reduce DMG & ATK by 10% from target's column for 2 rounds.<br />
|-<br />
| <span style="color:white;background:blue">Blue</span> || Aid Chances +1<br />
|-<br />
| <span style="color:white;background:blue">Blue+1</span>|| Reduce 75 rage from target's column .<br />
|-<br />
| <span style="color:white;background:purple">Purple</span> || Open 2nd aid book slot<br />
|-<br />
| <span style="color:white;background:purple">Purple+1</span> || Heal a random ally without full HP by 10% of this skill DMG,<span style="color:red"> 15% if all 4 fightsouls exist on own side at trigger.</span> <br />
|-<br />
| <span style="color:white;background:purple">Purple+2</span> || Reduce DMG & ATK by 15% from target's column for 2 rounds. Advanced striker: Can join the fight round 3.<br />
|-<br />
| <span style="color:white;background:orange">Orange</span> || Open 3rd aid book slot<br />
|-<br />
| <span style="color:white;background:orange">Orange+1</span> || Reduce 150 rage from target's column <span style="color:red"> if fighter is aptitude 14 or above reduce 200 rage instead.</span><br />
|-<br />
| <span style="color:white;background:orange">Orange+2</span> || If own side has all 4 different fightsouls permanently increase aid DMG & ATK by 25%<br />
|-<br />
| <span style="color:white;background:orange">Orange+3</span> || Improve healing effect to 20%, <span style="color:red"> 30% if all 4 fightsouls exist on own side at trigger.</span> Advanced striker: Can join the fight round 1.<br />
|-<br />
|<span style="color:white;background:red"> Red</span> || Change to Smax. If only 1 fighter is on target column switch to single ULT, ignore block & resistance and reduce 200 rage from target.<span style="color:red">If all 4 fightsouls exist on own side increase crit rate by 40% at trigger.</span> <br />
|-<br />
| <span style="color:white;background:red">Red+1</span> || Damage increased by 20% and Aid Chances + 1<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Terry_2003&diff=2978Terry 20032022-09-15T17:15:35Z<p>SpaceyGrunt: /* Terry 2003 (KoF 2003) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Terry 2003 (KoF 2003) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:Terry2003.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:Terry2003_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 14<br />
</b><br />
<br><br><br />
[[File:Tigerwolfsoul.jpg]] <b>Tiger Wolf Soul</b><br />
<br>Recover 131 rage when an enemy is killed. Attacks also restore a small amount of rage (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Terry2003_weapon.jpg]] || [[File:Earth_shaking_badge.jpg]] || [[File:Judo_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Beni2003_f.jpg|thumb|Benimaru2003]] Own [[Terry 2003]], [[Benimaru2003]], [[Robert2002]]: ATK+ 25%<br />
|| [[File:Terry_f.jpg|thumb|Terry]] Own [[Terry 2003]], [[Terry]], [[Andy]], [[Joe]]: ATK+ 25%<br />
|-<br />
| [[File:Kyo_f.jpg|thumb|Kyo]] Own [[Terry 2003]], [[Kyo]], [[King]], [[Kim]], [[Igniz]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] TBA<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Wolf's will</b> [[File:Terry2003_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">Increase own Crit; when each ally dies, Terry 2003 will inherit their will (dispel own debuff, increase <span style="color:red">12%</span> ATK/DEF (stackable), recovery slight HP, inherit some rage from the defeated ally).<br> <b>Captain skill:</b> if your formation has 4 or more fighters with tiger soul, all allies get additional 40% Crit Res for the first 2 rounds of the battle (cannot be stacked with instinct Iori's lake element captain skill)<br> <span style="color:orange"> Increase 26% Crit</span></tab> <br />
<br />
<tab name="Lake gate">Increase own Crit; when each ally dies, Terry 2003 will inherit their will (dispel own debuff, increase 10% ATK/DEF (stackable), recovery slight HP, inherit some rage from the defeated ally); <span style="color:red">when Terry 2003 dies, a random ally will inherit the wolf's will (dispel debuff, inherit Terry 2003's rage, and will crit next round).</span><br> <b>Captain skill:</b> if your formation has 4 or more fighters with tiger soul, all allies get additional 40% Crit Res <span style="color:red">and 20% crit</span> for the first 2 rounds of the battle (cannot be stacked with instinct Iori's lake element captain skill)<br> <span style="color:orange"> Increase 26% Crit</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Energy Dunk</b> [[File:Terry2003_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single enemy, 20% chance to stun, with 35% splash DMG, 30% of DMG also converted to HP; if only 1 enemy is hit, skill DMG is increased by 30%, stun chance increased to 40%.<br> <span style="color:orange"> Deal 163.2%+495 DMG to single target(level 1))</span></tab><br />
<br />
<tab name="Thunder gate">Attack a single enemy, <span style="color:red">25%</span> chance to stun, with <span style="color:red">40%</span> splash DMG, <span style="color:red">35%</span> of DMG also converted to HP; if only 1 enemy is hit, skill DMG is increased by 30%, stun chance increased to <span style="color:red">50%; this attack does not restore rage on the target; if this attack does not crit, it will recover an additional 100 rage</span><br> <span style="color:orange"> Deal 178.2%+495 DMG to single target(level 1))</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Wolf Growl</b> [[File:Terry2003_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Deal huge DMG to single enemy, ignoring block. If it kills the target, will have 40% splash DMG, decreasing 10% RES rate; increase own 10% Crit power, also increase by 5% for each ally with Tiger soul (max 30%)<br> <span style="color:orange"> Deal 412.4%+768 DMG to single target. (level 1)</span></tab><br />
<br />
<tab name="Weapon">Deal huge DMG to single enemy, ignoring block. If it kills the target, will have <span style="color:red">70%</span> splash DMG, decreasing 10% RES rate; increase own <span style="color:red">15%</span> Crit power, also increase by 5% for each ally with Tiger soul (max <span style="color:red">35%</span><br> <span style="color:orange"> Deal 442.4%+768 DMG to single target. (level 1)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Deal huge DMG <span style="color:red">to the front row enemy with the lowest HP,</span> ignoring block. If it kills the target, will have <span style="color:red">70%-100%</span> splash DMG, decreasing <span style="color:red">20%</span> RES rate, <span style="color:red">if it does not kill the target, will decrease target's 300 rage</span>; increase own <span style="color:red">18%</span> Crit power, also increase by <span style="color:red">6%</span> for each ally with Tiger soul (max <span style="color:red">42%</span><br> <span style="color:orange"> Deal 482.4%+768 DMG to single target. (level 1)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Terry2003_ult.jpg]]<br>Hungry Wolf Roaring||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +250 ATK + 2750 DEF + 84750 HP<br />
* <b>Trigger condition:</b> Start of 1st round, If Tiger Instinct or Tiger Gen. or more than 3 Tigers, he will activate and come out at the start of the round. Otherwise, after 2 ultimates.<br />
* <b>Exclusive skill:</b> <span style="color:orange">(requires exclusive skill book "The Wrath of the Hungry Wolf" at slot 3);</span> Increase all tiger fighters crit power by 24%. Terry2003's atk will increase by 5% for every dead fighter up to 40%<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| <span style="color:white;background:#32CD32">Green</span> || Open 1st aid book slot<br />
|-<br />
| <span style="color:white;background:#32CD32">Green+1</span> || Increase your own 25% crit rate<br />
|-<br />
| <span style="color:white;background:blue">Blue</span> || Aid Chances +1<br />
|-<br />
| <span style="color:white;background:blue">Blue+1</span>|| 25% extra damage to adjacent fighters, no rage gained.<br />
|-<br />
| <span style="color:white;background:purple">Purple</span> || Open 2nd aid book slot<br />
|-<br />
| <span style="color:white;background:purple">Purple+1</span> || Improve Tiger Soul Fighter 6% Ult Damage for 2 rounds<br />
|-<br />
| <span style="color:white;background:purple">Purple+2</span> || Improve your own 12% crit power, increased by 2% for each Tiger Soul Fighter, up to 20%, Advanced striker: Can join the fight round 3.<br />
|-<br />
| <span style="color:white;background:orange">Orange</span> || Open 3rd aid book slot<br />
|-<br />
| <span style="color:white;background:orange">Orange+1</span> || Ignore block and resist.<br />
|-<br />
| <span style="color:white;background:orange">Orange+2</span> || Attacks the enemy's front row with the lowest percentage of health, and has a 15% chance to stun target<br />
|-<br />
| <span style="color:white;background:orange">Orange+3</span> || Improve Tiger Soul Fighter's 12% Ult Damage for 2 rounds. When a fighter is killed, the amount of rage gained is increased by 30. Advanced striker: Can join the fight round 1.<br />
|-<br />
|<span style="color:white;background:red"> Red</span> || Change to Smax. If you kill the target, 50% of the overkill damage as splash to adjacent fighters, if not killed, reduce the target's rage by 200. <br />
|-<br />
| <span style="color:white;background:red">Red+1</span> || Damage increased by 20% and Aid Chances + 1<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Omega_Rugal&diff=2977Omega Rugal2022-09-15T17:15:26Z<p>SpaceyGrunt: /* Omega Rugal (KoF '95) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Omega Rugal (KoF '95) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:OmegaRugal.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:OmegaRugal_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter Groups:</b> [[Image:Groups_boss.png|link=Groups/Boss]] [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Hard Turtle Soul</b><br />
<br>Recover 176 additional rage when attacked (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:OmegaRugal_weapon.jpg]] || [[File:Dazzling_badge.jpg]] || [[File:Superpower_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:KyoNests_f.jpg|thumb|Kyo NESTS]] Own [[Omega Rugal]], [[Kyo NESTS]], [[Ash Crimson]], [[K']], [[Orochi]]: ATK+ 25%<br />
|| [[File:CrazyIori_f.jpg|thumb|Crazy Iori]] Own [[Omega Rugal]], [[Crazy Iori]], [[Orochi Leona]]: HP+ 25%<br />
|-<br />
| [[File:Krauser_f.jpg|thumb|Krauser]] Own [[Omega Rugal]], [[Krauser]], [[Krizalid]], [[Brian]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Saisyu]], [[Orochi Leona]], [[Crazy Iori]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Passive</b> [[File:OmegaRugal_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">Omega Rugal is immune to many control effects (Stun, paralysis, freeze, silence, soul burning), when he is deployed, if there are more than 3 API14 fighters (both sides), Omega Rugal is guaranteed to be resurrected once (retain 50% rage) <br><span style="color:orange">Recover 20% HP after resurrecting (level 1)<br>Recover 59.3% HP after resurrecting (level 132)</span></tab> <br />
<br />
<tab name="Lake gate">Omega Rugal is immune to many control effects (Stun, paralysis, freeze, silence, soul burning), when he is deployed, if there are more than 3 API14 fighters (both sides), Omega Rugal is guaranteed to be resurrected once (retain 50% rage) <span style="color:red">and has 50% chance to learn one of the effect of ULT from the enemy who struck him.</span> <br><span style="color:orange">Recover 30% HP after resurrecting (level 1)<br>Recover 69.3% HP after resurrecting (level 132)</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Skill</b> [[File:OmegaRugal_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a column (must release small skill during the first round), getting some effect from ULT (can be used in ULT); will then release an energy wave, reducing targets' rage regen by 50% for 1 round, and creating an energy barrier on self, with probability to reduce direct damage received for 2 rounds.<br> <span style="color:orange">Deal 160.5%+15 DMG to a column(level 1))<br>Deal 173.1%+1980 DMG to a column(level 132))</span></tab><br />
<br />
<tab name="Thunder gate">Attack a column (must release small skill during the first round), getting some effect from ULT (can be used in ULT); will then release an energy wave, reducing targets' rage regen by <span style="color:red">60%</span> for 1 round,<span style="color:red"> heal 50% of the DMG done,</span> and creating an energy barrier on self, with probability to reduce direct damage received for 2 rounds.<br> <span style="color:orange">Deal 180.5%+15 DMG to a column(level 1))<br>Deal 193.1%+1980 DMG to a column(level 132))</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:OmegaRugal_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">The more ULT the enemies release, the higher Omega Rugal's ATK & DEF (20%, max 30%, for 2 rounds); Omega Rugal will also use one of the newly acquired skills to deal DMG to a column of enemies (with ULT effect acquired from the triggered small skill). DMG & DEF will be increased according to overall DMG dealt.<br> <span style="color:orange"> Deal 280%+25 DMG to a column. (level 1)<br>Deal 306.2%+3300 DMG to a column. (level 1)</span></tab><br />
<br />
<tab name="Weapon">The more ULT the enemies release, the higher Omega Rugal's ATK & DEF (<span style="color:red">30%,</span> max <span style="color:red">40%,</span> for 2 rounds); Omega Rugal will also use one of the newly acquired skills to deal DMG to a column of enemies (with ULT effect acquired from the triggered small skill). DMG & DEF will be increased according to overall DMG dealt.<br> <span style="color:orange"> Deal 280%+25 DMG to a column. (level 1)<br>Deal 306.2%+3300 DMG to a column. (level 1)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> The more ULT the enemies release, the higher Omega Rugal's ATK & DEF (<span style="color:red">35%,</span> max <span style="color:red">45%,</span> for 2 rounds); Omega Rugal will also use one of the newly acquired skills to deal DMG to a column of enemies (with ULT effect acquired from the triggered small skill). DMG & DEF will be increased according to overall DMG dealt. <span style="color:red">Omega Rugal has full rage after resurrection and will revenge the Fighter who killed him. It will add own ATK and DEF (35% at least, 45% at most, last 2 rounds) and cause extra DMG according to own DEF with learning the skill (only 1 chance for each battle)</span><br> <span style="color:orange"> Deal 320%+25 DMG to a column. Deal 430%+25 DMG to a target (level 1)<br>Deal 346.2%+3300 DMG to a column. Deal 495.5%+3300 DMG to a target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:OmegaRugal_ult.jpg]]<br>Phoenix Wave||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the first round, when a turtle soul fighter releases ULT, or after 2 ULTs release in this round.<br />
* <b>Initial effect:</b> Attack an enemy column, learning the enemies' ULT effects.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| <span style="color:white;background:#32CD32">Green</span> || Permanently increase your DMG by 15%, RES rate by 30% and block rate by 10%; skill slot 1 opens.<br />
|-<br />
| <span style="color:white;background:blue">Blue</span> || Add 150% of your DEF to DMG; skill slot 2 opens; +1 use available.<br />
|-<br />
| <span style="color:white;background:purple">Purple</span> || Recover 12% max HP for the fighter with the current lowest HP and additional HP equal to 200% of own DEF; skill slot 3 opens.<br />
|-<br />
| <span style="color:white;background:orange">Orange</span> || Increase own DEF by 24%; increased the learned ULT effect by 100% (increase in the control probability); can enter the field as advanced striker.<br />
|-<br />
|<span style="color:white;background:red"> Red</span> || Skill damage is increased by 30%; change the ULT to attack a single enemy, causing damage, increase part of the enemy's ULT and adding to this skill (if activated by striker, add it to the striker summoner); after releasing aid for the first time, a random fighter from your side can be resurrected once with 30% HP and same rage; +1 use available.<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Elizabeth&diff=2976Elizabeth2022-09-15T17:15:17Z<p>SpaceyGrunt: /* Elizabeth (KoF XI) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Elizabeth (KoF XI) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:Liz.jpg]] </tab><br />
<tab name="Fashion 1"><br />
[[File:Liz_fashion1.jpg]]</tab><br />
<tab name="Fashion 2"><br />
[[File:Liz_fashion2.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_protagonist.png|link=Groups/Protagonist]]<br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Tiger Soul</b><br />
<br>When a fighter on either side is killed, get 58 rage, and recover a lot of rage when attacked (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Liz_weapon.jpg]] || [[File:Beauty_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Ash_f.jpg|thumb|Ash]] Own [[Elizabeth]], [[Ash]], [[Shion]]: HP+ 25%<br />
|| [[File:Hinako_f.jpg|thumb|Hinako]] Own [[Elizabeth]], [[Hinako]], [[Adelheid]]: HP+ 25%<br />
|-<br />
| [[File:Kyo_f.jpg|thumb|Kyo]] Own [[Elizabeth]], [[Kyo]], [[Iori]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kasumi]], [[K']], [[Kula]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Light Power</b> [[File:Liz_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">When Elizabeth is deployed, get shield (shield HP is equal to 50% of Elizabeth's max HP); when the shield is active, you won't take reflect damage; when the shield is broken, Elizabeth will not take splash damage, this lasts until the battle ends. <br>When the shield is active, Elizabeth gets 20% RES rate; when the shield is broken, restore a certain amount of rage to nearby fighters and clear own debuffs; after Elizabeth loses the shield, increase own 20% damage rate and each attack will deal extra damage equal to 10% of Elizabeth's max HP to the shield breaker. Elizabeth is immune to taunt and confusion.<br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 10% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 16.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate">WIP<br> <span style="color:orange"> Decrease the ATK of all enemies by 10% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 16.55% (level 132)</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Northwest Wind</b> [[File:Liz_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single target, reduce the rage of a random enemy fighter by 200 (priority to an enemy with full rage); when a shield is active, increase own 50% RES rate; when there is no shield active, increase the damage of this skill byu 50%<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">WIP<br> <span style="color:orange"> Deal 170%+15 DMG to target(level 1) <br> Deal 186.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Noble Blanc</b> [[File:Liz_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack a column, increasing own 20% ATK and DEF for 2 rounds; an ally with the lowest HP% gets a shield (size equal to 15% of Elizabeth's max HP), and when the shield is active, that fighter won't take reflection damage; when the shield is broken, the ally won't take splash damage (this lasts for 2 rounds, if Elizabeth is the lowest HP fighter on your team, add the shield to a random ally instead). <br>First 2 ULTs per battle can add the shield, while the next ones recover 10% of Elizabeth's max HP. 25% chance to taunt target column (a fighter confused by Magaki will not be taunted by Elizabeth), making it attack Elizabeth.<br> <span style="color:orange"> Deal 280%+25 DMG to a column. (level 1)</span></tab><br />
<br />
<tab name="Weapon">WIP<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Liz_ult.jpg]]<br>Noble Blanc||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the first round forward, after releasing 2 ULTs in the turn. <br />
* <b>Initial effect:</b> Increase your own 20% ATK and damage rate; Attack a column, increase your own random fighter's DEF by 54% for 2 rounds; increase your own ULT res and small skill res by 5% for 2 rounds.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Increase your own ATK by an additional 25%; permanently increase your own 25% damage rate and RES rate after entering the battle; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Deploy a shield to the fighter with the lowest HP% (shield capacity equal to 16% of his own max HP) for 2 rounds; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase your own damage rate by an additional 25%; if there is already a fighter on your side of the field with a shield, increase your own crit rate by 25%; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Reduce a random enemy's rage by 150; increase 30% small skill chance for 2 random fighters on your side for 2 rounds; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase skill damage by 30%; switch ULT: attack a single enemy, increasing the damage of all your skills by 30% for 2 rounds; increase the shield value added for your own fighter to 24% of his own max HP and continue for the whole battle; restore 21% of his own max HP to another ally; if the fighter has a shield, this effect will be changed to restore 35% of his own max shield value; +1 use available<br />
|}<br />
<br />
== Gates resources requirements ==<br />
<br />
<br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Heaven gate <br />
!colspan="3"| Lake gate<br />
|-<br />
!colspan="3"|<br />
* Quality reaches Orange+1<br />
* Fighter reaches 5 stars<br />
* Fightsoul levels sum 40 <br />
!colspan="3"|<br />
* 4 stars in the Heaven gate<br />
* 10 stars total on the equipment<br />
* Junior, Senior, Super's Eso Lv. 600+<br />
|-<br />
|[[File:Liz_f.jpg|center]] 4 || || [[File:gold.png|center]] .9M <br />
|| [[File:Liz_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.2M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 4|| || [[File:gold.png|center]] 1.2M<br />
|| [[File:Liz_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 5|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.4M <br />
|| [[File:Liz_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.6M <br />
|| [[File:Liz_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 2.1M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.8M <br />
|| [[File:Liz_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|-<br />
| <b>Total: [[File:Liz_f.jpg|center]] 25|| <b>Total: [[File:ag.jpg|center]] 6|| <b>Total: [[File:gold.png|center]] 6.9M<br />
|| <b>Total: [[File:Liz_f.jpg|center]] 38|| <b>Total: [[File:ag.jpg|center]] 11 || <b>Total: [[File:gold.png|center]] 8M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Fire gate <br />
!colspan="3"| Thunder gate<br />
|-<br />
!colspan="3"|<br />
* 4 stars in the Lake gate<br />
* Quality reaches Orange+2<br />
* Fightsoul levels sum 60 <br />
!colspan="3"|<br />
* 4 stars in the Fire gate<br />
* Fighter reaches 6 stars<br />
* PARTNERS TBD reach Purple+3<br />
|-<br />
|[[File:Liz_f.jpg|center]] 5 || [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|| [[File:Liz_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.9M <br />
|| [[File:Liz_f.jpg|center]]10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M <br />
|| [[File:Liz_f.jpg|center]] 12|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 2.7M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3|| [[File:gold.png|center]] 2.7M <br />
|| [[File:Liz_f.jpg|center]] 15|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 3.2M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 12|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3M<br />
|| [[File:Liz_f.jpg|center]] 15|| [[File:Gale_badge.jpg|center]] 1|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| <b>Total: [[File:Liz_f.jpg|center]] 50|| <b>Total: [[File:ag.jpg|center]] 14|| <b>Total: [[File:gold.png|center]] 11.4M<br />
|| <b>Total: [[File:Liz_f.jpg|center]] 62|| <b>Total: [[File:ag.jpg|center]] 16 [[File:Gale_badge.jpg|center]] 1 || <b>Total: [[File:gold.png|center]] 13.6M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Wind gate <br />
!colspan="4"| Water gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Thunder gate<br />
* Quality reaches Orange+3<br />
* PARTNERS TBD Lake gate open<br />
!colspan="4"|<br />
* 5 stars in the Wind gate<br />
* Junior, Senior, Super Eso all quality Orange+ <br />
* Junior, Senior, Super's Eso Lv. 1200+<br />
|-<br />
|[[File:Liz_f.jpg|center]] 12 || [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|| [[File:Liz_f.jpg|center]] 16||[[File:ag.jpg|center]] 4 || [[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 3M <br />
|| [[File:Liz_f.jpg|center]]20|| [[File:ag.jpg|center]] 8||[[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 4.5M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3.6M<br />
|| [[File:Liz_f.jpg|center]] 24|| [[File:ag.jpg|center]] 8|| [[File:pf.jpg|center]] 6||[[File:gold.png|center]] 5.4M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 4.2M<br />
|| [[File:Liz_f.jpg|center]] 28 ||[[File:Mana_tome.jpg|center]] 1 || [[File:Gale_badge.jpg|center]] 1|| [[File:gold.png|center]] 6.3M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 21|| [[File:ag.jpg|center]] 6 [[File:Mana_tome.jpg|center]] 1|| [[File:gold.png|center]] 4.2M<br />
|| [[File:ag.jpg|center]] 10|| [[File:pf.jpg|center]] 8||[[File:Liz_weapon.jpg|center]] 1|| [[File:gold.png|center]] 7.2M<br />
|-<br />
| <b>Total: [[File:Liz_f.jpg|center]] 75|| <b>Total: [[File:ag.jpg|center]] 20[[File:Mana_tome.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 18M<br />
|| <b>Total: [[File:Liz_f.jpg|center]] 98|| <b>Total: [[File:ag.jpg|center]] 30 [[File:Gale_badge.jpg|center]] 1 [[File:Mana_tome.jpg|center]] 1 || <b>Total: [[File:pf.jpg|center]] 24 [[File:Liz_weapon.jpg|center]] 1 ||<b>Total: [[File:gold.png|center]] 27M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Rock gate <br />
!colspan="4"| Earth gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Water gate<br />
* Quality reaches Orange+4<br />
* 25 stars total on the equipment<br />
!colspan="4"|<br />
* 5 stars in the Rock gate <br />
* Junior, Senior, Super's Eso Lv. 1600+<br />
* PARTNERS TBD Wind gate open<br />
|-<br />
|[[File:Liz_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 4.8M<br />
|| [[File:Liz_f.jpg|center]] 25||[[File:ag.jpg|center]] 15|| [[File:pf.jpg|center]] 18|| [[File:gold.png|center]] 6M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 6M <br />
|| [[File:ag.jpg|center]]15|| [[File:pf.jpg|center]] 27||[[File:Mana_tome.jpg|center]] 1|| [[File:gold.png|center]] 7.5M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 20|| [[File:ag.jpg|center]] 10|| [[File:gold.png|center]] 7.2M<br />
|| [[File:Liz_f.jpg|center]] 40|| [[File:Gale_badge.jpg|center]] 1|| [[File:Liz_weapon.jpg|center]] 1||[[File:gold.png|center]] 9M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 20|| [[File:ag.jpg|center]] 12|| [[File:gold.png|center]] 8.4M<br />
|| [[File:Liz_f.jpg|center]] 60||[[File:Gale_badge.jpg|center]] 1 || [[File:Liz_weapon.jpg|center]] 1|| [[File:gold.png|center]] 10.5M<br />
|-<br />
| [[File:Liz_f.jpg|center]] 30|| [[File:Mana_tome.jpg|center]] 1 [[File:Gale_badge.jpg|center]] 1|| [[File:gold.png|center]] 9.6M<br />
|| [[File:ag.jpg|center]] 26|| [[File:Mana_tome.jpg|center]] 1||[[File:Liz_weapon.jpg|center]] 1|| [[File:gold.png|center]] 12M<br />
|-<br />
| <b>Total: [[File:Liz_f.jpg|center]] 100 [[File:ag.jpg|center]] 48|| <b>Total: [[File:Mana_tome.jpg|center]] 1 [[File:Gale_badge.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 36M<br />
|| <b>Total: [[File:Liz_f.jpg|center]] 125|| <b>Total: [[File:ag.jpg|center]] 56 [[File:Gale_badge.jpg|center]] 2 [[File:Mana_tome.jpg|center]] 2 || <b>Total: [[File:pf.jpg|center]] 45 [[File:Liz_weapon.jpg|center]] 3 ||<b>Total: [[File:gold.png|center]] 45M </b><br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Catty_Leona&diff=2975Catty Leona2022-09-15T17:15:07Z<p>SpaceyGrunt: /* Catty Leona (SNK Heroines: Tag Team Frenzy) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Catty Leona (SNK Heroines: Tag Team Frenzy) ==<br />
<br><br />
<tabs><tab name="Normal"><br />
[[File:Catona.png]]</tab></tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_ikari.png|link=Groups/Ikari]]<br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Lovely Snake Soul</b><br />
<br>Recover much HP and 85 rage before own attack each round. Since round 1<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Catona_weapon.png]] || [[File:Beauty_badge.jpg]] || [[File:Street_fight_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Yuri_f.jpg|thumb|Yuri]] Own [[Catty Leona]], [[Yuri]], [[Kula]], [[Momoko]]: ATK+ 25%<br />
|| [[File:Ralf_f.jpg|thumb|Ralf]] Own [[Catty Leona]], [[Ralf]], [[Clark]], [[Whip]]: ATK+ 25%<br />
|-<br />
| [[File:Leona_f.jpg|thumb|Leona]] Own [[Catty Leona]], [[Leona]], [[Orochi Leona]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Robert]], [[Mai]], [[K']]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Catty Power</b> [[File:Catona_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal">Increase own and surrounding allies' HP upper limit and ATK; 60% chance to stun target with her loveliness when attacking (taunt target for 1 round and absorb main target's 10% DMG rate for 2 rounds; when the target is immune to taunt, the DMG absorbing still applies); IF HP is below 40%, dispel debuff, immediately recover HP to 60% max HP, increase 20% RES and ULT Res for 2 rounds. This effect can be triggered up to 9 times; Upon start, get different effects depending upon fighters near Catty Leona: [Fightsoul change and mark effect depend on position order, which starts from top to bottom in front row, and then from top to bottom in back row]<br><br />
* When fighters surrounding Catty Leona have 3 types of fightsouls in all, add <b>Genesis</b> mark (fightsoul types include only tortoise, serpent, bear, tiger), permanently immune to control (excluding petrification)<br />
* When 2 tortoise fighters surround Catty Leona, add <b>tortoise</b> mark, permanently increase 30% RES rate; when 3 tortoise fighters surround Catty Leona, add <b>super tortoise</b> mark, extra increase 2 random allies' RES rate by 15% each round for 2 rounds<br />
* When 2 serpent fighters surround Catty Leona, add <b>serpent</b> mark, permanently increase 30% blood drain rate; when 3 serpent fighters surround Catty Leona, add <b>super serpent</b> mark, absorb 12% current HP each round from enemy with highest HP<br />
* When 2 bear fighters surround Catty Leona, add <b>bear</b> mark, permanently increase 40% ULT res rate; when 3 bear fighters surround Catty Leona, add <b>super bear</b> mark, permanently increase all surrounding allies' ULT res by 15%<br />
* When 2 tiger fighters surround Catty Leona, add <b>tiger</b> mark, permanently increase 40% Crit Res rate; when 3 tiger fighters surround Catty Leona, add <b>super tiger</b> mark, reduce 2 random enemies' crit rate by 20% each round for 2 rounds.<br />
<br> <span style="color:orange"> Increase own and surrounding allies' HP upper limit by 10% and ATK by 6%(level 1)</span><br />
<br />
</tab><tab name="Lake gate">Increase own and surrounding allies' HP upper limit and ATK; <span style="color:red">80%</span> chance to stun target with her loveliness when attacking (taunt target for 1 round and absorb main target's <span style="color:red">15%</span> DMG rate for 2 rounds; when the target is immune to taunt, the DMG absorbing still applies); IF HP is below 40%, dispel debuff, immediately recover HP to 60% max HP, increase 20% RES and ULT Res for 2 rounds. This effect can be triggered up to 9 times; Upon start, get different effects depending upon fighters near Catty Leona: [Fightsoul change and mark effect depend on position order, which starts from top to bottom in front row, and then from top to bottom in back row]<br><br />
* When fighters surrounding Catty Leona have 3 types of fightsouls in all, add <b>Genesis</b> mark (fightsoul types include only tortoise, serpent, bear, tiger), permanently immune to control (excluding petrification); <span style="color:red">when a certain fightsoul is absent, get all the effects of that fightsoul</span><br />
* When 2 tortoise fighters surround Catty Leona, add <b>tortoise</b> mark, permanently increase 30% RES rate<span style="color:red"> and increase 2 random allies' RES rate by 15% each round for 2 rounds;</span> when 3 tortoise fighters surround Catty Leona, add <b>super tortoise</b> mark, <span style="color:red">get all the effects of tortoise fightsoul</span><br />
* When 2 serpent fighters surround Catty Leona, add <b>serpent</b> mark, permanently increase 30% blood drain rate<span style="color:red"> and absorb 12% current HP each round from enemy with highest HP;</span> when 3 serpent fighters surround Catty Leona, add <b>super serpent</b> mark, <span style="color:red">get all the effects of serpent fightsoul</span><br />
* When 2 bear fighters surround Catty Leona, add <b>bear</b> mark, permanently increase 40% ULT res rate<span style="color:red"> and permanently increase all surrounding allies' ULT res by 15%;</span> when 3 bear fighters surround Catty Leona, add <b>super bear</b> mark, <span style="color:red">get all the effects of bear fightsoul</span><br />
* When 2 tiger fighters surround Catty Leona, add <b>tiger</b> mark, permanently increase 40% Crit Res rate<span style="color:red"> and reduce 2 random enemies' crit rate by 20% each round for 2 rounds;</span> when 3 tiger fighters surround Catty Leona, add <b>super tiger</b> mark, <span style="color:red">get all the effects of tiger fightsoul</span><br />
<br> <span style="color:orange"> Increase own and surrounding allies' HP upper limit by 18% and ATK by 10%(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>X-caliber</b> [[File:Catona_skill.png|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single enemy, with severe injury effect for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery (Lasts for 2 rounds). Absorb target's and surrounding fighters' 10% small skill rate for 2 rounds (self small skill rate max increase 35%). Get effects based on Catty Leona's current mark:<br><br />
* When Catty Leona has <b>Genesis</b> mark, deal extra damage of 10% max HP on target. <br />
* When Catty Leona has <b>tortoise</b> mark, recover 10% own max HP; when Catty Leona has <b>super tortoise</b> mark, recover extra 5% HP.<br />
* When Catty Leona has <b>serpent</b> mark, attack deals 50% extra damage; when Catty Leona has <b>super serpent</b> mark, recover 100 extra rage.<br />
* When Catty Leona has <b>bear</b> mark, reduce target's 200 rage; when Catty Leona has <b>super bear mark</b> steal target's buff effect.<br />
* When Catty Leona has <b>tiger</b> mark, dispel a random ally's controlled effect; when Catty Leona has <b>super tiger</b> mark, recover that ally's 8% HP.<br />
<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1)</span><br />
<br />
</tab><tab name="Thunder gate">Attack a single enemy, with severe injury effect for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds). Absorb target's and surrounding fighters' <span style="color:red">15%</span> small skill rate for 2 rounds (self small skill rate max increase <span style="color:red">50%</span>). Get effects based on Catty Leona's current mark:<br><br />
* When Catty Leona has <b>Genesis</b> mark,<span style="color:red"> ignore block and RES,</span> deal extra damage of 10% max HP on target. <br />
* When Catty Leona has <b>tortoise</b> mark, recover <span style="color:red">15%</span> own max HP.<br />
* When Catty Leona has <b>serpent</b> mark, attack deals 50% extra damage,<span style="color:red"> recovering 100 extra rage.</span><br />
* When Catty Leona has <b>bear</b> mark, reduce target's 200 rage,<span style="color:red"> and steal the target's buff effect.</span><br />
* When Catty Leona has <b>tiger</b> mark, dispel a random ally's controlled effect<span style="color:red"> and dispel own debuff. Also recover that ally's 8% HP.</span><br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Military Bayonet</b> [[File:Catona_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a single target, causing 30% splash damage upon surrounding targets; unleash sever injury effect upon target for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds); reduce target's 70% rage recovery speed for 1 round; if the target is killed, inflict severe injury effect upon surrounding targets for 2 rounds (reduce target's 50% healing rate, reducing 8% HP each round, does not incur rage recovery)<br><br />
* When Catty Leona has <b>Genesis</b> mark, increase DMG by 40%, recover whole team's rage by 100. <br />
* When Catty Leona has <b>tortoise</b> mark, recover 20% own max HP; when Catty Leona has <b>super tortoise</b> mark, recover 15% max HP for ally with lowest HP.<br />
* When Catty Leona has <b>serpent</b> mark, reduce all enemies' 20% small skill damage and small skill Res; when Catty Leona has <b>super serpent</b> mark, extra reduce all enemies' 10% small skill DMG and small skill Res.<br />
* When Catty Leona has <b>bear</b> mark, reduce target's and surrounding enemies' 30% ULT DMG and 15% ULT Res; when Catty Leona has <b>super bear mark</b> increase own 15% ULT DMG and 30% ULT res for 2 rounds.<br />
* When Catty Leona has <b>tiger</b> mark, deal 45% extra damage upon main target; when Catty Leona has <b>super tiger</b> mark, increase own 15% DMG and Res.<br />
<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span><br />
<br />
</tab><tab name="Weapon">Attack a single target, <span style="color:red">dealing armor breaking damage upon main target (reduce main target's 40% RES rate and doesn't induce block within 2 rounds)</span> and causing <span style="color:red">40%</span> splash damage upon surrounding targets; unleash sever injury effect upon target for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds); reduce target's 70% rage recovery speed for 1 round; if the target is killed, inflict severe injury effect upon surrounding targets for 2 rounds (reduce target's 50% healing rate, reducing 8% HP each round, does not incur rage recovery)<br><br />
* When Catty Leona has <b>Genesis</b> mark, increase DMG by 40%, recover whole team's rage by 100. <br />
* When Catty Leona has <b>tortoise</b> mark, recover 20% own max HP; when Catty Leona has <b>super tortoise</b> mark, recover 15% max HP for ally with lowest HP.<br />
* When Catty Leona has <b>serpent</b> mark, reduce all enemies' 20% small skill damage and small skill Res; when Catty Leona has <b>super serpent</b> mark, extra reduce all enemies' 10% small skill DMG and small skill Res.<br />
* When Catty Leona has <b>bear</b> mark, reduce target's and surrounding enemies' 30% ULT DMG and 15% ULT Res; when Catty Leona has <b>super bear mark</b> increase own 15% ULT DMG and 30% ULT res for 2 rounds.<br />
* When Catty Leona has <b>tiger</b> mark, deal 45% extra damage upon main target; when Catty Leona has <b>super tiger</b> mark, increase own 15% DMG and Res.<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span><br />
<br />
</tab><tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single target, <span style="color:red">dealing armor breaking damage upon main target (reduce main target's 40% RES rate and doesn't induce block within 2 rounds; if the target isn't killed, absorb 50% RES rate)</span> and causing <span style="color:red">40%</span> splash damage upon surrounding targets; unleash sever injury effect upon target for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds); reduce target's 70% rage recovery speed for 1 round; if the target is killed, inflict severe injury effect upon surrounding targets for 2 rounds (reduce target's <span style="color:red">70%</span> healing rate, reducing <span style="color:red">10%</span> HP each round, does not incur rage recovery), <span style="color:red">absorb each target's 10% DMG rate and turn into RES rate (get up to 30% RES rate) for 2 rounds;</span><br><br />
* When Catty Leona has <b>Genesis</b> mark, increase DMG by <span style="color:red">50%,</span> recover whole team's rage by <span style="color:red">150.</span> <br />
* When Catty Leona has <b>tortoise</b> mark, recover 20% own max HP <span style="color:red">and</span> recover 15% max HP for ally with lowest HP.<br />
* When Catty Leona has <b>serpent</b> mark, reduce all enemies' <span style="color:red">30%</span> small skill damage and small skill Res.<br />
* When Catty Leona has <b>bear</b> mark, reduce target's and surrounding enemies' 30% ULT DMG and 15% ULT Res <span style="color:red">and</span> increase own 15% ULT DMG and 30% ULT res for 2 rounds.<br />
* When Catty Leona has <b>tiger</b> mark, deal 45% extra damage upon main target <span style="color:red">and</span> increase own 15% DMG and Res.<br> <span style="color:orange"> Deal 493%+2088 DMG to target.</span</tab></tabs><br />
|}<br />
<br></div>SpaceyGrunthttps://kofgl.com/index.php?title=Robert_XI&diff=2974Robert XI2022-09-15T17:14:39Z<p>SpaceyGrunt: /* Robert XI (KoF XI) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Robert XI (KoF XI) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:RobertXI.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:RobertXI_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_kyokugenryu.png|link=Groups/Kyokugenryu]]<br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Richsnakesoul.jpg]] <b>Rich Snake Soul</b><br />
<br>Attacks gain an additional 192 rage, and a large amount of rage is added to fighters (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:RobertXI_weapon.jpg]] || [[File:Dazzling_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Robert_f.jpg|thumb|Robert]] Own [[RobertXI]], [[Robert]], [[Robert2002UM]]: ATK+ 25%<br />
|| [[File:MrKarate_f.jpg|thumb|Mr Karate]] Own [[RobertXI]], [[Mr. Karate]], [[New Mr. Karate]], [[Yuri]]: ATK+ 25%<br />
|-<br />
| [[File:Benimaru_f.jpg|thumb|Benimaru]] Own [[RobertXI]], [[Benimaru]], [[Hinako]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Ryo]], [[Takuma]], [[Robert20002UM]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Bounty combo</b> [[File:RobertXI_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">At the beginning of each round, mark a random enemy fighter (except Yuri) as a "bounty target" (if there is already a "bounty target", it will not be marked), and continue until the target dies; when the "bounty target" is attacked, the attacker gains an additional 30 rage; when the "bounty target" dies, 100 rage is immediately restored for all allies, with 100 extra rage being restored to Robert XI and the ally who killed the "bounty target". Robert XI also gains +15% ULT res and small skill res permanently (can be dispelled). Robert XI gains a "focus" effect each time he attacks the "bounty target" (increase ATK by 10%, can be stacked up to 4 times), this effect resets stacking if the "bounty target" dies; when Robert XI's HP drops below 60%, immediately cleanse abnormal status and restore 20% HP, this effect can be applied up to twice, if the "bounty target" dies, reset the number of times this effect can activate; when there is a "bounty target" on the enemy field, Robert XI gains 30% DEF and immune to stun; otherwise, Robert XI gains 15% ATK and DEF; Robert XI must release a small skill in the first round. [Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Robert XI is on striker, the interference skill will not take effect.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate">At the beginning of each round, mark a random <span style="color:red">frontline</span> enemy fighter (except Yuri) as a "bounty target" (if there is already a "bounty target", it will not be marked), and continue until the target dies; when the "bounty target" is attacked, the attacker <span style="color:red">steals 3% of its HP (the effect is doubled when Robert XI attacks),</span> and gains an additional <span style="color:red">50</span> rage; when the "bounty target" dies, <span style="color:red">150</span> rage is immediately restored for all allies, with 100 extra rage being restored to Robert XI and the ally who killed the "bounty target", Robert XI also gains +15% ULT res and small skill res permanently (can be dispelled); <span style="color:red">also recover 15% HP to the ally with the lowest health.</span> Robert XI gains a "focus" effect each time he attacks the "bounty target" (increase ATK by <span style="color:red">15%</span>, can be stacked up to <span style="color:red">3</span> times), this effect resets stacking if the "bounty target" dies; when Robert XI's HP drops below 60%, immediately cleanse <span style="color:red">any abnormal state</span> and restore 20% HP, this effect can be applied up to twice, if the "bounty target" dies, reset the number of times this effect can activate; when there is a "bounty target" on the enemy field, Robert XI gains 30% DEF and <span style="color:red">Robert XI's column</span> becomes immune to stun; otherwise, Robert XI gains 15% ATK and DEF; Robert XI must release a small skill in the first round. [Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Robert XI is on striker, the interference skill will not take effect.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Phantom Foot</b> [[File:RobertXI_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single target (priority to a "bounty target", reduce the target's Crit and Crit Power by 20% (can be dispelled); if the attack kills a "bounty target", steal the target's small skill Res by 20% for 2 rounds; if the target is an API14 fighter, restore own MAX HP by 10%; if the target is an API15 fighter, restore own max HP by 15%; reduce the target's ATK, DEF and rage restore speed by 20%; when attacking the "bounty target", if its HP is less than 50%, restore 100 rage, and gain 80% control-free for one round<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a single target (priority to a "bounty target", reduce the target's Crit and Crit Power by <span style="color:red">25%</span> (can be dispelled) <span style="color:red">increase DMG by 30% and cannot be blocked or resisted;</span> if the attack kills a "bounty target", steal the target's small skill Res by 20% for 2 rounds; if the target is an API14 fighter, restore own MAX HP by 10%; if the target is an API15 fighter, restore own max HP by 15%; reduce the target's ATK, DEF and rage restore speed by 20%; when attacking the "bounty target", if its HP is less than 50%, restore <span style="color:red">150</span> rage, and gain <span style="color:red">90%</span> control-free for one round.<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Haou Shoukou Ken</b> [[File:RobertXI_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack a single enemy, attack "bounty target" first; High Bounty Hunt: reduce DMG, ULT DMG, Control, and HP Drain of the "bounty target" by 20% for 2 rounds; increase DMG, Res Rate, and HP Drain by 20%; High Bounty Reward: steal the target's ULT Res by 15% for 2 rounds; if the target is a 14-apt Fighter, restore own MAX HP by 15%; if the target is a 15-apt Fighter, restore own MAX HP by 25%; deal an extra DMG to Tank fighters by 25%; increase Crit of All fighters in Robert XI’s column by 20%; release small skill this round; for the next 2 rounds, reduce DMG ally DPS fighters take from TANK fighters by 10%, reduce DMG ally GANK fighters take from DPS fighters by 10%, reduce take from DPS fighters by 10%, reduce DMG ally TANK fighters take from GANK fighters by 10% (the effect will not be dispelled or stolen).<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a single enemy, attack "bounty target" first; High Bounty Hunt: reduce DMG, ULT DMG, Control, and HP Drain of the "bounty target" by 20% for 2 rounds; increase DMG, Res Rate, and HP Drain by 20%; High Bounty Reward: steal the target's ULT Res by <span style="color:red">20%</span> for 2 rounds; if the target is a 14-apt Fighter, restore own MAX HP by 15%; if the target is a 15-apt Fighter, restore own MAX HP by 25%;<span style="color:red"> when the "bounty target" is hit, DMG increases by 30%;</span> deal an extra DMG to Tank fighters by <span style="color:red">35%;</span> increase Crit of All fighters in Robert XI’s column by <span style="color:red">30%;</span> release small skill this round<span style="color:red"> and the next one;</span> for the next 2 rounds, reduce DMG ally DPS fighters take from TANK fighters by <span style="color:red">15%,</span> reduce DMG ally GANK fighters take from DPS fighters by <span style="color:red">15%,</span> reduce take from DPS fighters by <span style="color:red">15%,</span> reduce DMG ally TANK fighters take from GANK fighters by <span style="color:red">15%</span> (the effect will not be dispelled or stolen).<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy, attack "bounty target" first; High Bounty Hunt: reduce DMG, ULT DMG, Control, and HP Drain of the "bounty target" by 20% for 2 rounds; increase DMG, Res Rate, and HP Drain by 20%; High Bounty Reward: steal the target's ULT Res by <span style="color:red">20%</span> for 2 rounds; if the target is a 14-apt Fighter, restore own MAX HP by 15%; if the target is a 15-apt Fighter, restore own MAX HP by 25%;<span style="color:red"> when the "bounty target" is hit, DMG increases by 30%;</span> <span style="color:brown">increase own DMG and RES by 35% and HP drain by 50%</span> deal an extra DMG to Tank fighters by <span style="color:red">40%;</span> increase Crit <span style="color:brown">and crit power</span> of All fighters in Robert XI’s column by <span style="color:red">30% <span style="color:brown">and 15%</span></span> release small skill this round<span style="color:red"> and the next one;</span> for the next 2 rounds, reduce DMG ally DPS fighters take from TANK fighters by <span style="color:red">25%,</span> reduce DMG ally GANK fighters take from DPS fighters by <span style="color:red">25%,</span> reduce take from DPS fighters by <span style="color:red">25%,</span> reduce DMG ally TANK fighters take from GANK fighters by <span style="color:red">25%</span> (the effect will not be dispelled or stolen). <span style="color:brown">When the first "bounty target" is killed or Robert XI's "focus" is stacked to 3 levels for the first time, this skill will be permanently switched to "Nine-Head Dragon Flash". The "Combo Reinforcement" effect will be gained in addition to the original effect (in 2 rounds, the "focus" can remain up to 2 levels when interrupted). If Robert XI does not release this skill for the first 2 rounds, clear own debuffs at the start of the 3rd round and gain 1000 rage.</span><br> <span style="color:orange"> Deal 450%+24 DMG to target. (level 1) <br> Deal 515.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Ghostly "Fake news Jr" (S35) Grunt for the Weapon effects.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Superstar_Athena&diff=2973Superstar Athena2022-09-15T17:14:30Z<p>SpaceyGrunt: /* Superstar Athena (Athena XIII) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Superstar Athena (Athena XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || May 2020<br />
|}<br />
<tabs><tab name="Normal"><br />
[[File:Super_star_athena.jpg]] <br />
</tab><tab name="Fashion"><br />
[[File:Superstar_athena_fashion.jpg]]</tab></tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_healingpower.png|link=Groups/Healing Power]]<br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Golden Tortoise Soul</b><br />
<br>Gain 100 extra Rage when under attack and much extra Rage when attacking (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Superstar_athena_weapon.jpg|Superstar Athena Weapon: Magic microphone]] || [[File:Beauty_badge.jpg|Beauty badge]] || [[File:Superpower_tome.jpg|Superpower tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:brown"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Shunei_f.jpg|thumb|Shun'ei]] Own [[Superstar Athena]], [[Shunei]], [[Tung Fu Rue]]: ATK+ 25%<br />
|| [[File:Kensou_f.jpg|thumb|Kensou]] Own [[Superstar Athena]], [[Kensou]], [[Bao]]: ATK+ 25%<br />
|-<br />
| [[File:Athena2002UM_f.jpg|thumb|Athena2002]] Own [[Superstar Athena]], [[Athena]], [[Athena2002]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Momoko]], [[Bao]], [[Kula]]<br />
|}<br />
<br />
<!-- useless gate partners thing<br />
===== Gates Partners =====<br />
{| class="wikitable"<br />
|-<br />
| [[File:Momoko_g.jpg|thumb]] [[File:Bao_f.jpg]]<br>[[File:Orochi_Chris_f.jpg]]<br>[[File:Chris_f.jpg]]|| [[File:Bao_g.jpg|thumb]] [[File:Mai_f.jpg]]<br>[[File:Orochi_Chris_f.jpg]]<br>[[File:Eiji_f.jpg]] || [[File:Kula_g.jpg|thumb]] [[File:Robert_f.jpg]]<br>[[File:Mai_f.jpg]]<br>[[File:K_f.jpg]]<br />
|}<br />
--><br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Superstar</b> [[File:Superstar_athena_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">Increase 40% healing rate. When Superstar Athena appears, all ally fighter will become "Idolater" (increase 30% healing rate till Superstar Athena dies). Increase own RES rate and male "Idolater" get 30% effect, female "Idolater" get 60% effect and 10% Anti-Crit for 2 rounds. When Superstar Athena appears, she will increase 6% ATK, small skill resistance and ULT resistance per each "Idolater". When each "Idolater" dies, she will increase 200 Rage, 6% ULT DMG (stack 5 times as much and last for whole battle), 20% Crit (stack 5 times as much and be cleared when ULT makes crit). When only Superstar Athena and one enemy appear, she will increase 15% ATK, ULT DMG, Skill resistance, ULT resistance and 30% crit, lasts for whole battle. When there's "Idolater", Superstar Athena will get "Eternal Idol" effect (restore 250 Rage at once when her rage decreases each time except when casting ULT. Superstar Athena won't die when get deadly DMG, no more than once for each round). When triggering the undying effect of "Eternal Idol", the "Idolater" with highest HP percentage will trigger "Support" (clear Superstar Athena's debuff and make her be immune to debuff for 1 round. If this "Idolater" has more than 50% HP, it will transfer 30% HP to Superstar Athena). Meanwhile, this "Idolater" debuff (including petrification) will be cleared and get the "Healing" effect.<br> <span style="color:brown"> Increase 20% RES rate (level 1) <br> Increase 46.2% RES rate (level 132)</span></tab><br />
<br />
<tab name="Lake gate"><b>Lake gate upgrade:</b> Increase 40% healing rate <span style="color:red">and reduce the enemie's "Healing power" by 20%.</span> When Superstar Athena appears, all ally fighter will become "Idolater" (increase 30% healing rate till Superstar Athena dies). Increase own RES rate and male "Idolater" get 30% effect, female "Idolater" get 60% effect and 10% Anti-Crit for 2 rounds. When Superstar Athena appears, she will increase <span style="color:red">7%</span> ATK, small skill resistance and ULT resistance per each "Idolater". When each "Idolater" dies, she will increase 200 Rage, <span style="color:red">7%</span> ULT DMG (stack 5 times as much and last for whole battle), <span style="color:red">30%</span> Crit (stack 5 times as much and be cleared when ULT makes crit); <span style="color:red">the first "Idolater" to die will restore an additional 400 rage.</span> When only Superstar Athena and one enemy appear, she will increase <span style="color:red">20%</span> ATK, ULT DMG, Skill resistance, ULT resistance and <span style="color:red">40%</span> crit, lasts for whole battle. When there's "Idolater", Superstar Athena will get "Eternal Idol" effect (restore 250 Rage at once when her rage decreases each time except when casting ULT. Superstar Athena won't die when get deadly DMG, no more than once for each round). When triggering the undying effect of "Eternal Idol", the "Idolater" with highest HP percentage will trigger "Support" (clear Superstar Athena's debuff and make her be immune to debuff for 1 round. If this "Idolater" has more than 50% HP, it will transfer 30% HP to Superstar Athena). Meanwhile, this "Idolater" debuff (including petrification) will be cleared and get the "Healing" effect.<br> <span style="color:brown"> Increase 20% RES rate (level 1) <br> Increase 46.2% RES rate (level 132)</span></tab></tabs><br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Superpower sword</b> [[File:Superstar_athena_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a column, decrease the targets' healing effect by 40% and if the target is male fighter the effect will be 60% (lasts for whole battle and ignore debuff-free). Add healing effect on one ally fighter with the lowest HP percentage (recover HP of 120% of ATK at once then recover HP of 80% ATK and 50 Rage in the next 2 rounds). <br> <span style="color:brown"> Deal 160%+15 DMG to a column (level 1) <br> Deal 173.1% + 1980 DMG to a column (level 132)</span></tab><br />
<br />
<tab name="Thunder gate"><b>Thunder gate upgrade:</b> Attack a column;<span style="color:red"> cause 8% additional damage to the main target;</span> decrease the targets' healing effect by 40% and if the target is male fighter the effect will be 60% (lasts for whole battle and ignore debuff-free, <span style="color:red"> when this effect is dispelled it won't be removed immediately, instead continuing for two rounds</span>); Add healing effect on one ally fighter with the lowest HP percentage (recover HP of 120% of ATK at once then recover HP of 80% ATK and <span style="color:red">80</span> Rage in the next 2 rounds). <br> <span style="color:brown"> Deal 160%+15 DMG to a column (level 1) <br> Deal 173.1% + 1980 DMG to a column (level 132)</span></tab></tabs><br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Crystal Wave</b> [[File:Superstar_athena_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack random enemy in rear row, deal 30% DMG to the enemies around the main target and this DMG won't restore Rage. Increase 20% own RES rate. Clear all ally female fighters' debuff and the target's buff. Decrease the main target's 30% crit power and block power, and the effect will be 40% if the target is male fighter. Recover all allies HP of 100% ATK. According to the number of "Healing" releases, this ULT will provide Superstar Athena extra effects for 2 rounds as follows. Once, increase 25% anti-crit. Twice, increase 15% ATK. Three times, increase 15% DEF. Four times, increase 25% block.<br> <span style="color:brown"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon"><b>MAX (requires weapon)</b> Attack random enemy in rear row <span style="color:red">and reduce its ULT resistance by 25%,</span> deal 30% DMG to the enemies around the main target and this DMG won't restore Rage. Increase <span style="color:red">30%</span> own RES rate. Clear all ally female fighters' debuff <span style="color:red">(including petrification)</span> and the target's buff. Decrease <span style="color:red">all the enemies</span> 30% crit power and block power, and the effect will be 40% if the target is male fighter. Recover all allies HP of 100% ATK <span style="color:red">plus 10% of the total damage dealt; make two random people skill this round (priority on Athena).</span> According to the number of "Healing" releases, this ULT will provide Superstar Athena extra effects for 2 rounds as follows. Once, increase 30% anti-crit. Twice, increase 20% ATK. Three times, increase 20% DEF. Four times, increase 30% block. <br> <span style="color:brown"> Deal 430%+24 DMG to a column (level 1) <br> Deal 495.5%+3168 DMG to a column (level 132)</span></tab><br />
<br />
<tab name="Water gate">SMAX (water gate upgrade)</b> Attack the enemy in the back row<span style="color:red"> with the highest ATK and reduce its ULT resistance by 25% and ATK by 15%,</span> deal 30% DMG to the enemies around the target <span style="color:red">and cause 15% extra damage to the remaining enemies.</span> This DMG won't restore rage. Increase 35% own RES rate. Clear all ally female fighters' debuff <span style="color:red">(including petrification)</span> and the target's buff. Decrease <span style="color:red">all the enemies'</span> 30% Crit power and Block power, will be 40% if the target is male fighter; recover all allies HP of 100% ATK <span style="color:red">plus 10% of the total damage dealt and increase the healing amount of the lowest HP person by 50%; make two random people skill this round (priority on Athena).</span> According to the number of "Healing" releases, this ULT will provide Superstar Athena extra effects for 2 rounds as follows. Once, increase 35% anti-crit. Twice, increase 20% ATK <span style="color:red">and DEF. Three times, increase 35% block rate. Four times, increase 15% crit power.; when you are alone, ignore the number of "Healing" releases, get all the above gains.</span><br><span style="color:brown"> Deal 450%+24 DMG to a column (level 1) <br> Deal 515.5%+3168 DMG to a column (level 132)</span></tab></tabs><br />
|}<br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Superstar_athena_ult.jpg]]<br>Crystal Wave||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the second round forward, at the beginning of the round. <br />
* <b>Initial effect:</b> Increase your DMG and ATK by 25%, and your ULT damage by 30%; attack a random rear target and dispel that target's buffs; can enter the battle starting from the 3rd round.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Splash damage equal to 30% of the main target's damage done to surrounding enemies; permanently increase 25% DMG and RES after entering the battle; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increases skill damage by 10%; restore HP equal to 10% of the total damage to all of our fighters; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase skill damage by 10%; add a "recovery" effect for those with the lowest HP: immediately restore HP equal to 150% of own ATK power, and restore HP equal to 80% of own ATK every round for 2 rounds; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase skill damage by 10%; increase your own ATK by an additional 40%; can enter the battle starting from the first round. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Skill damage is increased by 30%; switch to new ULT: attack the enemy with the highest ATK in the back row; the splash damage done to surrounding units remains the same, and deal additional splash damage equal to 15% of the main target's damage (this damage doesn't restore rage); dispel negative status of one random person on our side (priority to a controlled ally); the next time the enemy moves, restore 27% of the total damage of this skill to the ally with the lowest HP; restore an additional 60% of own ATK to each of our fighters; +1 use available.<br />
|}<br />
<br />
== Gates resources requirements ==<br />
<br />
<br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Heaven gate <br />
!colspan="3"| Lake gate<br />
|-<br />
!colspan="3"|<br />
* Quality reaches Orange+1<br />
* Fighter reaches 5 stars<br />
* Fightsoul levels sum 40 <br />
!colspan="3"|<br />
* 4 stars in the Heaven gate<br />
* 10 stars total on the equipment<br />
* Junior, Senior, Super's Eso Lv. 600+<br />
|-<br />
|[[File:Superstar_Athena_f.jpg|center]] 4 || || [[File:gold.png|center]] .9M <br />
|| [[File:Superstar_Athena_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.2M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 4|| || [[File:gold.png|center]] 1.2M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 5|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.4M <br />
|| [[File:Superstar_Athena_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.6M <br />
|| [[File:Superstar_Athena_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 2.1M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.8M <br />
|| [[File:Superstar_Athena_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|-<br />
| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 25|| <b>Total: [[File:ag.jpg|center]] 6|| <b>Total: [[File:gold.png|center]] 6.9M<br />
|| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 38|| <b>Total: [[File:ag.jpg|center]] 11 || <b>Total: [[File:gold.png|center]] 8M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Fire gate <br />
!colspan="3"| Thunder gate<br />
|-<br />
!colspan="3"|<br />
* 4 stars in the Lake gate<br />
* Quality reaches Orange+2<br />
* Fightsoul levels sum 60 <br />
!colspan="3"|<br />
* 4 stars in the Fire gate<br />
* Fighter reaches 6 stars<br />
* [[Momoko]],[[Bao]],[[Kula]] reach Purple+3<br />
|-<br />
|[[File:Superstar_Athena_f.jpg|center]] 5 || [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.9M <br />
|| [[File:Superstar_Athena_f.jpg|center]]10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M <br />
|| [[File:Superstar_Athena_f.jpg|center]] 12|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 2.7M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3|| [[File:gold.png|center]] 2.7M <br />
|| [[File:Superstar_Athena_f.jpg|center]] 15|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 3.2M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 12|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 15|| [[File:Beauty_badge.jpg|center]] 1|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 50|| <b>Total: [[File:ag.jpg|center]] 14|| <b>Total: [[File:gold.png|center]] 11.4M<br />
|| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 62|| <b>Total: [[File:ag.jpg|center]] 16 [[File:Beauty_badge.jpg|center]] 1 || <b>Total: [[File:gold.png|center]] 13.6M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Wind gate <br />
!colspan="4"| Water gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Thunder gate<br />
* Quality reaches Orange+3<br />
* [[Momoko]],[[Bao]],[[Kula]] Lake gate open<br />
!colspan="4"|<br />
* 5 stars in the Wind gate<br />
* Junior, Senior, Super Eso all quality Orange+ <br />
* Junior, Senior, Super's Eso Lv. 1200+<br />
|-<br />
|[[File:Superstar_Athena_f.jpg|center]] 12 || [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 16||[[File:ag.jpg|center]] 4 || [[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 3M <br />
|| [[File:Superstar_Athena_f.jpg|center]]20|| [[File:ag.jpg|center]] 8||[[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 4.5M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3.6M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 24|| [[File:ag.jpg|center]] 8|| [[File:pf.jpg|center]] 6||[[File:gold.png|center]] 5.4M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 4.2M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 28 ||[[File:Superpower_tome.jpg|center]] 1 || [[File:Beauty_badge.jpg|center]] 1|| [[File:gold.png|center]] 6.3M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 21|| [[File:ag.jpg|center]] 6 [[File:Superpower_tome.jpg|center]] 1|| [[File:gold.png|center]] 4.2M<br />
|| [[File:ag.jpg|center]] 10|| [[File:pf.jpg|center]] 8||[[File:Superstar_athena_weapon.jpg|center]] 1|| [[File:gold.png|center]] 7.2M<br />
|-<br />
| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 75|| <b>Total: [[File:ag.jpg|center]] 20[[File:Superpower_tome.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 18M<br />
|| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 88|| <b>Total: [[File:ag.jpg|center]] 30 [[File:Beauty_badge.jpg|center]] 1 [[File:Superpower_tome.jpg|center]] 1 || <b>Total: [[File:pf.jpg|center]] 24 [[File:Superstar_athena_weapon.jpg|center]] 1 ||<b>Total: [[File:gold.png|center]] 27M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Rock gate <br />
!colspan="4"| Earth gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Water gate<br />
* Quality reaches Orange+4<br />
* 25 stars total on the equipment<br />
!colspan="4"|<br />
* 5 stars in the Rock gate <br />
* Junior, Senior, Super's Eso Lv. 1600+<br />
* [[Momoko]],[[Bao]],[[Kula]] Wind gate open<br />
|-<br />
|[[File:Superstar_Athena_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 4.8M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 25||[[File:ag.jpg|center]] 15|| [[File:pf.jpg|center]] 18|| [[File:gold.png|center]] 6M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 6M <br />
|| [[File:ag.jpg|center]]15|| [[File:pf.jpg|center]] 27||[[File:Superpower_tome.jpg|center]] 1|| [[File:gold.png|center]] 7.5M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 20|| [[File:ag.jpg|center]] 10|| [[File:gold.png|center]] 7.2M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 40|| [[File:Beauty_badge.jpg|center]] 1|| [[File:Superstar_athena_weapon.jpg|center]] 1||[[File:gold.png|center]] 9M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 20|| [[File:ag.jpg|center]] 12|| [[File:gold.png|center]] 8.4M<br />
|| [[File:Superstar_Athena_f.jpg|center]] 60||[[File:Beauty_badge.jpg|center]] 1 || [[File:Superstar_athena_weapon.jpg|center]] 1|| [[File:gold.png|center]] 10.5M<br />
|-<br />
| [[File:Superstar_Athena_f.jpg|center]] 30|| [[File:Superpower_tome.jpg|center]] 1 [[File:Beauty_badge.jpg|center]] 1|| [[File:gold.png|center]] 9.6M<br />
|| [[File:ag.jpg|center]] 26|| [[File:Superpower_tome.jpg|center]] 1||[[File:Superstar_athena_weapon.jpg|center]] 1|| [[File:gold.png|center]] 12M<br />
|-<br />
| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 100 [[File:ag.jpg|center]] 38|| <b>Total: [[File:Superpower_tome.jpg|center]] 1 [[File:Beauty_badge.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 36M<br />
|| <b>Total: [[File:Superstar_Athena_f.jpg|center]] 125|| <b>Total: [[File:ag.jpg|center]] 56 [[File:Beauty_badge.jpg|center]] 2 [[File:Superpower_tome.jpg|center]] 2 || <b>Total: [[File:pf.jpg|center]] 45 [[File:Superstar_athena_weapon.jpg|center]] 3 ||<b>Total: [[File:gold.png|center]] 45M </b><br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Rising_Dragon_Kensou&diff=2972Rising Dragon Kensou2022-09-15T17:14:21Z<p>SpaceyGrunt: /* Rising Dragon Kensou (KoF XII) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Rising Dragon Kensou (KoF XII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || June 2020<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:KensouXII.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:KensouXII_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Green Dragon Soul</b><br />
<br>Recover 40 extra rage when attacking and recover 40 rage if ally or enemy dies<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:KensouXII_weapon.jpg]] || [[File:Gale_badge.jpg]] || [[File:Superpower_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:brown"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Superstar_Athena_f.jpg|thumb|Superstar Athena]] Own [[Rising Dragon Kensou]], [[Superstar Athena]], [[Kensou]], [[Athena]]: ATK+ 25%<br />
|| [[File:Bao_f.jpg|thumb|Bao]] Own [[Rising Dragon Kensou]], [[Bao]], [[Chin]]: ATK+ 25%<br />
|-<br />
| [[File:Robert2002UM_f.jpg|thumb|Robert2002UM]] Own [[Rising Dragon Kensou]], [[Robert2002UM]], [[Shingo]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Bao]], [[Chin]], [[Athena 2002]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Rising Dragon</b> [[File:KensouXII_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">The psychic power will greatly strengthen normal attack DMG and small skills, and all DMG caused ignore the immunity to Debuff, but the small skills become more difficult to be activated (the chance is reduced by 40%); increase normal attack DMG; normal attack absorbs the target's HP by 8%, has a 40% chance to stun the target, and has a 30% chance to obtain a layer of "Psychic Spirit" (increase Res Rate and Anti-Crit by 9%, four layers can be added at most); Gain four layers of "Psychic Spirit" at the beginning of the battle, and turn one layer of "Psychic Spirit" into "Dragon Spirit" (increase DMG and ULT DMG by 11%, three times at most) at the beginning of each round. When "Dragon Spirit" is added to three layers, Rising Dragon Kensou will devour all "Psychic Spirit" and enter the "Dragon Mode" (recover HP by 20% instantly, increase DMG and ULT DMG by 33%, and extra DMG of small skills will be increased for one round, during which "Psychic Spirit" cannot be obtained), and the small skills must be released in this round; when Rising Dragon Kensou acts in "Dragon Mode", he will immediately dispel his own Debuff (including petrification); Each DMG received will not exceed 70% of MAX HP (DMG received will be reduced to 35% in "Dragon Mode"); After being attacked, if the HP is lower than 50%, "Dragon Rage" (instantly gain a layer of "Dragon Spirit", which recovers 20% HP and 200 Rage, and immune to Rage Reduction effect in one round) will be activated, once at most in each round; if there is only one Fighter in both sides at the beginning of the battle, "Dragon Rage" will not recover HP. <br> <span style="color:brown"> Increase own 60% Normal Attack DMG. During the "Dragon Mode", increase own 20% small skil DMG (level 1)</span></tab><br />
<br />
<tab name="Lake gate"> The psychic power will greatly strengthen normal attack DMG and small skills, and all DMG caused ignore the immunity to Debuff, but the small skills become more difficult to be activated (the chance is reduced by 40%); increase normal attack DMG; normal attack absorbs the target's HP by 8%, has a 40% chance to stun the target, and has a <span style="color:red">60%</span> chance to obtain a layer of "Psychic Spirit" (increase Res Rate and Anti-Crit by <span style="color:red">10%,</span> four layers can be added at most); Gain four layers of "Psychic Spirit" at the beginning of the battle, and turn one layer of "Psychic Spirit" into "Dragon Spirit" (increase DMG and ULT DMG by <span style="color:red">12%,</span> three times at most) at the beginning of each round. When "Dragon Spirit" is added to three layers, Rising Dragon Kensou will devour all "Psychic Spirit" and enter the "Dragon Mode" (recover HP by <span style="color:red">25%</span> instantly, increase DMG and ULT DMG by <span style="color:red">36%,</span> and extra DMG of small skills will be increased for one round, during which "Psychic Spirit" cannot be obtained), and the small skills must be released in this round; when Rising Dragon Kensou acts in "Dragon Mode", he will immediately dispel his own Debuff (including petrification); Each DMG received will not exceed <span style="color:red">60%</span> of MAX HP (DMG received will be reduced to <span style="color:red">30%</span> in "Dragon Mode", and DMG received will also be reduced to 30% at the beginning of the battle if there is more than one enemy</span>); After being attacked, if the HP is lower than 50%, "Dragon Rage" (instantly gain a layer of "Dragon Spirit", which recovers <span style="color:red">25%</span> HP and <span style="color:red">250</span> Rage, and immune to Rage Reduction effect in one round) will be activated, once at most in each round; if there is only one Fighter in both sides at the beginning of the battle, "Dragon Rage" will not recover HP.<span style="color:red"> 10% of Athena character's max HP will be restored at the beginning of each round.</span><br> <span style="color:brown"> Increase own 60% Normal Attack DMG. During the "Dragon Mode", increase own 20% small skil DMG (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Ryuu Bokko</b> [[File:KensouXII_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a column, dispel the target column buff; absorb the main target's HP by 10%; increase the Crit chance and Crit Power by 30%; increase DMG caused to those who have been affected by "Dragon Eclipse" of the target column by 30%; recover 150 Rage; when Rage is lower than 300, the recovery will double, and recover the same amount of Rage for a random fighter whose rage is not full on your side; if Rising Dragon Kensou is in "Dragon Mode", two layers of "Psychic Spirit" will be restored, and there is a 50% chance that small skills will be released in next turn.<br> <span style="color:brown"> 200%+24 DMG to a column.</span></tab><br />
<br />
<tab name="Thunder gate">Attack a column, dispel the target column buff<span style="color:red"> and all the DMG caused doesn't restore rage;</span> absorb the main target's HP by 10%, <span style="color:red">with 40% chance to stun the target column;</span> increase the Crit chance and Crit Power by <span style="color:red">35%;</span> increase DMG caused to those who have been affected by "Dragon Eclipse" of the target column by <span style="color:red">35%;</span> recover 150 Rage; when Rage is lower than <span style="color:red">500</span>, the recovery will double, and recover the same amount of Rage for a random fighter whose rage is not full on your side;<span style="color:red"> restore "Psychic Spirit" by one layer</span>, and if Rising Dragon Kensou is in "Dragon Mode", two layers of "Psychic Spirit" will be restored, and there is a 50% chance that small skills will be released in next turn <span style="color:red">and an extra 10% chance will be added for each Athena fighter that is deployed and supported.</span><br> <span style="color:brown"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Shinryuu Seioushou</b> [[File:KensouXII_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack a single enemy, deal 40% DMG to a random enemy, increase ATK and DEF by 20% and Pierce by 30%; deal an extra DMG to all targets hit by 80% ATK, and there is a 40% chance to add "Dragon Eclipse" effect (deal constant DMG with no rage restoration to the target and decrease the target's healing effect and the speed of Rage restoration by 40% for two rounds) to the target; each layer of "Psychic Spirit" has a 10% chance to absorb main target's small skill for 2 rounds, and then one layer of "Psychic Spirit" will be restored.<br> <span style="color:brown"> Deal 400%+24 DMG to the target. "Dragon Eclipse" deals 100%+7 constant DMG (level 1)</span></tab><br />
<br />
<tab name="Weapon">Attack a single enemy, deal 40% DMG to a random enemy, increase ATK and DEF by <span style="color:red">30%</span> and Pierce by <span style="color:red">45%;</span> deal an extra DMG to all targets hit by <span style="color:red">100%</span> ATK, and there is a <span style="color:red">60%</span> chance to add "Dragon Eclipse" effect (deal constant DMG with no rage restoration to the target and decrease the target's healing effect and the speed of Rage restoration by 40% for two rounds) to the target; each layer of "Psychic Spirit" has a 10% chance to absorb main target's small skill for 2 rounds, and then one layer of "Psychic Spirit" will be restored. <span style="color:red">Each layer of "Dragon Spirit" will absorb 10% of the main target's small skill Res and ULT Res for 2 rounds, and a layer of "Dragon Spirit" will be gained.</span><br> <span style="color:brown"> Deal 430%+24 DMG to target. "Dragon Eclipse" deals 120%+7 constant DMG (level 1)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy, deal 40% DMG to a random enemy, increase ATK and DEF by <span style="color:red">35%</span> and Pierce by <span style="color:red">60%; increase the chance of a Perfect Hit for allies by 30% for 1 round;</span> deal an extra DMG to all targets hit by <span style="color:red">120%</span> ATK, and there is an <span style="color:red">80%</span> chance to add "Dragon Eclipse" effect <span style="color:red">(ignore the influence of Control and Res Rate, ignore Debuff,</span> and deal constant DMG to the target with no Rage restoration, <span style="color:red">decrease the target's DEF by 20%,</span> healing effect and the speed of Rage restoration by <span style="color:red">50%</span> for two rounds) to the target; <span style="color:red">switch next small skill to "Seigan - SenkiHakkei" (the effect will be taken when Thunder is activated);</span> each layer of "Psychic Spirit" has a 10% chance to absorb main target's small skill for 2 rounds, and then one layer of "Psychic Spirit" will be restored; each layer of "Dragon Spirit" will absorb 10% of the main target's small skill Res and ULT Res for 2 rounds, and <span style="color:red">two layers</span> of "Dragon Spirit" will be gained. <span style="color:red">When entering the second round of actions, own and all Athena's Debuff and petrification will be cleared, Rage will be filled up, and Athena characters will recover 300 Rage.</span><br> <span style="color:brown"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
Thanks to Kung Fu Kids (S16/17) for the information<br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:KensouXII_ult.jpg]]<br>Shinryuu Seioushou||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, at the beginning of the round, every 2 rounds (up to 3 times). <br />
* <b>Initial effect:</b> Attack a single target, increase your own DMG by 25%, ATK by 55%, crit chance and ULT damage by 30% (damage ignores control-free). Can enter the battle from round 3 forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Add additional damage equal to 180% of the main target's ATK; after entering the battlefield, permanently increase your own HP and small skill damage by 25% (for the whole fight); skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Deals 40% damage to 1 random enemy; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Inflicts "Dragon Curse" on the primary target: reduces DEF by 20% and heal rate/rage recovery speed by 50% for 2 turns (ignores control-free, does not restore rage); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Restores HP (amount equal to 20% of damage dealt) to the lowest HP ally in the back and front rows; can enter the battle from turn 1. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increases ATK by 30% and DMG by 40%; switch to new ULT, clearing the primary target's buffs, dealing extra damage equal to 10% of max HP, with a 50% chance to inflict Dragon's curse on 1 random target (ignoring control-free). The first round of battle will restore full rage, and permanently increase your small skill chance by 25%; +1 use available.<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Ralf_XIII&diff=2971Ralf XIII2022-09-15T17:14:12Z<p>SpaceyGrunt: /* One man army Ralf (KoF XIII) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== One man army Ralf (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || July 2020<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:RalfXIII.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:RalfXIII_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_ikari.png|link=Groups/Ikari]]<br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Ragingbearsoul.jpg]] <b>Raging Bear Soul</b><br />
<br>Start with full rage, gain a high amount when hit (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:RalfXIII_weapon.jpg]] || [[File:Earth_shaking_badge.jpg]] || [[File:Street_fight_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Catona_f.jpg|thumb|Catty Leona]] Own [[Ralf XIII]], [[Catty Leona]], [[Nightmare Geese]]: ATK+ 25%<br />
|| [[File:Ralf_f.jpg|thumb|Ralf]] Own [[Ralf XIII]], [[Ralf]], [[Orochi Yashiro]], [[Heavy D]]: HP+ 25%<br />
|-<br />
| [[File:Oswald_f.jpg|thumb|Oswald]] Own [[Ralf XIII]], [[Oswald]], [[Maxima]], [[Zero]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Heidern]], [[Clark]], [[Orochi Leona]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Explosive Gunpowder</b> [[File:RalfXIII_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">Increase your own rage recovery speed by 50% and the rest of your Ikari allies get half this effect; small skills and ULT attacks apply a stack of "gunpowder" to the target (cannot be resisted, can stack up to 6 times; each time it's dispelled, it can remove 1 stack of effects, and at least one layer will remain); one layer of "gunpowder" will be added when the target with "gunpowder" attacks; each time the "gunpowder" stacks, Ralf will restore 8% HP. When the "gunpowder" detonates, it causes additional equal to the target's own DEF (120% + 90% x the target's "gunpowder" stacks), and causes 50% splash damage to surrounding enemies (all detonation damage ignores immunity), at the same time, every detonated stack of "gunpowder" restores 4% HP to Ralf; increase own 70% DEF and 15% DMG; when attacked by the target with no "gunpowder", Ralf will be treated as having an extra 30% anti-crit (the effect still works even if there's no enemy with "gunpowder"); Whenever Ralf has full rage, immediately dispel any negative states on him (including petrification) and be immune to negative effects until the next ULT release (maximum one round); if there are at least 3 Ikari team members on your field or as strikers when Ralf enters the fight, increase their ULT resist by 20% for two rounds. <br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Ralf is on striker, the interference skill will not take effect.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate">Increase your own rage recovery speed by 50% and the rest of your Ikari allies get half this effect; small skills and ULT attacks apply a stack of "gunpowder" to the target (cannot be resisted, can stack up to 6 times; each time it's dispelled, it can remove 1 stack of effects, and at least one layer will remain); one layer of "gunpowder" will be added when the target with "gunpowder" attacks; each time the "gunpowder" stacks, Ralf will restore 8% HP. When the "gunpowder" detonates, it causes additional equal to the target's own DEF (120% + 90% x the target's "gunpowder" stacks), and causes 50% splash damage to surrounding enemies (all detonation damage ignores immunity), at the same time, every detonated stack of "gunpowder" restores 4% HP to Ralf; <span style="color:red">when a target with "gunpowder" dies, all the "gunpowder" on its body will be transferred to random enemies;</span> increase own <span style="color:red">80%</span> DEF and 15% DMG; Ralf will be treated as having an extra <span style="color:red">40%</span> anti-crit (the effect still works even if there's no enemy with "gunpowder"); Whenever Ralf has full rage, immediately dispel any negative states on him (including petrification) and be immune to negative effects until the next ULT release (maximum one round); <span style="color:red">when you die, restore 200 rage to all fighters on your own side, and extra 20% rage recovery speed and 40% control-free rate for 2 rounds, additionally dispel any negative states of all members of the Ikari team (including petrification);</span> if there are at least <span style="color:red">2</span> Ikari team members on your field or as strikers when Ralf enters the fight, increase their ULT resist by 20% for two rounds. [Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Ralf is on striker, the interference skill will not take effect.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Explosive Punch</b> [[File:RalfXIII_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal"> Attack an enemy (priority target with "gunpowder"; reduce the target's 50% DEF and 20% RES; decrease the target's rage by 200, restoring an amount equal to the amount drained, and stack an additional "gunpowder" on the target. This rage reduction effect does not scale with the combo bonus, can't crit and can't be blocked.<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack an enemy (priority target with "gunpowder"; reduce the target's <span style="color:red">60%</span> DEF, 20% RES <span style="color:red">and block by 20%;</span> decrease the target's rage by <span style="color:red">300,</span> restoring an amount equal to the amount drained, and stack an additional "gunpowder" on the target. This rage reduction effect does not scale with the combo bonus, can't crit and can't be blocked.<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Galactica Phantom</b> [[File:RalfXIII_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack a single enemy, priority to a target with "gunpowder"; restore 60 rage to your ally fighters in the back row; increase your own ATK, DEF and Anti-Crit by 20%; Ralf's attacks ignore DEF for one round; gain 10% ULT damage (each stack of "gunpowder" increases 4% ULT damage, up to an additional 20% ULT damage); if there is no "gunpowder" on the target before the attack, an additional "gunpowder" can be stacked; if the "gunpowder" on the target exceeds 3 stacks, you can immediately detonate the "gunpowder" and release small skill this round.<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a single enemy, priority to a target with "gunpowder"; <span style="color:red">reduce 150 rage to two enemy random fighters (this effect can't crit and cannot be blocked), restore 200 rage to Ralf;</span> restore <span style="color:red">100</span> rage to your ally fighters in the back row; increase your own ATK and DEF by <span style="color:red">30%;</span> Ralf's attacks ignore DEF for one round; gain <span style="color:red">20%</span> ULT damage (each stack of "gunpowder" increases 4% ULT damage, up to an additional 20% ULT damage); if there is no "gunpowder" on the target before the attack, an additional "gunpowder" can be stacked; if the "gunpowder" on the target exceeds 3 stacks, you can immediately detonate the "gunpowder" and release small skill this round.<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy, priority to a target with "gunpowder"; <span style="color:red">reduce 200 rage to two enemy random fighters (this effect can't crit and cannot be blocked), restore 200 rage to Ralf;</span> restore <span style="color:red">100</span> rage to your ally fighters in the back row; increase your own ATK and DEF by <span style="color:red">35% and crit-resist by 45%</span> Ralf's attacks ignore DEF for one round; gain <span style="color:red">20%</span> ULT damage (each stack of "gunpowder" increases 4% ULT damage, up to an additional <span style="color:red">24%</span> ULT damage); if there is no "gunpowder" on the target before the attack, an additional "gunpowder" can be stacked; if the "gunpowder" on the target exceeds 3 stacks, you can immediately detonate the "gunpowder" and release small skill this round, also add a stack of "gunpowder" to a random enemy fighter (priority to the front row), and if there is only 1 fighter on each side, this effect will not be applied)<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:RalfXIII_ult.jpg]]<br>Galactica phantom||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the first round forward, at the beginning of the round. <br />
* <b>Initial effect:</b> Increase your DMG and ATK by 20%, and your ULT damage by 30%; attack a single target, restoring HP equal to 200% of your own DEF to your ally with the lowest HP; can enter the battle starting from the 3rd round.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Add additional damage equal to 500% of your own DEF; after entering the battlefield, permanently increase your own DMG by 25% and RES rate by 25%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Reduce the target and a random enemy fighter's rage by 200 (400 if there is only one enemy, this effect cannot crit and cannot be blocked); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase your own DEF by 50%. For every Ikari team member on your field or striker, an additional 10% will be increased; 100 rage will be restored to your allies in the back row; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || The additional damage done by this attack ignores control free and causes 50% splash damage to surrounding tarets; can enter the battle starting from the 1st round. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase skill damage by 30%; switch ULT: this attack ignores the target's DEF; dispel the abnormal states of an ally who is full of rage (priority to a controlled ally); designate an ally who is not at full rage and a random enemy: if the ally's rage is lower than that enemy, the ally will copy the opponent's rage (effective before other rage reducing effects); +2 uses available.<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Cutie_Terry&diff=2970Cutie Terry2022-09-15T17:13:08Z<p>SpaceyGrunt: /* Cutie Terry (SNK Heroines: Tag Team Frenzy) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Cutie Terry (SNK Heroines: Tag Team Frenzy) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || September 2020<br />
|}<br />
<tabs><tab name="Normal"><br />
[[File:Terryko.png]] </tab></tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Wolf Bear Soul</b><br />
<br> Start the battle with +115 rage, recover a lot of rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Terryko_weapon.png]] || [[File:Beauty_badge.jpg]] || [[File:Street_fight_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Catona_f.jpg|thumb|Catty Leona]] Own [[Cutie Terry]], [[Catty Leona]], [[Momoko]]: ATK+ 25%<br />
|| [[File:Terry2003_f.jpg|thumb|Terry 2003]] Own [[Cutie Terry]], [[Terry2003]], [[Terry]]: ATK+ 25%<br />
|-<br />
| [[File:Terry_f.jpg|thumb|Terry]] Own [[Cutie Terry]], [[Terry]], [[Goenitz]], [[Goeniko]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Terry]], [[Geese]], [[Terry2003]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Fatal cutie</b> [[File:Terryko_passive.png|thumb|Passive skill]]|| <tabs><tab name="Normal">Increase own Anti-Ult and Small skill res rate. (Base stats: decrease target's 50 rage / Increase own Anti-Ult and Small skill res rate by 25%)<br />
Decrease rage of attacked targets.<br />
Cutie Terry resists death 3 times during whole battle.<br />
Each female other than Cutie Terry adds one more death resist chance. (2 more max, total of 5)<br />
Upon entering battlefield, she collects 2 "Power"(s) every round. The power can be stacked up to 5 times.<br />
<br />
Effects of each stack of "Power":<br><br />
* 1: Increase ATK and DEF by 20%. Enter "''Power Loaded''" state and increase rage regen by 25%.<br />
* 2: Increase Crit chance and Anti-Crit by 20%<br />
* 3: Increase HP Drain by 20%. Enter "''Power Explosion''" state and recover 150 rage after an attack.<br />
* 4: Increase Crit dmg by 25%<br />
* 5: Increase Ult dmg by 20%. Enter "''Power Exertion''" state. Every attack will do 7% of target's max HP as extra dmg and heal 7% of own max HP. (The dmg ignores debuff-immune state)<br />
2 rounds after "Power Exertion" state, the stack becomes zero and Cutie Terry starts stacking again.<br />
<br />
When ally round begins, if Cutie Terry is the only one in the battlefield, she enters "''Power Exertion''" state and will be immune to rage decrease effects for that round. After this round, she will be healed for (10% Max HP + 4% x No. of Power stack). This will last until the battle ends. This effect won't be triggered if she's the only one at the very beginning of the battle. (eg. tournaments.).<br> <span style="color:orange"> VALUES TBA</span><br />
<br />
</tab><tab name="Lake gate">Increase own Anti-Ult and Small skill res rate. (Base stats: decrease target's 50 rage / Increase own Anti-Ult and Small skill res rate by 25%)<br />
Decrease rage of attacked targets.<br />
Cutie Terry resists death 3 times during whole battle.<br />
Each female other than Cutie Terry adds one more death resist chance. (2 more max, total of 5, <span style="color:red">Including aid strikers.)</span><br />
Upon entering battlefield, she collects 2 "Power"(s) every round. The power can be stacked up to 5 times.<br />
<br />
Effects of each stack of "Power":<br><br />
* 1: Increase ATK and DEF by <span style="color:red">25%.</span> Enter "''Power Loaded''" state and increase rage regen by 25%.<br />
* 2: Increase Crit chance and Anti-Crit by <span style="color:red">25%</span><br />
* 3: Increase HP Drain by <span style="color:red">25%.</span> Enter "''Power Explosion''" state and recover 150 rage after an attack.<br />
* 4: Increase Crit dmg by 25%<br />
* 5: Increase Ult dmg by <span style="color:red">25%.</span> Enter "''Power Exertion''" state.<span style="color:red">Gain 1000 rage and cleanse all debuffs.</span> Every attack will do <span>8%</span> of target's max HP as extra dmg and heal <span style="color:red">8%</span> of own max HP. (The dmg ignores debuff-immune state)<br />
2 rounds after "Power Exertion" state, <span style="color:red">Cutie Terry enters "Power loaded" state and starts stacking power again.</span><br />
<br />
When ally round begins, if Cutie Terry is the only one in the battlefield, she enters "''Power Exertion''" state and will be immune to rage decrease effects for that round. After this round, she will be healed for (10% Max HP + <span style="color:red">5%</span> x No. of Power stack); <span style="color:red">become immune to rage reduction for that round.</span> The healing effect will last until the battle ends. This effect won't be triggered if she's the only one at the very beginning of the battle. (eg. tournaments.).<br> <span style="color:orange"> VALUES TBA</tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Burn knuckle</b> [[File:Terryko_skill.png|thumb|Small skill]] || <tabs><tab name="Normal">Attack a column, dealing 30% extra damage to the main target; decrease 30% rage regen and mark them as "Power diffused". Increase 150 rage to two random allies, prioritizing the front row.<br><span style="color:orange"> VALUES TBA</span><br />
<br />
</tab><tab name="Thunder gate">Attack a column, dealing <span style="color:red">40%</span> extra damage to the main target; decrease <span style="color:red">50%</span> rage regen and mark them as "Power diffused"<span style="color:red"> (this ignores debuff-immune and lasts 2 rounds); all the enemies with a "Power diffused" mark will take that same extra damage.</span> Increase 150 rage to two random allies, prioritizing the front row.<br><span style="color:orange"> VALUES TBA</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Buster wolf</b> [[File:Terryko_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attacks one target, prioritizing "Power diffused" enemy. Increase 20% own DMG and Res Rate (lasts 2 rounds).<br />
If the target was "Power diffused" before, does 20% splash damage.<br />
Adds following additional effects depending on Cutie Terry's "Power State". (Each state is followed by its Cooldown state immediately)<br />
<br><br><br />
* '''[Power Loaded]''': Ignore target's block or resist by 50% chance.<br />
[Load on Cooldown]: Decrease own Anti-Ult and small skill res rate by 10%. (lasts 1 round, can't be cleansed)<br />
<br><br><br />
* '''[Power Explosion]''': This attack ignores targets 30% DEF.<br />
[Explosion on Cooldown]: Decrease own Anti-Ult and small skill res rate by 30%. (lasts 1 round, can't be cleansed)<br />
<br><br><br />
* '''[Power Exertion]''': Does 20% extra dmg (ignores debuff-immune) decrease target's healing rate by 50% (lasts 1 round, ignores debuff-immune and can't be cleansed)<br />
[Exertion on Cooldown]: Decrease own Anti-Ult and small skill res rate by 30%. (lasts 1 round, can't be cleansed)<br />
<br><span style="color:orange">VALUES TBA</span><br />
<br />
</tab><tab name="Weapon">Attacks one target, prioritizing "Power diffused" enemy. Increase 20% own DMG and Res Rate (lasts 2 rounds).<br />
If the target was "Power diffused" before, does <span style="color:red">30%</span> splash damage;<span style="color:red"> get one stack of extra Power.</span><br />
Adds following additional effects depending on Cutie Terry's "Power State". (Each state is followed by its Cooldown state immediately)<br />
<br><br><br />
* '''[Power Loaded]''': Ignore target's block or resist by <span style="color:red">70%</span> chance.<br />
[Load on Cooldown]: Decrease own Anti-Ult and small skill res rate by 10%. (lasts 1 round, can't be cleansed)<br />
<br><br><br />
* '''[Power Explosion]''': This attack ignores targets <span style="color:red"> 50% DEF and 25% RES rate</span><br />
[Explosion on Cooldown]: Decrease own Anti-Ult and small skill res rate by <span style="color:red">20%.</span> (lasts 1 round, can't be cleansed)<br />
<br><br><br />
* '''[Power Exertion]''': Does <span style="color:red">30%</span> extra dmg (ignores debuff-immune) decrease target's healing rate by <span style="color:red">90%</span> (lasts 1 round, ignores debuff-immune and can't be cleansed); <span style="color:red">deals extra damage equal to 15% of Cutie Terry's max HP.</span><br />
[Exertion on Cooldown]: Decrease own Anti-Ult and small skill res rate by 30%. (lasts 1 round, can't be cleansed)<br />
<span style="color:red">Cutie Terry will do small skill this round.</span><br><span style="color:orange"> VALUES TBA</span><br />
<br />
<br />
</tab><tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attacks one target, prioritizing "Power diffused" enemy. Increase <span style="color:red">35%</span> own DMG and Res Rate (lasts 2 rounds).<br />
If the target was "Power diffused" before, does <span style="color:red">50%</span> splash damage;<span style="color:red"> get one stack of extra Power.</span><br />
Adds following additional effects depending on Cutie Terry's "Power State". (Each state is followed by its Cooldown state immediately)<br />
<br><br><br />
* '''[Power Loaded]''': Ignore target's block or resist by <span style="color:red">100%</span> chance.<br />
[Load on Cooldown]: Decrease own Anti-Ult and small skill res rate by 10%. (lasts 1 round, can't be cleansed)<br />
<br><br><br />
* '''[Power Explosion]''': This attack ignores targets <span style="color:red"> 50% DEF and 30% RES rate</span><br />
[Explosion on Cooldown]: Decrease own Anti-Ult and small skill res rate by <span style="color:red">15%.</span> (lasts 1 round, can't be cleansed)<br />
<br><br><br />
* '''[Power Exertion]''': Does <span style="color:red">30%</span> extra dmg (ignores debuff-immune) decrease target's healing rate by <span style="color:red">100%</span> (lasts 1 round, ignores debuff-immune and can't be cleansed); <span style="color:red">deals extra damage equal to 20% of Cutie Terry's max HP. If the target did not die, immediately gain max rage and ULT again. This effect can only be applied once per turn at most.</span><br />
[Exertion on Cooldown]: Decrease own Anti-Ult and small skill res rate by 30%. (lasts 1 round, can't be cleansed)<br />
<span style="color:red">Cutie Terry will do small skill this round. The first Ult after entering “Power Exertion” will trigger “Power Origin” effect: Decrease target’s anti-Crit by 30%. If Cutie Terry’s death resistance stack is less than 4, (3 and down) heal 10% of Max HP at the beginning of every round.</span><br><span style="color:orange"> VALUES TBA</span></tab></tabs><br />
|}<br />
<br />
<br><br />
* Thanks to Matcha (S64) for the translation based in the Korean version.<br />
<br />
== Gates resources requirements ==<br />
<br />
<br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Heaven gate <br />
!colspan="3"| Lake gate<br />
|-<br />
!colspan="3"|<br />
* Quality reaches Orange+1<br />
* Fighter reaches 5 stars<br />
* Fightsoul levels sum 40 <br />
!colspan="3"|<br />
* 4 stars in the Heaven gate<br />
* 10 stars total on the equipment<br />
* Junior, Senior, Super's Eso Lv. 600+<br />
|-<br />
|[[File:Terryko_f.png|center]] 4 || || [[File:gold.png|center]] .9M <br />
|| [[File:Terryko_f.png|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.2M<br />
|-<br />
| [[File:Terryko_f.png|center]] 4|| || [[File:gold.png|center]] 1.2M<br />
|| [[File:Terryko_f.png|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|-<br />
| [[File:Terryko_f.png|center]] 5|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.4M <br />
|| [[File:Terryko_f.png|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Terryko_f.png|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.6M <br />
|| [[File:Terryko_f.png|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 2.1M<br />
|-<br />
| [[File:Terryko_f.png|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.8M <br />
|| [[File:Terryko_f.png|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|-<br />
| <b>Total: [[File:Terryko_f.png|center]] 25|| <b>Total: [[File:ag.jpg|center]] 6|| <b>Total: [[File:gold.png|center]] 6.9M<br />
|| <b>Total: [[File:Terryko_f.png|center]] 38|| <b>Total: [[File:ag.jpg|center]] 11 || <b>Total: [[File:gold.png|center]] 8M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Fire gate <br />
!colspan="3"| Thunder gate<br />
|-<br />
!colspan="3"|<br />
* 4 stars in the Lake gate<br />
* Quality reaches Orange+2<br />
* Fightsoul levels sum 60 <br />
!colspan="3"|<br />
* 4 stars in the Fire gate<br />
* Fighter reaches 6 stars<br />
* [[Terry]],[[Geese]],[[Terry 2003]] reach Purple+3<br />
|-<br />
|[[File:Terryko_f.png|center]] 5 || [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|| [[File:Terryko_f.png|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Terryko_f.png|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.9M <br />
|| [[File:Terryko_f.png|center]]10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M<br />
|-<br />
| [[File:Terryko_f.png|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M <br />
|| [[File:Terryko_f.png|center]] 12|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 2.7M<br />
|-<br />
| [[File:Terryko_f.png|center]] 12|| [[File:ag.jpg|center]] 3|| [[File:gold.png|center]] 2.7M <br />
|| [[File:Terryko_f.png|center]] 15|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 3.2M<br />
|-<br />
| [[File:Terryko_f.png|center]] 12|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3M<br />
|| [[File:Terryko_f.png|center]] 15|| [[File:Beauty_badge.jpg|center]] 1|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| <b>Total: [[File:Terryko_f.png|center]] 50|| <b>Total: [[File:ag.jpg|center]] 14|| <b>Total: [[File:gold.png|center]] 11.4M<br />
|| <b>Total: [[File:Terryko_f.png|center]] 62|| <b>Total: [[File:ag.jpg|center]] 16 [[File:Beauty_badge.jpg|center]] 1 || <b>Total: [[File:gold.png|center]] 13.6M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Wind gate <br />
!colspan="4"| Water gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Thunder gate<br />
* Quality reaches Orange+3<br />
* [[Terry]],[[Geese]],[[Terry 2003]] Lake gate open<br />
!colspan="4"|<br />
* 5 stars in the Wind gate<br />
* Junior, Senior, Super Eso all quality Orange+ <br />
* Junior, Senior, Super's Eso Lv. 1200+<br />
|-<br />
|[[File:Terryko_f.png|center]] 12 || [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|| [[File:Terryko_f.png|center]] 16||[[File:ag.jpg|center]] 4 || [[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| [[File:Terryko_f.png|center]] 12|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 3M <br />
|| [[File:Terryko_f.png|center]]20|| [[File:ag.jpg|center]] 8||[[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 4.5M<br />
|-<br />
| [[File:Terryko_f.png|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3.6M<br />
|| [[File:Terryko_f.png|center]] 24|| [[File:ag.jpg|center]] 8|| [[File:pf.jpg|center]] 6||[[File:gold.png|center]] 5.4M<br />
|-<br />
| [[File:Terryko_f.png|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 4.2M<br />
|| [[File:Terryko_f.png|center]] 28 ||[[File:Street_fight_tome.jpg|center]] 1 || [[File:Beauty_badge.jpg|center]] 1|| [[File:gold.png|center]] 6.3M<br />
|-<br />
| [[File:Terryko_f.png|center]] 21|| [[File:ag.jpg|center]] 6 [[File:Street_fight_tome.jpg|center]] 1|| [[File:gold.png|center]] 4.2M<br />
|| [[File:ag.jpg|center]] 10|| [[File:pf.jpg|center]] 8||[[File:Terryko_weapon.png|center]] 1|| [[File:gold.png|center]] 7.2M<br />
|-<br />
| <b>Total: [[File:Terryko_f.png|center]] 75|| <b>Total: [[File:ag.jpg|center]] 20[[File:Street_fight_tome.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 18M<br />
|| <b>Total: [[File:Terryko_f.png|center]] 88|| <b>Total: [[File:ag.jpg|center]] 30 [[File:Beauty_badge.jpg|center]] 1 [[File:Street_fight_tome.jpg|center]] 1 || <b>Total: [[File:pf.jpg|center]] 24 [[File:Terryko_weapon.png|center]] 1 ||<b>Total: [[File:gold.png|center]] 27M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Rock gate <br />
!colspan="4"| Earth gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Water gate<br />
* Quality reaches Orange+4<br />
* 25 stars total on the equipment<br />
!colspan="4"|<br />
* 5 stars in the Rock gate <br />
* Junior, Senior, Super's Eso Lv. 1600+<br />
* [[Terry]],[[Geese]],[[Terry 2003]] Wind gate open<br />
|-<br />
|[[File:Terryko_f.png|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 4.8M<br />
|| [[File:Terryko_f.png|center]] 25||[[File:ag.jpg|center]] 15|| [[File:pf.jpg|center]] 18|| [[File:gold.png|center]] 6M<br />
|-<br />
| [[File:Terryko_f.png|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 6M <br />
|| [[File:ag.jpg|center]]15|| [[File:pf.jpg|center]] 27||[[File:Street_fight_tome.jpg|center]] 1|| [[File:gold.png|center]] 7.5M<br />
|-<br />
| [[File:Terryko_f.png|center]] 20|| [[File:ag.jpg|center]] 10|| [[File:gold.png|center]] 7.2M<br />
|| [[File:Terryko_f.png|center]] 40|| [[File:Beauty_badge.jpg|center]] 1|| [[File:Terryko_weapon.png|center]] 1||[[File:gold.png|center]] 9M<br />
|-<br />
| [[File:Terryko_f.png|center]] 20|| [[File:ag.jpg|center]] 12|| [[File:gold.png|center]] 8.4M<br />
|| [[File:Terryko_f.png|center]] 60||[[File:Beauty_badge.jpg|center]] 1 || [[File:Terryko_weapon.png|center]] 1|| [[File:gold.png|center]] 10.5M<br />
|-<br />
| [[File:Terryko_f.png|center]] 30|| [[File:Street_fight_tome.jpg|center]] 1 [[File:Beauty_badge.jpg|center]] 1|| [[File:gold.png|center]] 9.6M<br />
|| [[File:ag.jpg|center]] 26|| [[File:Street_fight_tome.jpg|center]] 1||[[File:Terryko_weapon.png|center]] 1|| [[File:gold.png|center]] 12M<br />
|-<br />
| <b>Total: [[File:Terryko_f.png|center]] 100 [[File:ag.jpg|center]] 38|| <b>Total: [[File:Street_fight_tome.jpg|center]] 1 [[File:Beauty_badge.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 36M<br />
|| <b>Total: [[File:Terryko_f.png|center]] 125|| <b>Total: [[File:ag.jpg|center]] 56 [[File:Beauty_badge.jpg|center]] 2 [[File:Street_fight_tome.jpg|center]] 2 || <b>Total: [[File:pf.jpg|center]] 45 [[File:Terryko_weapon.png|center]] 3 ||<b>Total: [[File:gold.png|center]] 45M </b><br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Mature_XIII&diff=2969Mature XIII2022-09-15T17:12:55Z<p>SpaceyGrunt: /* Cruel Mature (KoF XIII) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Cruel Mature (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || November 2020<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:MatureXIII.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:MatureXIII_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Redturtlesoul.jpg]] <b>Red Turtle Soul</b><br />
<br>Gain an additional 100 rage when attacking or attacked, and 90 rage when a fighter dies (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:MatureXIII_weapon.jpg]] || [[File:Beauty_badge.jpg]] || [[File:Judo_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:ViceXIII_f.jpg|thumb|Vice XIII]] Own [[Mature XIII]], [[Vice XIII]], [[Mizuchi]]: ATK+ 25%<br />
|| [[File:ClarkXIII_f.jpg|thumb|Clark XIII]] Own [[Mature XIII]], [[Clark XIII]], [[Shion]]: ATK+ 25%<br />
|-<br />
| [[File:A.Mai_f.jpg|thumb|Alluring Mai]] Own [[Mature XIII]], [[Alluring Mai]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Mature]], [[Vice]], [[Crazy Iori]]</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Cruel beauty</b> [[File:MatureXIII_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">When Mature XIII is deployed, she will get the “enchantress” effect (+20% DMG/RES and +30% anti-crit) You can resist lethal damage once; <br><br />
When you have more than 90% Rage or HP, the “enchantress” effect will be increased by 50%, and you will be immune to rage reduction. <br><br />
Normal attacks have a 30% chance of applying “bewitched” (reduce 20% defense and rage regeneration speed, ignoring negative status immunity, cannot be dispelled, lasts 2 rounds, during which time each time the “bewitched” target attacks Mature XIII regains 3% health and 30 rage) any attack that successfully applies, or targets an opponent that has been “bewitched” gains 30% crit rate.<br />
When Mature XIII’s health is less than 50% she gains an “earth shield” (can absorb 4x her attack, does not take reflect damage, continues until it has been broken and ignores overflow damage upon breaking) she can trigger this effect up to 3 times per battle; <br />
<br><br><br />
Every time she gets an “earth shield” she also gains 10% HP drain (stacks up to 3 times, lasts for the entirety of the battle) and becomes immune to control for 1 round. When Mature XIII is deployed, if there is a Vice XIII on the field activate the “Sister” effect. Mature XIII’s lethal damage resistance is replaced by a resurrect (res with 10% hp, keep all rage, and all stacked bonuses provided by your own skills before death); Whenever Mature XIII triggers “Earth shield” add or refresh an “Earth shield” on Vice XIII (Value is 1.5 times the value of Mature XIII’s attack”<br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Mature XIII is on striker, the interference skill will not take effect<br><br />
<span style="color:orange"> Reduce the attack power of all enemies by 15% (level 1, each level increases by 0.05%) <br> Reduce the attack power of all enemies by 21.55% (level 132) </span></tab> <br />
<br />
<tab name="Lake gate">When Mature XIII is deployed, she will get the “enchantress” effect (<span style="color:red">+26%</span> DMG/RES and +30% anti-crit) You can resist lethal damage once;<span style="color:red">must release small skill the first turn when deployed</span> <br><br />
When you have more than <span style="color:red">80%</span> Rage or HP, the “enchantress” effect will be increased by 50%, and you will be immune to rage reduction. <br><br />
Normal attacks have a <span style="color:red">40%</span> chance of applying “bewitched” (reduce 20% defense and rage regeneration speed, ignoring negative status immunity, cannot be dispelled, lasts 2 rounds, during which time each time the “bewitched” target attacks Mature XIII regains <span style="color:red">4%</span> health and <span style="color:red">40</span> rage) any attack that successfully applies, or targets an opponent that has been “bewitched” gains 30% crit rate.<br />
When Mature XIII’s health is less than 50% she gains an “earth shield” (can absorb <span style="color:red">6x</span> her attack, does not take reflect damage, continues until it has been broken and ignores overflow damage upon breaking) she can trigger this effect up to 3 times per battle; <br />
<br><br><br />
Every time she gets an “earth shield” <span style="color:red">she removes own debuffs (including petrification) and gains 5% ULT res and small skill res,</span> she also gains <span style="color:red">15%</span> HP drain (stacks up to 3 times, lasts for the entirety of the battle) and becomes immune to control for 1 round. When Mature XIII is deployed, if there is a Vice XIII on the field activate the “Sister” effect. Mature XIII’s lethal damage resistance is replaced by a resurrect (res with 10% hp, keep all rage, and all stacked bonuses provided by your own skills before death); Whenever Mature XIII triggers “Earth shield” add or refresh an “Earth shield” on Vice XIII (Value is 1.5 times the value of Mature XIII’s attack”<br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Mature XIII is on striker, the interference skill will not take effect. <br><br />
<span style="color:orange"> Reduce the attack power of all enemies by 15% (level 1, each level increases by 0.05%)</span> <br><br />
<span style="color:orange"> Reduce the attack power of all enemies by 21.55% (level 132) </span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Lawless</b> [[File:MatureXIII_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a row of enemies; 50% chance to “bewitch” the main target and 25% to “bewitch” the rest of the targets; for every “bewitched” target among the enemies, this skill gains 10% skill damage; increase ult damage by 10% (can stack up to 3 times, clears upon ulting)<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a row of enemies; <span style="color:red">100%</span> chance to “bewitch” the main target and <span style="color:red">30%</span> to “bewitch” the rest of the targets;<span style="color:red"> reduce the main target's rage by 150 and restore 100% of the value for yourself.</span> For every “bewitched” target among the enemies, this skill gains 10% skill damage; increase ult damage by <span style="color:red">20%</span> (can stack up to <span style="color:red">2</span> times, clears upon ulting)<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)<br />
</span></tab></tabs><br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Right of the Night</b> [[File:MatureXIII_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack a column, increase your own attack, defense and critical power by 20%; Dispel a random enemy’s buffs; gain a fatal effect (20% additional damage to targets with over 60% health); Skill chance increased by 10% (can be stacked 3 times, lasts the whole battle); if this attack hits a "bewitched" target, you will gain an additional 10% attack.<br><span style="color:orange">Deals 280 % + 25 damage to the target column (level 1, each level increases by 0.2%, 25 points)<br><br />
Deals 306.2 % + 3300 damage to the target column (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a column, increase your own attack, defense and critical power by <span style="color:red">30%;</span> Dispel a random enemy’s buffs; gain a fatal effect (<span style="color:red">30%</span> additional damage to targets with over 60% health); Skill chance increased by <span style="color:red">15%</span> (can be stacked <span style="color:red">2</span> times, lasts the whole battle); if this attack hits a "bewitched" target, you will gain an additional 10% attack <span style="color:red"> and the buffs provided by this skill cannot be dispelled; if the enemy has a target with less than 60% HP, switch to "Heaven's gate" ULT and attack the enemy with the lowest HP (deemed to have been "bewitched" before this attack) and cause it to take 25% extra damage (this damage ignores the effects of control immunity); the remaining effects remain unchanged.<br> <span style="color:orange">Deals 300% + 25 damage to the target column (level 1, each level increases by 0.2%, 25 points)<br><br />
Deals 326.2 % + 3300 damage to the target column (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red">the entire enemy team, the lower the number of targets hit, the higher the damage, with a maximum increase of 100%,</span> increase your own attack, defense and critical power by <span style="color:red">35%; the enemy fighter with the lowest HP gets "bewitched"</span> and dispels all its buffs; gain a fatal effect (<span style="color:red">40%</span> additional damage to targets with over 60% health); Skill chance increased by <span style="color:red">20%</span> (can be stacked <span style="color:red">2</span> times, lasts the whole battle); if <span style="color:red">the enemy has</span> a "bewitched" target, you will gain an additional 10% attack <span style="color:red"> and the buffs provided by this skill cannot be dispelled; the total damage (excluding overflow damage) of this skill is added to the enemy with the lowest health and 25% of your lost HP (this damage ignores the effect of the control immunity), and dispels its buffs.</span><br> <span style="color:orange">Inflict 180 % + 25 damage to all enemies (level 1, each level increases by 0.2%)<br> Inflict 206.2 % + 3300 damage to all enemies (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
* Thanks to Karthaugh (S35) for the translation based on the Chinese version.<br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:MatureXIII_ult.jpg]]<br>Right of the Night||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, triggers at the start of the round if Vice is on the field/striker, or after release an ULT.<br />
* <b>Initial effect:</b> Attack a single target, increasing your own DMG and ATK by 25%, and your ULT damage by 30%; increase own crit rate by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Add "bewitched" to the target (decrease RES rate and rage recovery speed by 15% for 2 rounds, ignores control-free and cannot be dispelled); after entering the battlefield, increase your DMG and RES by 25%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; the attack targets the enemy with the lowest current HP; deals additional damage equal to 25% of lost HP (ignoring control-free); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; removes the target's buffs; % from bewitched debuff jumps from 15% to 20%; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> ||Increase the damage from this skill by 10; increase own crit rate by 30% and ATK by 15%; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to new ULT: attack all enemies (the less targets hit, the higher the damage, max 100% extra); deal additional damage equal to 25% of lost HP (ignoring control-free); gain the "fatal" effect: when attacking, deal 40% additional damage to targets with HP higher than 60%; +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Mizuchi&diff=2968Mizuchi2022-09-15T17:12:25Z<p>SpaceyGrunt: /* Mizuchi (Neo Geo Battle Coliseum) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Mizuchi (Neo Geo Battle Coliseum) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || December 2020<br />
|}<br />
<tabs><tab name="Normal"><br />
[[File:Mizuchi.jpg]] <br />
</tab><tab name="Fashion"><br />
[[File:Mizuchi_fashion.jpg]]</tab></tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Spacesoul.jpg]] <b>Space soul</b><br />
<br>Recover 85 rage each round, each fightsoul level +150 ATK (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Mizuchi_weapon.jpg|Mizuchi Weapon: Genetic essence]] || [[File:Orochi_badge.jpg|Orochi Badge]] || [[File:Mana_tome.jpg|Mana tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Chris_f.jpg|thumb|Chris]] Own [[Mizuchi]], [[Chris]], [[Orochi]]: ATK+ 25%<br />
|| [[File:ViceXIII_f.jpg|thumb|Vice XIII]] Own [[Mizuchi]], [[ViceXIII]], [[MatureXIII]]: ATK+ 25%<br />
|-<br />
| [[File:Claw_f.jpg|thumb|Instinct Iori]] Own [[Mizuchi]], [[Instinct Iori]], [[Flame Kyo]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Iori]], [[Leona]], [[Orochi]] <br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Will of Earth (pseudo) </b> [[File:Mizuchi_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">When you enter the game, increase your own DMG and RES. Other characters get 50% of the effect. If there are more than one character on your side, restore 10% HP to the fighter with the lowest HP at the beginning of each round and restore 100 rage to a random ally without full rage. 50% chance to silence a random enemy for one round; immune to crowd control and rage reduction effects in the first round of the fight; when you are hit by a critical hit or when you are hit and your HP is less than 30%, recover 30% of your lost health and increase your Anti-crit by 10% and your skill probability by 7% (can be stacked, lasts whole battle) up to 4 times, resets upon resurrection; skill damage caused by Mizuchi ignores control free; when you enter the field, get the following effects depending on each fighter's type (EXCLUDING YOURSELF) to your fighters (each of the following gains can be stacked up to three times);<br><br />
* DPS: each DPS provides 20% HP drain;<br />
* TANK: each TANK provides 10% crit rate;<br />
* GANK: each GANK provides 10% rage recovery speed and 100 extra rage.<br />
<br><br />
[Captain Skill] When you enter the game, if there is one fighter of each DPS, GANK, TANK (not counting yourself), increase all allies 30% ULT resistance and 15% RES for 2 rounds (cannot be stacked with other captain skills)<br> <span style="color:orange"> Increase your own 18% DMG and 30% RES (level 1) <br> Increase your own 25.86% DMG and 43.1% RES (level 132)</span><br />
<br />
</tab><tab name="Lake gate">When you enter the game, increase your own DMG and RES. Other characters get 50% of the effect. If there are more than one character on your side, restore 10% HP to the fighter with the lowest HP at the beginning of each round and restore 100 rage to a random ally without full rage. 50% chance to silence a random enemy for one round; immune to <span style="color:red">negative effects in the first round of the fight; gain 40% anti-crit and 30% skill chance</span> when you are hit by a critical hit or when you are hit and your HP is less than <span style="color:red">40%</span>, recover 30% of your lost health <span style="color:red">(at least 15% of your maximum health</span>, can be stacked, lasts whole battle) up to 4 times, resets upon resurrection; skill damage caused by Mizuchi ignores control free; when you enter the field, get the following effects depending on each fighter's type (EXCLUDING YOURSELF) to your fighters (each of the following gains can be stacked up to three times); <span style="color:red">if only Mizuchi is on the field when starting the fight, all of the following effects once</span> <br><br />
* DPS: each DPS provides 20% HP drain <span style="color:red">and 8% RES and small skill resistance;</span><br />
* TANK: each TANK provides 10% crit rate <span style="color:red">and 8% crit power;</span><br />
* GANK: each GANK provides 10% rage recovery speed, 100 extra rage <span style="color:red">and 10% ULT damage;</span><br />
<br><br />
[Captain Skill] When you enter the game, if there is one fighter of each DPS, GANK, TANK (not counting yourself), increase your own <span style="color:red">35%</span> ULT resistance,<span style="color:red">small skill resistance</span>, 15% RES,<span style="color:red"> crit rate and crit-resistance</span> for 2 rounds (cannot be stacked with other captain skills)<br> <span style="color:red"> Increase all allies 18% DMG and 30% RES (level 1) <br> Increase your own 25.86% DMG and 43.1% RES (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Unleash</b> [[File:Mizuchi_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack an enemy with 40% chance to stun; reduce the main target's attack and defense by 20% for 2 rounds; cause 30% additional damage to all targets affected by "Septic"; restore own HP equal to 50% of the total value of the "Septic" effect received by all the characters on the field (at least recovering HP equal to 80% of own ATK); if at least half of the characters on the enemy field are affected by "Septic", switch small skill to attack all the enemies. <br> <span style="color:orange"> Deal 160%+15 DMG to target(s) (level 1) <br> Deal 173.1% + 1980 DMG to a column (level 132)</span><br />
<br />
</tab><tab name="Thunder gate">Attack an enemy with <span style="color:red">50%</span> chance to stun; reduce the main target's attack and defense by <span style="color:red">25%</span> for 2 rounds; cause 30% additional damage to all targets affected by "Septic"; restore own HP equal to 50% of the total value of the "Septic" effect received by all the characters on the field (at least recovering HP equal to 80% of own ATK); if at least half of the characters on the enemy field are affected by "Septic", switch small skill to attack all the enemies;<span style="color:red">get additional effects for one turn based on the type of combatant (excluding yourself) on your field (cannot stack the same effect):<br />
* DPS: reduce the main target's rage recovery speed by 20% for one round, ignoring control free and can't be dispelled.<br />
* TANK: Increase the effect of the next "Septic" by 15%<br />
* GANK: When your get rage reduced immediately recover 200 rage.</span><br> <span style="color:orange"> Deal 180%+15 DMG to target(s) (level 1) <br> Deal 193.1% + 1980 DMG to a column (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Omiwa</b> [[File:Mizuchi_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack the enemy with the highest HP; increase own DMG and RES by 20% for 2 rounds; increase own ATK and DEF (min 5% max 15%) depending on the target's HP before being hit; cause additional damage equal to the target's 8% HP; cause "Septic" effect by 20% of this damage (destroy the target's max HP limit); dispel debuff (including petrification) of a fighter on own side (priority is on a crowd controlled character); after death, resurrect next round with 30% HP and full rage (this effect can only be triggered once per battle).<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span><br />
<br />
</tab><tab name="Weapon">Attack the enemy with the highest HP; increase own DMG and RES by <span style="color:red">30%</span> for 2 rounds; increase own ATK and DEF <span style="color:red">(min 10% max 25%, can't be dispelled)</span> depending on the target's HP before being hit; cause additional damage equal to the target's <span style="color:red">10% HP;</span> cause "Septic" effect by <span style="color:red">35%</span> of this damage (destroy the target's max HP limit); dispel debuff (including petrification) of a fighter on own side (priority is on a crowd controlled character); after death, resurrect next round with <span style="color:red">50% HP</span> and full rage (this effect can only be triggered once per battle).<span style="color:red">absorb 40% of the target's current rage (this effect cannot crit and cannot be blocked), if the rage value is less than 100, get an additional 200 rage</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span><br />
<br />
</tab><tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red">all the enemies;cause 150% additional damage to the highest health target (regarded as the main target); the first ULT in each battle ignores block and RES and subsequent ULTs gain a 30% DEF ignore;</span> increase own DMG and RES by <span style="color:red">35%</span> for 2 rounds; increase own ATK and DEF <span style="color:red">(min 15% max 30%, can't be dispelled)</span> depending on the <span style="color:red">main</span> target's HP before being hit; cause additional damage equal to the <span style="color:red">main</span> target's <span style="color:red">12% HP;</span> cause "Septic" effect by <span style="color:red">55%</span> of this damage (destroy the <span style="color:red"> main target and another random fighter's</span> max HP limit); dispel debuff (including petrification) of a fighter on own side (priority is on a crowd controlled character);<span style="color:red"> this attack does not restore rage to the enemy; absorb 40% of the main target's current rage (this effect cannot crit and cannot be blocked), if the rage value is less than 200, get an aditional 200 rage; 100 rage to the rest of the fighters in the row; recover HP equal to 20% of the damage to Mizuchi and an ally with the lowest HP;</span> after death, resurrect next round with <span style="color:red">80% HP</span> and full rage (this effect can only be triggered once per battle).<br> <span style="color:orange"> Deal 180%+24 DMG to all enemies. (level 1) <br> Deal 206.2%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Mizuchi_ult.jpg]]<br>Omiwa||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, triggers at the start of the round if we have a GANK, TANK and DPS, or triggers after 2 ULTs.<br />
* <b>Initial effect:</b> Attack the enemy with the highest HP (this attack won't restore rage and ignores control-free), increasing your own DMG and ATK by 25%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Deal additional damage equal to 22 of max HP to the main target; after entering the battlefield, increase your DMG and RES by 25%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Apply septic equal to 50% of the damage done by this skill; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; recover 36% of this skills damage to the ally with the lowest HP; clear negative states of 1 ally (priority to a crowd controlled ally); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; increase own ULT damage by 30%; increase ULT res and small skill res by 10% to your whole team; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Switch to new ULT: attack all enemies; deal additional 150% damage to the highest HP enemy (the main target); increase own 15% to 30% ATK (depending on the main target's HP% before the attack, the more HP the higher the boost); apply septic to the main target and a random enemy (priority to enemies without septic); reduce the main target's rage by 200; can trigger from the first turn forward; +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.<br />
<br />
== Gates resources requirements ==<br />
<br />
<br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Heaven gate <br />
!colspan="3"| Lake gate<br />
|-<br />
!colspan="3"|<br />
* Quality reaches Orange+1<br />
* Fighter reaches 5 stars<br />
* Fightsoul levels sum 40 <br />
!colspan="3"|<br />
* 4 stars in the Heaven gate<br />
* 10 stars total on the equipment<br />
* Junior, Senior, Super's Eso Lv. 600+<br />
|-<br />
|[[File:Mizuchi_f.jpg|center]] 4 || || [[File:gold.png|center]] .9M <br />
|| [[File:Mizuchi_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.2M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 4|| || [[File:gold.png|center]] 1.2M<br />
|| [[File:Mizuchi_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 5|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.4M <br />
|| [[File:Mizuchi_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.6M <br />
|| [[File:Mizuchi_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 2.1M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.8M <br />
|| [[File:Mizuchi_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|-<br />
| <b>Total: [[File:Mizuchi_f.jpg|center]] 25|| <b>Total: [[File:ag.jpg|center]] 6|| <b>Total: [[File:gold.png|center]] 6.9M<br />
|| <b>Total: [[File:Mizuchi_f.jpg|center]] 38|| <b>Total: [[File:ag.jpg|center]] 11 || <b>Total: [[File:gold.png|center]] 8M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Fire gate <br />
!colspan="3"| Thunder gate<br />
|-<br />
!colspan="3"|<br />
* 4 stars in the Lake gate<br />
* Quality reaches Orange+2<br />
* Fightsoul levels sum 60 <br />
!colspan="3"|<br />
* 4 stars in the Fire gate<br />
* Fighter reaches 6 stars<br />
* [[Iori]],[[Leona]],[[Orochi]] reach Purple+3<br />
|-<br />
|[[File:Mizuchi_f.jpg|center]] 5 || [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|| [[File:Mizuchi_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.9M <br />
|| [[File:Mizuchi_f.jpg|center]]10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M <br />
|| [[File:Mizuchi_f.jpg|center]] 12|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 2.7M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3|| [[File:gold.png|center]] 2.7M <br />
|| [[File:Mizuchi_f.jpg|center]] 15|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 3.2M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 12|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3M<br />
|| [[File:Mizuchi_f.jpg|center]] 15|| [[File:Orochi_badge.jpg|center]] 1|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| <b>Total: [[File:Mizuchi_f.jpg|center]] 50|| <b>Total: [[File:ag.jpg|center]] 14|| <b>Total: [[File:gold.png|center]] 11.4M<br />
|| <b>Total: [[File:Mizuchi_f.jpg|center]] 62|| <b>Total: [[File:ag.jpg|center]] 16 [[File:Orochi_badge.jpg|center]] 1 || <b>Total: [[File:gold.png|center]] 13.6M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Wind gate <br />
!colspan="4"| Water gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Thunder gate<br />
* Quality reaches Orange+3<br />
* [[Iori]],[[Leona]],[[Orochi]] Lake gate open<br />
!colspan="4"|<br />
* 5 stars in the Wind gate<br />
* Junior, Senior, Super Eso all quality Orange+ <br />
* Junior, Senior, Super's Eso Lv. 1200+<br />
|-<br />
|[[File:Mizuchi_f.jpg|center]] 12 || [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|| [[File:Mizuchi_f.jpg|center]] 16||[[File:ag.jpg|center]] 4 || [[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 3M <br />
|| [[File:Mizuchi_f.jpg|center]]20|| [[File:ag.jpg|center]] 8||[[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 4.5M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3.6M<br />
|| [[File:Mizuchi_f.jpg|center]] 24|| [[File:ag.jpg|center]] 8|| [[File:pf.jpg|center]] 6||[[File:gold.png|center]] 5.4M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 4.2M<br />
|| [[File:Mizuchi_f.jpg|center]] 28 ||[[File:Mana_tome.jpg|center]] 1 || [[File:Orochi_badge.jpg|center]] 1|| [[File:gold.png|center]] 6.3M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 21|| [[File:ag.jpg|center]] 6 [[File:Mana_tome.jpg|center]] 1|| [[File:gold.png|center]] 4.2M<br />
|| [[File:ag.jpg|center]] 10|| [[File:pf.jpg|center]] 8||[[File:Mizuchi_weapon.jpg|center]] 1|| [[File:gold.png|center]] 7.2M<br />
|-<br />
| <b>Total: [[File:Mizuchi_f.jpg|center]] 75|| <b>Total: [[File:ag.jpg|center]] 20[[File:Mana_tome.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 18M<br />
|| <b>Total: [[File:Mizuchi_f.jpg|center]] 88|| <b>Total: [[File:ag.jpg|center]] 30 [[File:Orochi_badge.jpg|center]] 1 [[File:Mana_tome.jpg|center]] 1 || <b>Total: [[File:pf.jpg|center]] 24 [[File:Mizuchi_weapon.jpg|center]] 1 ||<b>Total: [[File:gold.png|center]] 27M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Rock gate <br />
!colspan="4"| Earth gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Water gate<br />
* Quality reaches Orange+4<br />
* 25 stars total on the equipment<br />
!colspan="4"|<br />
* 5 stars in the Rock gate <br />
* Junior, Senior, Super's Eso Lv. 1600+<br />
* [[Iori]],[[Leona]],[[Orochi]] Wind gate open<br />
|-<br />
|[[File:Mizuchi_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 4.8M<br />
|| [[File:Mizuchi_f.jpg|center]] 25||[[File:ag.jpg|center]] 15|| [[File:pf.jpg|center]] 18|| [[File:gold.png|center]] 6M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 6M <br />
|| [[File:ag.jpg|center]]15|| [[File:pf.jpg|center]] 27||[[File:Mana_tome.jpg|center]] 1|| [[File:gold.png|center]] 7.5M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 20|| [[File:ag.jpg|center]] 10|| [[File:gold.png|center]] 7.2M<br />
|| [[File:Mizuchi_f.jpg|center]] 40|| [[File:Orochi_badge.jpg|center]] 1|| [[File:Mizuchi_weapon.jpg|center]] 1||[[File:gold.png|center]] 9M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 20|| [[File:ag.jpg|center]] 12|| [[File:gold.png|center]] 8.4M<br />
|| [[File:Mizuchi_f.jpg|center]] 60||[[File:Orochi_badge.jpg|center]] 1 || [[File:Mizuchi_weapon.jpg|center]] 1|| [[File:gold.png|center]] 10.5M<br />
|-<br />
| [[File:Mizuchi_f.jpg|center]] 30|| [[File:Mana_tome.jpg|center]] 1 [[File:Orochi_badge.jpg|center]] 1|| [[File:gold.png|center]] 9.6M<br />
|| [[File:ag.jpg|center]] 26|| [[File:Mana_tome.jpg|center]] 1||[[File:Mizuchi_weapon.jpg|center]] 1|| [[File:gold.png|center]] 12M<br />
|-<br />
| <b>Total: [[File:Mizuchi_f.jpg|center]] 100 [[File:ag.jpg|center]] 38|| <b>Total: [[File:Mana_tome.jpg|center]] 1 [[File:Orochi_badge.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 36M<br />
|| <b>Total: [[File:Mizuchi_f.jpg|center]] 125|| <b>Total: [[File:ag.jpg|center]] 56 [[File:Orochi_badge.jpg|center]] 2 [[File:Mana_tome.jpg|center]] 2 || <b>Total: [[File:pf.jpg|center]] 45 [[File:Mizuchi_weapon.jpg|center]] 3 ||<b>Total: [[File:gold.png|center]] 45M </b><br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Kula_XIV&diff=2967Kula XIV2022-09-15T17:12:07Z<p>SpaceyGrunt: /* Kula XIV (KoF XIV) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Kula XIV (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || January 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:KulaXIV.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:KulaXIV_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Iceturtlesoul.png]] <b>Ice Turtle Soul</b><br />
<br>Gain 44 rage when hit, start with a large amount of rage(at fightsoul level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:KulaXIV_weapon.jpg]] || [[File:Gale_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Foxy_f.jpg|thumb|Foxy]] Own [[Kula XIV]], [[Foxy]], [[Angel]]: ATK+ 25%<br />
|| [[File:KXIV_f.jpg|thumb|K' XIV]] Own [[Kula XIV]], [[K XIV]], [[Maxima XIV]]: HP+ 25%<br />
|-<br />
| [[File:Athena2002UM_f.jpg|thumb|Athena2002UM]] Own [[Kula XIV]], [[Athena2002UM]], [[Yuri]], [[Momoko]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Angel]], [[Foxy]], [[Kula]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Ice Doll</b> [[File:KulaXIV_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated; when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP and 300 rage. This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when rage reduced during the enemy's round, instantly recover 150 rage. <br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate">Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated,<span style="color:red"> plus 20% skill chance (permanent, can stack);</span> when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP, <span style="color:red">full rage and get the "Ice Shield".</span> This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when rage reduced during the enemy's round, instantly recover 150 rage. <br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Ray spin</b> [[File:KulaXIV_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal">Attack a column, increase your own 20% block rate and anti-crit; restore 20% of your shield; if there is no shield, restore 10% of your max HP; absorb 200 rage from the main target; 30% chance to freeze the main target, causing 20% extra damage to the successfully frozen target.<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a row, increase your own <span style="color:red">25%</span> block rate and anti-crit; restore <span style="color:red">30%</span> of your shield; if there is no shield, restore <span style="color:red">15%</span> of your max HP; absorb <span style="color:red">250</span> rage from the main target; <span style="color:red">35%</span> chance to <span style="color:red">"flash freeze"</span> the main target, causing <span style="color:red">30%</span> extra damage to the successfully frozen <span style="color:red">or flash frozen</span> target.<br> <span style="color:orange"> Deal 170%+15 DMG to target(level 1) <br> Deal 186.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Diamond Enchantment</b> [[File:KulaXIV_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 120); increase own ATK, DEF and anti-crit by 20%. Reduce the DMG of targets with rage higher than 500 by 20%; 50% chance to freeze 2 random targets for 1 turn. Reduce the target's anti-crit and healing by 20%; deals 8% max HP to frozen targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for freezing immunity).<br> <span style="color:orange"> Deal 155%+25 DMG to target. (level 1) <br> Deal 181.2%+3300 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to <span style="color:red">150%, and this damage does not restore rage</span>); increase own ATK, DEF and anti-crit by <span style="color:red">30%</span>. Reduce the DMG of targets with rage higher than 500 by <span style="color:red">25%;</span> 50% chance to <span style="color:red">flash freezing</span> 2 random targets for 1 turn.<span style="color:red"> When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200.</span> Reduce the <span style="color:red">"flash frozen"</span> target's anti-crit and healing by <span style="color:red">30%;</span> deals <span style="color:red">12%</span> max HP to <span style="color:red">"flash frozen"</span> targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for <span style="color:red">"flash freezing"</span> immunity). <span style="color:red">The first ULT will have an increased control rate by 20%.</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack the <span style="color:red">the enemy with the highest ATK, and cause 40% splash damage to the remaining enemies;</span> increase own ATK, DEF, anti-crit <span style="color:red">and control rate</span> by <span style="color:red">35%</span>; <span style="color:red">this damage won't restore rage.</span> Reduce the DMG of targets with rage higher than 500 by <span style="color:red">30%; 70%</span> chance to <span style="color:red">permafreeze the target (for 1 round, undispellable, rage recovery speed reduced by 100% for the duration, at the end, the target's rage is reduced by 300, and the probability of this effect is increased to 100% for the first time and the target's immunity to negative states is ignored), extra 50% chance to "flash freeze" one of the remaining targets"</span> (When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200). Reduce the <span style="color:red">"flash frozen"</span> target's anti-crit and healing by <span style="color:red">30%;</span> deals <span style="color:red">18%</span> max HP to <span style="color:red">"flash frozen"</span> targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for <span style="color:red">"flash freezing"</span> immunity). <span style="color:red">The first ULT will have an increased control rate by 20%.<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:KulaXIV_ult.jpg]]<br>Diamond Enchantment||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, triggers after releasing 1 ULT<br />
* <b>Initial effect:</b> Attack all the enemies, increasing your ATK and DMG by 25% and your ULT damage by 30%; the less targets hit, the higher the damage (maximum increase is 150%); can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || 40% chance to freeze the main target for 1 round; reduce the crit rate of the frozen target by 38%; permanently increase your DMG and RES by 25% after entering the battlefield; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; cause additional damage equal to 18% of max HP to the frozen target (all damage from this skill does not restore rage and ignores control-free); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; if there is an enemy with rage higher than 500 hit by this skill, reduce their DMG by 30% (can't be dispelled); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; the freeze is upgraded to "flash freeze" (lasts 1 round, changes to regular freeze after the first cleanse, reducing the target's rage by 200 after the second cleanse); the flash frozen target has their rage recovery speed reduced by 25%; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase skill damage by 30%; switch ULT: attack the enemy with the highest ATK, causing 40% splash damage to the remaining enemies; increase the probability of flash freezing to 70%; the flash frozen target has their rage recovery speed reduced by 75%; +1 use available<br />
|}<br />
<br />
<br />
== Gates resources requirements ==<br />
<br />
<br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Heaven gate <br />
!colspan="3"| Lake gate<br />
|-<br />
!colspan="3"|<br />
* Quality reaches Orange+1<br />
* Fighter reaches 5 stars<br />
* Fightsoul levels sum 40 <br />
!colspan="3"|<br />
* 4 stars in the Heaven gate<br />
* 10 stars total on the equipment<br />
* Junior, Senior, Super's Eso Lv. 600+<br />
|-<br />
|[[File:KulaXIV_f.jpg|center]] 4 || || [[File:gold.png|center]] .9M <br />
|| [[File:KulaXIV_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.2M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 4|| || [[File:gold.png|center]] 1.2M<br />
|| [[File:KulaXIV_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 5|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.4M <br />
|| [[File:KulaXIV_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.6M <br />
|| [[File:KulaXIV_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 2.1M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 6|| [[File:ag.jpg|center]] 2|| [[File:gold.png|center]] 1.8M <br />
|| [[File:KulaXIV_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|-<br />
| <b>Total: [[File:KulaXIV_f.jpg|center]] 25|| <b>Total: [[File:ag.jpg|center]] 6|| <b>Total: [[File:gold.png|center]] 6.9M<br />
|| <b>Total: [[File:KulaXIV_f.jpg|center]] 38|| <b>Total: [[File:ag.jpg|center]] 11 || <b>Total: [[File:gold.png|center]] 8M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Fire gate <br />
!colspan="3"| Thunder gate<br />
|-<br />
!colspan="3"|<br />
* 4 stars in the Lake gate<br />
* Quality reaches Orange+2<br />
* Fightsoul levels sum 60 <br />
!colspan="3"|<br />
* 4 stars in the Fire gate<br />
* Fighter reaches 6 stars<br />
* PARTNERS TBD reach Purple+3<br />
|-<br />
|[[File:KulaXIV_f.jpg|center]] 5 || [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.5M<br />
|| [[File:KulaXIV_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 1.8M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 8|| [[File:ag.jpg|center]] 2 || [[File:gold.png|center]] 1.9M <br />
|| [[File:KulaXIV_f.jpg|center]]10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 10|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.3M <br />
|| [[File:KulaXIV_f.jpg|center]] 12|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 2.7M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3|| [[File:gold.png|center]] 2.7M <br />
|| [[File:KulaXIV_f.jpg|center]] 15|| [[File:ag.jpg|center]] 5 || [[File:gold.png|center]] 3.2M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 12|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3M<br />
|| [[File:KulaXIV_f.jpg|center]] 15|| [[File:Gale_badge.jpg|center]] 1|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| <b>Total: [[File:KulaXIV_f.jpg|center]] 50|| <b>Total: [[File:ag.jpg|center]] 14|| <b>Total: [[File:gold.png|center]] 11.4M<br />
|| <b>Total: [[File:KulaXIV_f.jpg|center]] 62|| <b>Total: [[File:ag.jpg|center]] 16 [[File:Gale_badge.jpg|center]] 1 || <b>Total: [[File:gold.png|center]] 13.6M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Wind gate <br />
!colspan="4"| Water gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Thunder gate<br />
* Quality reaches Orange+3<br />
* PARTNERS TBD Lake gate open<br />
!colspan="4"|<br />
* 5 stars in the Wind gate<br />
* Junior, Senior, Super Eso all quality Orange+ <br />
* Junior, Senior, Super's Eso Lv. 1200+<br />
|-<br />
|[[File:KulaXIV_f.jpg|center]] 12 || [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 2.4M<br />
|| [[File:KulaXIV_f.jpg|center]] 16||[[File:ag.jpg|center]] 4 || [[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 3.6M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 12|| [[File:ag.jpg|center]] 3 || [[File:gold.png|center]] 3M <br />
|| [[File:KulaXIV_f.jpg|center]]20|| [[File:ag.jpg|center]] 8||[[File:pf.jpg|center]] 5|| [[File:gold.png|center]] 4.5M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 3.6M<br />
|| [[File:KulaXIV_f.jpg|center]] 24|| [[File:ag.jpg|center]] 8|| [[File:pf.jpg|center]] 6||[[File:gold.png|center]] 5.4M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 15|| [[File:ag.jpg|center]] 4|| [[File:gold.png|center]] 4.2M<br />
|| [[File:KulaXIV_f.jpg|center]] 28 ||[[File:Mana_tome.jpg|center]] 1 || [[File:Gale_badge.jpg|center]] 1|| [[File:gold.png|center]] 6.3M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 21|| [[File:ag.jpg|center]] 6 [[File:Mana_tome.jpg|center]] 1|| [[File:gold.png|center]] 4.2M<br />
|| [[File:ag.jpg|center]] 10|| [[File:pf.jpg|center]] 8||[[File:KulaXIV_weapon.jpg|center]] 1|| [[File:gold.png|center]] 7.2M<br />
|-<br />
| <b>Total: [[File:KulaXIV_f.jpg|center]] 75|| <b>Total: [[File:ag.jpg|center]] 20[[File:Mana_tome.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 18M<br />
|| <b>Total: [[File:KulaXIV_f.jpg|center]] 88|| <b>Total: [[File:ag.jpg|center]] 30 [[File:Gale_badge.jpg|center]] 1 [[File:Mana_tome.jpg|center]] 1 || <b>Total: [[File:pf.jpg|center]] 24 [[File:KulaXIV_weapon.jpg|center]] 1 ||<b>Total: [[File:gold.png|center]] 27M </b><br />
|}<br />
<br><br />
{| class="wikitable" style="text-align: center<br />
|-<br />
!colspan="3"| Rock gate <br />
!colspan="4"| Earth gate<br />
|-<br />
!colspan="3"|<br />
* 5 stars in the Water gate<br />
* Quality reaches Orange+4<br />
* 25 stars total on the equipment<br />
!colspan="4"|<br />
* 5 stars in the Rock gate <br />
* Junior, Senior, Super's Eso Lv. 1600+<br />
* PARTNERS TBD Wind gate open<br />
|-<br />
|[[File:KulaXIV_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 4.8M<br />
|| [[File:KulaXIV_f.jpg|center]] 25||[[File:ag.jpg|center]] 15|| [[File:pf.jpg|center]] 18|| [[File:gold.png|center]] 6M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 15|| [[File:ag.jpg|center]] 8|| [[File:gold.png|center]] 6M <br />
|| [[File:ag.jpg|center]]15|| [[File:pf.jpg|center]] 27||[[File:Mana_tome.jpg|center]] 1|| [[File:gold.png|center]] 7.5M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 20|| [[File:ag.jpg|center]] 10|| [[File:gold.png|center]] 7.2M<br />
|| [[File:KulaXIV_f.jpg|center]] 40|| [[File:Gale_badge.jpg|center]] 1|| [[File:KulaXIV_weapon.jpg|center]] 1||[[File:gold.png|center]] 9M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 20|| [[File:ag.jpg|center]] 12|| [[File:gold.png|center]] 8.4M<br />
|| [[File:KulaXIV_f.jpg|center]] 60||[[File:Gale_badge.jpg|center]] 1 || [[File:KulaXIV_weapon.jpg|center]] 1|| [[File:gold.png|center]] 10.5M<br />
|-<br />
| [[File:KulaXIV_f.jpg|center]] 30|| [[File:Mana_tome.jpg|center]] 1 [[File:Gale_badge.jpg|center]] 1|| [[File:gold.png|center]] 9.6M<br />
|| [[File:ag.jpg|center]] 26|| [[File:Mana_tome.jpg|center]] 1||[[File:KulaXIV_weapon.jpg|center]] 1|| [[File:gold.png|center]] 12M<br />
|-<br />
| <b>Total: [[File:KulaXIV_f.jpg|center]] 100 [[File:ag.jpg|center]] 48|| <b>Total: [[File:Mana_tome.jpg|center]] 1 [[File:Gale_badge.jpg|center]] 1|| <b>Total: [[File:gold.png|center]] 36M<br />
|| <b>Total: [[File:KulaXIV_f.jpg|center]] 125|| <b>Total: [[File:ag.jpg|center]] 56 [[File:Gale_badge.jpg|center]] 2 [[File:Mana_tome.jpg|center]] 2 || <b>Total: [[File:pf.jpg|center]] 45 [[File:KulaXIV_weapon.jpg|center]] 3 ||<b>Total: [[File:gold.png|center]] 45M </b><br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Extreme_Mr._Karate&diff=2966Extreme Mr. Karate2022-09-15T17:11:31Z<p>SpaceyGrunt: /* 2nd Generation Mr Karate (KoF Maximum Impact) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== 2nd Generation Mr Karate (KoF Maximum Impact) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || February 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:Extengu.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:Extengu_fashion.jpg]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_kyokugenryu.png|link=Groups/Kyokugenryu]]<br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Thornstigersoul.jpg]] <b>Thorns Tiger Soul</b><br />
<br>Fighters from both sides gain 150 rage when a fighter is killed and an additional 110 rage when attacked (at fightsoul level 20)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Extengu_weapon.jpg]] || [[File:Earth_shaking_badge.jpg]] || [[File:Karate_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:RobXI_f.jpg|thumb|Rob XI]] Own [[Extreme Mr. Karate]], [[Rob XI]], [[Mr Karate]]: ATK+ 25%<br />
|| [[File:Kim_f.jpg|thumb|Kim]] Own [[Extreme Mr. Karate]], [[Kim]], [[Joe]], [[King]]: ATK+ 25%<br />
|-<br />
| [[File:Daimon_f.jpg|thumb|Daimon]] Own [[Extreme Mr. Karate]], [[Daimon]], [[Ralph]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Ryo]], [[Robert2002UM]], [[Yuri]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Thorn Assasination</b> [[File:Extengu_passive.jpg|thumb|Passive skill]] || <tabs><tab name="Normal">Increase own DMG reflect. Shares 40% of this effect to allies in frontlane (this can be stacked if he is in frontlane); when entering battle gets 30% DEF, 40% Anti-crit and 15% HP; when his life is down to 50% get 30% more DEF and become immune to rage reduction effects for 1 round;when HP is lower than 25% cleanse debuffs,restore 25% HP and reduce the healing rate of the enemy who just attacked you by 40% (ignores control-free, can't be cleansed) for 2 turns, this can be used once per round; when his HP drops to 0 he will get 25% ULT res and small skill res and restores 25% HP (this effect can be used up to 3 times or once on 1 vs 1)<br> <span style="color:orange"> Increase your own 30% reflect (level 1) <br> Increase your own 69.3% reflect (level 132)</span></tab> <br />
<tab name="Lake gate">Increase own DMG reflect. Shares 40% of this effect to allies in frontlane (this can be stacked if he is in frontlane); when entering battle gets 30% DEF, <span style="color:red">50%</span> Anti-crit and <span style="color:red">20% HP; small skill guaranteed on the first round of the battle</span> when his life is down to 50% get 30% more DEF and become immune to rage reduction effects for 1 round;when HP is lower than 25% cleanse debuffs,restore 25% HP and reduce the healing rate of the enemy who just attacked you by 40% (ignores control-free, can't be cleansed) for 2 rounds, this can be used once per round; when his HP drops to 0 he will get 25% ULT res and small skill res and restores 25% HP (this effect can be used up to 3 times or once on 1 vs 1)<br> <span style="color:orange"> Increase your own 30% reflect (level 1) <br> Increase your own 69.3% reflect (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Run wild</b> [[File:Extengu_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal"> Attack an enemy, 40% chance to mock the enemy; boosts own DMG reflect by 20%; when controlled, dispel any negative states (including petrification) and restore 15% HP (this effect can be stored until used but can only store one at a time)<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack an enemy, <span style="color:red">60%</span> chance to mock the enemy; boosts own DMG reflect by 20%; when controlled, dispel any negative states (including petrification) and restore 15% HP <span style="color:red">and 200 rage</span>(this effect can be stored until used but can only store one at a time);<span style="color:red">when this dispell effect is triggered, gain 50% control free and 50% small skill chance for 1 turn</span><br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Overlord Supreme Fist</b> [[File:Extengu_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack one enemy, boosting own 20% DMG and RES; reduce enemy 20% DMG and RES and 50 rage recovery per damage for 1 round; deals 15% of enemy's MAX HP as additional DMG (ignores control-free); reduce enemy healing rate by 40% for 2 rounds.<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack one enemy, boosting own <span style="color:red">30%</span> DMG and RES; reduce enemy <span style="color:red">25%</span> DMG and RES and <span style="color:red">70</span> rage recovery per damage for 1 round; deals <span style="color:red">20%</span> of enemy's MAX HP as additional DMG (ignores control-free); reduce enemy healing rate by 40% for 2 rounds<span style="color:red">(cannot be cleansed and ignores control-free); enhance own ATK power equal to 30% of own DMG reflect and remove an ally's negative state (including petrification, priority goes to a controlled ally).</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack one enemy <span style="color:red">with the lowest HP</span>, boosting own <span style="color:red">35%</span> DMG and RES; reduce enemy <span style="color:red">30%</span> DMG and RES and <span style="color:red">100</span> rage recovery per damage for 1 round; deals <span style="color:red">25%</span> of enemy's MAX HP <span style="color:red">plus 25% of own HP lost as additional DMG</span>(ignores control-free); reduce enemy healing rate by 40% for 2 rounds<span style="color:red">(cannot be cleansed and ignores control-free); enhance own ATK power equal to <span style="color:red">35%</span> of own DMG reflect and remove an ally's negative state (including petrification, priority goes to a controlled ally); heal Extreme Mr Karate by 25% of the total damage done by this ULT.</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
* Thanks to Tai.ar(S9) for help on the translation.<br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Extengu_ult.jpg]]<br>Overlord Supreme Fist||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the second round forward, at the beginning of the round. <br />
* <b>Initial effect:</b> Increase DMG rate and ATK by 25% and ULT damage by 30%; Attack a single enemy, reducing the target's DMG rate and RES rate by 27%. Can enter the battle from the 3rd forward.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| <span style="color:white;background:#32CD32">Green</span> || Reduce the amount of healing received by the target by 35%; permanently increase 25% DMG rate and 25% RES rate after entering the battle; skill slot 1 opens<br />
|-<br />
| <span style="color:white;background:blue">Blue</span> || Increases skill damage by 10%; increase 40% DMG reflect rate for your own front row fighters and you get 80% DMG reflect rate; skill slot 2 opens; +1 use available<br />
|-<br />
| <span style="color:white;background:purple">Purple</span> || Increases skill damage by 10%; increase own ATK equal to 40% your own DMG reflect rate; skill slot 3 opens.<br />
|-<br />
| <span style="color:white;background:orange">Orange</span> || Increase skill damage by 10%; inflict additional damage equal to 20% of the target's max HP (ignoring control-free); can enter the battle from the 1st round forward.<br />
|-<br />
|<span style="color:white;background:red"> Red</span> || Increase skill damage by 30%; Switch the ULT to SMAX: Attack the enemy with the lowest HP, reducing their rage recovery per damage by 100 for 1 round; Removes all negative states of an allied fighter (priority to a controlled fighter); all negative states added to the target by this skills ignore control-free and cannot be cleansed; +1 use available<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Choi_XIV&diff=2965Choi XIV2022-09-15T17:11:17Z<p>SpaceyGrunt: /* Choi (KoF XIV) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Choi (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || March 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:ChoiXIV.png]] </tab><br />
<tab name="Fashion"><br />
[[File:ChoiXIV_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Snake Soul</b><br />
<br>Gain an additional 40 rage when attacking, and 55 rage when a fighter dies (at fightsoul level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:ChoiXIV_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Judo_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Changxiv_f.png|thumb|Chang XIV]] Own [[Choi XIV]], [[Chang XIV]], [[Chang]], [[Choi]]: ATK+ 25%<br />
|| [[File:Bao_f.jpg|thumb|Bao]] Own [[Choi XIV]], [[Bao]], [[Chin]]: ATK+ 25%<br />
|-<br />
| [[File:Mr._Big_f.jpg|thumb|Clark]] Own [[Choi XIV]], [[Clark]], [[Mr. Big]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kim]], [[Chang]], [[Jhun Hoon]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Cunningly wicked</b> [[File:ChoiXIV_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal">When deployed, increase your lifesteal and Crit rate by 30%, and your DMG and RES by 35%; all attacks ignore Reflect DMG equal to the amount of lifesteal Choi XIV has. All of Choi XIV's attacks ignore RES; must release small skill on the first round. Choi XIV's attacks cause "trauma" effect on the target(s) (40% healing reduction for 1 turn), if the target already has "Trauma", cause "Malignant wound" (80% healing reduction for 2 turns), both effects ignore debuff-immunity and cannot be dispelled. "Malignant wound" cannot stack and the target will not be under "Trauma". Choi XIV can survive fatal damage 1 time; when his HP gets under 40%, immediately escape and return next round, gaining 15% ULT damage and ULT resistance (can be stacked), get 300 rage and restore 50% HP (unaffected by healing rate increases or decreases), this escape effect can be activated up to twice per match.<br> <b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Choi XIV is on striker, the interference skill will not take effect.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate">When deployed, increase your lifesteal, Crit rate, DMG and RES by <span style="color:red">40%;</span> all attacks ignore Reflect DMG equal to <span style="color:red">120%</span> lifesteal that Choi XIV has. All of Choi XIV's attacks ignore RES; must release small skill on the first round. Choi XIV's attacks cause "trauma" effect on the target(s) (40% healing reduction for 1 turn), if the target already has "Trauma", cause "Malignant wound" (80% healing reduction for <span style="color:red">3</span> turns), <span style="color:red">cause "Bleeding" effect (lose 5% max HP per turn, this damage doesn't restore rage, continues until the "Malignant wound" expires;</span> all these effects ignore debuff-immunity and cannot be dispelled. "Malignant wound" cannot stack and the target will not be under "Trauma";<span style="color:red"> Choi XIV is immune to "Trauma" and "Malignant Wound".</span> Choi XIV can survive fatal damage <span style="color:red">2</span> times; when his HP gets under <span style="color:red">50%,</span> immediately<span style="color:red"> clear own debuffs (including petrification),</span> escape and return next round, gaining 15% ULT damage and ULT resistance (can be stacked), get <span style="color:red">800</span> rage and restore <span style="color:red">55%</span> HP (unaffected by healing rate increases or decreases), this escape effect can be activated up to twice per match. <span style="color:red">If you don't release small skill or basic attack in a round, you will gain 20% control free and 50% RES for 1 round when entering the enemy's round.</span><br> <b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Choi XIV is on striker, the interference skill will not take effect.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Tornado Slash</b> [[File:ChoiXIV_skill.png|thumb|Small skill]] || <tabs><tab name="Normal">Attack a row. At the line where Choi XIV is, if there is no target in the front row, then attack the back row. Reduce a target's rage by 150 (priority to target in the same column); inflict the target with "malignant wound" (cause additional damage equal to 15% HP), gain +7% DMG rate and +15% small skill chance for 2 rounds (can be stacked up to 3 times)<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a row. At the line where Choi XIV is, if there is no target in the front row, then attack the back row;<span style="color:red"> if Choi XIV attacks the back row with this skill, gain 1 more escape (at most 1 extra escape per battle);</span> Reduce a target's rage by <span style="color:red">200</span>(priority to target in the same column); inflict the target with "malignant wound",<span style="color:red"> if the target already has "Malignant Wound", cause 25% extra damage.</span> Gain <span style="color:red">+10%</span> DMG rate and <span style="color:red">25%</span> small skill chance for <span style="color:red">3</span> rounds (can be stacked up to 3 times)<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Swift Madman</b> [[File:ChoiXIV_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a column (priority to the line where Choi XIV is); increase your own ATK, DEF and Crit power by 20%; cause 20% additional damage to targets with more than 60% HP. Increase Crit rate equal to 20% of your lifesteal; for 2 rounds, the fighter in front of Choi XIV gets extra 80 rage when attacked.<br> <span style="color:orange"> Deal 280%+25 DMG to targets. (level 1) <br> Deal 345.5%+3168 damage to the targets (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a column (priority to the line where Choi XIV is); increase your own ATK, DEF and Crit power by <span style="color:red">30%;</span> cause <span style="color:red">30%</span> additional damage to targets with more than 60% HP;<span style="color:red"> gets 30% lifesteal for 1 turn if this attack hits a target with "Malignant Wound".</span> Increase Crit rate equal to <span style="color:red">30%</span> of your lifesteal; for 2 rounds, the fighter in front of Choi XIV gets extra <span style="color:red">100</span> rage when attacked. <span style="color:red">In 1v1 get 100 extra rage. If this attack hits an enemy with "Malignant Wound", do 40% extra damage and reduce that enemy's rage regen rate by 60% for 1 round<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1)<br> <span style="color:orange"> Deal 320%+2s DMG to targets. (level 1) <br> Deal 385%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column (priority to the line where Choi XIV is); increase your own ATK, DEF and Crit power by <span style="color:red">35%;</span> cause <span style="color:red">40%</span> additional damage to targets with more than <span style="color:red">50%</span> HP;<span style="color:red"> gets 40% lifesteal for 1 turn if this attack hits a target with "Malignant Wound" (cannot be dispelled).</span> Increase Crit rate equal to <span style="color:red">40%</span> of your lifesteal; for 2 rounds, the fighter in front of Choi XIV gets extra <span style="color:red">120</span> rage when attacked, <span style="color:red">while Choi XIV's row gains 200 rage.</span>In 1v1 get <span style="color:red">120</span> extra rage. <span style="color:red">Enemies in the target column</span> with "Malignant Wound" will take <span style="color:red">60%</span> extra damage and get their rage regen rate reduced by <span style="color:red">80%</span> for 1 round <span style="color:red">(if no enemies have "Malignant Wound" in the target column, this effect only applies to the main target). Targets hit with this attack get a layer of "Malignant Wound", while targets that already have it get the duration extended by 1 round (this effect can take place once per round); If Choi XIV's attack causes a kill, he will regain 800 rage (this effect can be triggered up to 2 times per battle).</span><br> <span style="color:orange"> Deal 280%+25 DMG to targets. (level 1) <br> Deal 345.5%+3168 damage to the targets (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:ChoiXIV_ult.png]]<br>Swift Madman||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, triggers at the start of the round.<br />
* <b>Initial effect:</b> Attack a column, increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; apply "Trauma" effect: reduce the targets' healing rate by 40% for one round (ignoring control-free and cannot be dispelled); can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Gain the "Fatal" effect: deal 40% additional damage to targets with more than 50% HP; extend the Trauma effect to 2 rounds; after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; increase own 20% crit rate; reduce the rage recovery speed of a target with Trauma by 20% for 1 round; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; increase own 30% crit rate; randomly give the following buff to an ally (priority to the front row): for 2 rounds, get an additional 60 rage when attacked; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; deal additional 40% damage to targets with Trauma; the rage recovery speed reduction increases to 40%; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Switch to new ULT: attack a column with priority to enemies under the Trauma or "Malignant wound" effects; change the Trauma effect to Malignant wound (reducing healing rate by 80%) for 2 rounds, ignoring control-free and cannot be dispelled; if there is already a Malignant wound effect, then extend the effect for 1 more round, and add a stack of bleeding (each stack will cause HP loss equal to 5% of max HP, and won't recover rage); can trigger from the first turn forward; +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Maxima_XIV&diff=2964Maxima XIV2022-09-15T17:11:10Z<p>SpaceyGrunt: /* Maxima (KoF XIV) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Maxima (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || March 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:MaximaXIV.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:MaximaXIV_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Iron Bear Soul</b><br />
<br>Gain an additional 115 starting rage and 55 rage when fighters on any sides are killed(at fightsoul level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:MaximaXIV_weapon.png]] || [[File:Earth_shaking_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:BMary_f.png|thumb|Blue Mary]] Own [[Maxima XIV]], [[Blue Mary]], [[Takuma]]: ATK+ 25%<br />
|| [[File:KulaXIV_f.jpg|thumb|Kula XIV]] Own [[Maxima XIV]], [[Kula XIV]], [[K' XIV]]: ATK+ 25%<br />
|-<br />
| [[File:KensouXIII_f.jpg|thumb|Rising Dragon Kensou]] Own [[Maxima XIV]], [[Rising Dragon Kensou]], [[Meitenkun]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kula]], [[K']], [[Maxima]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Mechanical Body</b> [[File:MaximaXIV_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal">Increase own RES. Gain 30% Crit resist, block rate and small skill rate. When deployed, if your RES is higher than your DMG, get up to 50% DMG (calculated by the difference in those stats, get at least 20% DMG); increase your own 20% ULT resist and small skill resist (the less HP remaining, the better the increase, up to 60%). The damage taken in a single attack will not exceed 60% of max HP (the more enemies, the lesser the damage, up to 40%, if own HP is less than 60%, DMG taken by Maxima will be further reduced by 10%); when own HP is 40% or lower, trigger "Emergency Repairs" (immediately restore 25% HP, unaffected by healing increases or decreases), this effect can be triggered between 1 and 3 times (the more enemies remaining, the greater the number of triggers). At the beginning of each turn, if own HP is less than 60%, immediately dispel own debuffs (including petrification) and gain 200 rage; when Maxima gets rage reduced when attacked, immediately restore 150 rage. <br> <span style="color:orange"> Gain 30% RES rate (level 1) <br> </span></tab> <br />
<br />
<tab name="Lake gate">Increase own RES. Gain <span style="color:red">35%</span> Crit resist, block rate and <span style="color:red">50%</span>small skill rate;<span style="color:red"> immune to burn, poison and bleed damage.</span> When deployed, if your RES is higher than your DMG, get up to <span style="color:red">60%</span> DMG (calculated by the difference in those stats, get at least <span style="color:red">24%</span> DMG); increase your own <span style="color:red">40%-70%</span> ULT resist and small skill resist (the less HP remaining, the better the increase, up to <span style="color:red">70%</span>). The damage taken in a single attack will not exceed <span style="color:red">55%</span> of max HP (the more enemies, the lesser the damage, up to <span style="color:red">35%,</span> if own HP is less than <span style="color:red">70%,</span> DMG taken by Maxima will be further reduced by 10%); when own HP is 40% or lower, trigger "Emergency Repairs" (immediately restore <span style="color:red">65%</span> HP, unaffected by healing increases or decreases), this effect can be triggered between 1 and 3 times (the more enemies remaining, the greater the number of triggers). At the beginning of each turn, if own HP is less than <span style="color:red">70%,</span> immediately dispel own debuffs (including petrification) and gain <span style="color:red">300</span> rage; when Maxima gets rage reduced when attacked, immediately restore <span style="color:red">250</span> rage.<br> <span style="color:orange"> Gain 43.8% RES rate (level 1) <br> </span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Maxima Pressure</b> [[File:MaximaXIV_skill.png|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single target, and restore 5% to 25% of maximum HP to self (the lower the current HP, the higher the recovery); get "Septic" immunity for 2 turns. For 2 turns, when the ally behind Maxima gets hit, Maxima will receive 35% of that damage (excluding damage from shields or reflect). When Maxima's HP is less than 35%, this damage sharing effect won't activate. If there is no teammate behind Maxima, gain 200 rage instead.<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a single target, and restore <span style="color:red">10% to 30%</span> of maximum HP to self (the lower the current HP, the higher the recovery,<span style="color:red"> if own HP is less than 30% then recover the maximum, 25%</span>)<span style="color:red"> and restore the same amount for your allies; gain a layer of "Septic Resistance" (completely resist the next "Septic" effect you receive) for 2 rounds.</span> For 2 turns, when the ally behind Maxima gets hit, Maxima will receive <span style="color:red">40%</span> of that damage (excluding damage from shields or reflect),<span style="color:red"> the shared damage you receive is reduced by 90%.</span> When Maxima's HP is less than 35%, this damage sharing effect won't activate. If there is no teammate behind Maxima, gain <span style="color:red">250</span> rage instead.<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>M24 Atomic Laser</b> [[File:MaximaXIV_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a single target; increase own 20% ATK, DEF and rage regen speed; absorb 30% of the target's rage (this effect cannot be blocked and cannot crit); Deal extra damage equal to the absorbed rage * 0.04% max HP. Cause "Fragile" state on the target for 1 turn: when an ally hits the "Fragile" fighter with ULT or small skill, cause an additional 20% damage to that fighter. If there is no ally behind Maxima, deal 30% extra damage instead.<br> <span style="color:orange"> Deal 400%+25 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a single target; increase own <span style="color:red">30%</span> ATK, DEF and rage regen speed; absorb <span style="color:red">40%</span> of the target's rage (this effect cannot be blocked and cannot crit); Deal extra damage equal to the absorbed rage * 0.04% max HP.<span style="color:red"> Restore an extra 100 rage; restore your current rage value to the teammate behind you and the excess will be restored to yourself (this rage return is unaffected by rage regen speed values); the next time your ally kills someone with ULT, restore full rage to Maxima and the number of triggers for "Emergency repairs" will be increased once (this effect can be triggered at most once per round);</span> Cause "Fragile" state on the target for 1 turn: when an ally hits the "Fragile" fighter with ULT or small skill, cause an additional <span style="color:red">30%</span> damage to that fighter. If there is no ally behind Maxima, deal <span style="color:red">45%</span> extra damage instead <span style="color:red">(all the damage involved in this skill ignores RES.)<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red">the enemy with the highest rage (priority enemy without the "Fragile" status)</span>; increase own <span style="color:red">35%</span> ATK, DEF and rage regen speed <span style="color:red">(this attack cannot be resisted or blocked);</span> absorb <span style="color:red">50%</span> of the target's rage (this effect cannot be blocked and cannot crit); Deal extra damage equal to the absorbed rage * 0.04% max HP; <span style="color:red">if the the rage absorbed is less than 250, get a total of 250 rage; restore an extra 150 rage. restore your current rage to the teammate behind you, and Maxima restores the excess amount of that (this rage recovery is unaffected by increases or decreases of rage recovery speed); the next time an ally kills someone with ULT or Maxima has more than 600 rage, Maxima will gain full rage and "Emergency Repairs" can be activated once (this effect is triggered at most once per round);</span> Cause "Fragile" state on the target for 1 turn: when an ally hits the "Fragile" fighter with ULT or small skill, cause an additional <span style="color:red">35%</span> damage to that fighter. If there is no ally behind Maxima, deal <span style="color:red">50%</span> extra damage instead <span style="color:red">(all the damage involved in this skill ignores RES. If the attack target cannot be grabbed, the animation is switched back but the damage and effects remain the same)</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:MaximaXIV_ult.png]]<br>M24 atomic laser||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round, triggered after our fighters release 2 ULTs<br />
* <b>Initial effect:</b> Attack a single enemy, increasing your own DMG and ATK by 25% and your ULT damage by 30%, causing additional damage equal to 20% of the target's max HP (all damage involving this skill ignores control-free); can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Randomly select one of our fighters in the back row, and regard them as "cooperative combatant" and restore 30% of their max HP; after entering the battle, permanently increase your own DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; restore 400 rage to your "cooperative combatant" fighter (unaffected by increases/decreases in rage gain speed); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; make the target enter the "fragile" state for 1 round. When our "cooperative combatant" fighter or a small skill damages the target, that target will take an additional 25% of the normal damage; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; absorb 40% of the target's current rage and add the extracted rage to the "cooperative combatant" fighter (unaffected by increases/decreases in rage gain speed); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch ULT: grab and attack a single enemy (priority to the enemy with the highest current rage, can't be blocked or resisted); the "cooperative combatant" fighter will get 20% increased DMG and rage recovery speed for 2 rounds (all damage from this skill ignores control-free, if the target cannot be grabbed it will still get the full effects from this skill); +1 use available<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Terry_XIII&diff=2963Terry XIII2022-09-15T17:11:03Z<p>SpaceyGrunt: /* Terry (KoF XIII) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Terry (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || April 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:Terry_XIII.png]] </tab><br />
<tab name="Fashion"><br />
[[File:TerryXIII_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Angry Bear soul</b><br />
<br>Gain 240 rage when deployed, and an extra 40 rage when attacking (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:TerryXIII_weapon.png]] || [[File:Earth_shaking_badge.jpg]] || [[File:Thai_boxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Terry2003_f.jpg|thumb|Terry 2003]] Own [[Terry XIII]], [[Terry 2003]], [[Terry]]: ATK+ 25%<br />
|| [[File:Rock_f.png|thumb|Rock Howard]] Own [[Terry XIII]], [[Rock Howard]], [[South Town Overlord Geese]]: ATK+ 25%<br />
|-<br />
| [[File:Joe_f.png|thumb|Billy]] Own [[Terry XIII]], [[Joe]], [[Andy]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Andy]], [[Joe]], [[Blue Mary]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Overflowing rage</b> [[File:TerryXIII_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own crit rate by 40%, 25% rage gain speed and 35% ATK and DEF, your own rage cap is increased to 2000 points (if the rage exceeds 1000, all skills outside of your own will treat it as only having 1000 rage); all damage caused by your own skills ignore control free. When your HP is less than 60%, immediately restore HP equal to 150% of your ATK power, increasing your small skill resist and ULT resist by 15% (can be stacked up to 2 times) for 2 rounds (this effect can be activated at most once per round). <br />
When receiving fatal damage you will not die, but instead restore HP equal to 500% of your ATK, 500 rage and cleanse all negative states, increase your RES rate and rage recovery rate by 30% and get rage reduce immunity for 1 round (this effect can activate up to 2 times per battle, and 1 time only on 1v1s.). At the beginning of the turn, reduce 150 rage from each enemy with a "broken" mark and absorb the "Shattered" mark from them. Each time you absorb "Shattered" marks, restore 15% of your max HP and gain 30% DEF and 70% control free for 1 round. <br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, and their RES rate by 10%, cannot be stacked with other interference skills. <br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<tab name="Lake gate"> Increase your own crit rate by <span style="color:red">50%,</span> 25% rage gain speed and <span style="color:red">40%</span> ATK and DEF, your own rage cap is increased to 2000 points (if the rage exceeds 1000, all skills outside of your own will treat it as only having 1000 rage); all damage caused by your own skills ignore control free. When your HP is less than <span style="color:red">80%,</span> immediately restore HP equal to 150% of your ATK power, <span style="color:red">increase your healing power by 30%,</span> and increase your small skill resist and ULT resist by <span style="color:red">40%</span> (<span style="color:red">cannot</span> be stacked) for 2 rounds (this effect can be activated at most once per round). <br />
<span style="color:red"> During the enemy's round, if Terry's rage reaches 2000 points, trigger the "Furious" state: all non-permanent gains and reductions will be reduced by 1 round and cannot be selected as a target (this effect has a 6 turn cooldown, and will not active on 1v1s)</span><br />
When receiving fatal damage you will not die, but instead restore HP equal to <span style="color:red">800%</span> of your ATK, 500 rage and cleanse all negative states, <span style="color:red">reducing the cooldown of the "Furious" state by 2 turns,</span> increasing your RES rate and rage recovery rate by 30% and get rage reduce immunity for 1 round (this effect can activate up to 2 times per battle, and 1 time only on 1v1s.). At the beginning of the turn, reduce <span style="color:red">200</span> rage from each enemy with a "broken" mark and absorb the "Shattered" mark from them. Each time you absorb "Shattered" marks, restore <span style="color:red">20%</span> of your max HP and gain 30% DEF and 70% control free for 1 round. <br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, and their RES rate by 10%, cannot be stacked with other interference skills.<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span> </tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Rising Tackle</b> [[File:TerryXIII_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column (priority to targets with a "Shattered" mark); increase own crit rate by 40%, 40% chance to stun a random person in the target column; restore HP equal to 200% of own ATK and 200 rage; if it hits an enemy with the "Shattered" mark, detonate the "Shattered" mark on his body, inflicting additional damage equal to 50% of the damage done during the mark's duration (at least 120% of your ATK) and reducing the target's rage by 150.<br> <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column (priority to targets with a "Shattered" mark); increase own crit rate by <span style="color:red">50%,</span> <span style="color:red">60%</span> chance to stun a random person in the target column;<span style="color:red"> reduce 35% ATK to the target in the target back row (if the target's ATK power is lower than Terry's, the ratio is doubled) ignoring control-free, and cannot be dispelled, disappears after one round or if the target attacks 2 times;</span> restore HP equal to <span style="color:red">300%</span> of own ATK and <span style="color:red">250</span> rage; if it hits an enemy with the "Shattered" mark, detonate the "Shattered" mark on his body, inflicting additional damage equal to <span style="color:red">80%</span> of the damage done during the mark's duration (at least <span style="color:red">200%</span> of your ATK) and reducing the target's rage by <span style="color:red">200. If it hits 2 people with a "Shattered" mark, only one of the marks will detonate. This effect has a 2 turn cooldown.</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Power Geyser</b> [[File:TerryXIII_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column (priority to a target with a "Shattered" mark; Increase your own DMG rate, RES rate and crit power by 20%; add a "Shattered" mark to the hit targets (if the target is attacked by an allied fighter, it takes additional damage equal to 60% your own ATK that doesn't give rage, and restore 100 rage for yourself) for 1 round; if the target already has a "Shattered" mark, then this skill ignores 15% of its ULT resistance; must release small skill this round.<br><span style="color:orange">Deals damage equal to 280%+25 points</span></tab><br />
<br />
<tab name="Weapon"> Attack a column (priority to a target with a "Shattered" mark; Increase your own DMG rate, RES rate and crit power by <span style="color:red">30%; reduce the target column's RES rate and rage gain speed by 30% (ignoring control-free);</span> add a "Shattered" mark to the hit targets (if the target is attacked by an allied fighter, it takes additional damage equal to <span style="color:red">80%</span> your own ATK that doesn't give rage, and restore <span style="color:red">200</span> rage for yourself) for 1 round; if the target already has a "Shattered" mark, then this skill ignores <span style="color:red">30%</span> of its ULT resistance <span style="color:red">and absorbs 150 rage from each of them;</span> must release small skill this round.<br> <span style="color:orange"> Deals damage equal to 300%+25 points</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column (priority to a target with a "Shattered" mark; Increase your own DMG rate, RES rate and crit power by <span style="color:red">35%; reduce the target column's RES rate and rage gain speed by 30% (ignoring control-free);</span> add a "Shattered" mark to the hit targets (if the target is attacked by an allied fighter, it takes additional damage equal to <span style="color:red">120%</span> your own ATK that doesn't give rage, and restore <span style="color:red">200</span> rage for yourself) for 1 round; if the target already has a "Shattered" mark, then this skill ignores <span style="color:red">35%</span> of its ULT resistance <span style="color:red">and absorbs 150 rage from each of them;</span> must release small skill this round. <span style="color:red">If you have 2000 rage, consume all the rage and switch ULT to Trinity Geyser: In additional to the original effect, increase an additional 30% critical chance, double the damage and treat the target column as if it had "Shattered" marks already. After releasing Trinity Geyser, you permanently reduce the cooldown of the "Furious" state by 2 cycles per effect trigger, this effect can only be triggered up to once per battle.<br> <span style="color:orange"> Deal 362.9%+3600 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:TerryXIII_ult.png]]<br>Power Geyser||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, at the beginning of the round.<br />
* <b>Initial effect:</b> Attack a random column, ignoring 35% ULT res and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Decrease the target column's RES rate and rage recovery speed by 15% for 2 rounds (ignoring control-free); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%, and increase your own crit rate by 20%; absorb 150 rage from each target; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%;decrease 20% ATK for the back row fighter of the target column (if, before this attack, the ATK of the main target is less than our highest ATK, double this percentage), ignoring control-free and cannot be dispelled (lasts for 1 round or after the target attacks twice); skill slot 3 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; decrease the target column's DMG rate and rage recovery speed by 30%, ignoring control-free; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; increase own 30% crit rate; absorb 250 rage from each enemy hit (if the rage absorbed reaches 1000, use up all 1000 rage and perform smax, doubling the damage); decrease the target column's back row enemy's ATK by 35% (if, before the attack, the target's ATK is less than our highest ATK, double that percentage) ignoring control-free and cannot be dispelled (lasts for 1 round or after the target attacks twice); can trigger from the first turn forward; +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Demon_Saiki&diff=2962Demon Saiki2022-09-15T17:10:28Z<p>SpaceyGrunt: /* Demon Saiki (KoF XIII) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Demon Saiki (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || May 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:DemonSaiki.jpg]] </tab><br />
<tab name="Fashion 1"><br />
[[File:DemonSaiki_fashion.png]]</tab><br />
<tab name="Fashion 2"><br />
[[File:DemonSaiki_fashion2.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_boss.png|link=Groups/Boss]] [[Image:Groups_flame.png|link=Groups/Flame]]<br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Spacesoul.jpg]] <b>Space Soul</b><br />
<br>Gain 85 rage at the beginning of each round and restore HP (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:DemonSaiki_weapon.png]] || [[File:Flame_badge.png]] || [[File:Superpower_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Saiki_f.jpg|thumb|Saiki]] Own [[Demon Saiki]], [[Saiki]], [[Magaki]], [[Mukai]]: ATK+ 25%<br />
|| [[File:Ash_f.jpg|thumb|May Lee]] Own [[Demon Saiki]], [[Ash]], [[Kyo]], [[Iori]]: HP+ 25%<br />
|-<br />
| [[File:FKyo_f.jpg|thumb|Robert XI]] Own [[Demon Saiki]], [[Flame Kyo]], [[Instinct Iori]], [[Mizuchi]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Ash]], [[Magaki]], [[Mukai]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Underworld flames</b> [[File:DemonSaiki_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Outside 1v1, heal 10% of own HP to the ally with the lowest current HP and restore 100 rage to an ally who does not have full rage. Demon Saiki is immune to negative effects on the first round, must release small skill first turn and can block or resist critical hits. Restore 100 rage when an ally uses ULT (max 2 times per turn); All of Demon Saiki's attacks and flames ignore control free and the "Death Flame" effect cannot be dispelled. When Demon Saiki dies, enter a resurrection state: cleanse all debuffs and cannot be the target of an attack; when allies act, Demon Saiki will heal 5% HP and when healed over 50% HP, the resurrection state ends and Demon Saiki will revive. After reviving, get -100% heal rate (each ally, including Saiki, will increase back 10% heal rate of this effect, can be stacked). During the resurrection, if the healing rate is reduced to 0%, it will not be possible to resurrect after death. Can't gain the resurrection effect in 1v1, but will revive 1 time with 50% HP and full rage. When deployed, Demon Saiki gains the following effects depending on the type of allies that you have (not counting Demon Saiki, and can be stacked up to 3 times):<br><br />
* DPS: gain 14% Crit resist per DPS ally;<br />
* TANK: gain 10% DMG per TANK ally;<br />
* GANK: gain 10% rage regen per GANK ally, plus 100 rage when deployed;<br><br />
<b>[Captain Aura]:</b> When deployed, Demon Saiki gains extra DMG (25% at level 1) and RES (40% at level 1), while your allies get 40% of the amount.<br />
<br><br />
If there are at least 3 characters on the field when Demon Saiki is deployed, increase all allies' small skill resist and ULT resist by 30%, and RES rate by 15% for 2 rounds. Allies that revive or advanced strikers that join the battle will also receive this buff. <b> This captain skill takes priority over other captain skills. The gains of this passive (DMG and RES) cannot stack with the gains from Flame Kyo, Instinct Iori or Mizuchi)</b><br> <span style="color:orange"> Increase your own DMG rate by 25%, and your RES rate by 40% (level 1, each level increases by 0.05%)</span></tab> <br />
<tab name="Lake gate">Outside 1v1, heal 10% of own HP to the ally with the lowest current HP and restore 100 rage to an ally who does not have full rage. Demon Saiki is immune to negative effects on the first round, must release small skill first turn and can block or resist critical hits. <span style="color:red">Permanently immune to stun, silence, freeze, paralyze, taunt and petrification;</span> Restore 100 rage when an ally uses ULT (max 2 times per turn); All of Demon Saiki's attacks and flames ignore control free and the "Death Flame" effect cannot be dispelled. When Demon Saiki dies, enter a resurrection state: cleanse all debuffs and cannot be the target of an attack; <span style="color:red">whenever your turn starts, extend the burn on all enemies by 1 round (limited to burns added by Demon Saiki);</span> when allies act, Demon Saiki will heal <span style="color:red">10%</span> HP and when healed over 50% HP, the resurrection state ends and Demon Saiki will revive. After reviving, get <span style="color:red">-90%</span> heal rate (each ally, including Saiki, will increase back 10% heal rate of this effect, can be stacked). During the resurrection, if the healing rate is reduced to 0%, it will not be possible to resurrect after death. Can't gain the resurrection effect in 1v1, but will revive 1 time with 50% HP and full rage; <span style="color:red">after each resurrection, gain ATK equal to 20% of Demon Saiki's own DEF, can be stacked.</span> When deployed, Demon Saiki gains the following effects depending on the type of allies that you have (not counting Demon Saiki, and can be stacked up to 3 times):<br><br />
* DPS: gain <span style="color:red">20%</span> Crit resist <span style="color:red">and 10% RES</span> per DPS ally;<br />
* TANK: gain 10% DMG <span style="color:red">and 20% small skill chance</span> per TANK ally;<br />
* GANK: gain 10% rage regen <span style="color:red">and 10% ULT damage</span> per GANK ally; plus 100 rage when deployed;<br><br />
<b>[Captain Aura]:</b> When deployed, Demon Saiki gains extra DMG (25% at level 1) and RES (40% at level 1), while your allies get 40% of the amount.<br />
<br><br />
If there are at least 3 characters on the field when Demon Saiki is deployed, increase all allies' small skill resist and ULT resist by <span style="color:red">40%,</span> and RES rate,<span style="color:red"> crit rate and crit-resist</span> by 15% for <span style="color:red">3</span> rounds. Allies that revive or advanced strikers that join the battle will also receive this buff. <b> This captain skill takes priority over other captain skills. The gains of this passive (DMG and RES) cannot stack with the gains from Flame Kyo, Instinct Iori or Mizuchi)<br> <span style="color:orange"> Increase your own DMG rate by 25%, and your RES rate by 40% (level 1, each level increases by 0.05%)</span> </tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Catapult</b> [[File:DemonSaiki_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy, with 40% chance to stun. Gain 50% DEF and 35% ULT res (cannot be dispelled); When attacked, there is a 40% chance to reduce the DMG received by 50%; For 2 rounds, gain 80 extra rage each time you block or resist an attack. Cause "Nether Flame" on the target (burning damage that does not restore rage and reduces the target's DMG rate and RES rate by 15% for 2 turns).<br> <span style="color:orange"> Nether flame deals 100%+7 DMG to the target every round. This skill attack deals 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy, with <span style="color:red">60%</span> chance to stun. Gain 50% DEF and <span style="color:red">40%</span> ULT res (cannot be dispelled), <span style="color:red">plus 20% RES rate (this RES gain cannot be dispelled and will be effective only during the first turn of the battle)</span>; When attacked, there is a <span style="color:red">60%</span> chance to reduce the DMG received by 50%; For 2 rounds, gain <span style="color:red">100</span> extra rage each time you block or resist an attack. Cause "Nether Flame" on the target (burning damage that does not restore rage and reduces the target's DMG rate and RES rate by 15% for 2 turns) <br><br />
<span style="color:red">In battle, gain the following buffs depending on the souls of your allies (cannot stack):<br />
* Turtle: If the HP of itself is below 50%, will recover 15% max HP (activates 1 time, lasts for 2 turns or until used)<br />
* Adder: Drains 6% of the target's max HP<br />
* Tiger: 25% chance to silence the target (for 2 rounds)<br />
* Bear: Reduce the target's rage by 200</span>.<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Despair</b> [[File:DemonSaiki_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a single enemy; Demon Saiki increases his own ATK, DMG and RES rate by 20%. Gain a layer of "Septic Resistance" for 2 rounds. Cleanse negative state from an ally fighter (including petrify, priority to a controlled fighter) Increase the amount of healing received by the "Resurrection" state by 5% (can be stacked, once per turn); cause "Nether Flame" effect to the target; Demon Saiki gains 5% DMG rate and ULT damage per enemy afflicted by "Nether flames" (this lasts for 1 round); this attack will deal extra damage equal to 4% of the target's max HP, while Demon Saiki heals for 40% of the damage dealt by this attack.<br> <span style="color:orange"> Deal 400%+25 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a single enemy; Demon Saiki increases his own ATK, DMG and RES rate by <span style="color:red">30%.</span> Gain a layer of "Septic Resistance" for 2 rounds. Cleanse negative state from an ally fighter (including petrify, priority to a controlled fighter) Increase the amount of healing received by the "Resurrection" state by <span style="color:red">10%</span> (can be stacked, once per turn); cause "Nether Flame" effect to the target <span style="color:red">and 1 random enemy around the main target (priority to a target not currently affected by "Nether Flame");</span> Demon Saiki gains 5% DMG rate and ULT damage per enemy afflicted by "Nether flames" (this lasts for 1 round); this attack will deal extra damage equal to <span style="color:red">6%</span> of the target's max HP, while Demon Saiki heals for <span style="color:red">60%</span> of the damage dealt by this attack. <span style="color:red">For 2 turns, your own team will be able to block or resist critical attacks.</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red">three random opponents (priority to those unaffected by "Nether flames") and mark one of them as the main target;</span> Demon Saiki increases his own ATK, DMG and RES rate by <span style="color:red">35%. If he is in the front row, gain an additional 35% DMG rate (unable to go higher than your own RES rate);</span> Gain a layer of "Septic Resistance" for 2 rounds. Cleanse negative state from an ally fighter (including petrify, priority to a controlled fighter) Increase the amount of healing received by the "Resurrection" state by <span style="color:red">12%</span> (can be stacked, once per turn); cause "Nether Flame" effect to the <span style="color:red">targets hit;</span> Demon Saiki gains 5% DMG rate and ULT damage <span style="color:red">and 15% crit rate</span> per enemy afflicted by "Nether flames" (this lasts for 1 round); this attack will deal extra damage equal to <span style="color:red">6%</span> of the target's max HP to the main target; <span style="color:red"> the ally with the lowest current health will heal from 30% to 60%</span> of the damage dealt by this attack <span style="color:red">(the less people hit by this skill, the higher the % recovered), and if the recovery amount overflows, the overflow amount will be stored and released gradually when subsequent damage is dealt (this quantity is unaffected by increases or decreases in healing) to the ally with the lowest current health. Drain 200 rage from the target and gives 100 rage to 2 allies (excluding Demon Saiki, priority to the back row). For 2 turns, your own team will be able to block or resist critical attacks.</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:DemonSaiki_ult.png]]<br>Despair||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, at the beginning of the round.<br />
* <b>Initial effect:</b> Attack a single enemy, adding dark flames to the target (decreases the target's DMG and RES by 15%, damage over time doesn't restore rage, ignores control-free and cannot be dispelled) for 1 round and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Each time the aid is triggered, increase ATK, RES and ULT damage by 10% (can be stacked); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%, and increase your own damage by up to 35% (can't exceed your RES rate); gain 5% damage and ULT damage and 15% crit rate per dark flame; for each target with dark flames, deal additional damage equal to 6% of their max HP to the main target ; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; absorb 300 rage from the main target and recover 100 rage to 2 allies without full rage (with priority to the back row); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; increase 20% RES rate and small skill resist for 1 ally (with priority to the back row, cannot be dispelled) for 2 rounds; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to new ULT: attack 3 random enemies, designating 1 of them as the main target; recover HP equal to 30%~60% of the damage done to your allies with the lowest HP (the less targets the more HP recovered); remove an ally's negative effects (priority to a crowd-controlled ally); after all the damage calculation involving dark flames, expose and remove all the existing dark flames and deal additional damage to the target equal to 10% of their current HP (this damage doesn't restore rage); +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Hotaru_Futaba&diff=2961Hotaru Futaba2022-09-15T17:10:00Z<p>SpaceyGrunt: /* Hotaru Futaba (Garou MotW) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Hotaru Futaba (Garou MotW) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || June 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:Hotaru.png]] </tab><br />
<tab name="Fashion"><br />
[[File:Hotaru_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_healingpower.png|link=Groups/Healing Power]]<br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Spiritual snake soul</b><br />
<br>Gain 30 rage when attacking, and an additional 33 rage when getting hit (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Hotaru_weapon.png]] || [[File:Beauty_badge.jpg]] || [[File:Judo_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Vanessa_f.jpg|thumb|Vanessa]] Own [[Hotaru]], [[Vanessa]], [[Mian]]: ATK+ 25%<br />
|| [[File:Momoko_f.jpg|thumb|Momoko]] Own [[Hotaru]], [[Momoko]], [[Kula XIV]]: ATK+ 25%<br />
|-<br />
| [[File:Kasumi_f.jpg|thumb|Kasumi]] Own [[Hotaru]], [[Kasumi]], [[Duo Lon]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Terry 2003]], [[Mai Shiranui]], [[Mary]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Posture dance</b> [[File:Hotaru_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own small skill damage and small skill resistance. Increase your own ATK by 20% and your RES rate and DMG rate by 35%. <br>On the enemy's turn, enter the "Li Yan" posture (increase your block rate by 50% and your crit resist by 30%; when hit by an enemy ULT, immediately counterattack using small skill, can activate at most 3 times per round); after 5 counter attacks, gain rage reduce immunity for 1 turn. <br>On your turn, enter the "Yanyun Sixteen Hands" posture (increase your crit rate by 40% and your pierce rate by 30%). <br>When deployed, increase your own RES rate by 20% for 1 round. If Hotaru is in the front row, increase your own 20% ULT resistance and 10% RES rate, gaining 1 layer of "Septic resistance" each time the enemy's turn starts. If Hotaru is in the back row (or in 1v1s), increase your ULT damage by 30% and the number of counterattacks needed to change "Yanyun Sixteen Hands" will be reduce to 3. <br>When own HP reaches 0, won't die but instead dispel all negative status on self and immediately counterattack the attacker one additional time (will not count towards the max 3 counters per turn but counts towards the required to change postures), absorbing 30% of the target's max HP and 200 rage as well (this effect can be triggered at most 2 times per battle, and only once in 1v1s)<br><br />
<span style="color:orange"> Increase your own small skill damage and small skill resistance by 20%</tab> <br />
<tab name="Lake gate"> Increase your own small skill damage and small skill resistance. Increase your own ATK by <span style="color:red">25%</span> and your RES rate and DMG rate by <span style="color:red">40%.</span> <br>On the enemy's turn, enter the "Li Yan" posture (increase your block rate by <span style="color:red">60%</span> and your crit resist by <span style="color:red">40%;</span> when hit by an enemy ULT, immediately counterattack using small skill, can activate at most 3 times per round); after 5 counter attacks, gain rage reduce immunity for 1 turn. <br>On your turn, enter the "Yanyun Sixteen Hands" posture (increase your crit rate by <span style="color:red">48%</span> and your pierce rate by <span style="color:red">40%</span>).<span style="color:red">The first time a counterattack is triggered in a round, dispell own debuffs and gain 60% control-free.</span> <br>When deployed, increase your own RES rate by <span style="color:red">30%</span> for 1 round. If Hotaru is in the front row, increase your own <span style="color:red">35%</span> ULT resistance and <span style="color:red">20%</span> RES rate, gaining 1 layer of "Septic resistance" each time the enemy's turn starts. If Hotaru is in the back row (or in 1v1s), increase your ULT damage by <span style="color:red">45%</span> and the number of counterattacks needed to change "Yanyun Sixteen Hands" will be reduce to <span style="color:red">2</span>. <br>When own HP reaches 0, won't die but instead dispel all negative status on self,<span style="color:red"> restore 40% max HP, 300 rage and get a shield equal to 10% of own max HP</span> and immediately counterattack the attacker one additional time (will not count towards the max 3 counters per turn but counts towards the required to change postures), <span style="color:red">dealing</span> additional damage equal to 30% of the target's max HP and <span style="color:red">reducing 300</span> rage as well, <span style="color:red"> reducing the target's DMG and RES by 40% (ignoring control-free and cannot be dispelled, lasts 1 round,</span> this effect can be triggered at most 2 times per battle, and only once in 1v1s)<br><span style="color:orange"> Increase your own small skill damage and small skill resistance by 25%</span> </tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Angry Palm</b> [[File:Hotaru_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; increase your team's healing power by 30%; increase your own DMG rate by 7% for 1 round (can be stacked 3 times); reduces the target's rage by 100 and deals 30% extra damage to TANK fighters. Gains different effects depending on current posture:<br><br />
* Li Yan: Restore 20% HP to the ally with the lowest HP.<br><br />
* Yanyun Sixteen Hands: This skill deals double the damage and reduce the target's rage by an additional 150 points.</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; increase your team's healing power by 30% <span style="color:red">(cannot be dispelled)</span>; increase your own DMG rate by <span style="color:red">10%</span> for 1 round (can be stacked 3 times); reduces the target's rage by 100 and deals <span style="color:red">50%</span> extra damage to TANK fighters; <span style="color:red">deal addittional damage equal to 15% of the target's max HP (ignoring control-free and does not restore rage);</span> Gains different effects depending on current posture:<br><br />
* Li Yan: Restore <span style="color:red">30%</span> HP to the ally with the lowest HP; <span style="color:red">increase this skill's damage by 30%.</span><br><br />
* Yanyun Sixteen Hands: This skill deals double the damage and reduce the target's rage by an additional <span style="color:red">200</span> points; <span style="color:red">reduce the target's rage recovery speed by 20% (ignoring control-free)</span> <br> <span style="color:orange"> Deal 300%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Celestial Double Palm</b> [[File:Hotaru_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column; increase your own ATK, DEF and control rate by 20%; 50% chance to silence a random target for 2 rounds; decrease the target column's small skill resistance by 20% for 1 round (ignoring control free); increase own small skill chance by 25% for 2 rounds (can be stacked up to 2 times); make a random ally fighter skill this turn (priority to Hotaru); restore 10% max HP to your allies.</span><br><span style="color:orange">Deals damage equal to 280%+25 points</span></tab><br />
<br />
<tab name="Weapon"> Attack a column; increase your own ATK, DEF and control rate by <span style="color:red">30%; 70%</span> chance to silence a random target for 2 rounds; decrease the target column's small skill resistance by <span style="color:red">30%</span> for 1 round (ignoring control free); increase own small skill chance by 25% for 2 rounds (can be stacked up to <span style="color:red">3</span> times); make a random ally fighter skill this turn (priority to Hotaru); restore <span style="color:red">15%</span> max HP to your allies <span style="color:red">and restore 10% extra HP to the ally with the lowest HP. For 1 round, each time your release small skill, deal an additional 30% damage to the target (this damage doesn't restore rage)</span><br> <span style="color:orange"> Deals damage equal to 300%+25 points</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column; increase your own ATK and DEF by <span style="color:red">35%</span> and your control and pierce rate by 60%; reduce the main target's rage by 500; cause 60% splash damage to another person in the same column as the main target; 80%</span> chance to silence a random target for 2 rounds; decrease the target column's small skill resistance by <span style="color:red">35%</span> for 1 round (ignoring control free); increase own small skill chance by 25% for 2 rounds (can be stacked up to <span style="color:red">3</span> times); make a random ally fighter skill this turn (priority to Hotaru); restore <span style="color:red">20%</span> max HP to your allies <span style="color:red">and restore 10% extra HP to the ally with the lowest HP. For 1 round, each time your release small skill, deal an additional 30% damage to the target (this damage doesn't restore rage). When releasing own ULT, if you are in the front row, the undying effect of "Posture Dance" can be triggered once more (this can be activated at most once each battle). If you are in the back row or in 1v1, dispel the target column's buffs.</span><br> <span style="color:orange"> Deal 521.5%+25 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:Hotaru_ult.png]]<br>Celestial Double Palm||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, after the first ULT.<br />
* <b>Initial effect:</b> Attack a column, recovering your allies' HP by 15% of their max HP and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || 55% chance to silence one target for 2 rounds; after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%, and make an ally release small skill (priority to an ally without small skill ready); increase the silence chance to 80% ; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; aincrease your control-free rate by 35% and your pierce rate by 60%; recover an additional 10% HP to the ally with the lowest current health; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; reduce the target column's small skill resist by 20% for 1 round (ignoring control-free and cannot be dispelled); increase a random ally's small skill damage by 20% for 2 rounds (priority to a GANK ally); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to new ULT: deal additional 60% splash damage to the fighter that's not the main target in the column; reduce the main target's 300 rage and dispel the buffs of the fighters in the column; dispel negative effects for one ally (priority to a crowd-controlled ally); increases the HP recovery to 20%; +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Chang_XIV&diff=2960Chang XIV2022-09-15T17:09:52Z<p>SpaceyGrunt: /* Chang (KoF XIV) */</p>
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<div>{{#widget:Translator}}<br />
== Chang (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:ChangXIV.png]] </tab><br />
<tab name="Fashion"><br />
[[File:ChangXIV_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Evil Turtle Soul</b><br />
<br>Gain an additional 44 rage when attacked, attacking gains 40 additional rage (at fightsoul level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:ChangXIV_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Street_fight_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Choi_XIV.png|thumb|Choi XIV]] Own [[Chang XIV]], [[Choi XIV]], [[Chang]], [[Choi]]: ATK+ 25%<br />
|| [[File:Kim_f.jpg|thumb|Kim]] Own [[Chang XIV]], [[Jhun Hoon]], [[Kim]]: ATK+ 25%<br />
|-<br />
| [[File:Mr. Big_f.jpg|thumb|Mr. Big]] Own [[Chang XIV]], [[Mr. Big]], [[Krauser]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kim]], [[Choi]], [[Jhun]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Brutally wicked</b> [[File:ChangXIV_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal">When deployed, gain 35% ATK and DEF, 20% extra healing rate and 30% ULT res and small skill resistance. 100% chance to revive when killed for the first time. If the team got more than 2 allys on when ChangXIV is deployed, 50% chance to revive a second time; each revive restores HP (30% at level 1) and full rage, and permanently increases 10% DEF and 30% Crit res (can stack). From turn 2 onwards, if ChangXIV dies it will activate "Change of Offense and Defense": Opponent's turn will end immediately and your turn will start), this effect can only activate once per match; when this effect activates, restore 400 rage to two people on your team with the lowest rage value and dispel their negative state (including petrification), when the number of fighters on your field is less than 6, only one target will receive this effect. First turn after deploy and first turn after each revive, ChangXIV is immune to negative effects and must release small skill.<br> <span style="color:orange"> Regenerate 30% after every revive (level 1) <br> </span></tab> <br />
<br />
<tab name="Lake gate">When deployed, gain <span style="color:red">40%</span> ATK and DEF, <span style="color:red">25%</span> extra healing rate and <span style="color:red">35%</span> ULT res and small skill resistance; <span style="color:red">get 60% RES for the first round of the match.</span> 100% chance to revive when killed for the first time. If the team got more than 2 allys on when ChangXIV is deployed, <span style="color:red">70%</span> chance to revive a second time <span style="color:red">and 40% chance to revive a third time;</span> each revive restores HP (<span style="color:red">40%</span> at level 1) and full rage, and permanently increases 10% DEF and 30% Crit res (can stack)<span style="color:red">; when ChangXIV revives, increase all allies DMG by 15% for 1 round (can stack with similar effects).</span> From turn 2 onwards, if ChangXIV dies it will activate "Change of Offense and Defense": Opponent's turn will end immediately and your turn will start), this effect can only activate once per match; when this effect activates, restore <span style="color:red">800</span> rage to <span style="color:red">1-3</span> people on your team (the higher the number of fighters remaining, the higher the number of people affected)</span> with the lowest rage value and dispel their negative state (including petrification), when the number of fighters on your field is less than 6, only one target will receive this effect. First turn after deploy and first turn after each revive, ChangXIV is immune to negative effects and must release small skill.<br> <span style="color:orange"> Regenerate 30% after every revive (level 1) <br> </span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Giant Iron Ball Swing</b> [[File:ChangXIV_skill.png|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single target (priority to the one who got hit by ChangXIV ULT); restore HP equal to 300% own ATK; permanently increase your probability of small skill by 10% (stackable up to 4 times); causes additional damage equal to 8% of the target's maximum HP (ignores immunity); if the target's DEF is lower than ChangXIV's DEF, the additional damage done is doubled; if the target's DEF is less than 70% of ChangXIV's DEF, will cause "Septic" effect equal to 70% of the extra damage.<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a single target (priority to the one who got hit by ChangXIV ULT); restore HP equal to <span style="color:red">350%</span> own ATK; permanently increase your probability of small skill by <span style="color:red">20%</span> (stackable up to <span style="color:red">3</span> times); causes additional damage equal to <span style="color:red">10%</span> of the target's maximum HP (ignores immunity); if the target's DEF is lower than ChangXIV's DEF, the additional damage done is doubled <span style="color:red">and</span> cause "Septic" effect equal to <span style="color:red">100%</span> of the extra damage.<span style="color:red"> If the "Change of Offense and Defense" effect has not been activated, share 20% of the damage received by your surrounding teammates for 1 round, otherwise restore 12% max HP next time you're hit.</span><br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Iron Ball Rush</b> [[File:ChangXIV_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a single enemy, increase own 20% DMG and RES rate, this attack ignores block and RES; 40% probability to stun the target; reduce the target's RES by 20%, and ULT resistance and DEF by 40% (if the attack target cannot be grabbed, it will skip the animation but still perform the damage and effects)<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a single enemy, increase own <span style="color:red">30%</span> DMG and RES rate, this attack ignores block and RES; <span style="color:red">60%</span> probability to stun the target; reduce the target's RES by <span style="color:red">30%,</span> and ULT resistance and DEF by <span style="color:red">60%</span> for 1 round <span style="color:red">(ignoring control-free, cannot be dispelled); If your defense is higher than the target's, you will get 350% of the difference as ATK for 1 round and restore 200 rage for yourself and an ally who isn't at full rage. </span> (if the attack target cannot be grabbed, it will skip the animation but still perform the damage and effects)<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy, increase own <span style="color:red">35%</span> DMG and RES rate, this attack ignores block and RES; <span style="color:red">80%</span> probability to stun the target; reduce the target's RES and ULT res by <span style="color:red">30%,</span> and DEF by <span style="color:red">60%</span> for 1 round. <span style="color:red">(ignoring control-free, cannot be dispelled); If your defense is higher than the target's, you will get 350% of the difference as ATK for 1 round and restore 250 rage for yourself and an ally who isn't at full rage. Dispel target's buffs, probability of next resurrection increased by 30% (only when gate is active, it can't stack, and does not affect the probability of subsequent resurrections) When the enemy dies in one round, restore 80 rage to all your team</span> (if the attack target cannot be grabbed, it will skip the animation but still perform the damage and effects)<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:ChangXIV ult.png]]<br>Iron Ball Rush||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round, triggered at the start of your turn<br />
* <b>Initial effect:</b> Attack a single enemy, increasing your own DMG and ATK by 35% and your ULT damage by 30%, reducing the enemy's DEF by 60% (for one round, ignores control-free and cannot be dispelled); can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || 40% chance to stun the enemy; after entering the battle, permanently increase your own DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; increase your own DEF by 40%; if your DEF is higher than the target's DEF, increase your ATK by 350% of that difference; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; increase the stun chance to 80%; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; reduce an additional 30% RES rate and ULT res for 1 round (ignoring control-free, cannot be dispelled); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch ULT: grab and attack a single enemy (can't be blocked or resisted); clear the target's buffs; deal additional damage equal to 10% of max HP (ignoring control-free); if your own DEF is higher than the target's DEF, double that additional damage and cause septic equal to 40% of that damage; recover 250 rage to an ally without full rage; if the enemy dies this round, recover 50 rage to the whole team (if the target cannot be grabbed it will still get the full effects from this skill); +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Rock_Howard&diff=2959Rock Howard2022-09-15T17:09:25Z<p>SpaceyGrunt: /* Rock Howard (KoF XIV) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Rock Howard (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || July 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:RockHoward.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:RockHoward_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Tiger of Destiny soul</b><br />
<br>Gain 55 rage when an enemy fighter is killed, and an additional 48 rage when attacking (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:RockHoward_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Karate_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:NMG_f.jpg|thumb|Nightmare Geese]] Own [[Rock Howard]], [[Nightmare Geese]], [[Terry 2003]]: ATK+ 25%<br />
|| [[File:ORugal_f.jpg|thumb|May Lee]] Own [[Rock Howard]], [[Omega Rugal]], [[Rugal]]: ATK+ 25%<br />
|-<br />
| [[File:FKyo_f.jpg|thumb|Robert XI]] Own [[Rock Howard]], [[Benimaru]], [[Andy]], [[Shen Woo]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Terry]], [[Geese]], [[Nightmare Geese]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Son of Destiny</b> [[File:RockHoward_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> On deploy, increase your own critical chance and anti-crit, plus 35% DMG rate, RES rate and control-free rate; all damage caused by Rock ignores control-free. At the start of the enemy's turn, heal (50% ATK * total number of fighters on both sides of the field) HP and heal half of that to your surrounding allies. Whenever your own turn starts, restore 100 rage to himself and a random fighter who isn't at full rage. Each time Rock's non-striker allies die, he increases his DMG rate and and RES rate by 5%, recover 15% HP and inherit 50% of that fighter's rage. When receiving fatal damage, will not die, instead dispel all of Rock's negative states (including petrification), increase the amount of healing he gets by 20% (can be stacked and lasts for the whole battle), recover 50% HP and 300 rage (this effect can be triggered up to 2 times per battle, and up to 1 time only in 1v1 scenarios)<br> <span style="color:orange"> Increase your own DMG rate by 25%, and your RES rate by 40% (level 1, each level increases by 0.05%)</span></tab> <br />
<tab name="Lake gate">On deploy, increase your own critical chance and anti-crit, plus <span style="color:red">40%</span> DMG rate, RES rate and control-free rate; all damage caused by Rock ignores control-free. At the start of the enemy's turn, heal (<span style="color:red">60%</span> ATK * total number of fighters on both sides of the field) HP and heal half of that to your surrounding allies. Whenever your own turn starts, restore <span style="color:red">120</span> rage to himself and a fighter who isn't at full rage. Each time Rock's non-striker allies die, he increases his DMG rate and and RES rate by 5%, <span style="color:red">10% control-free rate,</span> recover <span style="color:red">20%</span> HP and inherit <span style="color:red">100%</span> of that fighter's rage. When receiving fatal damage, will not die, instead dispel all of Rock's negative states (including petrification), increase the amount of healing he gets by 20% (can be stacked and lasts for the whole battle), recover <span style="color:red">80%</span> HP and <span style="color:red">500</span> rage <span style="color:red">and instantly gain the God's descent effect: Increase Rock's size, increase your RES rate by 50%, 15% small skill res and ULT res (can be stacked with other gains of the same type), and restore 300 rage for every ULT Rock releases</span> (this effect can be triggered up to 2 times per battle, and up to 1 time only in 1v1 scenarios)<br> <span style="color:orange"> Increase your own DMG rate by 25%, and your RES rate by 40% (level 1, each level increases by 0.05%)</span> </tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Gale fist</b> [[File:RockHoward_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy, restoring 150 rage to himself; increase 10% skill chance (can be stacked up to 3 times, lasts the whole fight); the first small skill released must be "Reppuken". <br>Reppuken: Increase your own DMG rate and control rate by 20%, cause 80% splash damage to the enemy behind the main target (this damage does not restore rage); 40% chance to paralyze all targets hit; restore 30% HP of the total damage caused by this skill and make the next skill switch to "Speeding Slam Dunk". <br>Speeding Slam Dunk: Increase your own crit rate and lifesteal by 20%; do 40% splash damage to enemies surrounding the target; increase this skill's damage by 40%, restore 150 rage to Rock and make the next skill switch to "Reppuken".<br> <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy, restoring <span style="color:red">200</span> rage to himself; increase <span style="color:red">25%</span> skill chance <span style="color:red">and 10% crit power</span> (can be stacked up to 3 times, lasts the whole fight); the first small skill released must be "Reppuken"; <span style="color:red">the gains from this skill cannot be dispelled</span>. <br>Reppuken: <span style="color:red">Priority to a target caught in the nightmare;</span> Increase your own DMG rate and control rate by <span style="color:red">25%</span> (for 3 rounds), cause <span style="color:red">100%</span> splash damage to the enemy behind the main target (this damage does not restore rage); <span style="color:red">50%</span> chance to paralyze all targets hit; restore <span style="color:red">50%</span> HP of the total damage caused by this skill and make the next skill switch to "Speeding Slam Dunk". <br>Speeding Slam Dunk: Increase your own crit rate and lifesteal by <span style="color:red">25%</span> (for 3 rounds); do <span style="color:red">50%</span> splash damage to enemies surrounding the target; increase this skill's damage by <span style="color:red">50%</span>, restore <span style="color:red">200</span> rage to Rock <span style="color:red">(All damage from this skill does not restore rage)</span> and make the next skill switch to "Reppuken".<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Raging Storm</b> [[File:RockHoward_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack all enemies (the less the targets hit, the more damage dealt, maximum increase of 100%); absorb 20% of the main target's ATK and DEF and increase own ULT damage by 20%, while dispelling own negative states and obtaining or refreshing a "continuous HP recovery". Make the main target fall into a nightmare (reduced 35% DMG rate and 70% crit rate, ignores control-free, can't be dispelled, only one target can be trapped in the nightmare at a time); causes 80% extra damage to the main target; drain 200 rage from the main target and has a 50% chance to paralyze a random fighter hit. <br> <span style="color:orange"> Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.</span></tab><br />
<br />
<tab name="Weapon"> Absorb <span style="color:red">30%</span> of the main target's ATK and DEF and increase own ULT damage by <span style="color:red">30%,</span> while dispelling own negative states and obtaining or refreshing a "continuous HP recovery". Make the main target fall into a nightmare (reduced 35% DMG rate and 70% crit rate, ignores control-free, can't be dispelled, only one target can be trapped in the nightmare at a time);<span style="color:red"> if there is an enemy with less than 50% HP in the front row, release "Fist of Light"; otherwise release "Raging storm":<br><br />
"Fist of Light": Attack the enemy in the front row with the lowest HP and treat them as the main target; causes additional damage to the main target equal to 25% of lost HP + 15% of max HP; deals splash damage to enemies around the target equal to 40% of the total damage + 40% overflow damage.<br><br />
"Raging Storm": Attack all the enemies, the less targets hit, the more damage dealt, maximum increase of 120%); gain or refresh a "continuous HP recovery"; cause 100% additional damage to the main target; drain 300 rage from the main target; 70% chance to paralyze a random fighter hit.<br />
<span style="color:orange"> "Raging Storm" inflicts 170% +25 DMG to all enemies. "Continuous HP recovery" will heal 150%+15 points per round.</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Absorb <span style="color:red">35%</span> of the main target's ATK and DEF and increase own ULT damage by <span style="color:red">35%,</span> while dispelling own negative states and obtaining or refreshing a "continuous HP recovery". Make the main target fall into a nightmare (reduced 35% DMG rate and 70% crit rate, ignores control-free, can't be dispelled, only one target can be trapped in the nightmare at a time);<span style="color:brown"> must release small skill this round;</span> <span style="color:red">if there is an enemy with less than 50% HP in the <span style="color:brown">team</span>, release <span style="color:brown">"Neo Death Roar</span>"; otherwise release "Raging Storm":<br><br />
"Neo Death Roar": Attack the enemy with the lowest HP in the <span style="color:brown">team</span> and treat them as the main target; causes additional damage to the main target equal to 25% of lost HP + 15% of max HP; deals splash damage to enemies around the target equal to 40% of the total damage + 40% overflow damage. <span style="color:brown">reduce the rage of the primary target by 500; obtain or refresh the "Avatar" effect and make the next "Raging Storm" target a random enemy on the back as the main target and all damage does not restore rage</span><br><br />
"Raging Storm": Attack all the enemies, the less targets hit, the more damage dealt, maximum increase of <span style="color:red">140%</span>); gain or refresh a "continuous HP recovery"; cause <span style="color:red">120%</span> additional damage to the main target; drain <span style="color:red">350</span> rage from the main target; 70% chance to paralyze <span style="color:red">2</span> random fighters hit. <span style="color:brown">Increase the damage of the next "Neo Death Roar" done to the main target by 30% (excluding additional damage, does not stack)</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:RockHoward_ult.png]]<br>Raging Storm||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, triggers after releasing 3 ULTs.<br />
* <b>Initial effect:</b> Attack all the enemies to unleash Raging Storm, or use Fist of Light at an enemy with the lowest HP if their HP is lower than 50%, increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || The less targets hit by Rising storm, the higher the damage (maximum gain is 100%); Fist of Light deals splash damage equal to 20% total damage + 20% splash damage ; after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; Rising storm deals 80% more damage to the main target; Fist of light deals additional damage equal to 12.5% missing HP + 7.5 max HP to the primary target; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; Rising storm has a 70% chance to paralyze 1 random enemy; Fist of light reduces the main target's rage by 500; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; causes the main target to fall into the "Nightmare" effect: reduce their DMG rate by 35% and their crit rate by 70%, lasts 1 round and ignores control free, cannot be dispelled but only 1 enemy can receive the debuff; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; Rising storm: reduces the main target's rage by 350, and has a 70% chance to paralyze 2 random enemies; bonus damage to the main target is increased to 120%; maximum gain from hitting fewer targets increases to 140%, and increases the damage of the next Deadly Rave done to the main target by 30% (excluding bonus damage and does not stack); Fist of light: its upgraded to Deadly rave, doubling the bonus damage and splash damage; remove the main target's buffs; the next Rising storm causes random enemies in the back row to become the primary target, and all damage done does not restore rage to the enemy; +2 uses available<br />
|}</div>SpaceyGrunthttps://kofgl.com/index.php?title=Billy_XIV&diff=2958Billy XIV2022-09-15T17:09:16Z<p>SpaceyGrunt: /* Billy (KoF XIV) */</p>
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<div>{{#widget:Translator}}<br />
== Billy (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || August 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:Billy_XIV.png]] </tab><br />
<tab name="Fashion"><br />
[[File:BillyXIV_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Fireturtlesoul.png]] <b>Fire Turtle soul</b><br />
<br>Gain 44 rage when attacked, and gain 40 extra rage when attacking (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:BillyXIV_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Street_fight_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Shion_f.jpg|thumb|Shion]] Own [[Billy XIV]], [[Shion]], [[Mr. Big]]: ATK+ 25%<br />
|| [[File:Hein_f.jpg|thumb|Hein]] Own [[Billy XIV]], [[Hein]], [[South Town Overlord Geese]]: HP+ 25%<br />
|-<br />
| [[File:Billy_f.jpg|thumb|Billy]] Own [[Billy XIV]], [[Billy]], [[Ralf]], [[Shen Woo]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Yamazaki]], [[Mary]], [[Geese]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>False fire</b> [[File:BillyXIV_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 35% DMG rate, RES rate and 40% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 15% your current HP + 50% of your lost HP, gaining 35% RES rate while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds).<br><br />
Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 200, while increasing your own 30% RES rate and getting rage reduce immunity for 1 round; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 1 round. Can only obtain a fire shield when Billy XIV is in the front row or in 1v1s. <br><br />
Each time you get a fire shield, the remaining shield will be collected and Billy XIV will gain a permanent increase of 4% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 6% DEF (can be stacked)<br> <span style="color:orange"> Increase your own max HP by 40% (level 1, each level increases by 0.05%)</span></tab> <br />
<tab name="Lake gate"> Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain <span style="color:red">40%</span> DMG rate, RES rate and <span style="color:red">60%</span> small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to <span style="color:red">25%</span> your current HP + <span style="color:red">70%</span> of your lost HP <span style="color:red">[including HP under the Septic effect],</span> gaining <span style="color:red">40%</span> RES rate <span style="color:red">and becoming immune to burn damage</span> while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds); <span style="color:red">when own HP is below 50%, get an extra 10% RES rate.</span><br><br />
Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by <span style="color:red">300,</span> while increasing your own <span style="color:red">40%</span> RES rate and getting rage reduce immunity for <span style="color:red">2</span> rounds; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for <span style="color:red">2</span> rounds, <span style="color:red">this effect can be activated up to 2 times per battle. When the fire shield is broken (excluding the first time), reduce the rage of the enemy with the highest ATK by 100, and if the enemy's rage is still full, reduce its ATK power by 15% (for 1 round, ignores control-free, cannot be dispelled), this effect can activate up to 3 times per battle.</span> Can only obtain a fire shield when BillyXIV is in the front row or in 1v1s. <br><br />
Each time you get a fire shield, the remaining shield will be collected and BillXIV will gain <span style="color:red">100 to 300 rage (the more shield absorbed, the higher the value), plus a permanent increase of <span style="color:red">6%</span> ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of <span style="color:red">9%</span> DEF (can be stacked). During your own turn, you will not be treated as the lowest HP ally.<br> <span style="color:orange"> Increase your own max HP by 40% (level 1, each level increases by 0.05%)</span> </tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Nunchaku mid-strike</b> [[File:BillyXIV_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column; increase your block rate equal to 20% of the sum of all targets hit but not more than 60% (this effect cannot be dispelled). Restore 20% of your own lost HP (regardless of the healing rate) and 200 rage. For 1 round, whenever you get rage reduced, immediately regain 200 rage.<br> <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column;<span style="color:red"> 50% chance to stun the main target for 1 round;</span> increase your block rate equal to <span style="color:red">30%</span> of the sum of all targets hit but not more than 60% (this effect cannot be dispelled). Restore <span style="color:red">25%</span> of your own lost HP (regardless of the healing rate) and <span style="color:red">300</span> rage. <span style="color:red">For 2 rounds, share 40% of the damage received by the ally in the back row with the highest ATK, and reduce the share of damage received by itself by 80% (the shared damage ignores the shield, directly consuming HP, and when own HP is lower than 10%, the damage won't be shared), only one ally can share the damage.</span> For 1 round, whenever you get rage reduced, immediately regain <span style="color:red">300</span> rage.<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Fiery Cyclone</b> [[File:BillyXIV_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column; increase your own ATK, DEF and block power by 20%; this skill's damage is amplified by flame-ULT enhancing effects; consumes 15% of your current HP and causes 15% of your own maximum HP as additional damage to the main target (ignoring control-free); increase your ULT res and small skill res by 20% to 40% (the lower the current HP, the higher the value).<br><span style="color:orange"> Deal 280%+25 points of damage to a column.</span></tab><br />
<br />
<tab name="Weapon">Attack a column; increase your own ATK, DEF and block power by <span style="color:red">30%;</span> this skill's damage is amplified by flame-ULT enhancing effects; consumes <span style="color:red">20%</span> of your current HP and causes <span style="color:red">20%</span> of your own maximum HP as additional damage to the main target (ignoring control-free); increase your ULT res and small skill res by 20% to 40% (the lower the current HP, the higher the value). <br />
<span style="color:red">Get additional effects depending on BillyXIV's current HP:<br><br />
<br />
<span style="color:red">* 80% or less: reduces the target column's ULT damage by 25% for 1 round (ignores control-free)<br><br />
<span style="color:red">* 60% or less: dispel the main target's buffs<br><br />
<span style="color:red">* 40% or less: restore 200 rage to yourself and an ally who is not at full rage<br><br />
<span style="color:red">* 20% or less: restore 15% of your maximum HP (value unaffected by increases or decreases in healing rate) and dispels all negative status for an ally (including petrification, priority to a controlled ally)</span><br />
</span><br> <span style="color:orange"> Deal 300%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column; increase your own ATK, DEF and block power by <span style="color:red">35%;</span> this skill's damage is amplified by flame-ULT enhancing effects; consumes <span style="color:red">25%</span> of your current HP and causes <span style="color:red">25%</span> of your own maximum HP as additional damage to the main target (ignoring control-free); increase your ULT res and small skill res by <span style="color:red">30%</span> to <span style="color:red">50%</span> (the lower the current HP, the higher the value). <br />
<span style="color:red">Get additional effects depending on BillyXIV's current HP:<br><br />
<br />
<span style="color:red">* 80% or less: reduces the target column's ULT damage by <span style="color:red">30%</span> for 1 round (ignores control-free)<br><br />
<span style="color:red">* 60% or less: dispel the main target's buffs<br><br />
<span style="color:red">* 50% or less: switch the ULT to attack the enemy with the highest ATK; for 2 rounds, when own HP drops below 20% HP for the first time, immediately restore 20% HP (unaffected by healing power decreases or increases)<br><br />
<span style="color:red">* 40% or less: restore 200 rage to yourself and an ally who is not at full rage; <span style="color:red">if Maxima XIV isn't present as an ally or striker, when the effect is triggered for the first time each round, recover an additional 500 rage to the target ally<br><br />
<span style="color:red">* 30% or less: restore 15% of your maximum HP (value unaffected by increases or decreases in healing rate) and dispels all negative status for an ally (including petrification, priority to a controlled ally)</span><br />
</span><br> <span style="color:orange"> Deal 280%+25 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:BillyXIV_ult.png]]<br>Fiery Cyclone||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, at the beginning of our round.<br />
* <b>Initial effect:</b> Attack a column, dealing additional damage to the main target equal to 25% of your max HP and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Increase ULT res and small skill res by 20% to the ally with the lowest HP% (for 1 round); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; reduce the target column's ULT damage by 20% (for 1 round, ignoring control-free); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; improves previous effects to increase 30% ULT res and small skill res (instead of 20%) to the ally with the lowest HP% (for 1 round) and reduces the target column's ULT damage by 30% (instead of 20%) for 1 round (ignoring control-free); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; the next time the ally with the lowest HP% is attacked, reduce 250 rage to the enemy with the highest current rage (if its rage is still 1000, reduce their ATK by 15% for 1 round, ignoring control-free and cannot be dispelled); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to new ULT: attack the enemy with the highest ATK; deal additional damage equal to 25% max HP to the main target and dispel that target's buffs; recover 100 rage to one of our allies without full rage (if there is no Maxima XIV on the field as aid, recover an additional 300 rage to that target); +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=South_Town_Overlord_Geese&diff=2957South Town Overlord Geese2022-09-15T17:09:08Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== South Town Overlord Geese (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || September 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:overlordgeese.png]] </tab><br />
<tab name="Fashion"><br />
[[File:overlordgeese_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Tiger soul</b><br />
<br>Gain 33 rage when a fighter is killed or attacked, and an additional 33 rage when attacking (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:overlordgeese_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:BillyXIV_f.png|thumb|Billy XIV]] Own [[South Town Overlord Geese]], [[Billy XIV]], [[Hein]]: ATK+ 25%<br />
|| [[File:ORugal_f.jpg|thumb|Omega Rugal]] Own [[South Town Overlord Geese]], [[Omega Rugal]], [[Rugal]]: ATK+ 25%<br />
|-<br />
| [[File:TerryXIII_f.png|thumb|Terry XIII]] Own [[South Town Overlord Geese]], [[Terry XIII]], [[Rock Howard]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Terry]], [[Terry 2003]], [[Billy]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Divine protection</b> [[File:overlordgeese_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> On deployment, increase your own ULT DMG, and increase your own 10% DMG, and 35% ATK, DEF and CRIT rate; your attacks deal 8% of the target's max HP (increasing to 20% if the target has a shield); during the enemy's turn, when Geese receives damage that exceeds 40% of his current HP, immediately gain the "Descending god" effect: increase own size, restore HP by 30% and gain 80% RES rate, 30% small skill resistance and ULT resistance, lasts for 1 turn and can be triggered at most 1 times per turn.<br><br />
If you are in the "Descending god" state and get hit by an ULT, negate the damage and counterattack with your own ULT (can activate once per turn, and can take effect up to 3 times per match, and cannot take place in 1v1s); before dying for the first time in each battle, damage taken in a single attack cannot exceed 50% of your max HP (only outside 1v1s); when Geese gets fatal damage for the first time, 100% chance to revive, restoring 50% of your max HP and full rage. After reviving, when getting fatal damage, don't die, but dispel your own negative states (including petrify) and restore 50% of your max HP (unaffected by increases or decreases in healing power) and 400 rage.<br><br />
<br />
Each time you get killed, add or renew a "Demon mark" to your killer: reduces DMG by 35%, and crit rate and crit power by 70% for 2 rounds, regardless of control-free and cannot be cleansed (lasts for 2 rounds).<br><br />
<span style="color:orange"> Increase your own ULT damage by 20%</tab> <br />
<tab name="Lake gate"> On deployment, increase your own ULT DMG, and increase your own <span style="color:red">15%</span> DMG, and <span style="color:red">40%</span> ATK, DEF and CRIT rate; your attacks deal <span style="color:red">10%</span> of the target's max HP (increasing to <span style="color:red">25%</span> if the target has a shield);<span style="color:red"> must release small skill on the first round;</span> during the enemy's turn, when Geese receives damage that exceeds <span style="color:red">35%</span> of his current HP, immediately gain the "Descending god" effect: increase own size, restore HP by 30% and gain 80% RES rate, <span style="color:red">40%</span> small skill resistance and ULT resistance, lasts for 1 turn and can be triggered at most 1 times per turn.<br><br />
If you are in the "Descending god" state and get hit by an ULT, negate the damage and counterattack with your own ULT (can activate once per turn, and can take effect up to 3 times per match, and cannot take place in 1v1s); before dying for the first time in each battle, damage taken in a single attack cannot exceed <span style="color:red">40%</span> of your max HP (only outside 1v1s); when Geese gets fatal damage for the first time, 100% chance to revive, restoring <span style="color:red">100%</span> of your max HP and full rage. After reviving, when getting fatal damage, don't die, but dispel your own negative states (including petrify) and restore <span style="color:red">80%</span> of your max HP (unaffected by increases or decreases in healing power), <span style="color:red">500</span> rage <span style="color:red">and gain the effect of Divine Protection (enlarge model size, increase rage recovery speed and control-free rate by 75% and gain 20% small skill resistance and ULT resistance for 2 rounds, can be stacked with the effects of "Descending god")</span><br><br />
<br />
Each time you get killed, add or renew a "Demon mark" to your killer: reduces DMG by 35%, and crit rate and crit power by 70% for 2 rounds, regardless of control-free and cannot be cleansed (lasts for 2 rounds).<br><span style="color:orange"> Increase your own small skill damage and small skill resistance by 20%</span> </tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Broken heaven</b> [[File:overlordgeese_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column; increase your block rate by 35%; 40% chance to paralyze (stun and reduce 100% rage recovery speed) a random person in the target column (for 1 round) and restore 60 rage every round (for 2 rounds); restore 20% of your own HP; reduce the damage dealt by the fighters hit by 30%; gain additional effects depending on the targets hit (can stack with similar effects and last for 1 round):<br><br />
DPS: Reduces the DMG rate by 10%<br><br />
TANK: Reduces the RES rate by 10%<br><br />
GANK: Reduces ULT DMG by 10%<br><br />
<span style="color:orange"> Deal 60%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column; increase your block rate <span style="color:red">and pierce rate</span> by <span style="color:red">40%; 60%</span> chance to paralyze (stun and reduce 100% rage recovery speed) a random person in the target column (for 1 round) and restore <span style="color:red">80</span> rage every round (for 2 rounds); restore <span style="color:red">30%</span> of your own HP; reduce the damage dealt by the fighters hit by <span style="color:red">40%; mark the main target for 1 round, and if the marked target uses ULT (not a counterattack, add a demon mark to it; permanently increase the probability of releasing small skill by 25% (can be stacked up to 3 times);</span> gain additional effects depending on the targets hit (<span style="color:red">ignoring control-free, cannot be dispelled,</span> can stack with similar effects and last for 1 round):<br><br />
DPS: Reduces the DMG rate by <span style="color:red">15%</span><br><br />
TANK: Reduces the RES rate by <span style="color:red">15%</span><br><br />
GANK: Reduces ULT DMG by <span style="color:red">15%</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:overlordgeese_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy (priority to a target with the "Demon" mark); absorb 20% DMG rate, RES rate and critical rate; 50%~70%</span> chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict 30%~50%</span> additional damage (if the main target is in the front row, this damage increases to 50%~70% the higher the number of people in the field, the better the damage); if this attack crits, deal splash damage equal to 40% to the target's surrounding units (this splash damage doesn't restore rage).</span><br><span style="color:orange">Deals damage equal to 400%+25 points</span></tab><br />
<br />
<tab name="Weapon"> Attack a single enemy (priority to a target with the "Demon" mark); absorb <span style="color:red">30%</span> DMG rate, RES rate and critical rate <span style="color:red">(ignoring control-free)</span>; <span style="color:red">60%~80%</span> chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict <span style="color:red">30%~50%</span> additional damage (if the main target is in the front row, this damage increases to <span style="color:red">50%~70%,</span> the higher the number of people in the field, the better the damage); if this attack crits, deal splash damage equal to <span style="color:red">40%</span> to the target's surrounding units (this splash damage doesn't restore rage). <span style="color:red">Every time you unleash ULT, gain a stack of "Overlord's bloodline" (each stack increases ATK and DEF by 4%, can stack up to 10 times), if the main target dies in this turn, gain an additional stack of "Overlord's bloodline")</span><br> <span style="color:orange"> Deals damage equal to 300%+25 points</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy (priority to a target with the "Demon" mark); absorb <span style="color:red">40%</span> DMG rate, RES rate and critical rate <span style="color:red">(ignoring control-free)</span>; <span style="color:red">70%~90%</span> chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict <span style="color:red">40%~60%</span> additional damage (if the main target is in the front row, this damage increases to <span style="color:red">60%~80%,</span> the higher the number of people in the field, the better the damage); <span style="color:red">Every time you unleash ULT, gain a stack of "Overlord's bloodline" (each stack increases ATK and DEF by 4%, can stack up to 10 times), if the main target dies in this turn, gain an additional stack of "Overlord's bloodline"). If your own crit rate minus the main target's anti-crit rate is not less than 100%, then release "Raging storm", otherwise release "Thunderbolt Gale fist". This attack ignores a certain amount of reflect rate (equal to your own crit rate): if you cause a kill while you are in the "Descending god" state, gain 200 rage and extend the number of rounds for the "Descending god" state (this effect can activate at most once per battle)<br><br />
"Thunderbolt gale fist": Attack a single enemy (priority to a target with the "Demon" mark); if this attack crits, deal splash damage equal to <span style="color:red">40%</span> to the target's surrounding units (this splash damage doesn't restore rage); has a 30% chance to paralyze a random surrounding enemy (up to 60% if the target has a shield.<br><br />
"Raging storm": Attack all the enemies (main target is an enemy with a "Demon" mark); this attack is a guaranteed critical strike against non-primary targets; cause additional damage to the primary target equal to 150%; all rage caused by this damage is reduced by 50%; if the main target has a "Demon" mark, extend its duration by 1 round.</span><br> <span style="color:orange"> Deal 280%+25 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:overlordgeese_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, at the beginning of our round.<br />
* <b>Initial effect:</b> Attack a single enemy, and if it crits that target deal 40% splash damage (without restoring rage); absorb the main target's DMG, RES and crit chance by 10% (ignoring control-free, lasts for 2 rounds), while increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || 35%~65% chance to paralyze the main target for 1 round (the more enemies alive, the higher the chance); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage done by this skill by 10%; deal an additional 30%~50% damage (if the target is in the front line, then 40%~60%, the less enemies alive the higher the damage); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; add a "Demon mark" to the main target (reduces their DMG and crit by 20% and their anti-crit by 70%, lasts 2 rounds, ignores control-free and cannot be dispelled); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; stat absorption on the main target increases to 30%; paralyze chance increases to 60%~80%; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; permanently gain 1 stack of "Overlord's bloodline": increases your ATK by 5% and your crit chance by 4%, can be stacked, gain 1 extra stack if normal ULT; deal additional damage equal to 10% of the target's max HP (25% instead if the target has a shield); all rage gained by this attack is reduced by 50%; each round recover 80 rage for your ally with the lowest rage (lasts 2 rounds); if your own crit rate minus the main target's anti-crit rate is no less than 100%, switch to smax: attack all the enemies, dealing 150% additional damage to the main target, and if the main target is hit by a critical strike, then all other targets must be critically hit as well; +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Verse&diff=2956Verse2022-09-15T17:08:46Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Verse (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || October 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:verse.png]] </tab><br />
<tab name="Fashion"><br />
[[File:verse_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_boss.png|link=Groups/Boss]] [[Image:Groups_flame.png|link=Groups/Flame]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Bear soul</b><br />
<br>Start with 240 rage and restore 44 rage when hit (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:verse_weapon.png]] || [[File:Earth_shaking_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:DemonSaiki_f.png|thumb|Demon Saiki]] Own [[Verse]], [[Demon Saiki]], [[Saiki]]: ATK+ 25%<br />
|| [[File:Mukai_f.jpg|thumb|Mukai]] Own [[Verse]], [[Mukai]], [[Magaki]]: HP+ 25%<br />
|-<br />
| [[File:Duolon_f.jpg|thumb|Duo Lon]] Own [[Verse]], [[Duo Lon]], [[Maxima XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Orochi]], [[Ignis]], [[Rugal]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Divine protection</b> [[File:verse_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ULT resistance and small skill resistance; increase your own 35% DMG and 15% max HP; get additional RES equal to 60% of your own control rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 6% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled); when you have a fighter with less than 40% HP and your own HP is higher than 90%, will consume 10% of your own max HP to heal that fighter (the amount will be 300% of the consumed HP). During the enemy's turn, steal 50% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 25% DMG resistance and immunity to rage reduction (for 1 turn)<br><br />
<span style="color:orange"> Increase your own ULT resistance by 20% and small skill resistance by 20%</tab> <br />
<tab name="Lake gate"> Increase your own ULT resistance and small skill resistance; increase your own <span style="color:red">40%</span> DMG and <span style="color:red">20%</span> max HP; get additional RES equal to <span style="color:red">70%</span> of your own control rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does <span style="color:red">8%</span> of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled, <span style="color:red">won't restore rage</span>); when you have a fighter with less than 40% HP and your own HP is higher than <span style="color:red">80%</span>, will consume 10% of your own max HP to heal that fighter (the amount will be <span style="color:red">400%</span> of the consumed HP).<span style="color:red"> When own HP drops below 50%, restore 15% HP, increased by 5% per each enemy fighter currently imprisoned (this can be triggered once per round).</span> During the enemy's turn, steal <span style="color:red">60%</span> of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain <span style="color:red">30%</span> DMG resistance,<span style="color:red"> 30% control rate</span> and immunity to rage reduction (for 1 turn)<br><span style="color:orange"> Increase your own ULT resistance and small skill resistance by 20%</span> </tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Hatred</b> [[File:verse_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column (priority to a column with an imprisoned target); increase own anti-crit and healing by 35%; if the main target is imprisoned, spread the imprisonment to the enemy in the same column (2 round cooldown); for 2 rounds, when your DPS fighters get attacked, share 35% of that DMG, while having that damage reduced on you by 60% (70% if more than one DPS fighter is getting attacked); this damage sharing does not take effect when your HP is lower than 30%; restore 70 rage to your DPS fighters.<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column (priority to a column with an imprisoned target); increase own anti-crit and healing by <span style="color:red">40%;</span> if the main target is imprisoned, spread the imprisonment to the enemy in the same column (<span style="color:red">ignores control-free, 1</span> round cooldown);<span style="color:red"> absorb 15% of the target's max HP (ignoring control-free).</span> For 2 rounds, when your DPS fighters get attacked, share <span style="color:red">40%</span> of that DMG, while having that damage reduced on you by <span style="color:red">70%</span> (<span style="color:red">80%</span> if more than one DPS fighter is getting attacked); this damage sharing does not take effect when your HP is lower than 30%; restore <span style="color:red">80</span> rage to your DPS fighters <span style="color:red">and to yourself. Make one of your DPS fighters release small skill this turn.</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:verse_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column (prioritizing the column with the highest HP fighter), increasing your own ATK, DEF and block power by 20%; reduce the main target's DMG and crit rate by 20%; if the enemy has imprisoned targets, 40% chance of imprisoning the main target for one turn (an imprisoned fighter cannot move, has their healing rate reduced by 40% and needs to be dispelled 2 times to free of the imprisonment); if the imprisoning failed, increase own 30% control rate.</span><br><span style="color:orange">Deals damage equal to 280%+25 points</span></tab><br />
<br />
<tab name="Weapon"> Attack a column (prioritizing the column with the highest HP fighter), increasing your own ATK, DEF and block power by <span style="color:red">30%;</span> reduce the main target's DMG and crit rate by <span style="color:red">30%;</span> if the enemy has imprisoned targets, <span style="color:red">60%</span> chance of imprisoning the main target for one turn (an imprisoned fighter cannot move, has their healing rate reduced by 40% and needs to be dispelled 2 times to free of the imprisonment, <span style="color:red">target gets 10% max HP damage ignoring control free if this effect gets dispelled and cause the "septic" effect</span>); <span style="color:red">the imprisoned fighters share 40% of the DMG that Verse receives (this effect will not activate if the target's HP is lower than 15%);</span> if the imprisoning failed, increase own <span style="color:red">40%</span> control rate <span style="color:red">Must release small skill this round.</span><br> <span style="color:orange"> Deals damage equal to 300%+25 points</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red">the enemy with the highest HP</span>, increasing your own ATK, DEF and block power by <span style="color:red">35%;</span> reduce the main target's DMG and crit rate by <span style="color:red">35%; deal 25% of the current HP value as additional damage to the target's column (ignoring control-free);</span> if the enemy has imprisoned targets, <span style="color:red">75%</span> chance of imprisoning the main target for one turn (an imprisoned fighter cannot move, has their healing rate reduced by 40% and needs to be dispelled 2 times to free of the imprisonment, <span style="color:red">target gets 10% max HP damage ignoring control free if this effect gets dispelled and cause the "septic" effect);</span> the imprisoned fighters share <span style="color:red">50%</span> of the DMG that Verse receives (this effect will not activate if the target's HP is lower than <span style="color:red">10%); reduce damage taken from DPS fighters by 25%; for 1 round, increase the damage of your DPS fighters by 10% (can be stacked with similar buffs) and reduce damage taken from GANK fighters by 15%.</span> If the imprisoning failed, increase own <span style="color:red">45%</span> control rate. <span style="color:red">If you are in the front row, you will be immune to stun, silence and freezing. Must release small skill this round.</span><br> <span style="color:orange"> Deal 280%+25 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:verse_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, after releasing 3 ULTs.<br />
* <b>Initial effect:</b> Attack a column (priority to the one with the highest HP%), causing "burning" (lasts 2 rounds, ignores control-free, cannot be dispelled) dealing 8% max HP damage that doesn't restore rage and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || If the main target is not "imprisoned", 50% chance to imprison the main target (cannot act, has 40% reduced healing rate, needs to be dispelled 2 times, ignores control-free and if dispelled causes damage equal to 10% max HP ignoring control-free); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; increase control-rate by 45%, and if the attack does not imprison someone this round, the next time it triggers it will have an additional 45% control-rate; burning damage increases to 10% max HP; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; buff one of our allies with additional 10% ULT damage and 80 rage gain when attacked (can be stacked with the same buff) and reduced damage from GANK enemies by 15% for 2 rounds; if the main target has been imprisoned, then 50% chance to randomly imprison another enemy currently not imprisoned (priority to the same column, ignores control-free); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; chance to imprison increases to 75%; give one of our allies guaranteed small skill release this round (priority to a DPS ally); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to new ULT: attack the enemy with the highest HP%; deal additional damage equal to 25% max HP to the target column (ignoring control-free, causes burning effect to both); recovers 40% HP to one of your allies with the lowest HP%; if the main target is imprisoned, then share 30% of the damage received by that previous ally (won't share damage if its health is under 10%); if the main target has been imprisoned, guaranteed imprisonment to another random enemy who is not currently imprisoned (with priority to the same column, ignoring control-free); +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Kim_XIII&diff=2955Kim XIII2022-09-15T17:08:08Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== God Kim (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || October 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:KimXIII.jpg]] </tab><br />
<tab name="Fashion"><br />
[[File:KimXIII_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Tank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Golden Turtle Soul</b><br />
<br>Gain 24 rage when attacking or being attacked. Gain 33 rage when an enemy is killed (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:KimXIII_weapon.png]] || [[File:Earth_shaking_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:ChangXIV.png|thumb|Chang XIV]] Own [[Kim XIII]], [[Chang XIV]], [[Choi XIV]]: ATK+ 25%<br />
|| [[File:Maylee_f.jpg|thumb|May Lee]] Own [[Kim XIII]], [[May Lee]], [[Jhun Hoon]]: HP+ 25%<br />
|-<br />
| [[File:RobXI_f.jpg|thumb|Robert XI]] Own [[Kim XIII]], [[Robert XI]], [[Demon Nakoruru]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Chang]], [[Choi]], [[Jhun]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Teacher of Integrity</b> [[File:KimXIII_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When entering the field, increase your own block rate, 20% ATK, 30% DEF and 20% max HP; if you don't trigger block when getting attacked, increase your own block every time you get hit (can be stacked, resets when blocking once). If Kim gets hit by Chang XIV, temporarily get 200% extra DEF. Kim XIII is immune to "Trauma" and "Malignant Wound" from Choi XIV Kim's attacks cause extra damage equal to 10% of his max HP, while Chang XIV and Choi XIV receive double of this extra damage (this damage ignores debuff immunity). If there is a Chang XIV or Choi XIV on the enemy team, Kim XIII starts with full rage and gets immunity to debuffs on the first round. When getting fatal damage, Kim XIII won't die, but will cleanse all debuffs (including petrify), heal 30% HP and gain 300 rage. This effect can be activated once per match only.<br> <span style="color:orange"> Increase 20% block when entering the field. Increase 4% block rate each time Kim XIII doesn't block (level 1) </span></tab> <br />
<br />
<tab name="Lake gate"> When entering the field, increase your own block rate, <span style="color:red">25%</span> ATK, <span style="color:red">35%</span> DEF and 20% max HP; if you don't trigger block when getting attacked, increase your own block every time you get hit (can be stacked, resets when blocking once); <span style="color:red">if you have 3 or more stacks, get 100% control free. When deployed, get 7% block power every turn, up to 21% max; must release small skill on the first turn.</span> If Kim gets hit by Chang XIV, temporarily get 200% extra DEF. Kim XIII is immune to "Trauma" and "Malignant Wound" from Choi XIV Kim's attacks cause extra damage equal to <span style="color:red">12%</span> of his max HP, while Chang XIV and Choi XIV receive double of this extra damage (this damage ignores debuff immunity). If there is a Chang XIV or Choi XIV on the enemy team, Kim XIII starts with full rage and gets immunity to debuffs on the first round. When getting fatal damage, Kim XIII won't die, but will cleanse all debuffs (including petrify), heal <span style="color:red">50%</span> HP and gain <span style="color:red">800</span> rage. This effect can be activated once per match only.<br> <span style="color:orange"> Increase 20% block when entering the field. Increase 4% block rate each time Kim XIII doesn't block (level 1) </tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Flying Swallow</b> [[File:KimXIII_skill.png|thumb|Small skill]] || <tabs><tab name="Normal"> Attack a single enemy (priority to Chang XIV or Choi XIV); 30% chance to mock the target for 1 turn; reduce the target's 30% DMG (ignoring control-free) and restore 10% HP and 100 rage to Kim XIII, and if your own HP is lower than 50% the recovery amount is doubled.<br> <span style="color:orange"> Deal 160%+15 DMG to a target(level 1) </span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy (priority to Chang XIV or Choi XIV); <span style="color:red">45%</span> chance to mock the target for 1 turn; reduce the target's <span style="color:red">35%</span> DMG (ignoring control-free) and restore <span style="color:red">15%</span> HP and <span style="color:red">150</span> rage to Kim XIII, and if your own HP is lower than <span style="color:red">70%</span> the recovery amount is doubled <span style="color:red">and the probability of small skills is increased by 50% (cannot be dispelled)</span>.<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Phoenix Kick</b> [[File:KimXIII_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a column (priority targeting Chang XIV and Choi XIV); increase own DMG, RES and Crit resistance by 20%. Gain 4% ULT resistance per enemy on the field; increase the Block rate of one random ally (excluding Kim XIII, priority to the front row) by 30% of own Block rate. If Kim's HP is lower than 50%, guaranteed to release small skill this turn.<br><span style="color:orange"> Deal 430%+24 DMG to target. (level 1)<br>Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a column (priority targeting Chang XIV and Choi XIV); increase own DMG, RES and Crit resistance by <span style="color:red">30%.</span> Gain <span style="color:red">6%</span> ULT resistance per enemy on the field; <span style="color:red">Deal extra damage equal to 30% of own missing HP to targets (ignoring control free);</span> increase the Block rate of one random ally (excluding Kim XIII, priority to the front row) by <span style="color:red">40%</span> of own Block rate. If Kim's HP is lower than 50%, guaranteed to release small skill this turn.<br> <span style="color:orange"> Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column (priority targeting Chang XIV and Choi XIV); <span style="color:red">if there is only one target, switch ULT to SMAX;</span> increase own DMG, RES and Crit resistance by <span style="color:red">35%.</span> Gain <span style="color:red">7%</span> ULT resistance per enemy on the field; <span style="color:red">Deal extra damage equal to 35% of own missing HP to targets (ignoring control free); block the next 2 attacks (without resetting the block stacking passive)</span> increase the Block rate of one random ally (excluding Kim XIII, priority to the front row) by <span style="color:red">50%</span> of own Block rate. If Kim's HP is lower than <span style="color:red">70%,</span> guaranteed to release small skill this turn.<br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1)<br>Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:KimXIII_ult.png]]<br>Phoenix Kick||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, triggers after 1 ULT.<br />
* <b>Initial effect:</b> Attack a column, increasing your own DMG and ATK by 25%; decrease the targets' anti-crit by 50% for 2 rounds; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Each enemy will give our ally with the lowest HP 12% anti-crit for 2 rounds; after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Deal additional damage to the main target equal to 15% of Kim's max HP (ignoring control-free), dealing double this damage to Chang and Choi; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase one of our allies (chosen at random) block rate by 80% for 2 rounds (priority to the front row); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || If the summoner's current HP is less than 60%, must release small skill this round; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 40%; decrease the main target's DMG rate by 35% for 2 rounds, and reduce their rage by 320; if there is only 1 target in the column, switch to new ULT; +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Crazy_Lightning_Shermie&diff=2954Crazy Lightning Shermie2022-09-15T17:08:00Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Crazy Lightning Shermie (KoF 2002UM) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || November 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:clshermie.png]] </tab><br />
<tab name="Fashion"><br />
[[File:clshermie_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Thunder tiger soul</b><br />
<br>Start with 115 extra rage and get 55 extra rage when a fighter dies (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:clshermie_weapon.png]] || [[File:Beauty_badge.jpg]] || [[File:Karate_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:ifchris_f.png|thumb|Infernal Fate Chris]] Own [[Crazy Lightning Shermie]], [[Infernal Fate Chris]], [[Dry Earth Yashiro]], [[Goenitz2002UM]]: ATK+ 25%<br />
|| [[File:OShermie_f.jpg|thumb|Orochi Shermie]] Own [[Crazy Lightning Shermie]], [[Orochi Shermie]], [[Shermie]]: ATK+ 25%<br />
|-<br />
| [[File:AMai_f.png|thumb|Alluring Mai]] Own [[Crazy Lightning Shermie]], [[Alluring Mai]], [[Mature]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Chris]], [[Yashiro]], [[Orochi]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Lightning charge</b> [[File:clshermie_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase own DMG, RES rate, and increase own 30% ULT dmg, as well as 40% pierce rate and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing 5% crit rate, and this effect can be triggered up to 3 times per round, and will restore HP equal to 200% of your own ATK to all our fighters when reaching max stacks)<br><br />
When attacked, if your HP is below 60%, counterattack with a small skill (once per round). Shermie is immune to the "Ionize" effect, and when you're paralyzed, absorb that paralysis from you and allies around you and immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you gain, you recover 15% of your max HP and gain 100 rage.<br><br />
When your HP reaches 0, do not die, immediately recover 50% HP and 300 rage, and gain 2 stacks of Lightning Charge and become immune to rage reduction for 1 round, and permanently increase 20% ULT res and small skill res (can be stacked, and persists through resurrection), this effect can be activated up to 2 times per battle.<br><br />
<span style="color:orange"> Increase your own DMG rate and RES rate by 50% (at level 1, get 0.2% extra per level)</tab> <br />
<br />
<tab name="Lake gate"> Increase own DMG, RES rate, and increase own <span style="color:red">35%</span> ULT dmg, as well as <span style="color:red">60%</span> pierce rate and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing <span style="color:red">6%</span> crit rate, and this effect can be triggered up to <span style="color:red">4</span> times per round <span style="color:red">(the first own turn in battle, the stacks will reach max),</span> and will restore HP equal to <span style="color:red">300%</span> of your own ATK to all our fighters when reaching max stacks)<br><br />
When attacked, if your HP is below 60%, counterattack with a small skill (once per round, <span style="color:red">this counterattack won't give rage to the enemy</span>). Shermie is immune to the "Ionize" effect, and when you're paralyzed, absorb that paralysis from you and allies around you and immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you gain, you recover 15% of your max HP and gain <span style="color:red">150</span> rage.<br><br />
When your HP reaches 0, do not die, <span style="color:red">remove all debuffs on Shermie,</span> immediately recover <span style="color:red">80%</span> HP and <span style="color:red">500</span> rage, and gain 2 stacks of Lightning Charge and become immune to rage reduction for 1 round, and permanently increase 20% ULT res and small skill res (can be stacked, and persists through resurrection), this effect can be activated up to 2 times per battle; <span style="color:red">after the first fatal resist, cannot be targeted until the start of your next round.</span> <br><br />
<span style="color:orange"> Increase your own DMG rate and RES rate by 60% (at level 1, get 0.2% extra per level)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Roaring Thunder</b> [[File:clshermie_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; absorb 15% of the target's max HP and 200 rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces the target's control-free by 7% (up to a maximum of 63%, lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). 40% Chance to paralyze the target; causes up to 2 paralyzed enemies to enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled).<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; absorb 15% of the target's max HP and <span style="color:red">300</span> rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces the target's control-free by <span style="color:red">9%</span> (up to a maximum of <span style="color:red">81%,</span> lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). <span style="color:red">Cause 30% splash damage to the surrounding enemies of the main target (this damage doesn't restore rage).</span> <br><br />
<span style="color:red">50%</span> Chance to paralyze the main target, <span style="color:red">and 20% chance to paralyze a random enemy around it; the main target and the remaining random paralyzed enemy</span> enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled).<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:clshermie_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column, increasing your ATK, DEF and control rate by 20%; 50% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn. If your crit rate is higher than the target's crit rate, gain crit power equal to 40% of that difference. When your next turn starts, there is a 40% chance to paralyze yourself. <br><span style="color:orange">Deals damage equal to 280%+25 points to the target column</span></tab><br />
<br />
<tab name="Weapon"> Attack a column, increasing your ATK, DEF and control rate by <span style="color:red">30%; 70%</span> chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; <span style="color:red">and immediately gain 1 stack of Lightning Charge</span>. If your crit rate is higher than the target's crit rate, gain crit power <span style="color:red">and DMG rate</span> equal to 40% of that difference. When your next turn starts, there is a <span style="color:red">70%</span> chance to paralyze yourself. <span style="color:red">Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge. Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle).</span><br><span style="color:orange">Deals damage equal to 300%+25 points to the target column</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column, increasing your ATK, DEF and control rate by <span style="color:red">35%; 85%</span> chance to paralyze the enemy in the back row <span style="color:red">of the main target.</span> If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; <span style="color:red">and immediately gain 1 stack of Lightning Charge</span>. If your crit rate is higher than the target's crit rate, gain crit power <span style="color:red">and DMG rate</span> equal to 40% of that difference. When your next turn starts, there is a <span style="color:red">100%</span> chance to paralyze yourself. <span style="color:red">Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge; <u>restore 150 rage to a fighter on your side that doesn't have full rage (priority to Dry Earth Yashiro), and the the first ULT in each battle will restore an additional 200 rage.</u> Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle). <u> Within 1 round, if Shermie has full stacks when hit, she will counterattack with ULT (limited to 1 time per round), the total damage of this counterattack is reduced by 50%, but does not return rage to the enemy. If you are in the "Full of Lightning" state, switch the non-counter ULT to "Arrow of fate": attack a single enemy, dealing 66% splash damage to the enemies around the target, and retaining all the effects of the attack, without the damage restriction.</u></span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:clshermie_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, after releasing 1 ULT.<br />
* <b>Initial effect:</b> Attack a column with a 40% chance to paralyze the backrow enemy of the target column, while increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Increase your crit rate by 20% and increase your paralyze chance to 70%; after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage done by this skill by 10%; if your own crit rate is higher than the main target's anti-crit, gain crit power and DMG equal to 40% of that difference; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; paralyze one of our allies (priority to a crowd-controlled ally), and absorb the paralyze effect of 2 of our allies (at most), then cleanse their negative effects; for each absorption or cause of paralyzation, gain 1 stack of "lightning charge" (each stack increases your crit rate by 15%, max 3 stacks); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; recover 150 rage for one of our allies without full rage (350 rage instead of it's the first time in the battle); can absorb one ally's ionization debuff (gran an extra stack of lightning charge if you absorb one); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; when holding lightning stacks, each stack reduces the main target's control-free rate by 20% (lasts 1 round, max 60% reduction); when your stacks of lightning charge reach 3, gain an extra 45% crit rate and switch to new ULT: deal 66% splash damage to surrounding enemies, afflicting the main target with ionization (their next attack deals 0 DMG, ignores control-free and cannot be dispelled), while keeping the rest of the normal ULT effects; +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Kukri&diff=2953Kukri2022-09-15T17:07:49Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Kukri (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || December 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:kukri.png]] </tab><br />
<tab name="Fashion"><br />
[[File:kukri_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Sand Bear soul</b><br />
<br>Start with 115 rage when deployed, and gain an additional 40 rage when attacking (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:kukri_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Mian_f.jpg|thumb|Mian]] Own [[Kukri]], [[Mian]], [[Eiji]]: ATK+ 25%<br />
|| [[File:Meitenkun_f.jpg|thumb|Meitenkun]] Own [[Kukri]], [[Meitenkun]], [[Elizabeth]]: ATK+ 25%<br />
|-<br />
| [[File:Mukai_f.jpg|thumb|Magaki]] Own [[Kukri]], [[Mukai]], [[Goenitz]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>[[Choi]], [[Eiji]], [[Lin]]</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Phantom Sands</b> [[File:kukri_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own control rate and control-free rate, and increase your DMG rate and RES rate by 35%; your ULTS that hit targets in the "quicksand" state cause additional damage equal to 20% of their max HP; get the "Guardian of the sands" effect when deployed: gain 40% DEF, reduced by 10% each time you're hit by an ULT, and the effect disappears at 0%. Trigger the "Hiding in the sand" effect when receiving fatal damage (immediately escape, returning the next round, dispelling all negative states and restoring full HP and rage and cannot be targeted for 1 round. After the unselectable effect disappears, Kukri's next ULT DMG will be increased by 100%, this effect can activate at most once per battle. After Kukri dies, the quicksand damage will be increased by 50% <br><br />
<span style="color:orange"> Increase your own control and control-free by 25%</tab> <br />
<tab name="Lake gate"> Increase your own control rate and control-free rate, and increase your DMG rate and RES rate by <span style="color:red">40%;</span> your ULTS that hit targets in the "quicksand" state cause additional damage equal to <span style="color:red">25%</span> of their max HP; get the "Guardian of the sands" effect when deployed: gain <span style="color:red">56%</span> DEF, reduced by <span style="color:red">8%</span> each time you're hit by an ULT and the effect disappears at 0%, <span style="color:red">while increasing 4% ATK each time (this ATK gain stacks and continues through the fight).</span> Trigger the "Hiding in the sand" effect when receiving fatal damage (immediately escape, returning the next round, dispelling all negative states, <span style="color:red">increasing RES rate by 25% (for 2 rounds, cannot be dispelled),</span> and restoring full HP and rage <span style="color:red">in 2 turns</span> and cannot be targeted for 1 round. After the unselectable effect disappears, Kukri's next ULT DMG will be increased by <span style="color:red">150%,</span> this effect can activate at most once per battle. After Kukri dies, the quicksand damage will be increased by 50%<br><span style="color:orange"> Increase your own control and control-free by 30%</span> </tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Sand shot</b> [[File:kukri_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column, get 30% damage reduction from TANK fighters for 1 turn; drains 15% small skill chance from each target hit, restore 20% of your own HP and 200 rage; if the target hit is in the quicksand state, refresh the effect and extend it for 1 turn, and deal extra damage equal to the quicksand damage over time (ignoring control-free).<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column <span style="color:red">(priority a column with a quicksand enemy),</span> get <span style="color:red">40%</span> damage reduction from TANK fighters for 1 turn; drains <span style="color:red">20%</span> small skill chance from each target hit <span style="color:red">(if it hits one person, increase the absorption to 40%),</span> restore <span style="color:red">30%</span> of your own HP and <span style="color:red">300</span> rage; if the target hit is in the quicksand state, refresh the effect and extend it for 1 turn, and deal extra damage equal to <span style="color:red">150%</span> of the quicksand damage over time (ignoring control-free), <span style="color:red">and deal splash damage equal to 50% of the damage caused by the current quicksand per round to surrounding targets (also ignoring control-free).</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:kukri_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack all enemies; increase your own ATK, DEF and crit resist by 20%; reduce the enemy's block rate by 10%; if the enemy doesn't have a fighter in the "quicksand" state, put a random enemy fighter in the quicksand state for 2 turns (ignoring control-free): at the beginning of the turn, causes damage equal to 100% of own ATK (this damage doesn't restore rage); each time a fighter with the quicksand effect acts, this damage increases by 30%. If there is already a target in the quicksand state, refresh the duration and transfer the effect to another target. The quicksand damage will continue to accumulate with the number of actions of the new target (if the quicksand target dies, the new quicksand added again through ULT starts to accumulate from the beginning again) <br><span style="color:orange">Deals damage equal to 155%+25 points to all enemies</span></tab><br />
<br />
<tab name="Weapon"> Attack all enemies; increase your own ATK, DEF and crit resist by <span style="color:red">30%;</span> reduce the enemy's block rate by <span style="color:red">15%;</span> if the enemy doesn't have a fighter in the "quicksand" state, put a random enemy fighter in the quicksand state for 2 turns (ignoring control-free): at the beginning of the turn, causes damage equal to <span style="color:red">200%</span> of own ATK (this damage doesn't restore rage); each time a fighter with the quicksand effect acts, this damage increases by <span style="color:red">50%</span>. If there is already a target in the quicksand state, refresh the duration and transfer the effect to another target, <span style="color:red">with a 50% chance to petrify the first target with quicksand</span>. The quicksand damage will continue to accumulate with the number of actions of the new target (if the quicksand target dies, the new quicksand added again through ULT starts to accumulate from the beginning again). <span style="color:red">Add "sand" effect to targets already with quicksand: for 1 turn, reduce the target's DEF by 10% and RES by 20%, ignoring control-free); this attack doesn't restore rage <br> <span style="color:orange"> Deals damage equal to 170%+25 points to all enemies</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP.<br> <span style="color:orange"> Deal 280%+25 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:kukri_ult.png]]<br>ULT||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, triggers after releasing 1 ULT.<br />
* <b>Initial effect:</b> Attack all the enemies, increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; attach or refresh the "Quicksand" effect: at the start of your round, deal damage equal to 20% of own ATK (does not restore rage, ignores control-free and lasts 2 rounds, and increases this damage by 50% each time they act); can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Decrease 15% block rate to all enemies (lasts 2 rounds); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; if there is an enemy under the Quicksand effect, there is a chance to transfer the effect to another enemy or refresh the duration; when transferring, there is a 40% chance to petrify the old target (this won't activate if there is only one enemy when deployed); the Quicksand damage will continue to accumulate with the number of actions of the new target (if the Quicksand target dies, the new Quicksand added again through ULT starts to accumulate from the beginning again); skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; deal additional damage equal to 25% max HP to enemies under the Quicksand effect; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; when transferring Quicksand, refresh the duration; petrify chance when transferring increases to 80% chance and deal the same damage caused by Quicksand each round (this won't activate if there is only one enemy when deployed); the Quicksand damage will continue to accumulate with the number of actions of the new target (if the Quicksand target dies, the new Quicksand added again through ULT starts to accumulate from the beginning again); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; Switch to new ULT: this skill does not restore rage to the enemy; every time the Quicksand takes effect, there is a chance to transfer the effect and 50% chance to petrify the target; after a transfer, immediately deal damage equal to 50% of the damage caused by Quicksand each round to the new target; add the "Sand" effect to the target and surrounding enemies: reduce their DEF and RES by 15% and their healing rate by 35% (ignores control-free and lasts 1 round); +1 use available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Infernal_Fate_Chris&diff=2952Infernal Fate Chris2022-09-15T16:54:10Z<p>SpaceyGrunt: /* Infernal Fate Chris (KoF 2002UM) */</p>
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<div>{{#widget:Translator}}<br />
== Infernal Fate Chris (KoF 2002UM) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || December 2021<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:ifchris.png]] </tab><br />
<tab name="Fashion"><br />
[[File:ifchris_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]] [[Image:Groups_flame.png|link=Groups/Flame]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Flaming turtle soul</b><br />
<br>Start with 115 rage when deployed, and gain an additional 44rage when attacked (level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:ifchris_weapon.png]] || [[File:Orochi_badge.jpg]] || [[File:Scorching_tome.png]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:clshermie_f.png|thumb|Crazy Lightning Shermie]] Own [[Infernal Fate Chris]], [[Crazy Lightning Shermie]], [[Dry Earth Yashiro]], [[Goenitz2002UM]]: ATK+ 25%<br />
|| [[File:OChris_f.jpg|thumb|Orochi Chris]] Own [[Infernal Fate Chris]], [[Orochi Chris]], [[Chris]]: ATK+ 25%<br />
|-<br />
| [[File:Bao_f.jpg|thumb|Bao]] Own [[Infernal Fate Chris]], [[Bao]], [[Kula]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>[[Yashiro]], [[Shermie]], [[Orochi]]</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Fateful flame</b> [[File:ifchris_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own 40% ULT dmg, ATK, and DEF, 15% crit and crit power; increase the flame power of our flame fighters by 20%; add Scorching Soul Flame to the main target of all of Chris' attacks (lasts 2 rounds, each round will cause 120% DMG to the main target and reduce the main target's rage by 200) <br><br />
When deployed or when releasing ULT, you gain a Soul Flame Shield: lasts 1 round, you will not take more than 30% of your HP in a single attack, and it will break after taking damage 1 to 3 times (the more enemies on the field, the more times it can take damage). When the Soul Flame Shield breaks, cleanse own negative status, restore 45% of your lost HP (unaffected by increases or decreases in healing power), and gain 30% ULT res and small skill res (lasts until the Soul Flame Shield is gained again). <br><br />
Able to revive once, restoring full HP and rage after resurrection. For 2 rounds after reviving, all attacks ignore DMG reflect and Chris will gain an additional 10% to 40% DMG and RES rate (the later the resurrection takes effect, the higher the gain rate, and the effects reaches its maximum resurrecting on or after the 5th round of the fight).<br><br />
When deployed, reduce the enemy's ATK (for the whole fight) and also reduce their DMG rate by 10% (for 3 rounds), effective on resurrected and aid fighters. <br><br />
<span style="color:orange"> Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)</tab> <br />
<tab name="Lake gate"> Increase your own <span style="color:red">50%</span> ULT dmg, ATK, and DEF, 15% crit and crit power; increase the flame power of our flame fighters by <span style="color:red">30%; must release small skill on the first round and after resurrecting;</span> add Scorching Soul Flame to the main target of all of Chris' attacks (lasts 2 rounds, each round will cause 120% DMG to the main target and reduce the main target's rage by 200); each enemy affected by the Scorching Soul Flame provides 4% ATK and DEF for Chris; when being rage reduce after being attacked, immediately restore 100 rage (each enemy affected by the Scorching Soul Flame will restore 50 additional rage with this effect)</span><br><br />
When deployed or when releasing ULT, you gain a Soul Flame Shield: lasts 1 round, you will not take more than <span style="color:red">22%</span> of your HP in a single attack, and it will break after taking damage 1 to <span style="color:red">4</span> times (the more enemies on the field, the more times it can take damage). When the Soul Flame Shield breaks <span style="color:red">or disappears,</span> cleanse own negative status, restore <span style="color:red">65%</span> of your lost HP (unaffected by increases or decreases in healing power), and gain <span style="color:red">40%</span> ULT res and small skill res (lasts until the Soul Flame Shield is gained again). <br><br />
Able to revive once, restoring full HP and rage after resurrection. For 2 rounds after reviving, all attacks ignore DMG reflect and Chris will gain an additional <span style="color:red">20% to 50%</span> DMG and RES rate (the later the resurrection takes effect, the higher the gain rate, and the effects reaches its maximum resurrecting on or after the 5th round of the fight).<br><br />
When deployed, reduce the enemy's ATK (for the whole fight) and also reduce their DMG rate by 10% (for 3 rounds), effective on resurrected and aid fighters. <br><br />
<span style="color:orange"> Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)</tab></tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Sunfire bullet</b> [[File:ifchris_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column, increasing your own crit power by 30%; 40% chance to silence the main target for 2 turns; restore HP equal to 200% of your own ATK and 200 rage, (double these values if you have a Soul Flame Shield, and increase your control-free rate by 50% for 2 turns) ; if the main target was already affected by Scorching Soul Flame before the attack, add an additional stack of Scorching Soul Flame to the target behind it; reduce the target column's 30% flame power if the target column has a flame fighter.<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column, increasing your own crit power by <span style="color:red">40%; 60%</span> chance to silence the main target for 2 turns; restore HP equal to <span style="color:red">300%</span> of your own ATK and <span style="color:red">250</span> rage (double these values if you have a Soul Flame Shield and increase your control-free rate by 50% for 2 turns); <span style="color:red">permanently increase your own small skill chance by 25% and your lifesteal rate by 15% (can be stacked up to 3 times);</span> if the main target was already affected by Soul Flame before the attack, add an additional stack of Soul Flame to the target behind it; reduce the target column's <span style="color:red">40%</span> flame power if the target column has a flame fighter.</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:ifchris_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column, increasing your DMG, RES and crit power by 20%; your first ULT after deploying and reviving must be a critical hit; deal extra damage equal to 100% of your own ATK power to the column; deal 20% to 40% extra damage to the main target (the higher your current HP, the higher the damage). Cause septic to the main target equal to 30% of this attack's DMG. For 1 round, if you're affected by the Soul Scorching Flame, immediately consume it, and restore 15% of your max HP and 100 rage. <br><span style="color:orange">Deals damage equal to 280%+25 points to the target column</span></tab><br />
<br />
<tab name="Weapon"> Attack a column, increasing your DMG, RES and crit power by <span style="color:red">30%;</span> your first ULT after deploying and reviving must be a critical hit<span style="color:red"> and ignore block and RES;</span> deal extra damage equal to <span style="color:red">150%</span> of your own ATK power to the column; deal <span style="color:red">30% to 60%</span> extra damage to the main target (the higher your current HP, the higher the damage). Cause septic to the main target equal to <span style="color:red">40%</span> of this attack's DMG. For 1 round, if you're affected by the Soul Scorching Flame, immediately consume it, and restore <span style="color:red">20%</span> of your max HP and <span style="color:red">150</span> rage. <span style="color:red">Dispel the negative states of one of our own fighters (priority to a controlled ally); Trigger the "Scorching Soul Purgatory" effect on the field and gain "Scorching Soul Heart": for 2 rounds, if the "Scorching Soul Purgatory" is active on the field, every time an enemy uses ULT (except on counterattack), reduce their rage gain speed by 20% for 1 turn, and can be stacked. "Scorching Soul Heart" ignores control-free and cannot be dispelled.</span> <br><span style="color:orange">Deals damage equal to 300%+25 points to the target column</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red">all the enemies, doubling the damage to the main target's column,</span> increasing your DMG, RES and crit power by <span style="color:red">35% (this attack won't restore rage of enemies other than the main target);</span> your first ULT after deploying and reviving must be a critical hit<span style="color:red"> and ignore block and RES;</span> deal extra damage equal to <span style="color:red">200%</span> of your own ATK power to the column; deal <span style="color:red">35% to 70%</span> extra damage to the main target (the higher your current HP, the higher the damage). Cause septic to the main target equal to <span style="color:red">60%</span> of this attack's DMG <span style="color:red">and reduce that target's rage by 500.</span> For 1 round, if you're affected by the Soul Scorching Flame, immediately consume it, and restore <span style="color:red">25%</span> of your max HP and <span style="color:red">250</span> rage. <span style="color:red">Dispel the negative states of one of our own fighters (priority to a controlled ally); Trigger the "Scorching Soul Purgatory" effect on the field and gain "Scorching Soul Heart": for 2 rounds, if the "Scorching Soul Purgatory" is active on the field, every time an enemy uses ULT (except on counterattack), reduce their rage gain speed by 20% for 1 turn, and can be stacked. "Scorching Soul Heart" ignores control-free and cannot be dispelled. <span style="color:red">Add 1 stack of "Scorching Soul Heart" to all enemies on the first of this ULT released each round.</span><br> <span style="color:orange"> Deal 160%+25 points of damage to a column.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:ifchris_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, after releasing 2 ULTs.<br />
* <b>Initial effect:</b> Attack a column dealing additional damage equal to 100% of own ATK, and dealing an additional 30% damage ot the main target, while increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Increase the additional damage dealt to the main target to 60% and add "Scorching Soul Flame" (for 2 rounds deals damage equal to 120% of own attack and reduces rage by 200, doesn't restore rage, ignores control-free and cannot be dispelled); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; increase crit rate by 30%, and if this attack doesn't crit, or gets blocked/resisted, the next one must crit, ignoring block/resist; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; increase the additional damage dealt to the main target to 75%; deal septic damage equal to 20% of the total damage dealt to the main target and reduce their rage by 500; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; dispel the negative effects to one of your allies (priority to a crowd-controlled ally); increase the flame power of our flame allies by 30%; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to new ULT: attack all the enemies, dealing double damage to the main target's column (enemies other than the main target won't gain rage from this attack); increase the additional damage dealt to 200% of your ATK; septic damage dealt increases to 40% of the total damage; reduce the rage recovery speed of all targets by 10% (lasts 1 round, ignores control-free and cannot be dispelled, can be stacked with the same debuff); +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Dry_Earth_Yashiro&diff=2951Dry Earth Yashiro2022-09-15T16:54:02Z<p>SpaceyGrunt: /* Dry Earth Yashiro (KoF 2002UM) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Dry Earth Yashiro (KoF 2002UM) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || January 2022<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:deyashiro.png]] </tab><br />
<tab name="Fashion"><br />
[[File:deyashiro_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Earth Rock Snake soul</b><br />
<br>Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:deyashiro_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Thai_boxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:ifchris_f.png|thumb|Infernal Fate Chris]] Own [[Dry Earth Yashiro]], [[Infernal Fate Chris]], [[Crazy Lightning Shermie]], [[Goenitz2002UM]]: ATK+ 25%<br />
|| [[File:OShermie_f.jpg|thumb|Orochi Yashiro]] Own [[Dry Earth Yashiro]], [[Orochi Yashiro]], [[Yashiro]]: HP+ 25%<br />
|-<br />
| [[File:Yamazaki_f.jpg|thumb|Ryuji Yamazaki]] Own [[Dry Earth Yashiro]], [[Ryuji Yamazaki]], [[Rugal Bernstein]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Chris]], [[Shermie]], [[Orochi]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Dry Earth</b> [[File:deyashiro_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK by 25%, DEF by 50%, RES by 40% and small skill resist by 25%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 35% of your lost HP when your HP falls below 45% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 10% (can be stacked up to 5 times). <br>At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie), and share 30% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 70% (won't share that damage when Yashiro's HP is lower than 20%. Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to rage reduction for 1 round after being deployed and after resurrecting. <br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)<br><br />
<span style="color:orange"> Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)</tab> <br />
<br />
<tab name="Lake gate"> Increase your own ATK by <span style="color:red">30%,</span> DEF by 50%, RES by <span style="color:red">45%</span> and small skill resist by <span style="color:red">30%;</span> gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore <span style="color:red">45%</span> of your lost HP when your HP falls below <span style="color:red">50%</span> (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by <span style="color:red">15%</span> (can be stacked up to 5 times). <br>At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie)<span style="color:red"> and to one of your DPS allies (priority to Infernal Flame Chris),</span> and share <span style="color:red">40%</span> of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by <span style="color:red">80%</span> (won't share that damage when Yashiro's HP is lower than 20%.<br><br />
<span style="color:red">If you are on the front row when deployed, then get the following effects:<br></span><br />
<span style="color:red">* 1: When getting full rage for the first time, immediately gain max "stone shield" stacks.<br></span><br />
<span style="color:red">* 2: Whenever you get max "stone shield" stacks, reduce the rage of the enemy with the highest current rage by 200.<br></span><br />
Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to <span style="color:red">control</span> for 1 round after being deployed and after resurrecting. <br><br />
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)<br><br />
<span style="color:orange"> Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Roaring Earth</b> [[File:deyashiro_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of the enemy's max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy. <br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; increase your anti-crit and control-free by <span style="color:red">40% (can't be dispelled);</span> deal additional damage equal to <span style="color:red">20%</span> of the enemy's <span style="color:red">lost</span> HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields, <span style="color:red">minimum dmg equal to 5% of their max HP</span>); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb <span style="color:red">250</span> rage from a random enemy.<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:deyashiro_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own DMG, RES and block power by 20%; absorb 20% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%. For 2 rounds, when your HP is lower than 40% for the first time, immediately restore 30% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 150 rage (unaffected by rage recovery speed increases or decreases) <br><span style="color:orange">Deals damage equal to 400%+25 points to the enemy</span></tab> <br />
<br />
<tab name="Weapon"> Attack a single enemy; increase own DMG, RES and block power by <span style="color:red">30%;</span> absorb <span style="color:red">30%</span> of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%, <span style="color:red">and your RES rate by 3%.</span> For 2 rounds, when your HP is lower than 40% for the first time, immediately <span style="color:red">cleanse all your negative states,</span> restore <span style="color:red">40%</span> of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore <span style="color:red">200</span> rage (unaffected by rage recovery speed increases or decreases); <span style="color:red">gain 1 layer of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: when the enemy releases a small skill or ULT, that enemy will be forced to select Yashiro as the target (doesn't affect abilities that go to a specific target).</span><br><span style="color:orange">Deals damage equal to 430%+25 points to the target</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy; increase own DMG, RES and block power by <span style="color:red">35%;</span> absorb <span style="color:red">35%</span> of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate <span style="color:red"><u>by 25%</u></span>, your reflect by 15%, <span style="color:red">and your RES rate by 3%.</span><span style="color:red"><u>If 5 or more stone shield stacks are consumed this time, immediately gain 1 stack of stone shield.</u></span> For 2 rounds, when your HP is lower than 40% for the first time, immediately <span style="color:red">cleanse all your negative states,</span> restore <span style="color:red">40%</span> of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore <span style="color:red">250</span> rage (unaffected by rage recovery speed increases or decreases); <span style="color:red">gain <u>2</u> layers of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: <u>each time Yashiro is full of rage when attacked during the intimidation effect, restore 100 rage to an ally that doesn't have full rage</u>; when the enemy releases a small skill or ULT, that enemy will be forced to select Yashiro as the target (doesn't affect abilities that go to a specific target). <u> All buffs provided by this ULT cannot be dispelled</u></span><br><span style="color:orange">Deals damage equal to 450%+25 points to the target</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:deyashiro_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 2nd round forward, after a TANK ally releases an ULT.<br />
* <b>Initial effect:</b> Attack a single enemy, increasing your DMG by 35% and your ATK and ULT damage by 30%; deal additional damage to the enemy with the lowest HP% equal to 20% of the total damage dealt (ignores shields, at least 5% max HP damage); can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Reduce the target's rage by 200; add 1 stack of "Stone Shield" to the summoner (increases DEF by 15%), will add 1 more stack when attacked (up to 5 stacks), lasts for 2 rounds and cannot be dispelled; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage done by this skill by 10%; add "Guardian" to a random GANK ally: when their HP is lower than 40% cleanse their negative effects and recover 20% of their max HP, lasts for 2 rounds or until activated once; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; for the first time when the Stone Shield has max stacks, gain 40% block rate, 20% reflect rate and 10% RES rate for 1 round (cannot be dispelled); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; boost the Guardian effects: the first time their HP is lower than 60%, recover 30% max HP; add Guardian to a random DPS ally as well; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to smax: aid can be triggered from R1; add 1 stack of septic resistance to the summoner (lasts 2 rounds); let the summoner share 20% of the damate taken from allies under Guardian, and reduce that shared damage taken by 80% (stop sharing damage if the summoner's HP is lower than 20%, damage sharing lasts for 1 round); the first time the Stone Shield has max stacks, reduce 200 rage from a random enemy with max rage; +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Goenitz2002UM&diff=2950Goenitz2002UM2022-09-15T16:53:53Z<p>SpaceyGrunt: </p>
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<div>{{#widget:Translator}}<br />
== Goenitz (KoF 2002UM) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || February 2022<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:goenitz2k2.png]] </tab><br />
<tab name="Fashion"><br />
[[File:goenitz2k2_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Wind bear</b><br />
<br>Start with 115 rage when deployed, and gain 33 extra rage when attacking or when a fighter dies<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:goenitz2k2_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Superpower_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:ifchris_f.png|thumb|Infernal Fate Chris]] Own [[Goenitz2002UM]], [[Dry Earth Yashiro]], [[Infernal Fate Chris]], [[Crazy Lightning Shermie]]: ATK+ 25%<br />
|| [[File:Goeniko_f.jpg|thumb|Goeniko]] Own [[Goenitz2002UM]], [[Goeniko]], [[Goenitz]]: ATK+ 25%<br />
|-<br />
| [[File:choixiv_f.png|thumb|Choi XIV]] Own [[Goenitz2002UM]], [[Choi XIV]], [[Joe]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Chris]], [[Yashiro]], [[Shermie]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Hurricane</b> [[File:goenitz2k2_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own crit rate and pierce rate; increase your own 35% ATK and DEF, and 30% crit power; each Orochi Blood fighter on our side gains 15% chance of doing small skill. At the beginning of your turn, 50% chance of dispelling your negative states and boosting your ATK by 25% (chance increases by 10% for every controlled fighter on your side, the ATK buff expires at the beginning of the enemy's next turn). Resist 0-2 fatal damage (the more enemies on the field, the more times you can resist). When you are hit and your HP is below 30%, immediately leave the battlefield and return on your next turn, restoring 40% of your max HP and 300 rage, and boosting 40% crit power (for 1 turn) and permanently boosting 15% crit resist and small skill resist (can be stacked up to 3 times, lasts through resurrection); this effect can activate up to 2 times per battle. Can revive 1 time, restoring full rage and HP and resetting the number of escapes.<br><br />
<span style="color:orange"> Increase your own crit rate and pierce rate by 30% (at level 1)</tab> <br />
<br />
<tab name="Lake gate"> Increase your own crit rate and pierce rate; increase your own ATK, DEF and crit power by <span style="color:red">40% and your ULT damage by 30%;</span> each Orochi Blood fighter on our side gains 15% chance of doing small skill. At the beginning of your turn, 50% chance of dispelling your negative states and boosting your ATK by <span style="color:red">30%</span> (chance increases by <span style="color:red">15% (20% if you're in a controlled state)</span> for every controlled fighter on your side, the ATK buff expires at the beginning of the enemy's next turn). Resist 0-2 fatal damage (the more enemies on the field, the more times you can resist). When you are hit and your HP is below <span style="color:red">40%,</span> immediately leave the battlefield and return on your next turn, restoring <span style="color:red">50%</span> of your max HP and <span style="color:red">500</span> rage, and boosting 40% crit power (for 1 turn) and permanently boosting 15% crit resist and small skill resist (can be stacked up to 3 times, lasts through resurrection); this effect can activate up to 2 times per battle. Can revive 1 time, restoring full rage and HP and resetting the number of escapes. <span style="color:red">After the second round of your debut, when you trigger the wind escape for the first time during the enemy's turn, trigger "Transformation of Attack and Defense": during your next turn, 0-3 people with the lowest rage other than yourself will recover 800 rage and dispel their negative status (the more people on stage, the more targets affected by this); this effect can only be activated once per battle.</span><br><br />
<span style="color:orange"> Increase your own crit rate and pierce rate by 40% (at level 1)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Blue orchid clear</b> [[File:goenitz2k2_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; apply a wind shield to the fighter in his row: increase 20% RES rate (can be stacked with other buffs of the same type), restore 10% max HP to that fighter when the shield is hit, and the shield disappears after getting hit 1 to 3 times (the higher enemies on the field, the higher the number of times), cannot be dispelled and lasts for 1 round. When the shield breaks, the amount of HP restored is doubled. At the beginning of your next turn, consume any wind shields still in the field and restore 150 rage to the holder. Increase the RES rate, heal rate and rage return gained from the wind shields by 50%. <br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; <span style="color:red">increase the damage of your own small skills by 20%; causes additional damage equal to 50% of this skill's damage to the target row (every Orochi's blood fighter on the field increases the ratio by 10%, up to a maximum of 100%); absorb 300 rage from a random person in the row where the target is located;</span> apply a wind shield to the fighter in his row: increase 20% RES rate (can be stacked with other buffs of the same type), restore 10% max HP to that fighter when the shield is hit, and the shield disappears after getting hit 1 to <span style="color:red">4</span> times (the higher enemies on the field, the higher the number of times), cannot be dispelled and lasts for 1 round. When the shield breaks, the amount of HP restored is doubled. At the beginning of your next turn, consume any wind shields still in the field and restore 150 rage to the holder. Increase the RES rate, heal rate and rage return gained from the wind shields by <span style="color:red">60%</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:goenitz2k2_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack the enemy with the highest rage, increasing your own DMG by 20%, and your RES rate and lifesteal rate by 30%; for 1 round, all your attacks ignore 40% DEF; 50% chance to silence the target and prevent small skills for 2 rounds; deal extra damage up to 50% based on the target's current rage; dispel the target's buffs; reduce the target's and the surrounding enemies' block power and crit power by 20%.<br><span style="color:orange">Deals damage equal to 430%+25 points to the target</span></tab><br />
<br />
<tab name="Weapon"> Attack the enemy with the highest rage, increasing your own DMG by <span style="color:red">30%,</span> and your RES rate and lifesteal rate by <span style="color:red">45%;</span> for 1 round, all your attacks ignore <span style="color:red">70%</span> DEF;<span style="color:red"> absorb 200 rage; 70%</span> chance to silence the target and prevent small skills for 2 rounds <span style="color:red">(when this effect is dispelled, immediately absorb 200 rage from the target)</span>; deal extra damage up to 50% based on the target's current rage; dispel the target's buffs; reduce the target's and the surrounding enemies' block power and crit power by <span style="color:red">30% (ignores control-free and cannot be dispelled; dispel the negative status of 2 random people on our side; recover 200 rage for an ally without full rage; if the damage caused by this ULT is less than 40% of the target's max HP, then gain full rage immediately, and the damage done by this second ULT will increase by 50% this round, but won't dispel negative states of your allies (this effect can only activate once per round).</span> <br><span style="color:orange">Deals damage equal to 430%+25 points to the target</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack the enemy with the highest rage, increasing your own DMG by <span style="color:red">35%,</span> and your RES rate and lifesteal rate by <span style="color:red">50%;</span> for 1 round, all your attacks ignore <span style="color:red">90%</span> DEF; <span style="color:red"> absorb 300</span> rage; <span style="color:red">90%</span> chance to silence the target and prevent small skills for 2 rounds <span style="color:red">(when this effect is dispelled, immediately absorb 250 rage from the target, <u>ignores control free</u>)</span>; deal extra damage up to <span style="color:red">100%</span> based on the target's current rage; dispel the target's buffs; reduce the target's and the surrounding enemies' block power and crit power by <span style="color:red">25% (ignores control-free and cannot be dispelled) dispel the negative status of 3 random people on our side; recover 200 rage for an ally without full rage, <u> and immediately gain 1 stack of "Breath of the Wind god"</u>; if the damage caused by this ULT is less than 40% of the target's max HP, <u>or if it's the first ULT after resurrection or debut, gain 2 stacks of "Breath of the Wind god"; if you hold 3 stacks of Breath of the WInd god,</u> then gain full rage immediately, <u>then switch ULT to "Eternal Tempest": consumes all of the Breath of Wind god stacks and attacks the enemy's column with the highest rage, dealing 100% extra damage to the main target and splash damage to the adjacent column (this splash damage doesn't return rage); this ULT doesn't dispel negative states of your allies and doesn't gain Breath of the Wind God stacks, but retains all other effects of the original ULT.</u></span><br><span style="color:orange">Deals damage equal to 450%+25 points to the target. "Eternal Tempest" causes 320%+25 points of damage to the target row and 160%+25 points of damage as splash</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:goenitz2k2_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, if there is a crowd-controlled ally, triggers at the start of the turn; otherwise, after releasing 2 ULTs<br />
* <b>Initial effect:</b> Attack a single enemy with the highest rage, increasing your DMG by 35% and your ATK and ULT damage by 30%; ignore 90% of the target's DEF; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || 60% chance to silence and skill silence the target (lasts for 2 rounds, if cleansed reduce 250 rage from the target, ignores control-free); skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage done by this skill by 10%;deal additional damage to the main target up to 80% (based on the main target's current rage); reduce the main target's rage by 300; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; silence and skill silence chance up to 90%; recover 200 rage for an ally without full rage; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; dispel the main target's buff and reduce their crit power and block rate by 15% (for 2 rounds, ignores control-free and cannot be dispelled); can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; ULT can be triggered twice, and switch to smax on 2nd ult: increase your ATK by 30% (can be stacked with similar buffs), attacking the column with the highest rage and dealing 60% additional damage to the main target and splash damage to the surrounding column; cleanse the negative effects for 3 random allies (includes all other previous effects); +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Angel_XIV&diff=2949Angel XIV2022-09-15T16:53:41Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Angel (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || March 2022<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:angelxiv.png]] </tab><br />
<tab name="Fashion"><br />
[[File:angelxiv_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Turtle soul</b><br />
<br>Gain extra rage when atacked, and gain a little more rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:angelxiv_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Foxy_f.jpg|thumb|Foxy]] Own [[Angel XIV]], [[Foxy]], [[Kula XIV]]: ATK+ 25%<br />
|| [[File:Maximaxiv_f.png|thumb|Maxima XIV|]] Own [[Angel XIV]], [[Maxima XIV]], [[Chang XIV]]: ATK+ 25%<br />
|-<br />
| [[File:Oshermie_f.png|thumb|Orochi Shermie]] Own [[Angel XIV]], [[Orochi Shermie]], [[Crazy Lightning Shermie]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kula]], [[K']], [[Maxima]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:angelxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.<br><br />
Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).<br><br />
When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 60% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own DMG rate; increase your own crit rate, <span style="color:red">anti-crit</span>, ULT damage and RES rate by <span style="color:red">45%</span>; during the first round after being deployed, damage from a single attack won't exceed <span style="color:red">40%</span> of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds <span style="color:red">35%</span> of your max HP, or if your HP is lower than <span style="color:red">50%</span>, immediately recover <span style="color:red">35%</span> max HP (can activate up to 3 times per round) and gain <span style="color:red">2</span> stacks of Reform potential. <span style="color:red">Increase your ULT res by 40% and your small skill res by 30%.</span><br><br />
Every stack of Reform potential increase your ULT res by <span style="color:red">3</span> (can have up to <span style="color:red">10</span> stacks maximum at the same time). <span style="color:red">When reaching max stacks, immediately get 80% control-free for you and a random ally around you</span>; when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover <span style="color:red">60%</span> max HP and <span style="color:red">600</span> rage (every stack of "Reform potential" will provide an additional <span style="color:red">8%</span> HP and <span style="color:red">80</span> rage) and increase your DMG and RES by <span style="color:red">30%</span> for 1 round (can be triggered <span style="color:red">thrice</span> per battle, or only once in 1v1).<br><br />
When your own round starts, recover <span style="color:red">60</span> rage (every Reform potential stack provides an additional <span style="color:red">15</span> rage) and recover <span style="color:red">that amount</span> to the ally in the same column. <span style="color:red">If you are at max stacks and reach full rage, dispel all your negative effects</span>; every time you get a stack of Reform potential, permanently increase your ATK by <span style="color:red">1.5%</span> (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 70% (at level 1)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:angelxiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP. Gain a stack of Reform potential.<br> <br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy, and increase <span style="color:red">8%</span> DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). <span style="color:red">80%</span> chance to taunt the target for one round; <span style="color:red">reduce the target's small skill chance by 30% (for 2 rounds, can be stacked and cannot be dispelled)</span>; recover <span style="color:red">20%</span> max HP and <span style="color:red">300</span> rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than <span style="color:red">70%</span> HP, increase this skill's damage by 25%; if the target has higher than <span style="color:red">30%</span> HP, absorb <span style="color:red">15%</span> of the target's max HP. Gain <span style="color:red">2</span> stacks of Reform potential. <span style="color:red">If the damage caused by this skill is less than 40% max HP, next skill will do double damage (will not double an already double damage skill)</span><br> <br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:angelxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.<br><br />
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free).<br />
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">30%</span>, and your pierce rate by <span style="color:red">40%</span>; absorb <span style="color:red">30%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">30%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">15%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than 50%, deal additional damage equal to <span style="color:red">220%</span> of own ATK. <span style="color:red">If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.</span><br><br />
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to <span style="color:red">150%</span> of own ATK, increased by <span style="color:red">20%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn.<br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause <span style="color:red">120%</span> additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by <span style="color:red">30%</span>, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">40%</span>, your pierce rate by <span style="color:red">50% <u>and your crit power by 20%</u></span>; absorb <span style="color:red">40%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">40%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">20%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 30% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than <span style="color:red">70%</span>, deal additional damage equal to <span style="color:red">250%</span> of own ATK. <span style="color:red">If its higher than 30%, restore 30% of own max HP; deal additional splash damage equal to 75% total damage + 75% overflow damage to another random enemy.</span><br><br />
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to <span style="color:red">200%</span> of own ATK, increased by <span style="color:red">40%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. <u>if this ULT uses no less than 7 stacks of reform potential, then recover rage to max (once per round); if this ult uses less than 7 stacks of "reform potential", then for one round every time when gain 1 stack of reform potential", will gain an extra stack (need lake and thunder activated); after the first ULT, when you have 10 stacks of reform potential, become immune to rage reduction (need the lake gate active); during the battle, for every 25 reform potential stacks consumed (accumulated), increase your "High density reform" activation chance by 1 (no limit to increases)</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=ElizabethXI&diff=2948ElizabethXI2022-09-15T16:53:10Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Elizabeth (KoF XI) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || April 2022<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:lizxi.png]] </tab><br />
<tab name="Fashion"><br />
[[File:lizxi_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_protagonist.png|link=Groups/Protagonist]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Mysterious Tiger</b><br />
<br>Gain an additional 55 rage when a fighter dies, and 44 rage when attacked<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:lizxi_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Superpower_tome.jpg|frame|Superpower Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Duolon_f.jpg|thumb|Duo Lon]] Own [[ElizabethXI]], [[Duo Lon]], [[Benimaru XIII]]: ATK+ 25%<br />
|| [[File:Ash_f.jpg|thumb|Ash]] Own [[ElizabethXI]], [[Ash]]: HP+ 25%<br />
|-<br />
| [[File:DemonSaiki_f.png|thumb|Demon Saiki]] Own [[ElizabethXI]], [[Demon Saiki]], [[Saiki]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Ash]], [[Shen Woo]], [[Oswald]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:lizxi_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase 20% max HP and get a shield (equal to 50% of your max HP), increase 35% ATK, DEF and anti-crit, and 10% RES rate;<br />
For every enemy that opponent has more than us, increase 6% RES (max 30%, real-time refresh);<br />
When deployed, increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died;<br />
When deployed, immune to rage reduction for 2 rounds;<br />
while having a shield, when attacked by an enemy with "light etching", decrease his 15% anti-crit (for 3 rounds, ignore control-free, can be stacked but each stack's duration will be calculated separately);<br />
While having shield and own HP is more than 20%, share 25% of the damage received by surrounding fighters, and reduce 40% of that shared damage;<br />
When receiving lethal damage will not die, but dispel all negative effects, recover 50% HP and 500 rage, get a shield equal to 80% max HP, permanently increase 35% ult res and small skill res (this can activate once per battle)<br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate"> When deployed, increase <span style="color:red">25%</span> max HP and get a shield (equal to <span style="color:red">100%</span> of your max HP), increase <span style="color:red">40%</span> ATK, DEF and anti-crit, <span style="color:red">20%</span> RES rate <span style="color:red">and gain "intimidate": when the enemy releases a small skill or ULT, that enemy will be forced to select Elizabeth XI as the target (doesn't affect abilities that go to a specific target) for the duration of the shield, and lasts up to 1 round;</span><br />
For every enemy that opponent has more than us, <span style="color:red">gain 1 stack of "Adversity Protection":</span> increase <span style="color:red">8%</span> RES (max <span style="color:red">40%</span>, real-time refresh);<br />
When deployed, <span style="color:red">gain "Blessing of Adversity": gain max stacks of Adversity Protection,</span> increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died;<br />
When deployed, immune to rage reduction for 2 rounds;<br />
while having a shield, <span style="color:red">become immune to stun, paralysis and freezing,</span> and when attacked by an enemy with "light etching", decrease his 15% anti-crit (for 2 rounds, ignore control-free, can be stacked but each stack's duration will be calculated separately);<br />
While having shield and own HP is more than <span style="color:red">10%</span>, share <span style="color:red">30%</span> of the damage received by <span style="color:red">allied</span> fighters, and reduce 40% of that shared damage; <span style="color:red">each time you share damage, restore 80 rage. When breaking your shield for the first time, immediately dispel your negative effects, recover 50% max HP, and permanently increase your ULT res and small skill res by 40%, and counterattack with your own ULT (limited to once per battle).</span><br />
When receiving lethal damage will not die, but dispel all negative effects, recover <span style="color:red">80%</span> max HP and 500 rage, get a shield equal to <span style="color:red">100%</span> max HP, <span style="color:red">and max stacks of Adversity Protection for 1 turn.</span><br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).<span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:lizxi_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column (priority to an enemy with "light etching");<br />
Absorb 200 rage from the main target;<br />
If inside the "Kingdom of Light" and the main target has "light etching", get a shield equal to 40% max HP (if the shield already exists, then recover 50% of the current shield's max limit);<br />
If main target has "light etching", then add one more stack and refresh the duration;<br />
If, before attacking, the main target has already had two stacks of "light etching", deal additional damage equal to 15% of the main target's max HP to the main target and the surroundings fighters, randomly adding one stack of "light etching" to a surrounding enemy and refreshing the duration. <br><br />
<span style="color:orange"> Deal 160%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column (priority to an enemy with "light etching");<br />
Absorb <span style="color:red">250</span> rage from the main target;<br />
If inside the "Kingdom of Light", get a shield equal to <span style="color:red">60%</span> max HP (if the shield already exists, then recover <span style="color:red">80%</span> of the current shield's max limit), <span style="color:red">and when the shield is broken for the first time in the next round, restore 15% of your max HP and dispel your own negative effects;</span> add 1 stack of "light etching" to the target column and refresh the duration; <br />
If, before attacking, the main target has already had two stacks of "light etching", deal additional damage equal to <span style="color:red">20%</span> of the main target's max HP to the main target and the surroundings fighters, randomly adding one stack of "light etching" to a surrounding enemy <span style="color:red">(priority to an enemy without light etching)</span> and refreshing the duration. <span style="color:red">For 1 round, each time the damage is shared, the HP of Elizabeth XI and the person with the lowest current HP will be restored by an amount equal to 80% of that damage)</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:lizxi_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Randomly attack a single enemy in the back row. Increase own 20% DMG, RES and anti-crit;<br />
Add or refresh the "light etching" (decrease 15% RES, 30% DEF and 40% block for two rounds (ignoring control-free, can be stacked up to 2 times, every cleanse can only remove one stack) to the main target and the surrounding fighters;<br />
If the main target has 2 stacks of "light etching" then deal additional damage equal to 15% max HP, and 30% splash damage to surrounding fighters (this damage will not restore rage);<br />
For the enemies under "light etching", every time they take actions their 5% of max HP will be extracted (max up to 95%)<br />
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> Randomly attack a single enemy in the back row. Increase own <span style="color:red">30%</span> DMG, RES and <span style="color:red">40%</span> anti-crit;<br />
Add or refresh the "light etching" (decrease 15% RES, 30% DEF and 40% block for two rounds (ignoring control-free, can be stacked up to 2 times, every cleanse can only remove one stack) to the main target and the surrounding fighters;<br />
<span style="color:red">For every layer of "light etching" that the main target has, deal additional damage equal to 12% max HP</span>, and <span style="color:red">40%</span> splash damage to surrounding fighters (this damage will not restore rage);<br />
For the enemies under "light etching", every time they take actions their <span style="color:red">10%</span> of max hp will be extracted (<span style="color:red">Ignoring shields</span>, max up to 95%);<br />
<span style="color:red">Must release small skill this round.<br />
"Kingdom of Light" will be created (Increase 30% anti-crit and control-free for your own team, can be stacked with other buffs of the same type, and, at the beginning of your turn, restore 200 rage for an ally who isn't at full rage) for 2 rounds;<br />
During this period, self immune to burn, bleed and rage reduction</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Randomly attack a single enemy in the back row. Increase own <span style="color:red"><u>35%</u></span> DMG, RES and <span style="color:red"><u>50%</u></span> anti-crit;<br />
Add or refresh the "light etching" (decrease 15% RES, 30% DEF and 40% block for two rounds (ignoring control-free, can be stacked up to 2 times, every cleanse can only remove one stack) to the main target and the surrounding fighters;<br />
<span style="color:red">For every layer of "light etching" that the main target has, deal additional damage equal to <u>15%</u> max HP</span>, and <span style="color:red"><u>45%</u></span> splash damage to surrounding fighters (this damage will not restore rage);<br />
For the enemies under "light etching", every time they take actions their <span style="color:red"><u>12%</u></span> of max hp will be extracted (<span style="color:red">Ignoring shields</span>, max up to 95%);<br />
<span style="color:red">Must release small skill this round.<br><br />
<u>If there is no Elizabeth in the battlefield or striker, then add a shield (value equal to 15% of max HP) to the ally with the lowest current HP (excluding herself and allies with a shield). When this shield is broken, counterattack with ULT, once per round; provide "Attack Force" (increase ATK and DMG by 30% for 2 rounds, can't be dispelled) to the ally with the highest ATK (priority to an ally with no "Attack Force" effect) and recover 200 rage for that ally.</u><br><br />
"Kingdom of Light" will be created (Increase 30% anti-crit and control-free for your own team, can be stacked with other buffs of the same type, and, at the beginning of your turn, restore 200 rage for an ally who isn't at full rage) for 2 rounds;<br />
During this period, self immune to burn, bleed and rage reduction</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Benimaru_XIII&diff=2947Benimaru XIII2022-09-15T16:52:58Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Benimaru (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || April 2022<br />
|}<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:benimaruxiii.png]] </tab><br />
<tab name="Fashion"><br />
[[File:benimaruxiii_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Thunder tiger</b><br />
<br>Gain an additional 55 rage when a fighter dies, and extra rage when attacked<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:benimaruxiii_weapon.png]] || [[File:Dazzling_badge.jpg|frame|Dazzling Badge]] || [[File:Street_fight_tome.jpg|frame|Street Fight Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:kyo_f.jpg|thumb|Kyo Kusanagi]] Own [[Benimaru XIII]], [[Kyo Kusanagi]], [[Goro Daimon]]: ATK+ 25%<br />
|| [[File:elizabeth_f.jpg|thumb|Elizabeth]] Own [[Benimaru XIII]], [[Elizabeth]], [[Orochi Chris]]. [[Mukai]]: ATK+ 25%<br />
|-<br />
| [[File:benimaru_f.jpg|thumb|Benimaru]] Own [[Benimaru XIII]], [[Benimaru]], [[Benimaru 2003]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kyo]], [[Daimon]], [[Shun'ei]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Electric generator</b> [[File:benimaruxiii_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ULT damage and ULT resistance; increase your own ATK and DEF by 35%, and your small skill chance and control rate by 40%; get the "thunder shield": value is equal to 100% of your own max HP, increase ATK and DEF by 20% and your crit rate by 25% while having the shield, and immunity to paralysis; shield value is only 50% in 1v1s; when the Thunder Shield is broken, absorb 200 rage from the target and apply the "Electromagnetic" effect on that target: absorb 20% ATK and DEF and 25% crit rate from the target, lasts for 2 rounds, ignores control free and cannot be dispelled. Gain the "overload" effect: increase your reflect rate by 40%, and when hit, cause damage equal to 15% of their current HP to all enemies affected by electromagnetic and restore own HP equal to that amount; when receiving fatal damage, escape and reappear at the beginning of your next turn, restoring full HP and 300 rage, dispelling all your negative effects and gaining a Thunder shield with value equal to 50% of your max HP (this effect can active once per match).<br><br />
<span style="color:orange"> Increase your own ULT damage and ULT resist by 20% (at level 1)</tab> <br />
<br />
<tab name="Lake gate"> Increase your own ULT damage and ULT resistance; increase your own ATK and DEF by <span style="color:red">40%</span>, and your small skill chance and control rate by <span style="color:red">45%;</span> get the "thunder shield": value is equal to 100% of your own max HP, increase ATK and DEF by 20% and your crit rate <span style="color:red">and control</span> by <span style="color:red">30%</span> while having the shield, and immunity to paralysis; shield value is only 50% in 1v1s; when the Thunder Shield is broken, absorb <span style="color:red">300</span> rage from the target and apply the "Electromagnetic" effect on that target: absorb 20% ATK and DEF and <span style="color:red">30%</span> crit rate <span style="color:red">and control</span> from the target, lasts for 2 rounds, ignores control free and cannot be dispelled. Gain the "overload" effect: <span style="color:red">dispel own negative effects,</span> increase your reflect rate by <span style="color:red">50%,</span> and when hit, cause damage equal to <span style="color:red">20%</span> of their current HP to all enemies affected by electromagnetic and restore own HP equal to that amount <span style="color:red">(this damage doesn't return rage);</span> when receiving fatal damage, <span style="color:red">if you are in the overload state, immediately remove the overload state and get a thunder shield with a value of 25% of your max HP and restore 25% of your HP (this effect has a cooldown of 3 turns),</span> otherwise escape and reappear at the beginning of your next turn, restoring full HP and <span style="color:red">500</span> rage, dispelling all your negative effects and gaining a Thunder shield with value equal to 50% of your max HP (this effect can active once per match).<br><br />
<span style="color:orange"> Increase your own ULT damage and ULT resist by 30% (at level 1)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Three step lightning</b> [[File:benimaruxiii_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single target, prioritizing a target affected by "electromagnetic"; reduce the target's DMG by 25% for 1 round; 40% chance to paralyze the target; cause 30% additional damage to a paralyzed target; if the attack hits a fighter affected by electromagnetic, 60% chance to paralyze and drain 20% of the target's current HP, and restore 200 rage to Benimaru XIII; restore 20% of the "thunder shield". <br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single target, prioritizing a target affected by "electromagnetic"; reduce the target's DMG by 25% for 1 round; <span style="color:red">50%</span> chance to paralyze the target; cause <span style="color:red">50%</span> additional damage to a paralyzed target; if the attack hits a fighter affected by electromagnetic, 60% chance to paralyze and drain 20% of the target's current HP, and restore 200 rage to Benimaru XIII <span style="color:red">(double this value while in the overload state, and extra 10% paralyze chance)</span> ; restore <span style="color:red">30%</span> of the "thunder shield". <span style="color:red">At the beginning of the next round, your team's flame fighters deal 30% extra damage when attacking paralyzed targets, and our fighters with paralysis skills deal 30% extra damage when attacking burned targets (lasts for 1 turn)</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:benimaruxiii_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own DMG and RES by 25% for 2 rounds; deal splash damage equal to 40% to units around the target, and reduce the target's DEF by 20% and 25% anti-crit for 1 round; 40% chance to paralyze all hit targets; if the main target is affected by "electromagnetic", deal extra damage equal to 15% of their max HP; 40% chance of adding or refreshing electromagnetic to the main target; when holding a "Thunder shield", restore 20% of the shield's value and 100 rage, otherwise create a thunder shield with value equal to 400% of own ATK. <br><span style="color:orange">Deals damage equal to 430%+25 points to the target</span></tab><br />
<br />
<tab name="Weapon"> Attack a single enemy, <span style="color:red">prioritizing targets affected by "Electromagnetic";</span> increase own DMG and RES by <span style="color:red">30%</span> for 2 rounds; deal splash damage equal to 40% to units around the target, and reduce the target's DEF by <span style="color:red">30%</span> and <span style="color:red">30%</span> anti-crit for 1 round; 40% chance to paralyze all hit targets;<span style="color:red"> deal 25% additional damage to paralyzed targets;</span> if the main target is affected by "electromagnetic", deal extra damage equal to <span style="color:red">20%</span> of their max HP, <span style="color:red">ignoring block and RES; increase chance to paralyze to 80% and must release small skill in the next round; 60%</span> chance of adding or refreshing electromagnetic to the main target; when holding a "Thunder shield", restore <span style="color:red">30%</span> of the shield's value and <span style="color:red">200</span> rage, otherwise create a thunder shield with value equal to <span style="color:red">500%</span> of own ATK.<br><span style="color:orange">Deals damage equal to 430%+25 points to the target</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a <span style="color:red">column, <span style="color:red">prioritizing targets affected by "Electromagnetic"; <u>and select 1 of those targets as the main target</u></span> increase own DMG and RES by <span style="color:red">35%</span> for 2 rounds; <span style="color:red"><u>increases damage to the main target by 40%, and deal 60% splash damage to the fighters left and right of the main target</u>; and reduce <span style="color:red"><u>all hit target's</u></span> DEF and anti-crit by <span style="color:red">40%</span> for 1 round; <span style="color:red">50% chance</span> to paralyze all hit targets;<span style="color:red"> deal 35% additional damage to paralyzed targets; <u>add or refresh the "electromagnetic" status to the main target's column;</u></span> if the main target is affected by "electromagnetic", deal extra damage equal to <span style="color:red">20%</span> of their max HP to the main column <span style="color:red"><u>and absorb 200 rage from each</u>, ignoring block and RES; increase the chance to paralyze to 90% and must release small skill in the next round; when holding a "Thunder shield", restore <span style="color:red">30%</span> of the shield's value and <span style="color:red">200</span> rage, otherwise create a thunder shield with value equal to <span style="color:red">600%</span> of own ATK.<br><br />
<span style="color:red"><u>Gain the following effects for all "electromagnetic" targets and yourself for 1 turn:<br> *1. Deal 20% additional damage to all Electromagnetic targets when attacking directly.<br>*2. When you are attacked, absorb 30 rage from each electromagnetic target.</u></span><br><span style="color:orange">Deals damage equal to 320%+25 points to all targets hit</span></tab></tabs><br />
|}<br />
<br></div>SpaceyGrunthttps://kofgl.com/index.php?title=Igniz2002UM&diff=2946Igniz2002UM2022-09-15T16:52:33Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Igniz(KoF 2002 UM) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || May 2022<br />
|}<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:igniz2002um.png]] </tab><br />
<tab name="Fashion"><br />
[[File:igniz2002um_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_boss.png|link=Groups/Boss]]<br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:spacesoul.jpg]] <b>Space soul</b><br />
<br>Gain an additional 85 rage at the beginning of the round and restore some HP<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:igniz2002um_weapon.png]] || [[File:Earth_shaking_badge.jpg|frame|Earth Shaking Badge]] || [[File:Mana_tome.jpg|frame|Mana Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:MaximaXIV_f.png|thumb|101px|x101px|Maxima XIV]] Own [[Igniz2002UM]], [[Maxima XIV]], [[Angel XIV]]: ATK+ 25%<br />
|| [[File:BenimaruXIII_f.png|thumb|Benimaru XIII]] Own [[Igniz2002UM]], [[Benimaru XIII]], [[Robert XI]], [[Omega Rugal]]: ATK+ 25%<br />
|-<br />
| [[File:KulaXIV_f.jpg|thumb|101px|x101px|Kula XIV]] Own [[Igniz2002UM]], [[Kula XIV]], [[K XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Igniz]], [[Krizalid]], [[Zero]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>The Paranoid Creator</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:<br />
* If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.<br />
* If there is no fighter behind you, increase your rage gain speed and ATK by 20%.<br />
When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of 7 stacks total. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.<br />
Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).<br />
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn. <br />
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times): <br />
* DPS: Gain 12% block rate per allied DPS.<br />
* TANK: Gain 12% crit rate per allied TANK.<br />
* GANK: Gain 10% rage gain speed per allied GANK, plus 100 extra rage when deployed. <br><br />
<b>[Captain's Aura]</b> Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by 35% and 15% RES rate (for 3 turns)<br><br />
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab> <br />
<br />
<tab name="Lake gate"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by <span style="color:red">45%</span>; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:<br />
* If there is no fighter in front of you, increase your RES by <span style="color:red">15%</span>, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.<br />
* If there is no fighter behind you, increase your rage gain speed by 20% and your ATK by <span style="color:red">30%</span>.<br />
When you enter the battle, gain <span style="color:red">3</span> stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of <span style="color:red">9</span> stacks <span style="color:red">(but can only hold up to 7 at the same time)</span>. When you consume a stack of Divine Power, dispel your negative states, <span style="color:red">permanently gain 30% control-free (can be stacked)</span>, restore <span style="color:red">500</span> rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself, <span style="color:red">this damage doesn't restore rage and is unaffected by DMG increases or decreases</span>) to restore 150% of the amount of HP consumed (at least <span style="color:red">50%</span> of the max HP) and then restore <span style="color:red">10%</span> max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.<br />
Whenever your turn begins, restore 10% HP to your ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).<br><br />
<span style="color:red">When consuming a stack of divine power, enter the "deity" state: cannot be selected as an attack target until your next round (can only take effect once per battle)</span><br />
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn. <br />
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked <span style="color:red">one additional time,</span> up to 3 times): <br />
* DPS: Gain 12% block rate <span style="color:red">and 5% RES rate</span> per allied DPS.<br />
* TANK: Gain 12% crit rate <span style="color:red">and 5% DMG rate</span> per allied TANK.<br />
* GANK: Gain 10% rage gain speed <span style="color:red">and 30% small skill chance</span> per allied GANK, plus 100 extra rage when deployed. <br><br />
<b>[Captain's Aura]</b> Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by <span style="color:red">40%</span> and 15% RES rate, <span style="color:red">crit rate and crit power</span> (for 3 turns)<br><br />
<span style="color:orange"> Increase your DMG by 40% (at level 1). Increase your RES rate by 45% (at level 1)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Sacred Arrow</b> [[File:igniz2002um_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; when being attacked, there is a 50% chance to reduce that direct damage received by 40%; absorb 20% of the target's max HP and 50% of the target's anti-crit (ignoring control-free); absorb 200 of the target's rage, and continue to store all the raged gained by yourself (able to store up to 500 points) and release it the next time you act.<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; when being attacked, there is a 50% chance to reduce that direct damage received by <span style="color:red">60%</span>; absorb <span style="color:red">25%</span> of the target's max HP and 50% of the target's <span style="color:red">RES rate and block rate</span> (ignoring control-free); absorb <span style="color:red">250</span> of the target's rage. <span style="color:red">For 1 round, each time you are hit, increase your small skill damage by 5% (can be stacked, and the increase disappears next time you do a small skill) and has a 50% chance to restore 10% of your max HP;</span> continue to store all the raged gained by yourself (able to store up to <span style="color:red">750</span> points) and release it the next time you act <span style="color:red">(if there is a rage overflow, you will be immune to rage reducing effects until you release ULT [lasts 1 round] and each point of overflowing rage restores HP 0.06% max HP to your allies, up to a max of 30% max HP recovery).</span><br> <span style="color:orange"> Deal 190%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:igniz2002um_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a random single target; Increase your own DMG and RES by 20% and your DMG intensity by 8%(TBD); absorb 25% of the target's ULT resist (ignoring control-free); absorb 14% of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> Attack a random single target <span style="color:red"> (with priority to a target who can be suppressed but is not currently);</span> Increase your own DMG and RES by <span style="color:red">30%</span> and your DMG intensity by <span style="color:red">10%</span>(TBD); absorb <span style="color:red">35%</span> of the target's ULT resist (ignoring control-free); absorb <span style="color:red">21%</span> of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. <span style="color:red">When this skill is released, gain 1 stack of Creation Power (up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Creation Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Creation Power stacks, unable to gain Creation Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more)</span> <br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a random single target <span style="color:red"> (with priority to a target who can be suppressed but is not currently);</span> Increase your own DMG and RES by <span style="color:red">35%</span> and your DMG intensity by <span style="color:red">15%</span>(TBD); absorb <span style="color:red">40%</span> of the target's ULT resist (ignoring control-free); absorb <span style="color:red">25%</span> of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target <span style="color:red"><u>for 3 rounds</u></span> (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); <span style="color:red"><u>absorbs all the dark flame effects of all of your team, and each flame absorbed increases your own DMG by 5% for 2 rounds (can stack with other buffs of the same type)</u></span> when our side releases an ULT this round, consume all of your rage to release a followup ULT, <span style="color:red"><u>and add additional damage to the main target equal to 50% of the damage caused by the ULT that triggers this chase),</u></span>can be activated once per turn. <span style="color:red">When this skill is released, gain 1 stack of Creation Power (<span style="color:red"><u>2 if it's a chase,</u></span> up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Creation Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Creation Power stacks, unable to gain Creation Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more); <u>after entering the Divine state, increase the max number of divine stacks by 1 (max); after entering the divine state for the first time, permanently switch to the "Cruel God's Project": in addition to the original effects, gain the "Divine Nature" effect: for 1 round, expand your body size, become immune to stun and paralysis, and increase your own DMG by 15%</u></span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:igniz2002um_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, after releasing 2 ULTs<br />
* <b>Initial effect:</b> Attack a single enemy (priority to a target that can be suppressed but it's not currently), increasing your ATK and DMG by 35% and your ULT damage by 30%; suppress the target for 2 round:shrink the target's size, reducing their RES and DMG rates by 10% (ignoring control-free, cannot be dispelled and cannot apply to targets in an enlarged state); can enter the battle from R3 forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Absorb 25% ULT res from the target (for 2 rounds, ignoring control-free); deal additional damage equal to 25% of the target's max HP; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; deal additional damage equal to 35% of the average damage dealt by the aid summoner's ULT; suppression state extended to 3 rounds; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; recover 20% HP for an ally with the lowest HP%; recover 200 rage for an ally without full rage; skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; cleanse the negative effects from an ally (priority to a crowd-controlled ally); effects from suppression boosted to 20% DMG and RES reduction; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to smax: attack a single enemy, increasing your DMG by 15% and dealing additional 35% damage to enemies already affected by suppression from Igniz aid (without restoring rage); add "Divine Power" to a random ally (priority to the front line): when applying this effect, if there is no ally in front, damage taken from a single attack cannot exceed 40%~60%~ max HP (the more enemies alive the less damage taken), this effect cannot apply to an ally with similar effects active, and if the target has a similar effect from its own skills, the effect will be overridden, lasts for 1 round; if there is no ally in the back, increase 15% ATK and rage recovery speed for 2 rounds; this Divine Power cannot be dispelled; +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Hein&diff=2945Hein2022-09-15T16:48:32Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Hein (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:hein.png]] </tab><br />
<tab name="Fashion"><br />
[[File:hein_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Mysterious Tiger</b><br />
<br>Gain an additional 34 rage when a fighter dies, and gain 55 extra rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:hein_weapon.png]] || [[File:Dazzling_badge.jpg|frame|Dazzling Badge]] || [[File:Karate_tome.jpg|frame|Karate Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Seth_f.jpg|thumb|Seth]] Own [[Hein]], [[Seth]], [[Elizabeth]]: ATK+ 25%<br />
|| [[File:Oswald_f.jpg|thumb|Oswald]] Own [[Hein]], [[Oswald]], [[King XIII]]: ATK+ 25%<br />
|-<br />
| [[File:overlordgeese_f.png|thumb|South Town Overlord Geese]] Own [[Hein]], [[South Town Overlord Geese]], [[Billy XIV]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Geese]], [[Billy]], [[King]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Chess game</b> [[File:hein_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own lifesteal rate; Increase your own ATK, DEF, pierce rate and crit rate by 30%; Hein's fighting inspiration comes from chess, using "discard" as his unique fighting technique.<br />
Attacking a controlled target or a target whose current HP level is below 50% triggers "General": deals 50% additional damage, ignores control-free, cannot be dispelled. General can be stacked up to 9 times but does not increase additional damage; if the same target is afflicted with general 3 times, it reduces the target's healing by 30% (each level of General increases this effect by 5%, up to 75% max) for 2 rounds; triggers "Opening" when deployed: gain 350 rage. When taking fatal damage, trigger "King's Chariot": clear your own negative states, restore your HP to the same level as the attacker's current HP (at least 49%) and 500 rage, and deal 49% of your current HP as damage to the attacker (this effect can be activated once per match). The buffs obtained when holding a piece or discarding a piece can be stacked with similar buffs and cannot be dispelled.<br><br />
* "Knight": while held, increases pierce rate by 10% (10% permanently each time Knight is gained, up to 80%); if the target of the attack is General, discard Knight to gain 80% pierce rate for 1 round.<br />
* "Bishop": restores 10% HP per turn when held; discard Bishop to immediately restore 40% HP when your life falls below 50%, and increase your ULT resist by 40% for 2 turns.<br />
* "Castle": restores 50 rage per turn when held; if you are controlled at the beginning of your turn, discard Castle to remove your negative status.<br />
* "Queen": Increase your crit rate and crit power by 25% when held; if your rage is not full at the beginning of your turn, discard Queen to increase your ULT damage by 40%, restore 400 rage and become immune to rage reduction for 1 turn.<br><br />
<span style="color:orange"> Increase your lifesteal by 20% (at level 1).</tab> <br />
<br />
<tab name="Lake gate"> Increase your own lifesteal rate; Increase your own ATK, DEF, pierce rate and crit rate by <span style="color:red">35%</span>; Hein's fighting inspiration comes from chess, using "discard" as his unique fighting technique.<br />
Attacking a controlled target or a target whose current HP level is below 50% triggers "General": deals <span style="color:red">60%</span> additional damage, ignores control-free, cannot be dispelled. General can be stacked up to 9 times but does not increase additional damage; if the same target is afflicted with general <span style="color:red">2</span> times, it reduces the target's healing by <span style="color:red">40%</span> (each level of General increases this effect by 5%, up to <span style="color:red">85%</span> max) for 2 rounds; triggers "Opening" when deployed: gain 350 rage. When taking fatal damage, trigger "King's Chariot": clear your own negative states, restore your HP to the same level as the attacker's current HP (at least <span style="color:red">69%</span>) and 500 rage, and deal 49% of your current HP as damage to the attacker (this effect can be activated once per match); <span style="color:red">when you die, resurrect once, restoring full HP and rage, removing all the chess pieces, regaining "Opening" and resetting the "King's rook" position.</span> The buffs obtained when holding a piece or discarding a piece can be stacked with similar buffs and cannot be dispelled.<br><br />
* "Knight": while held, increases pierce rate by <span style="color:red">15%</span> (<span style="color:red">15%</span> permanently each time Knight is gained, up to <span style="color:red">120%</span>); if the target of the attack is General, discard Knight to gain <span style="color:red">120%</span> pierce rate for 1 round.<br />
* "Bishop": restores 10% HP per turn when held; discard Bishop to immediately restore 40% HP when your life falls below <span style="color:red">60%</span>, and increase your ULT resist by 40% for 2 turns.<br />
* "Castle": restores <span style="color:red">80</span> rage per turn when held; if you <span style="color:red">or an ally</span> are controlled at the beginning of your turn, discard Castle to remove the negative status <span style="color:red">(priority to yourself, or to a controlled fighter if you are not controlled)</span>.<br />
* "Queen": Increase your crit rate and crit power by <span style="color:red">30%</span> when held; if your rage is not full at the beginning of your turn, discard Queen to increase your ULT damage by <span style="color:red">60%</span>, restore <span style="color:red">600</span> rage and become immune to rage reduction for 1 turn.<br><br />
<span style="color:orange"> Increase your lifesteal by 25% (at level 1).</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Imperial Guard</b> [[File:hein_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a column (priority to a target that can trigger the "General" effect, and treats 1 General target as the main target; increase your own crit rate by 20%; deal additional damage equal to 3%*number of different chess pieces held to the target's max HP; gains the lethal effect (30% more damage to targets with 50% HP or more); if this skill hits a target in the back row, trigger "pawn promotion": small skill damage increases by 30%, restore 100 rage and creates additional effects and gain chess pieces: <br />
* 1. If the target's current HP is higher than 60%, the damage bonus of the small skill is increased to 50% and Knight is obtained (also available when held)<br />
* 2. If your HP is lower than 70% at the beginning of the turn, then this attack restores 15% of your max HP and you gain Bishop.<br />
* 3. If your current rage is lower than 50%, transfer the negative status of one of your allied fighters to the main target (priority for a controlled ally) and get Castle.<br />
* 4. If you didn't release ULT this round, get Queen. <br><br />
<span style="color:orange"> Deal 160%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column (priority to a target that can trigger the "General" effect, and treats 1 General target as the main target; increase your own crit rate by <span style="color:red">30%</span>; deal additional damage equal to <span style="color:red">4%</span>*number of different chess pieces held to the target's max HP; gains the lethal effect (<span style="color:red">40%</span> more damage to targets with 50% HP or more), <span style="color:red">and if there is only one person in the target row, it will be considered as hitting the back row)</span>; if this skill hits a target in the back row, trigger "pawn promotion": small skill damage increases by <span style="color:red">40%</span>, restore <span style="color:red">150</span> rage and creates additional effects and gain chess pieces: <br />
* 1. If the target's current HP is higher than <span style="color:red">50%</span>, the damage bonus of the small skill is increased to <span style="color:red">60%</span> and Knight is obtained (also available when held)<br />
* 2. If your HP is lower than 70% at the beginning of the turn, then this attack restores <span style="color:red">20%</span> of your max HP and you gain Bishop.<br />
* 3. If your current rage is lower than <span style="color:red">70%</span>, transfer the negative status of one of your allied fighters to the main target (priority for a controlled ally) and get Castle.<br />
* 4. If you didn't release ULT this round, get Queen. <br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:hein_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase your DMG and RES by 20% for 2 rounds; deal additional damage to the main target's max HP equal to 4%*the number of chess pieces held; cause 40% splash damage to surrounding targets; permanently increase your small skill chance by 15% (can be stacked up to 3 times); every time you draw a chess piece, increase your ULT damage by 5%; after the "King" acts, gain the following buffs for your team (can only gain them once per turn, and they last one round):<br />
* Gain 5% block rate per TANK fighter (max 15%) for yourself and your TANK fighters.<br />
* Gain 5% crit rate per DPS fighter (max 15%) for yourself and your DPS fighters.<br />
* Gain 5% ULT damage per GANK fighter (max 15%) for yourself and your GANK fighters.<br />
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> <span style="color:red>Consume the "Opening" to obtain all the chess pieces and must release small skill;</span> Attack a single enemy; increase your DMG and RES by <span style="color:red">30%</span> for 2 rounds; deal additional damage to the main target's max HP equal to <span style="color:red">5%</span>*the number of chess pieces held; cause 40% splash damage to surrounding targets; permanently increase your small skill chance by <span style="color:red">20%</span>(can be stacked up to 3 times); every time you draw a chess piece, increase your ULT damage by <span style="color:red">10%;</span> after the "King" acts, gain the following buffs for your team (can only gain them once per turn, and they last one round):<br />
* Gain <span style="color:red">10%</span> block rate per TANK fighter (max <span style="color:red">30%</span>) for yourself and your TANK fighters.<br />
* Gain <span style="color:red">10%</span> crit rate per DPS fighter (max <span style="color:red">30%</span>) for yourself and your DPS fighters.<br />
* Gain <span style="color:red">10%</span> ULT damage per GANK fighter (max <span style="color:red">30%</span>) for yourself and your GANK fighters.<br><br />
* <span style="color:red">Gain "Waiting": immediately after getting hit once during the enemy's turn, hide and become untargeteable until your next turn (6 turns cooldown, each discard reduces 1 additional turn of cooldown), this effect can activate 1 to 6 times (the more the number of enemies on the field, the higher the number)</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> <span style="color:red>Consume the "Opening" to obtain all the chess pieces and must release small skill;</span> Attack a single enemy; increase your DMG and RES by <span style="color:red">35%</span> for 2 rounds; deal additional damage to the main target's max HP equal to <span style="color:red">6%</span>*the number of chess pieces held; cause 40% splash damage to surrounding targets; permanently increase your small skill chance by <span style="color:red">25%</span>(can be stacked up to 3 times); every time you draw a chess piece, increase your ULT damage by <span style="color:red">10%;</span> after the "King" acts, gain the following buffs for your team (can only gain them once per turn, and they last one round):<br />
* Gain <span style="color:red">15%</span> block rate per TANK fighter (max <span style="color:red">30%</span>) for yourself and your TANK fighters.<br />
* Gain <span style="color:red">15%</span> crit rate per DPS fighter (max <span style="color:red">30%</span>) for yourself and your DPS fighters.<br />
* Gain <span style="color:red">15%</span> ULT damage per GANK fighter (max <span style="color:red">30%</span>) for yourself and your GANK fighters.<br><br />
* <span style="color:red">Gain "Waiting": immediately after getting hit once during the enemy's turn, hide and become untargeteable until your next turn (6 turns cooldown, each discard reduces 1 additional turn of cooldown), this effect can activate 1 to 6 times (the more the number of enemies on the field, the higher the number)</span><br><br />
<span style="color:red"><u> After the King's action, if there is a fighter who has been "General" on the field, immediately gain full rage and switch ULT to "Queen": attack a "General" target with the lowest HP, dealing extra damage equal to 100% own ATK*the "general" level (this effect can only activate at most once per round), and obtian the "Queen" piece.</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy. "Queen" causes 100%+25 points of damage to the target (at level 1)</tab></tabs><br />
|}<br />
<br></div>SpaceyGrunthttps://kofgl.com/index.php?title=Mai_XIV&diff=2944Mai XIV2022-09-15T16:48:02Z<p>SpaceyGrunt: /* Mai Shiranui (KoF XIV) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Mai Shiranui (KoF XIV) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || June 2022<br />
|}<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:maixiv.png]] </tab><br />
<tab name="Fashion 1"><br />
[[File:maixiv_fashion.png]]</tab><br />
<tab name="Fashion 2"><br />
[[File:maixiv_fashion2.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_healingpower.png|link=Groups/Healing Power]] [[Image:Groups_flame.png|link=Groups/Flame]]<br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Bear soul</b><br />
<br>Gain extra rage when deployed, and gain a little more rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:maixiv_weapon.png]] || [[File:Flame_badge.png|frame|Flame Badge]] || [[File:Scorching_tome.png|frame|Scorching Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Mai_f.jpg|thumb|Mai]] Own [[Mai XIV]], [[Mai]], [[Alluring Mai]]: ATK+ 25%<br />
|| [[File:Angelxiv_f.png|thumb|Angel XIV|]] Own [[Mai XIV]], [[Angel XIV]], [[Crazy Lightning Shermie]]: ATK+ 25%<br />
|-<br />
| [[File:Yurixiv_f.png|thumb|Yuri XIV]] Own [[Mai XIV]], [[Yuri XIV]], [[Mary XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Andy]], [[Chizuru]], <s>[[King XIII]]</s>[[Image:kekw.png]] [[Goeniko]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:<br><br />
* 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control. When "Flame Energy" is lower than 50% and you get attacked, counterattack with a normal attack and recover 30% Flame Energy (this can be activated once per round).<br><br />
* 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks that hit burning targets won't recover their rage, deal extra 100% DMG, increase your own small skill chance by 40% for 1 round and get 2 Sakura Fire.<br><br />
* 3. Increase burn damage by 25%; increase your rage recovery speed by 25%.<br />
* 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own RES rate, and increase your own DMG rate by <span style="color:red">60%</span>; increase your own ULT res by <span style="color:red">45%</span> and <span style="color:red">45%</span> DMG for flame ULTs for your allies. When deployed, gain the following effects:<br><br />
* 1. Get <span style="color:red">6</span> "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to <span style="color:red">70%</span> max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to <span style="color:red">30%</span> max HP in real time, and this effect won't activate when you are under crowd control. When "Flame Energy" is lower than 50% and you get attacked, counterattack with a normal attack, <span style="color:red">dealing additional damage equal to 20% of max HP, recover 30% Flame Energy <span style="color:red">and all allies' rage by 100</span> (this counterattack can be activated once per round).<br><br />
* 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets <span style="color:red">every round. Normal attacks <span style="color:red">won't recover their rage</span>, deal extra <span style="color:red">150%</span> DMG, <span style="color:red">clear the target's buffs</span> and increase your own small skill chance by <span style="color:red">60%</span> for 1 round and get 2 Sakura Fire.<br><br />
* 3. <span style="color:red">When deployed on the first round, will refresh skills (?)Increase burn damage by 25%; increase your rage recovery speed by <span style="color:red">30%. When getting rage reduced, recover 250 rage.</span><br />
* 4. When receiving fatal damage, consume <span style="color:red">2</span> Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases <span style="color:red">50%</span> ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:maixiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a column (guaranteed critical hit if there is a target with burning); increase own 15% crit rate and rage recovery speed; deal additional damage equal to (150%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (50%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target; if you are holding Sakura Fire, then use 1 to cleanse own negative status and increase your control-free rate by 80% for 2 rounds.<br> <br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column (guaranteed critical hit if there is a target with burning); increase own <span style="color:red">20%</span> crit rate and rage recovery speed; deal additional damage equal to (<span style="color:red">200%</span>+crit rate)*ATK to burning targets. Increase your normal attacks damage by (<span style="color:red">80%</span>*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target, <span style="color:red">when absorbing HP, recover HP for yourself and an ally with the lowest HP, and while absorbing rage, recover rage for yourself and an ally with the lowest rage</span>; if you are holding Sakura Fire, then use 1 to cleanse own <span style="color:red">and an ally's</span> negative status and increase your control-free rate by 80% for 2 rounds.<br><br />
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:maixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack all enemies (the less enemies, the higher the damage, max 120% increase). Increase your ATK and DEF by 20%, and your DMG by (10%*crit rate); increase the healing rate for your allies by 20%, and your chance to hit perfect by 30%; decrease block rate for all hit enemies by 25% (lasts 2 rounds); attach an additional burning effect (every round deals damage equal to 100% of own ATK, without restoring rage) for 2 rounds; store 50% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).<br />
<br><span style="color:orange">Deal 160%+25 points of damage to all enemies.</tab><br />
<br />
<tab name="Weapon"> Attack all enemies (the less enemies, the higher the damage, max <span style="color:red">160%</span> increase). <span style="color:red">If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for Mai XIV, and cannot be dispelled);</span> Increase your ATK and DEF by <span style="color:red">30%</span>, and your DMG by (<span style="color:red">20%</span>*crit rate); increase the healing rate for your allies by <span style="color:red">30%</span>, and your chance to hit perfect by <span style="color:red">40% (cannot be dispelled)</span>; <span style="color:red">randomly dispel buffs for 2 of the targets;</span> decrease block rate for all hit enemies by <span style="color:red">40% and their small skill chance by 20%</span> (lasts 2 rounds); <span style="color:red">ignore 35% of the targets ULT res;</span>attach an additional burning effect (every round deals damage equal to 100% of own ATK <span style="color:red">+own crit rate</span>, without restoring rage) for 2 rounds; <span style="color:red">deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row;</span> store <span style="color:red">100%</span> of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).<br />
<br><span style="color:orange">Deal 170%+25 points of damage to all enemies.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack all enemies (the less enemies, the higher the damage, max <span style="color:red">160%</span> increase); <span style="color:red"><u>if there is no ally in front of you and you are holding a Sakura fire, use one to gain a fire shield with value equal to (10%+20%*crit rate) max HP (this won't trigger if you already have a fire shield)</u>. If you <u>are still holding</u> Sakura Fire, consume 1 <u>again</u> and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (25% crit rate and 25% ULT damage for 2 rounds, double for Mai XIV, and cannot be dispelled);</span> Increase your ATK and DEF by <span style="color:red">35%</span>, and your DMG by (<span style="color:red">20%</span>*crit rate), <span style="color:red"><u>if there is no ally behind Mai, then the DMG increase value will be (25%*crit rate) instead</u></span>; increase the healing rate for your allies by <span style="color:red">30%</span>, and your chance to hit perfect by <span style="color:red">40% (cannot be dispelled)</span>; <span style="color:red"><u>recover HP to all allies by 20% of their max HP and consume all flame energy, evenly distributed to heal all allies;</u>randomly dispel buffs for 2 of the targets <u>and they do not gain rage from this attack</u>;</span> decrease block rate for all hit enemies by <span style="color:red">50% and their small skill chance by 25%</span> (lasts 2 rounds); <span style="color:red">ignore 35% of the targets ULT res;</span>attach an additional burning effect (every round deals damage equal to 100% of own ATK <span style="color:red">+own crit rate</span>, without restoring rage) for 2 rounds; <span style="color:red">deal additional damage equal to 4.5*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row;</span> store <span style="color:red">100%</span> of the total not-overflown damage from this ULT as "Flame Energy" (<span style="color:red"><u>increased by 10% for each burning target)</u></span>, covers the original energy and the max limit of the energy). <span style="color:red"><u>For this round during the enemy's turn, when attacked by an ULT, counterattack with SMAX to a single enemy (without rage gain): deal additional damage equal to 2*crit rate*ATK and has a 70% chance to stun; depending on the Sakura fire's consumption by the latest ULT, give the "Sakura fall" effect to 0~2 random allies (priority to burning allies): recover 30% lost HP, and if the ally is burning then dispel their negative effects and gain 1 Sakura fire at most (this counterattack is limited to once per round, and won't be triggered when Mai activates her undying skill)</u></span><br />
<br><span style="color:orange">Deal 180%+25 points of damage to all enemies.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Daimon2002UM&diff=2943Daimon2002UM2022-09-15T16:47:55Z<p>SpaceyGrunt: /* Daimon (KoF 2002UM) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Daimon (KoF 2002UM) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || July 2022<br />
|}<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:Daimon2k2.png]] </tab><br />
<tab name="Fashion"><br />
[[File:Daimon2k2_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Snake soul</b><br />
<br>Gain extra rage when attacking, and gain a little more rage when a fighter dies<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Daimon2k2_weapon.png]] || [[File:Dazzling_badge.jpg|frame|Dazzling Badge]] || [[File:Judo_tome.jpg|frame|Judo Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Kyoxiv_f.jpg|thumb|Kyo XIV]] Own [[Daimon2002UM]], [[Kyo XIV]], [[Benimaru XIII]]: ATK+ 25%<br />
|| [[File:Changxiv_f.png|thumb|Chang XIV]] Own [[Daimon2002UM]], [[Chang XIV]], [[Magaki]]: ATK+ 25%<br />
|-<br />
| [[File:overlordgeese_f.png|thumb|South Town Overlord Geese]] Own [[Daimon2002UM]], [[South Town Overlord Geese]], [[Mukai]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kyo]], [[Benimaru]], [[Daimon]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:Daimon2k2_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own small skill damage and ULT damage; increase your own DMG, RES and rage recovery speed by 25%; reduce damage taken from gank fighters by 30% and increase damage done to tank fighters by 30%. Every enemy afflicted with septic provides on stack of "Earth shaking power" (each stack increase your own ATK by 5% and pierce rate by 15%, refreshes in real time). Any time an enemy afflicted by septic dies, permanently add 2 stacks of Earth shaking power. <br><br />
When you are attacked while your HP is lower than 50%, trigger "Fire of invasion" (first trigger will counterattack with ULT, following triggers counterattack with small skill, enemy won't gain rage from the counterattacks, can be triggered once per round). Damage from a single attack won't exceed 40% of own max HP (60% in 1v1).<br><br />
20% of all the damage that Daimon generates is stored as "Earth shaking potential" (up to 100% of max HP), and every time his HP goes below 50%, use all stored Earth shaking potential to recover HP to 50% (ignoring increases/decreases in healing power). When deployed, immediately gain 50% Earth shaking power. When his Earth shaking potential is exhausted, immediately trigger "Blessing of the mountain": increase your own ULT res and small skill res by 20% (can be stacked), recover HP to 70% (ignoring increases/decreases in healing power), recover 300 rage and 30% Earth shaking potential (can be activated twice per battle, and only once in 1v1).<br> <span style="color:orange"> Increase own small skill damage and ULT damage by 20% (at level 1, 0.2% extra per level)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own small skill damage and ULT damage; increase your own DMG and RES by <span style="color:red">40%,</span> your rage recovery speed by <span style="color:red">30% and your small skill chance by 60%;</span> reduce damage taken from GANK fighters by <span style="color:red">40%</span> and increase damage done to TANK fighters by <span style="color:red">40%</span>. Every enemy afflicted with septic provides on stack of "Earth shaking power" (each stack increase your own ATK by 5% and pierce rate by 15%, refreshes in real time). Any time an enemy afflicted by septic dies, permanently add 2 stacks of Earth shaking power. <br><br />
When you are attacked while your HP is lower than 50%, trigger "Fire of invasion" (first trigger will counterattack with ULT, following triggers counterattack with small skill, enemy won't gain rage from the counterattacks, can be triggered once per round). Damage from a single attack won't exceed 40% of own max HP (60% in 1v1).<br><br />
<span style="color:red">25%</span> of all the damage that Daimon generates is stored as "Earth shaking potential" (up to <span style="color:red">120%</span> of max HP), and every time his HP goes below 50%, use all stored Earth shaking potential to recover HP to 50% (ignoring increases/decreases in healing power). When deployed, immediately gain 50% Earth shaking power. When his Earth shaking potential is exhausted, immediately trigger "Blessing of the mountain": <span style="color:red">gain immunity to negative states for 2 rounds, permanently</span> increase your own ULT res and small skill res by <span style="color:red">40%</span> (<span style="color:red">cannot</span> be stacked), recover HP to <span style="color:red">80%</span> (ignoring increases/decreases in healing power), recover <span style="color:red">500</span> rage and <span style="color:red">35%</span> Earth shaking potential (can be activated twice per battle, and only once in 1v1). <span style="color:red">When deployed, every time an enemy with "septic" dies, or when "Blessing of the mountain" is triggered, permanently gain 2 stacks of "Earth shaking potential".</span><br><br />
<span style="color:orange"> Increase own small skill damage and ULT damage by 25% (at level 1, 0.2% extra per level)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:Daimon2k2_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy (priority to an enemy affected by septic), with 40% chance to stun the target. Immediately store 10% Earth shaking potential; this ATK gains additional crit rate equal to 50% of own pierce rate. Deal 50% additional damage to a target afflicted by septic; recover 30% max HP and 200 rage, and if the target has more than 500 rage, absorb 30% of the target's rage. If the enemy has at least 1/3 septic, trigger "Attack of the forest": deal splash damage and, in addition to the original effects, store 5% additional Earth shaking potential, gain 20% additional small skill damage and each enemy afflicted by septic has 30% chance to be unable to do small skill for 1 round.<br> <br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy (priority to an enemy affected by septic), with <span style="color:red">60%</span> chance to stun the target. Immediately store 10% Earth shaking potential; this ATK gains additional crit rate equal to <span style="color:red">60%</span> of own pierce rate <span style="color:red">and DMG equal to 20% of own pierce rate.</span> Deal 50% additional damage to a target afflicted by septic; recover <span style="color:red">40%</span> max HP and <span style="color:red">300</span> rage, and if the target has more than 500 rage, absorb <span style="color:red">35%</span> of the target's rage. If the enemy has at least 1/3 septic, trigger "Attack of the forest": deal splash damage and, in addition to the original effects, store 5% additional Earth shaking potential, gain <span style="color:red">30%</span> additional small skill damage and each enemy afflicted by septic has <span style="color:red">45%</span> chance to be unable to do small skill for 1 round. <span style="color:red">Deal additional damage equal to 5% of max HP to all targets (this additional damage does not recover rage for the enemy)</span><br><br />
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:Daimon2k2_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy (priority to an enemy afflicted by septic); increase own ATK by 20%, and your DEF and crit chance by 30%. 50% chance to stun the target. Gain 10% Earth shaking power. Reduce the target's rage recovery speed and healing rate by 20% (ignoring control-free). This attack cannot be blocked or resisted; converts 55% of the target's pierce rate to damage and 30% of the target's block rate to RES rate. For 2 turns, inflict "Inactivation" on the target: reduces ATK and DMG rates by 20%, ignoring control-free and cannot be dispelled).<br />
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> Attack a single enemy (priority to an enemy afflicted by septic); increase own ATK and DEF by <span style="color:red">30%</span> and crit chance by <span style="color:red">40%. 60%</span> chance to stun the target. Gain <span style="color:red">15%</span> Earth shaking power. Reduce the target's rage recovery speed and healing rate by <span style="color:red">30%</span> (ignoring control-free). This attack cannot be blocked or resisted; converts <span style="color:red">70%</span> of the target's pierce rate to damage and 30% of the target's block rate to RES rate. For 2 turns, inflict "Inactivation" on the target: reduces ATK and DMG rates by <span style="color:red">25%</span>, ignoring control-free and cannot be dispelled). <span style="color:red">Trigger "Corrosion of the Wind": Deal extra damage equal to 200% of own ATK to a random target other than the primary target (priority to an enemy not afflicted by septic, this attack gives no rage to that enemy) and deal septic equal to 30% of that damage. For 2 rounds, gain 10% small skill DMG and ULT damage per each enemy afflicted with septic (max 30% gain).</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy (priority to an enemy afflicted by septic); increase own ATK and DEF by <span style="color:red">35%</span> and crit chance by <span style="color:red">50%. 80%</span> chance to stun the target. Gain <span style="color:red">15%</span> Earth shaking power. Reduce the target's rage recovery speed and healing rate by <span style="color:red">40%</span> (ignoring control-free). This attack cannot be blocked or resisted; converts <span style="color:red">80%</span> of the target's pierce rate to damage and 30% of the target's block rate to RES rate. For 2 turns, inflict "Inactivation" on the target: reduces ATK and DMG rates by <span style="color:red">30%</span>, ignoring control-free and cannot be dispelled). <span style="color:red"> Deal additional damage equal to 40% of the target's current HP. Trigger "Corrosion of the Wind": Deal extra damage equal to 250% of own ATK to a random target other than the primary target (priority to an enemy not afflicted by septic, this attack gives no rage to that enemy) and deal septic equal to 30% of that damage. For 2 rounds, gain 15% small skill DMG and ULT damage per each enemy afflicted with septic (max 30% gain).<br><br />
<u>When "Blessing of the Mountain", "Corrosion of the Wind", "Fire of Invasion" and "Attack of the Forest" have been triggered at least once, permanently switch ULT to smax: keep the original ULT effects, and the skill unconditionally becomes "Attack of the Forest" for 1 round; able to resist lethal damage once (this lethal damage resistance can be gained once per battle); starting from the 4th ULT, unconditionally switch ULT to smax.</u></span></tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Asuka&diff=2942Asuka2022-09-15T16:47:45Z<p>SpaceyGrunt: /* Asuka (Senran Kagura) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Asuka (Senran Kagura) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || August 2022<br />
|}<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:asuka.png]] </tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:isekai.png|link=Groups/Isekai]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:tigersoul.jpg]] <b>Tiger soul with snake effects</b><br />
<br>Gain a lot of rage when a fighter dies, and extra rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:asuka_weapon.png]] || [[File:Gale_badge.jpg|frame|Gale Badge]] || [[File:Mana_tome.jpg|frame|Mana Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP.<br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:homura_f.jpg|thumb|Homura]] Own [[Asuka]], [[Homura]], [[Hikage]]: ATK+ 25%<br />
|| [[File:nakoruru_f.png|thumb|Nakoruru|]] Own [[Asuka]], [[Nakoruru]], [[Haohmaru]], [[Ukyo]]: ATK+ 25%<br />
|-<br />
| <br />
[[File:ssa_f.png|thumb|Superstar Athena]] Own [[Asuka]], [[Superstar Athena]] , [[Kula XIV]], [[Hotaru]]: ATK+ 25% <br />
|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Athena]], [[Hikage]], [[Mai]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:asuka_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase ULT damage for all Senran Kagura allies, and you gain 20% extra of that amount; increase your DMG, RES, ULT res and crit rate by 40%; when deployed, gain 33% dodge rate (triple this amount for the first round, this triple effect disappears after 5 successful dodges); during the fight every successful dodge will recover 20% lost HP and 100 rage and gain 2 stacks of "Doube Sword Charge" (maximum of 20 stacks), each stack increasing your ATK, ULT res and small skill RES by 2% and your DMG by 1%.<br><br />
All of your attacks are unaffected by the "De-energizing" effect; at the start of your or the enemy's rounds, recover lost HP equal to (30%+7%*Senran Kagura allies); when dealt fatal damage won't die, instead cleanse your negative effects, recover 75% max HP and 600 rage, increase your dodge rate by 66% (can be stacked with similar buffs, and this amount will be reduced by 22% after each successful dodge, lasts up to 2 turns), this undying effect can be triggered up to 2 times.<br> <span style="color:orange"> Increase Senran Kagura fighters ULT damage by 20% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase ULT damage for all Senran Kagura allies, and you gain 20% extra of that amount; increase your DMG, RES, ULT res and crit rate by <span style="color:red">45%</span>; when deployed, gain 33% dodge rate (triple this amount for the first round, this triple effect disappears after <span style="color:red">6</span> successful dodges), <span style="color:red">and recover 200 rage for each Senran Kagura ally; during the first round when deployed must release small skills and become immune to crowd-control during that round</span>; during the fight every successful dodge will recover <span style="color:red">25%</span> lost HP and <span style="color:red">150</span> rage and gain 2 stacks of "Doube Sword Charge" (maximum of 20 stacks), each stack increasing your ATK by <span style="color:red">4%</span>, ULT res, small skill RES <span style="color:red">and small skill chance</span> by <span style="color:red">3%</span> and your DMG by 1%.<br><br />
<span style="color:red">When your rounds start, if Double Sword Charge reaches 10 stacks, cleanse your negative effects and trigger the "Life Drive" effect: permanently lose all DEF, increase your ATK by 100%, recover 500 rage, and permanently increase your dodge rate by 33%, your control-free rate by 70% and your rage recovery speed by 15%, and permanently become immune to rage reduction</span>; all of your attacks are unaffected by the "De-energizing" effect; at the start of your or the enemy's rounds, recover lost HP equal to (<span style="color:red">40%</span>+7%*Senran Kagura allies); when dealt fatal damage won't die, instead cleanse your negative effects, recover 75% max HP and 600 rage, increase your dodge rate by 66% (can be stacked with similar buffs, and this amount will be reduced by 22% after each successful dodge, lasts up to 2 turns), this undying effect can be triggered up to <span style="color:red">3</span> times.<br> <span style="color:orange"> Increase Senran Kagura fighters ULT damage by 20% (at level 1)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:asuka_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy, dealing 100% splash damage to the target in the back row, and 100% additional damage to a random enemy from the rest; deal additional damage equal to 15% max HP, and recover 20% HP and 300 rage; gain 1 stack of "Double Sword Charge, and if you already have max stack, gain 10% damage RES rate instead (lasts for 2 rounds and cannot be dispelled).<br><br />
<span style="color:orange"> Deal 160%+15 damage a single enemy (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy, dealing 100% splash damage to the target in the back row, and 100% additional damage to a random enemy from the rest; deal additional damage equal to <span style="color:red">20%</span> max Hp, and recover <span style="color:red">30%</span> HP and <span style="color:red">400</span> rage; if the attack hits enemies afflicted with "Sword Scar", then deal additional 30% damage to them and reduce their rage by 300</span>; gain 1 stack of "Double Sword Charge, and if you already have max stack, gain <span style="color:red">15%</span> damage RES rate instead (lasts for 2 rounds and cannot be dispelled).<br><br />
<span style="color:orange"> Deal 160%+15 damage a single enemy (level 1)</span></tab></tabs><br />
<br />
<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:asuka_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack all the enemies, the less targets the higher the damage (up to 180%); increase 20% ATK and DEF and 30% pierce rate for 2 rounds; gain 3 stacks of "Double Sword Charge", with each stack additionally increasing 3% crit rate for this attack; deal additional damage equal to (your ATK*10%*stacks of Double Sword Charge) to 3 random targets.<br><br />
If, after this attack, your own HP is lower than 20%, increase your dodge rate by 20% for 1 round (cannot be dispelled); add "Sword Scar" to targets hit: deals (100% own ATK+own dodge rate) bleeding damage without restoring rage, lasting 1 round; add septic to male targets equal to 25% of the total damage dealt (direct damage plus additional damage); deal additional damage to male targets equal to 300% ATK; add 1 additional stack of Sword Scar to male targets.<br><span style="color:orange">Deal 160%+25 points of damage to all enemies(level 1).</span></tab><br />
<br />
<tab name="Weapon"> Attack all the enemies, the less targets the higher the damage (up to 180%); increase <span style="color:red">30%</span> ATK and DEF and <span style="color:red">40%</span> pierce rate for 2 rounds; gain 3 stacks of "Double Sword Charge" <span style="color:red">(if reaching max stacks then switch the effect to increase 5% damage for this attack)</span>, with each stack additionally increasing 3% crit rate <span style="color:red">and 1% damage rate</span> for this attack; deal additional damage equal to (your ATK*<span style="color:red">15%</span>*stacks of Double Sword Charge) to 3 random targets.<br><br />
If, after this attack, your own HP is lower than <span style="color:red">30%</span>, increase your dodge rate by 20% for 1 round (cannot be dispelled) <span style="color:red">and recover 40% of your lost HP)</span>; add "Sword Scar" to targets hit: deals (<span style="color:red">150%</span> own ATK+own dodge rate) bleeding damage without restoring rage, lasting <span style="color:red">2</span> rounds; add septic to male targets equal to 25% of the total damage dealt (direct damage plus additional damage)<span style="color:red"> and reduce their small skill chance by 30% for 1 round, ignoring control-free</span>; deal additional damage to male targets equal to <span style="color:red">400%</span> ATK <span style="color:red">and reduce their RES rate by 30% for 1 round, ignoring control-free</span>; add 1 additional stack of Sword Scar to male targets <span style="color:red">and reduce their ULT damage by 30% for 1 round, ignoring control-free</span>.<br><span style="color:orange">Deal 180%+25 points of damage to all enemies(level 1).</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red"><u>a single enemy, dealing 40% splash damage to the rest of the enemies, the less targets the higher the damage (up to 180% increase)</u></span>; increase <span style="color:red">35%</span> ATK and DEF and <span style="color:red">50%</span> pierce rate for 2 rounds; gain <span style="color:red">4</span> stacks of "Double Sword Charge" <span style="color:red">(if reaching max stacks then switch the effect to increase <span style="color:red">10%</span> damage for this attack)</span>, with each stack additionally increasing 3% crit rate <span style="color:red">and <span style="color:red">1.5%</span> damage rate</span> for this attack; deal additional damage equal to (your ATK*<span style="color:red">15%</span>*stacks of Double Sword Charge) to 3 random targets.<br><br />
If, after this attack, your own HP is lower than <span style="color:red">30%</span>, increase your dodge rate by 20% for 1 round (cannot be dispelled) <span style="color:red">and recover 40% of your lost HP)</span>; add "Sword Scar" to targets hit: deals (<span style="color:red">150%</span> own ATK+own dodge rate) bleeding damage without restoring rage, lasting <span style="color:red">2</span> rounds; add septic to male targets equal to 25% of the total damage dealt (direct damage plus additional damage)<span style="color:red"> and reduce their small skill chance by <span style="color:red">40%</span> for 1 round, ignoring control-free</span>; deal additional damage to male targets equal to <span style="color:red">400%</span> ATK <span style="color:red">and reduce their RES rate by <span style="color:red">40%</span> for 1 round, ignoring control-free</span>; add 1 additional stack of Sword Scar to male targets <span style="color:red">and reduce their ULT damage by <span style="color:red">40%</span> for 1 round, ignoring control-free. <u>After switching styles, if the main target is male, guaranteed silence for 1 round (ignoring control-free)</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy(level 1).</span></tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Hikage&diff=2941Hikage2022-09-15T16:47:39Z<p>SpaceyGrunt: /* Hikage (Senran Kagura) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Hikage (Senran Kagura) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:hikage.png]] </tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:isekai.png|link=Groups/Isekai]]<br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:snakesoul.jpg]] <b>Snake soul with tiger effects</b><br />
<br>Gain a lot of rage when attacking, and gain extra rage when a fighter dies<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:hikage_weapon.png]] || [[File:earth_shaking_badge.jpg|frame|Earth Shaking Badge]] || [[File:street_fight_tome.jpg|frame|Street Fighting Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP.<br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:homura_f.jpg|thumb|Homura]] Own [[Hikage]], [[Homura]], [[Asuka]]: ATK+ 25%<br />
|| [[File:rdkensou_f.png|thumb|Rising Dragon Kensou|]] Own [[Hikage]], [[Rising Dragon Kensou]], [[Lin]], <s>[[King XIII]]</s>[[File:kekw.png]]: ATK+ 25%<br />
|-<br />
| <br />
[[File:yamazaki_f.png|thumb|Yamazaki]] Own [[Hikage]], [[Yamazaki]], [[Choi]]:HP+ 25% <br />
|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Mature]], [[Vice]], [[Yuri]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:hikage_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own control and crit rates; increase your own DMG and RES rates by 35% and your ULT res and ULT damage by 40%; when deployed, gain 6 "Daggers", and gain 1 Dagger each time you crit; each round refresh small skills and all of your attacks ignore damage reflection; when your rounds start, absorb all your rage, with each 1 point of rage converting to 0.02% DMG and RES rates for 1 round and each 200 points of rage converting to 1 Dagger; at the end of our round, if cumulatively you have consumed 12 or more Daggers, then chase with ULT (limited to once per round).<br><br />
When deployed, increase your dodge rate by 30% for 2 rounds (cannot be dispelled) and after each successful dodge there is a 25% chance to escape; if a hit causes your own HP to be lower than 5%, increase your dodge rate to 100% and guaranteed escape after the dodge, recover your HP by 60% and all rage (this effect can activate 1 to 3 times per battle, the more enemies when deployed the more chances, and you can't die until you have exhausted all chances).<br> <span style="color:orange"> Increase your own control and crit rates by 20% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own control and crit rates; increase your own DMG and RES rates by <span style="color:red">40%</span> and your ULT res and ULT damage by <span style="color:red">60%</span>; when deployed, gain <span style="color:red">9</span> "Daggers", and gain 1 Dagger each time you crit; each round refresh small skills and all of your attacks ignore damage reflection; when your rounds start, absorb all your rage, with each 1 point of rage converting to <span style="color:red">0.04%</span> DMG and RES rates for 1 round and each <span style="color:red">150</span> points of rage converting to 1 Dagger, <span style="color:red">and if you absorb more than 800 rage then cleanse your own negative effects</span>; at the end of our round, if cumulatively you have consumed 12 or more Daggers, then chase with ULT (limited to once per round).<br><br />
When deployed, increase your dodge rate by <span style="color:red">35%</span> for 2 rounds (cannot be dispelled) and after each successful dodge there is a <span style="color:red">30%</span> chance to escape; <span style="color:red">after each attack that you failed to dodge, increase your dodge rate by 3% (can be stacked with other similar buffs, and resets after a successful dodge)</span>; if a hit causes your own HP to be lower than 5%, increase your dodge rate to 100% and guaranteed escape after the dodge, recover your HP by <span style="color:red">80%</span>,all rage <span style="color:red">and 6 more Daggers</span> (this effect can activate 1 to 3 times per battle, the more enemies when deployed the more chances, and you can't die until you have exhausted all chances).<br> <span style="color:orange"> Increase your own control and crit rates by 25% (at level 1)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:hikage_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a column; permanently increase your small skill damage and ULT damage by 20% (each "Dagger" consumed will additionally increase this by 0.5%, up to 60%, and cannot be dispelled); recover 200 rage; absorb 8% max HP from each target; when holding at least 6 Daggers, consume 6 Daggers and there is a 60% chance to deal additional damage to each target equal to 50% of your own ATK and inflict "Snake Poison" (damage over time that does not restore rage and reduces 10% RES rate).<br><br />
If the target is already afflicted by burning, there is a 60% chance to upgrade the skill and deal additional damage to those targets equal to 80% of your own ATK and change the burning to "Red Lotus Snake Poison" (damage over time that does not restore rage and reduces 30% RES rate); if the target is already afflicted by "Red Lotus Fire" burns, then Red Lotus Snake Poison is guaranteed; when applying Snake Poison and Red Lotus Snake Poison, it's affected by your control-rate and the target's control-free rate, and only the number of layers can be stacked but not the buff, cannot be dispelled and last for 2 rounds); if you still have at least 6 Daggers, immediately chase with small skills (once per round).<br><br />
<span style="color:orange"> Deal 180%+15 damage a column (level 1). "Snake Poison" deals continuous damage equal to 50%+5 points of damage to the target (level 1). "Red Lotus Snake Poison" deals continuous damage equal to 100%+10 points of damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column; permanently increase your small skill damage and ULT damage by 20% (each "Dagger" consumed will additionally increase this by <span style="color:red">1%</span>, up to 60%, and cannot be dispelled); recover <span style="color:red">300</span> rage; absorb <span style="color:red">10%</span> max HP from each target; when holding at least 6 Daggers, consume 6 Daggers and there is a <span style="color:red">80%</span> chance to deal additional damage to each target equal to <span style="color:red">55%</span> of your own ATK and inflict "Snake Poison" (damage over time that does not restore rage and reduces <span style="color:red">20%</span> RES rate).<br><br />
If the target is already afflicted by burning, there is a <span style="color:red">70%</span> chance to upgrade the skill and deal additional damage to those targets equal to 80% of your own ATK and change the burning to "Red Lotus Snake Poison" (damage over time that does not restore rage and reduces <span style="color:red">40%</span> RES rate); if the target is already afflicted by "Red Lotus Fire" burns, then Red Lotus Snake Poison is guaranteed; when applying Snake Poison and Red Lotus Snake Poison, it's affected by your control-rate and the target's control-free rate, and only the number of layers can be stacked but not the buff, cannot be dispelled and last for 2 rounds); if you still have at least 6 Daggers, immediately chase with small skills (<span style="color:red">twice</span> per round).<br><br />
<span style="color:orange"> Deal 180%+15 damage a column (level 1). "Snake Poison" deals continuous damage equal to 50%+5 points of damage to the target (level 1). "Red Lotus Snake Poison" deals continuous damage equal to 100%+10 points of damage to the target (level 1)</span></tab></tabs><br />
<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:hikage_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy, with priority to targets afflicted by "Snake Poison" or "Red Lotus Snake Poison"; increase your crit rate by 15% (each consumption of Dagger will increase this by 3% and reset the Dagger consumption count); increase your dodge rate by 25%, your ATK and DEF by 20% and your crit power by 10% for 2 rounds; the first ULT in each round gains 3 Daggers.<br><br />
* If the target is in effect of Snake Poison or Red Lotus Snake Poison, deal additional damage equal to the number of poison stacks *70% of your own ATK.<br><br />
* If there is no ally in front of you, gain an additional 4% dodge rate for 1 round (can be stacked and cannot be dispelled).<br><br />
* If there is no ally in the back of you, gain 1 Dagger.<br><br />
For 1 round, when rage reduced, gain 200 rage (only once).<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy (level 1).</span></tab><br />
<br />
<tab name="Weapon"> Attack a single enemy, with priority to targets afflicted by "Snake Poison" or "Red Lotus Snake Poison"; increase your crit rate by 15% (each consumption of Dagger will increase this by <span style="color:red">4%</span> and reset the Dagger consumption count); increase your dodge rate, ATK and DEF by <span style="color:red">30%</span>, and your crit power by <span style="color:red">20%</span> for 2 rounds <span style="color:red">(cannot be dispelled)</span>; the first ULT in each round gains <span style="color:red">6</span> Daggers.<br><br />
* If the target is in effect of Snake Poison or Red Lotus Snake Poison, deal additional damage equal to the number of poison stacks *<span style="color:red">100%</span> of your own ATK <span style="color:red">if afflicted by Snake Poison, or number of poison stacks *150% of your own ATK if afflicted by Red Lotus Snake Poison; if the target is afflicted by Red Lotus Snake Poison, this attack ignores block and RES rate.</span><br><br />
* If there is no ally in front of you, gain <span style="color:red">1 stack of septic resistance</span>, and an additional <span style="color:red">6%</span> dodge rate <span style="color:red">and 1 Dagger</span> for 1 round (can be stacked and cannot be dispelled).<br><br />
* If there is no ally in the back of you, gain <span style="color:red">2</span> Daggers.<br><br />
For 1 round, when rage reduced, gain <span style="color:red">300</span> rage (only once). <span style="color:red">For 2 rounds, the most damage you can take in a single attacked is 55% max HP.</span><br><span style="color:orange">Deal 400%+25 points of damage to a single enemy (level 1).</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a <span style="color:red"><u>column</u></span>, with priority to targets afflicted by "Snake Poison" or "Red Lotus Snake Poison"; <span style="color:red"><u>if, in this round, 18 Daggers have been consumed, deal 40% splash damage without restoring rage and reduce the targets' healing rate by 35% for 2 rounds</u></span>; increase your crit rate by 15% (each consumption of Dagger will increase this by <span style="color:red">5%</span> and reset the Dagger consumption count); increase your dodge rate by <span style="color:red">45%</span>, ATK and DEF by <span style="color:red">35%</span>, and your crit power by <span style="color:red">25%</span> for 2 rounds <span style="color:red">(cannot be dispelled); <u>add 1 stack of Red Lotus Snake Poison to the main target (continuous damage without restoring rage, reduces 40% RES rate for the target, lasts for 2 rounds, ignores control-free and cannot be dispelled)</u></span>; the first ULT in each round gains <span style="color:red">9</span> Daggers.<br><br />
* If the target is in effect of Snake Poison or Red Lotus Snake Poison, deal additional damage equal to the number of poison stacks *<span style="color:red">100%</span> of your own ATK <span style="color:red">if afflicted by Snake Poison, or number of poison stacks *150% of your own ATK if afflicted by Red Lotus Snake Poison; if the target is afflicted by Red Lotus Snake Poison, this attack ignores block and RES rate.</span><br><br />
* If there is no ally in front of you, gain <span style="color:red">1 stack of septic resistance</span>, and an additional <span style="color:red">8%</span> dodge rate <span style="color:red">and 1 Dagger</span> for 1 round (can be stacked and cannot be dispelled).<br><br />
* If there is no ally in the back of you, gain <span style="color:red">3</span> Daggers.<br><br />
For 1 round, when rage reduced, gain <span style="color:red">300</span> rage (only once). <span style="color:red">For 2 rounds, the most damage you can take in a single attacked is 55% max HP.</span><br><span style="color:orange">Deal 400%+25 points of damage to a single enemy (level 1).</span></tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Homura&diff=2940Homura2022-09-15T16:47:12Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Homura (Senran Kagura) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:homura.png]] </tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:isekai.png|link=Groups/Isekai]]<br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:bearsoul.jpg]] <b>Bear soul with turtle effects</b><br />
<br>Gain a lot of rage when deployed, and gain extra rage when getting attacked<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:homura_weapon.png]] || [[File:flame_badge.png|frame|Flame Badge]] || [[File:scorching_tome.png|frame|Scorching Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP.<br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:hikage_f.jpg|thumb|Hikage]] Own [[Homura]], [[Hikage]], [[Asuka]]: ATK+ 25%<br />
|| [[File:choi_f.png|thumb|Choi|]] Own [[Homura]], [[Choi]], [[Choi XIV]]: ATK+ 25%<br />
|-<br />
| <br />
[[File:kxiv_f.png|thumb|K XIV]] Own [[Homura]], [[K XIV]], [[Billy XIV]]:HP+ 25% <br />
|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Leona]], [[Hikage]], [[Yuri]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:homura_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own crit and damage rates, while other Senran Kagura allies get 10% of this amount; increase your own ATK and DEF by 35%, your pierce rate by 30% and your ULT damage by 40%; the first round when deployed increase your RES and small skill res rates by 50% and must release small skill; after the 3rd round of being deployed, at the start of the turn, trigger "Life Drive": permanently lose all your DEF, permanently increase your max HP by 80% and recover full HP (unaffected by healing rate), permanently increase your DMG and RES by 10%, and your burning rate, rage recovery rate and dodge rate by 25%.<br><br />
After the style switch (triggering Life Drive), when the enemy's round starts, ask one Senran Kagura ally to share 30% damage for her for 1 round and reduce that shared damage by 80% (this effect stops when your HP is lower than 20%); when your own HP is lower than 40%, recover 40% max HP (this effect can be triggered once every ally turn and once every enemy turn); when your own dodge rate is less than 40%, gain 40% anti-crit rate and 50% block rate; when dealt fatal damage won't die, instead cleanse your negative effects, recover 70% HP (unaffected by healing rate) and 500 rage, and increase your RES and dodge rates by 40% for 2 rounds (this effect can activate 2 times per battle (3 if there is a Senran Kagura ally when deployed).<br> <span style="color:orange"> Increase your own crit rate and damage rate by 20% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own crit and damage rates, while other Senran Kagura allies get <span style="color:red">20%</span> of this amount; increase your own ATK and DEF by <span style="color:red">40%</span>, and your pierce rate and your ULT damage by <span style="color:red">50%</span>; the first round when deployed increase your RES and small skill res rates by <span style="color:red">70%</span> and must release small skill; after the <span style="color:red">2nd</span> round of being deployed, at the start of the turn, trigger "Life Drive": permanently lose all your DEF, permanently increase your max HP by <span style="color:red">100%</span> and recover full HP (unaffected by healing rate), permanently increase your DMG and RES by <span style="color:red">20%</span>, and your burning rate, rage recovery rate and dodge rate by <span style="color:red">35%</span>.<br><br />
After the style switch (triggering Life Drive), when the enemy's round starts, ask one Senran Kagura ally <span style="color:red">and a random ally in the backrow</span> to share 30% damage for her for 1 round and reduce that shared damage by <span style="color:red">85%</span> (this effect stops when your HP is lower than 20%), <span style="color:red">and each time they share damage recover 10% lost HP</span>; when your own HP is lower than <span style="color:red">60%</span>, recover 40% max HP (this effect can be triggered once every ally turn and once every enemy turn); when your own dodge rate is less than <span style="color:red">50%</span>, gain <span style="color:red">50%</span> anti-crit rate and <span style="color:red">60%</span> block rate; when dealt fatal damage won't die, instead cleanse your negative effects, recover <span style="color:red">80%</span> HP (unaffected by healing rate) and <span style="color:red">800</span> rage, and increase your RES and dodge rates by <span style="color:red">60%</span> for 2 rounds (this effect can activate 2 times per battle (3 if there is a Senran Kagura ally when deployed).<br> <span style="color:orange"> Increase your own crit rate and damage rate by 25% (at level 1)</span></tab></tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:homura_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a column; increase your healing rate by 10% and your small skill chance by 30% for 2 rounds (can be stacked); add 1 stack of "Red Lotus Fire" to targets (deals burning damage equal to 4% max HP and lasts for 2 rounds); recover 150 rage to yourself and 1 Senran Kagura ally (can also be yourself), and recover 40% of your lost HP.<br><br />
<span style="color:orange"> Deal 160%+15 damage a column (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column;<span style="color:red"> deal additional damage equal to 20% max HP to the main target</span>; increase your healing rate by <span style="color:red">15%</span> and your small skill chance by 30% for 2 rounds (can be stacked); <span style="color:red">cleanse your own negative effects</span>; add 1 stack of "Red Lotus Fire" to targets (deals burning damage <span style="color:red">that doesn't restore rage</span> equal to 4% max HP and lasts for 2 rounds); recover 150 rage to yourself and 1 Senran Kagura ally (can also be yourself), and recover 40% of your lost HP.<br><br />
<span style="color:orange"> Deal 180%+15 damage a column (level 1)</span></tab></tabs><br />
<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:homura_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a row; deal additional damage equal to 150% ATK to the enemy with the lowest HP in this row, and increase your DMG rate by 20% and your RES and ULT res by 30% for 2 rounds; this ult will attack the front row and back row back and forth (first ult will be to the front); add 1 stack of "Red Lotus Fire" to the targets (deals burning damage equal to 8% max HP, doesn't restore rage and lasts for 2 rounds); deal additional damage to targets equal to 18% current HP (each Senran Kagura ally increases this by 3%).<br><br />
If the enemies have poison, burns or bleeding effects, each of those effects boosts this attack ULT damage by 5% and damage power by 1%; if, after this ULT, there are less than 3 enemies with burning effects, randomly add 1 stack of Red Lotus Fire to 2 enemies without burns.<br><span style="color:orange">Deal 280%+25 points of damage to a row(level 1).</span></tab><br />
<br />
<tab name="Weapon"> Attack a row; deal additional damage equal to <span style="color:red">200%</span> ATK to the enemy with the lowest HP in this row, and increase your DMG and RES rates by <span style="color:red">30%</span> and your ULT res by <span style="color:red">40%</span> for 2 rounds; <span style="color:red">reduce the targets' control-free rate by 20% for 2 rounds (ignoring control-free)</span>; this ult will attack the front row and back row back and forth (first ult will be to the front); add 1 stack of "Red Lotus Fire" to the targets (deals burning damage equal to 8% max HP, doesn't restore rage and lasts for 2 rounds); deal additional damage to targets equal to <span style="color:red">25%</span> current HP (each Senran Kagura ally increases this by <span style="color:red">5%</span>); <span style="color:red">this attack ignores the enemies' reflect rate</span>.<br><br />
If the enemies have poison, burns or bleeding effects, each of those effects boosts this attack ULT damage by <span style="color:red">7%</span> and damage power by 1% <span style="color:red">and will increase your own dodge rate by 2% (for 2 rounds and can be stacked with other similar buffs)</span>; if, after this ULT, there are less than 3 enemies with burning effects, randomly add 1 stack of Red Lotus Fire to 2 enemies without burns.<br><span style="color:orange">Deal 300%+25 points of damage to a row(level 1).</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a row; deal additional damage equal to <span style="color:red">200%</span> ATK to the enemy with the lowest HP in this row, and increase your DMG and RES rates by <span style="color:red">35%</span> and your ULT res by <span style="color:red">50%</span> for 2 rounds; <span style="color:red">reduce the targets' control-free rate by <span style="color:red">30%</span> for 2 rounds (ignoring control-free)</span>; this ult will attack the front row and back row back and forth (first ult will be to the front); add 1 stack of "Red Lotus Fire" to the targets (deals burning damage equal to <span style="color:red">10%</span> max HP, doesn't restore rage and lasts for 2 rounds); deal additional damage to targets equal to <span style="color:red">25%</span> current HP (each Senran Kagura ally increases this by <span style="color:red">5%</span>); <span style="color:red">this attack ignores the enemies' reflect rate</span>.<br><br />
If the enemies have poison, burns or bleeding effects, each of those effects boosts this attack ULT damage by <span style="color:red">10%</span> and damage power by <span style="color:red">2%</span> <span style="color:red">and will increase your own dodge rate by 3% (for 2 rounds and can be stacked with other similar buffs)</span>; if, after this ULT, there are less than 3 enemies with burning effects, randomly add 1 stack of Red Lotus Fire to 2 enemies without burns; <span style="color:red"><u>for 1 round, when attacked by enemies and your HP is lower than 60%, immediately switch to smax to counterattack (priority to targets without Red Lotus Fire): deal additional damage equal to 20% max HP, add 1 stack of Red Lotus Fire (for 2 rounds, ignoring control-free and doesn't restore rage), and recover 25% lost HP (each enemy with Red Lotus Fie will boost this value by 10%), this counterattack can activate once per round.</u></span><br><span style="color:orange">Deal 300%+25 points of damage to a row(level 1).</span></tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Yumi&diff=2939Yumi2022-09-15T16:47:04Z<p>SpaceyGrunt: /* Yumi (Senran Kagura) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Yumi (Senran Kagura) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:yumi.png]] </tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:isekai.png|link=Groups/Isekai]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:turtlesoul.jpg]] <b>Turtle soul with snake effects</b><br />
<br>Gain a lot of rage when attacked, and extra rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:yumi_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Superpower_tome.jpg|frame|Superpower Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP.<br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:homura_f.jpg|thumb|Homura]] Own [[Yumi]], [[Homura]], [[Hikage]], [[Asuka]]: ATK+ 25%<br />
|| [[File:kula_f.png|thumb|Kula|]] Own [[Yumi]], [[Kula]], [[Kula XIV]]: HP+ 25%<br />
|-<br />
| <br />
[[File:angelxiv_f.png|thumb|Angel XIV]] Own [[Yumi]], [[Angel XIV]] , [[Crazy Lightning Shermie]], [[Mai XIV]]: HP+ 25% <br />
|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Homura]], [[Hikage]], [[Asuka]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:yumi_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own RES and block rates, while other Senran Kagura allies get 20% of this amount; increase your own ATK, DEF and RES by 30%, control-rate by 20% and ULT res and anti-crit by 40%; immune to freezing; when deployed, increase your dodge rate by 80% (this value drops by 8% each round, down to a 40% minimum).<br><br />
The first 2 rounds after being deployed, increase your control-free rate by 100%, be immune to rage reduction and must release small skills; when releasing small skills or ULT, if your own HP is lower than 20%, recover 20% of your lost HP; when our rounds start, reduce the control-free rate of all the enemies by 5% (can be stacked, can't be dispelled and lasts until Yumi leaves the battlefield); at the start of each round, there is a 40% chance of randomly freezing 2 enemies for 1 round and absorbing 200 rage from them, while also applying "Dullness" to the frozen targets (reducing their ATK and DMG by 45% for 1 round).<br><br />
When the enemy's round start, when the total number of "Ice marks" stacks on the enemy side reaches 3 or more, trigger "Life Drive": cleanse your negative effects, recover full HP and rage, permanently lose all your DEF, permanently gain an additional 20% RES and control-free rates and 15% rage recovery speed and 100% freeze effect on all enemies for 1 round) and change styles when your next round starts; gain 2 "Ice Reflection" chances: when getting hit with fatal damage, won't die, recover full HP, cleanse your negative states and for 1 round let enemies attacking Yumi receive all the damage that she would receive (treated as shared damage, will stop taking effect when their HP is lower than 1% HP), only 1 Ice Reflection chance in 1v1.<br> <span style="color:orange"> Increase your own RES rate and block rate by 55% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own RES and block rates, while other Senran Kagura allies get 20% of this amount<span style="color:red"> plus they get 40% anti-burning</span>; increase your own ATK, DEF and RES by <span style="color:red">40%</span>, control-rate by <span style="color:red">25%</span> and ULT res and anti-crit by <span style="color:red">50%</span>; you and <span style="color:red">a random Senran Kagura</span> immune to freezing; when deployed, increase your dodge rate by 80% (this value drops by <span style="color:red">5%</span> each round, down to a <span style="color:red">30%</span> minimum).<br><br />
The first 2 rounds after being deployed, increase your control-free rate by 100%, be immune to rage reduction and must release small skills; when releasing small skills or ULT, if your own HP is lower than 20%, recover 20% of your lost HP; when our rounds start, reduce the control-free rate of all the enemies by 5% (can be stacked, can't be dispelled and lasts until Yumi leaves the battlefield), <span style="color:red">and if there are other Senran Kagura allies you recover 200 rage</span>; at the start of each round, there is a 40% chance of randomly freezing 2 enemies for 1 round and absorbing 200 rage from them, while also applying "Dullness" to the frozen targets (reducing their ATK and DMG by 45% for 1 round).<br><br />
When the enemy's round start, when the total number of "Ice marks" stacks on the enemy side reaches 3 or more, trigger "Life Drive": cleanse your negative effects, recover full HP and rage, permanently lose all your DEF, permanently gain an additional 20% RES and control-free rates and 15% rage recovery speed and 100% freeze effect on all enemies for 1 round) and change styles when your next round starts; gain <span style="color:red">3</span> "Ice Reflection" chances: when getting hit with fatal damage, won't die, recover full HP, cleanse your negative states and for 1 round let enemies attacking Yumi receive all the damage that she would receive (treated as shared damage, will stop taking effect when their HP is lower than 1% HP), only 1 Ice Reflection chance in 1v1.<br> <span style="color:orange"> Increase your own RES rate and block rate by 55% (at level 1)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:yumi_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a column; permanently increase your small skill chance by 30% and your control-free rate by 20% (can be stacked up to 3 times and cannot be dispelled); 40% chance to freeze the target in the back row, and if successful, add 1 stack of "Ice Mark"; add 1 extra Ice Mark stack to a random enemy who already has an Ice Mark.<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target column(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column; <span style="color:red">recover 250 rage</span>, permanently increase your small skill chance by <span style="color:red">35%</span> and your control-free rate by <span style="color:red">30%</span> (can be stacked up to 3 times and cannot be dispelled); <span style="color:red">60%</span> chance to freeze the target in the back row, and if successful, add 1 stack of "Ice Mark"; add 1 extra Ice Mark stack to a random enemy who already has an Ice Mark; <span style="color:red">deal additional damage to targets equal to (# of Ice Mark stacks on all enemies * target's max HP * 3%)</span><br><br />
<span style="color:orange"> Deal 180%+15 damage to the target column(level 1)</span></tab></tabs><br />
<br />
<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:yumi_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack all the enemies; increase your DMG, RES, anti-crit power, block rate and anti-crit rate by 20%; deal additional damage to all targets equal to 20% max HP; cleanse your own negative effects.<br><br />
50% chance to freeze 3 random targets for 1 round: frozen targets will get their rage recovery speed reduced by 15% and will get 1 stack of "Ice Mark" (each stack reduces their control-free rate by 5%, their damage by 2% and their RES by 3%, can be stacked, can't be dispelled and Ice Marks last until Yumi leaves the battlefield. For 1 round, when attacked by enemies with Ice Mark stacks, recover 7% of your lost HP and reduce that damage taken by 15%.<br><span style="color:orange">Deal 160%+25 points of damage to all enemies(level 1). </tab><br />
<br />
<tab name="Weapon"> Attack all the enemies; increase your DMG, RES, anti-crit power, block rate and anti-crit rate by <span style="color:red">30%</span>; deal additional damage to all targets equal to <span style="color:red">25%</span> max HP; cleanse your own negative effects.<br><br />
50% chance to freeze 3 random targets for 1 round: frozen targets will get their rage recovery speed reduced by <span style="color:red">20%</span> and will get 1 stack of "Ice Mark" (each stack reduces their control-free rate by 5%, their damage by 2% and their RES by 3%, can be stacked, can't be dispelled and Ice Marks last until Yumi leaves the battlefield. For 1 round, when attacked by enemies with Ice Mark stacks, recover 7% of your lost HP and reduce that damage taken by 15%; <span style="color:red">cleanse the negative effects for 2 of your random frozen allies.</span><br><span style="color:orange">Deal 180%+25 points of damage to all enemies(level 1). </tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack <span style="color:red"><u>a single enemy, dealing 60% splash damage to surrounding units</u></span>; increase your DMG, RES, anti-crit power, block rate and anti-crit rate by <span style="color:red">35%</span>; deal additional damage to all targets equal to <span style="color:red">25%</span> max HP; cleanse your own negative effects.<br><br />
50% chance to freeze 3 random targets for 1 round: frozen targets will get their rage recovery speed reduced by <span style="color:red">25%</span> and will get 1 stack of "Ice Mark" (each stack reduces their control-free rate by 5%, their damage by 2% and their RES by 3%, can be stacked, can't be dispelled and Ice Marks last until Yumi leaves the battlefield. For 1 round, when attacked by enemies with Ice Mark stacks, recover 7% of your lost HP and reduce that damage taken by 15%; <span style="color:red">cleanse the negative effects for 2 of your random frozen allies <u> and let 1 of those 2 allies gain freezing immunity for 1 round. If there are enemies with 8 stacks of Ice Marks, deal "Absolute Zero Degree" to a random enemy (execution): ignoring shields, damage limitations and undying effects, immediately deal damage equal to his current HP, this damage is not affected by any buffs/debuffs, and this effect can't be triggered in the next 2 rounds.</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy(level 1). </tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Luong&diff=2938Luong2022-09-15T16:46:53Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Luong (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:luong.png]] </tab><br />
<tab name="Fashion"><br />
[[File:luong_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Turtle soul</b><br />
<br>Gain an additional 34 rage when attacked, and extra 30 rage when attacked<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:luong_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Kickboxing_tome.jpg|frame|Kickboxing Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:MaiXIV.jpg|thumb|Mai XIV]] Own [[Luong]], [[Mai XIV]], [[Blue Mary XIV]]: ATK+ 25%<br />
|| [[File:Hotaru_f.png|thumb|Hotaru]] Own [[Luong]], [[Hotaru]], [[Crazy Lightning Shermie]]: ATK+ 25%<br />
|-<br />
| [[File:Jhun_f.png|thumb|Jhun Hoon]] Own [[Luong]], [[Jhun Hoon]], [[Kim XIII]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kim Kaphwan]], [[Mai Shiranui]], [[Jhun Hoon]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Chasing</b> [[File:luong_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own control rate; increase your own DMG and RES by 35% and small skill damage by 20%. When you debut, increase your own ATK power by an amount equal to 15% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 30% additional damage to a controlled target, and you will restore HP equal to that additional damage.<br />
When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 30% of your max HP and 300 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 40% ULT resist and small skill resist for 2 rounds (this effect is limited to once per battle) <br><br />
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab> <br />
<br />
<tab name="Lake gate"> Increase your own control rate; increase your own DMG and RES by <span style="color:red"> 40%</span> and small skill damage by <span style="color:red">30% and small skill chance by 60%</span>. When you debut, increase your own ATK power by an amount equal to <span style="color:red">20%</span> of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal <span style="color:red">45%</span> additional damage to a controlled target, and you will restore HP equal to that additional damage; <span style="color:red">when hit, restore 10% of your lost HP. If you're under crowd control, the restored amount is doubled.</span><br />
When you receive fatal damage, trigger "hide": Dispel your own negative states, restore <span style="color:red">50%</span> of your max HP and <span style="color:red">500</span> rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining <span style="color:red">45%</span> ULT resist and small skill resist, <span style="color:red">as well as 5% DMG rate</span> for 2 rounds (this effect is limited to <span style="color:red">twice</span> per battle) <br><br />
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b>Sharp Blade</b> [[File:luong_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack an enemy column; 40% chance to silence a male fighter hit for 2 rounds, 40% chance to stun a female fighter for 1 round; absorb 100 rage from a random person in the target column; cause 100% additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained. <br />
Reduce the target's heal rate by 30% (ignoring control-free, value increased to 60% if sharp blade has more than 6 stacks) <br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack an enemy column; <span style="color:red">60%</span> chance to silence a male fighter hit for 2 rounds, <span style="color:red">60%</span> chance to stun a female fighter for 1 round; absorb <span style="color:red">200</span> rage from a random person in the target column; cause 100%<span style="color:red"> + # of sharp blade stacks * 10</span> additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained. <br />
Reduce the target's heal rate by <span style="color:red">35%</span> (ignoring control-free, value increased to <span style="color:red">70%</span> if sharp blade has more than 6 stacks). <span style="color:red"> Each time you get 1 stack of sharp blade, increase your RES rate by 2% (for 2 rounds, can stack, cannot be dispelled, duration of each stack of the effect is calculated separately)</span><br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:luong_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single target; increase your own ATK and DEF by 20% and pierce rate by 30%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 20% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 30%; consume all the "sharp blade" stacks and deal additional damage equal to 30% of the target's own ATK per stack. <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.</tab><br />
<br />
<tab name="Weapon"> Attack a single target; increase your own ATK and DEF by <span style="color:red">30%</span> and pierce rate by <span style="color:red">45%;</span> afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal <span style="color:red">30%</span> extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by <span style="color:red">50%;</span> consume all the "sharp blade" stacks and deal additional damage equal to <span style="color:red">50%</span> of the target's own ATK per stack. <span style="color:red">If this time the attack consumes more than 7 stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; for every 20 stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers.</span><br><span style="color:orange">Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy. "Stab" causes 150%+25 damage per round.</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single target; increase your own ATK and DEF by <span style="color:red">35%</span> and pierce rate by <span style="color:red">60%;</span> afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal <span style="color:red">35%</span> extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by <span style="color:red">50% <u>(ignoring control-free)</u>;</span> consume all the "sharp blade" stacks and deal additional damage equal to <span style="color:red">50%</span> of the target's own ATK per stack. <span style="color:red">If this time the attack consumes more than <u>3</u> stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; <u>gain 1 stack of septic resistance (lasts 2 rounds); for 1 round, every time you are attacked restore 25% of the HP lost in that attack</u>; for every <u>18</u> stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers. <u>The second ULT each round is switched to "Whip": attack a random enemy unit, reducing the target's rage by 1000 (this effect can't crit and cannot be blocked), and includes all the effects of the original ULT.</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy. "Whip" inflicts 540%+30 points of damage to a single enemy. "Stab" causes 200%+25 damage per round.</span></tab></tabs><br />
|}<br />
<br><br />
<br />
== Striker information ==<br />
{| class="wikitable"<br />
|-<br />
| [[File:luong_ult.png]]<br>||<br />
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP<br />
* <b>Trigger condition:</b> From the 1st round forward, if any enemies are controlled at the beginning of the fight, or controlled when we ult; otherwise, after releasing 3 ULTs.<br />
* <b>Initial effect:</b> Attack a single enemy (priority to a crowd-controlled enemy), increasing your DMG by 35% and your ATK and ULT damage by 30%; afflict the target with the "stabbed" effect: bleeding damage over time (without rage gain) lasting for 2 rounds; can join the battle from the 3rd round forward.<br />
* <b>Initial cost:</b> 100 striker fragments.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Promotion !! Effect<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Increase your control and pierce rates by 40%; gain the "cleave" effect: deal 225% additional damage to targets under 60% HP; skill slot 1 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage done by this skill by 10%; if the target is male, 60% chance to silence them for 2 rounds; if the target is female, 60% chance to stun for 1 round; deal 45% additional damage to a crowd-controlled target; skill slot 2 opens; +1 use available.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; reduce the target's crit and block rates by 40; reduce the target's healing rate by 35% (or up to 60% if the target is crowd-controlled, lasts 2 rounds); skill slot 3 opens.<br />
|-<br />
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; if the target is crowd-controlled, the aid will gain the "sharp blade", each stack of sharp blade deals additional damage equal to 40% ATK; can enter the battle from the 1st round forward. <br />
|-<br />
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; increase your ATK by 20% of your control-rate; switch to smax: reduce 1000 rage from the target (this effect can't crit and can't be blocked) and the additional damage per sharp blade stack increases up to 60% ATK; +2 uses available<br />
|}<br />
<br />
Thanks to Xiaohai (S47/S79) for the striker information.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Blue_Mary_XIV&diff=2937Blue Mary XIV2022-09-15T16:46:43Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Blue Mary (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:maryxiv.png]] </tab><br />
<tab name="Fashion"><br />
[[File:maryxiv_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Rock Snake Soul</b><br />
<br>Gain an additional 55 rage when attacking, and get additional rage when getting attacked<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:maryxiv_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Judo_tome.jpg|frame|Judo Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Kingxiii_f.png|101px|x101px|thumb|King XIII]] Own [[Blue Mary XIV]], [[King XIII]], [[Elizabeth]], [[Angel XIV]]: ATK+ 25%<br />
|| [[File:Yashiro_f.png|thumb|Dry Earth Yashiro]] Own [[Blue Mary XIV]], [[Dry Earth Yashiro]], [[Instinct Iori]]: HP+ 25%<br />
|-<br />
| [[File:maylee_f.jpg|thumb|May Lee]] Own [[Blue Mary XIV]], [[May Lee]], [[Kasumi]], [[Vanessa]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Mai Shiranui]], [[Ryuji Yamazaki]], [[Terry XIII]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:maryxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own crit resist; Gain 35% DMG and RES, plus 40% block power and small skill chance. Get block enhancement for 1 round during the first round of deployment: gain 100% block rate and can also block critical hits (this effect cannot be dispelled) and 1 stack of septic resist (lasts for 1 round).<br><br />
Gain wild rose (maximum of 100% energy, and every 10% energy will instantly be converted to 5% block rate and 2% RES rate, can be stacked with similar buffs), plus restore HP% equal to the percentage of energy gained); at the beginning of the enemy's turn, the remaining rage (up to 300 points) is deducted and converted into wild rose energy at the beginning of the turn (unaffected by rage gain speed increases/decreases); when the ally behind you attacks, Mary will gain 50 rage and 6% wild rose energy. In 1v1, she will get this effect herself (gains 50 rage and 6% wild rose energy when attacking)<br> <br />
When the wild rose energy reaches 100%, clear that energy and activate the following effect: obtain the maximum attribute of wild rose for 1 round, and the next time you are hit, become immune to damage and clear own negative effects and counterattack with ULT. When receiving fatal damage, immediately gain 50% wild rose energy, restore 30% HP and 300 rage, and clear all negative stats from yourself, while increasing ULT resistance by 30% for 2 rounds (cannot be dispelled), and gaining block enhancement for 1 round. This effect can be triggered up to 2 times (1 time in 1v1) <br> <span style="color:orange"> Increase own anti-crit by 20%</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own crit resist; Gain <span style="color:red">40%</span> DMG and RES, plus 40% block power and small skill chance. Get block enhancement for 1 round during the first round of deployment: gain 100% block rate and can also block critical hits (this effect cannot be dispelled), <span style="color:red">40% RES rate</span> and 1 stack of septic resist (lasts for 1 round).<br><br />
Gain wild rose (maximum of 100% energy, and every 10% energy will instantly be converted to 5% block rate and 2% RES rate, can be stacked with similar buffs), plus restore HP% equal to the percentage of energy gained); at the beginning of the enemy's turn, the remaining rage (up to <span style="color:red">400</span> points) is deducted and converted into wild rose energy at the beginning of the turn (unaffected by rage gain speed increases/decreases); when the ally behind you attacks, Mary will gain 50 rage and <span style="color:red">8%</span> wild rose energy. In 1v1, she will get this effect herself (gains 50 rage and <span style="color:red">12%</span> wild rose energy when attacking).<br> <br />
When the wild rose energy reaches 100%, <span style="color:red">gain 1 stack of septic resistance,</span> clear that energy and activate the following effect: obtain the maximum attribute of wild rose for 1 round, and the next time you are hit, become immune to damage and clear own negative effects and counterattack with ULT. When receiving fatal damage, immediately gain 50% wild rose energy, restore <span style="color:red">50%</span> HP and <span style="color:red">500</span> rage, and clear all negative stats from yourself, while increasing ULT resistance by 30% for 2 rounds (cannot be dispelled), and gaining block enhancement for 1 round, <span style="color:red">and if you are controlled at this time, increase your RES rate by an additional 40% for 1 round (can't be dispelled) and, when getting hit, restore 10% max HP to the ally in the same column (cannot be dispelled).</span> This effect can be triggered up to 2 times (1 time in 1v1)<br><br />
<span style="color:orange"> Increase own anti-crit by 20%</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:maryxiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy; 50% chance to stun the target; if the target holds a deadly rose, consume an additional stack of the deadly rose effect; increase your own control-rate by 40% for 1 round; restore 15% of your lost HP and 15% max HP; increase 25% DEF for all fighters in the same row (can be stacked with other similar buffs) for 2 rounds (the increase is doubled for female fighters); for 1 round, there is a 10% chance of resisting 60% damage (for every 10% block rate, an additional 2% chance of resistance is added) <br> <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; <span style="color:red">60%</span> chance to stun the target; <span style="color:red">dispel own debuffs;</span> if the target holds a deadly rose, consume an additional stack of the deadly rose effect; increase your own control-rate by <span style="color:red">50%</span> for 1 round; restore 15% of your lost HP and 15% max HP; increase <span style="color:red">30%</span> DEF for all fighters in the same row <span style="color:red">and the ally behind you</span> (can be stacked with other similar buffs) for 2 rounds (the increase is doubled for female fighters); for 1 round, there is a 10% chance of resisting 60% damage (for every 10% block rate, an additional <span style="color:red">2.5%</span> chance of resistance is added), <span style="color:red">this buff cannot be dispelled.</span> <br><br />
<span style="color:orange"> Deal 180%+15 damage to the target column(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:maryxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; ignore the target's block and resist; cause 40% splash damage to the enemies around the main target; increase your own ATK and DEF by 20% for 2 rounds; increase your own small skill resist and ULT resist by 5% (can be stacked up to 3 times) for 2 rounds; restore 50 rage to yourself and an ally behind you. If there is a [[Terry XIII]] behind you, he restores 100 rage to himself instead, and he gains a buff card (increase his DMG by 5% for 1 round).<br> <br />
If your block rate is higher than the target's pierce rate, the target will be dealt additional damage equal to 30% of this difference (up to 25% of their max HP). For 1 round, when the ally behind you gets attacked, share 35% of the damage they receive, and that shared damage is reduce by 60% (this effect stops when your HP is less than 30%), and if block or resist is not triggered when you are attacked, gain 5% wild rose energy. Add a deadly rose effect to the target (take extra damage equal to 5% of his max HP when attacked by our allied fighters the next 4 times, lasts for 2 rounds, ignores control-free, can't be dispelled and only 1 deadly rose effect can exist at a time); when the deadly rose effect wears off, gain 15% wild rose energy.<br />
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> Attack a single enemy; ignore the target's block and resist; cause 40% splash damage to the enemies around the main target; increase your own ATK and DEF by <span style="color:red">30%</span> for 2 rounds; increase your own small skill resist and ULT resist by <span style="color:red">10%</span> (can be stacked up to 3 times) for 2 rounds; restore <span style="color:red">100</span> rage to yourself and an ally behind you. If there is a [[Terry XIII]] behind you, he restores <span style="color:red">200</span> rage to himself instead, and he gains a buff card (increase his DMG by 5% for 1 round).<br><br />
If your block rate is higher than the target's pierce rate, the target will be dealt additional damage equal to <span style="color:red">40%</span> of this difference (up to <span style="color:red">30%</span> of their max HP) <span style="color:red">and restore the same proportion of HP to yourself</span>. For 1 round, when the ally behind you gets attacked, share <span style="color:red">45%</span> of the damage they receive, and that shared damage is reduce by 60% (this effect stops when your HP is less than 30%), and if block or resist is not triggered when you are attacked, gain <span style="color:red">10%</span> wild rose energy. Add a deadly rose effect to the target (take extra damage equal to 5% of his max HP when attacked by our allied fighters the next 4 times, <span style="color:red">and reduce their rage gain speed by 15%, plus the damage caused by this effect does not restore rage</span>, lasts for 2 rounds, ignores control-free, can't be dispelled and only 1 deadly rose effect can exist at a time); <br />
when the deadly rose effect wears off,<span style="color:red"> restore 400 rage to an ally who is not at full rage</span> and gain <span style="color:red">20%</span> wild rose energy.<br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy; ignore the target's block and resist; cause 40% splash damage to the enemies around the main target; <span style="color:red">decrease all 15% ATK and pierce rate to all targets (can be stacked up to 3 times, ignoring control-free) for 2 rounds, with a 60% chance to max that for the main target;</span> increase your own ATK and DEF by <span style="color:red"><u>35%</u></span> for 2 rounds; increase your own small skill resist and ULT resist by <span style="color:red"><u>15%</u></span> (can be stacked up to 3 times) for 2 rounds; restore <span style="color:red">100</span> rage to yourself and an ally behind you. If there is a [[Terry XIII]] behind you, he restores <span style="color:red">200</span> rage to himself instead, and he gains a buff card (increase his DMG by 5% for 1 round).<br><br />
If your block rate is higher than the target's pierce rate, the target will be dealt additional damage equal to <span style="color:red"><u>50%</u></span> of this difference (up to <span style="color:red">30%</span> of their max HP) <span style="color:red">and restore the same proportion of HP to yourself</span>. For 1 round, when the ally behind you gets attacked, share <span style="color:red">45%</span> of the damage they receive, and that shared damage is reduce by 60% (this effect stops when your HP is less than 30%), and if block or resist is not triggered when you are attacked, gain <span style="color:red"><u>15%</u></span> wild rose energy <span style="color:red">(this attack won't restore rage)</span>. Add a deadly rose effect to the target (take extra damage equal to 5% of his max HP when attacked by our allied fighters the next 4 times, <span style="color:red">and reduce their rage gain speed by <span style="color:red">25%</span>, plus the damage caused by this effect does not restore rage</span>, lasts for 2 rounds, ignores control-free, can't be dispelled and only 1 deadly rose effect can exist at a time); <br />
when the deadly rose effect wears off,<span style="color:red"> restore 400 rage to an ally who is not at full rage</span> and gain <span style="color:red"><u>25%</u></span> wild rose energy.</tab></tabs><br />
|}<br />
<br></div>SpaceyGrunthttps://kofgl.com/index.php?title=Gato&diff=2936Gato2022-09-15T16:46:20Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Gato (Garou MotW) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:gato.png]] </tab><br />
<tab name="Fashion"><br />
[[File:gato_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>GANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Bearsoul.jpg]] <b>Bear of Patience soul</b><br />
<br>Gain with 115 extra rage when deployed, and gain extra rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:gato_weapon.png]] || [[File:Earth_shaking_badge.jpg|frame|Earth Shaking Badge]] || [[File:Street_fight_tome.jpg|frame|Street Fight Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Hotaru_f.png|thumb|Hotaru Futaba]] Own [[Gato]], [[Hotaru Futaba]]: ATK+ 25%<br />
|| [[File:Duolon_f.jpg|thumb|Duo Lon]] Own [[Gato]], [[Duo Lon]], [[Kasumi]]: ATK+ 25%<br />
|-<br />
| [[File:Shunei_f.jpg|thumb|Shun'ei]] Own [[Gato]], [[Shun'ei]], [[Tung Fu Rue]], [[Meitenkun]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Hotaru Futaba]], [[South Town Overlord Geese]], [[Tung Fu Rue]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:gato_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your pierce rate; increase your DMG and RES rates by 25%, and your control-rate and small skill chance by 40%. Gain unyielding (the lower your HP, the higher your DMG); at the start of every round get the "Fangs" effect, gaining the following effects for 1 round, depending on your current HP (the lower the HP, the higher the value obtained, max value at 85% lost HP): Increase 0-500 rage, 0%-50% DMG rate, RES rate, crit rate, ULT damage and ULT res. <br><br />
When taking fatal damage, enter the "Limit breaking" state: for 1 to 3 hits or 2 rounds (the more enemies on state, the more times you will be immune to death, but the healing effect will be greatly reduced. Accumulate a value based on the ratio of damage received to your max HP, capped at 100). At the end of this effect, dispel all negative effects from Gato, and trigger an additional "Fangs" effect with the saved up value and immediately counter with ULT to the enemy with the highest HP. The attribute gain lasts until he beginning of your next round and can be stacked with similar effects. <br><br />
After the counterattack, restore the same proportion of HP (at least 50% HP) and 500 rage. If you get hit less than 1-3 times between those 2 rounds, Gato will leave the Limit breaking state without countering. This effect can be triggered up to 2 times per battle. After activating Limit breaking, permanently increase your DMG and RES by 8% (can be stacked)<br> <span style="color:orange"> Increase own pierce-rate by 20%</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your pierce rate; increase your DMG and RES rates by <span style="color:red">40%</span>, and your control-rate and small skill chance by <span style="color:red">50%</span>. Gain unyielding (the lower your HP, the higher your DMG); <span style="color:red">when deployed,</span> and at the start of every round get the "Fangs" effect, gaining the following effects for 1 round, depending on your current HP (the lower the HP, the higher the value obtained, max value at 85% lost HP, <span style="color:red">and the HP will overflow when reaching the maximum value</span>): Increase <span style="color:red">200-700</span> rage, <span style="color:red">20%-70</span> DMG rate, RES rate, crit rate, ULT damage and ULT res <span style="color:red">(the buff values will be refreshed as soon as it can be upgraded)</span>. <br><br />
When taking fatal damage, enter the "Limit breaking" state: for 1 to 3 hits or 2 rounds (the more enemies on state, the more times you will be immune to death, but the healing effect will be <span style="color:red">reduced by 100%</span>. Accumulate a value based on the ratio of damage received to your max HP, capped at 100). At the end of this effect, dispel all negative effects from Gato, and trigger an additional "Fangs" effect with the saved up value and immediately counter with ULT to the enemy with the highest HP. The attribute gain lasts until he beginning of your next round and can be stacked with similar effects. <br><br />
After the counterattack, restore the same proportion of HP (at least <span style="color:red">80%</span> HP), <span style="color:red">get a shield equal to 10% of your own max HP</span> and 500 rage. If you get hit less than 1-3 times between those 2 rounds, Gato will leave the Limit breaking state without countering. This effect can be triggered up to <span style="color:red">3</span> times per battle <span style="color:red">(1 time in 1v1).</span> After activating Limit breaking, permanently increase your DMG and RES by 8% (can be stacked)<br><br />
<span style="color:orange"> Increase own pierce-rate by 25%</tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:gato_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy, with a 50% chance to stun the enemy for 1 round; if the proportion of lost HP is higher than the proportion of the target's lost HP when attacking, deal additional damage equal to 10% of the target's max HP and cause septic equal to 50% of this damage. Gain the following effects based on Gato's lost HP (the higher the amount lost, the greater the value, maximum value gained at 85% lost HP):<br><br />
* Increase 5%-50% pierce rate and lifesteal rate for 2 rounds<br><br />
* Cause 20%-100% extra damage<br><br />
* Recover 100-300 rage. <br> <br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy, with a <span style="color:red">60%</span> chance to stun the enemy for 1 round; if the proportion of lost HP is higher than the proportion of the target's lost HP when attacking, deal additional damage equal to <span style="color:red">20%</span> of the target's max HP and cause septic equal to 50% of this damage, <span style="color:red">otherwise, 90% chance to taunt the target.</span> Gain the following effects based on Gato's lost HP (the higher the amount lost, the greater the value, maximum value gained at 85% lost HP):<br><br />
* Increase <span style="color:red">15%-70% block rate,</span> pierce rate and lifesteal rate for 2 rounds<br><br />
* Cause <span style="color:red">50%-150%</span> extra damage<br><br />
* Recover <span style="color:red">150-400</span> rage. <br> <span style="color:red"><br />
* If you are in the front row, gain 1 extra stack of septic resistance for 1 round, and recover 10%-30% of your lost HP.</span><br />
<span style="color:orange"> Deal 180%+15 damage to the target column(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:gato_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase your own ATK and DEF by 30%. If your own lost HP is higher than the target's lost HP, deal extra damage equal to 40% of the difference between your lost HP and the target's lost HP; reduce the target's rage by 100. If the target's rage is still 1000 after the effect activates, increase your control-rate by 30%; 50% to silence the target for 2 rounds. Restore 40-160 rage for yourself and another ally without full rage according to the amount of HP that you have lost (the more HP lost, the higher the amount restored, max amount at 85% lost HP).<br><br />
Reduce the target's ULT res by 20% (lasts for 2 rounds, ignores control-free and cannot be dispelled)<br />
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Weapon"> Attack a single enemy; increase your own ATK and DEF by <span style="color:red">40%; obtain the "base force" effect (effects gained are always regarded as the maximum lost HP for 2 rounds, cannot be dispelled);</span> If your own lost HP is higher than the target's lost HP, deal extra damage equal to <span style="color:red">50%</span> of the difference between your lost HP and the target's lost HP; reduce the target's rage by <span style="color:red">200.</span>If the target's rage is still 1000 after the effect activates, increase your control rate by <span style="color:red">40%</span> and have a <span style="color:red">70%</span> to silence the target for 2 rounds; restore <span style="color:red">60-240</span> rage for yourself and another ally without full rage according to the amount of HP that you have lost (the more HP lost, the higher the amount restored, max amount at 85% lost HP).<br><br />
Reduce the target's ULT res by <span style="color:red">25%</span> (lasts for 2 rounds, ignores control-free and cannot be dispelled). <span style="color:red">If the damage caused by this skill is higher than the target's current HP, gain 1 additional use of "Limit breaking" (can only gain this once per battle)</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy; increase your own ATK and DEF by <span style="color:red">50%; obtain the "base force" effect (effects gained are always regarded as the maximum lost HP for 2 rounds, cannot be dispelled);</span> If your own lost HP is higher than the target's lost HP, deal extra damage equal to <span style="color:red">60%</span> of the difference between your lost HP and the target's lost HP; reduce the target's rage by <span style="color:red">200.</span>If the target's rage is still <span style="color:red"><u>not less than 600</u></span> after the effect activates, increase your control rate by <span style="color:red">60%</span> and have a <span style="color:red">85%</span> to silence the target for 2 rounds; restore <span style="color:red">100-300</span> rage for yourself and another ally without full rage according to the amount of HP that you have lost (the more HP lost, the higher the amount restored, max amount at 85% lost HP).<br><br />
Reduce the target's ULT res by <span style="color:red">25%</span> (lasts for 2 rounds, ignores control-free and cannot be dispelled). <span style="color:red">If the damage caused by this skill is higher than the target's current HP, gain 1 additional use of "Limit breaking" (can only gain this <span style="color:red"><u>twice</u></span> per battle). <u> If you are in the "Limit breaking" mode, switch to SMAX: dispel the target's buffs, stun the target (ignoring control-free) and include all other original effects</u></span> <br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab></tabs><br />
|}<br />
<br></div>SpaceyGrunthttps://kofgl.com/index.php?title=King_XIII&diff=2935King XIII2022-09-15T16:46:12Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== King (KoF XIII) ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Global release date:</b> || [[File:modcheck2x.gif]]<br />
|}<br />
<tabs><br />
<tab name="Normal"><br />
[[File:KingXIII.png]] </tab><br />
<tab name="Fashion"><br />
[[File:KingXIII_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Type: </b>Gank<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Viper Soul</b><br />
<br>Gain an additional 40 rage when attacking, and 55 rage when a fighter dies (at fightsoul level 1)<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:KingXIII_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Thai_boxing_tome.jpg|frame|Thai Boxing Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:A.Mai_f.jpg|thumb|Alluring Mai]] Own [[King XIII]], [[Alluring Mai]], [[Yuri]]: ATK+ 25%<br />
|| [[File:Goeniko_f.jpg|thumb|Goeniko]] Own [[King XIII]], [[Goeniko]], [[Mature XIII]]: ATK+ 25%<br />
|-<br />
| [[File:King_f.jpg|thumb|King]] Own [[King XIII]], [[King]], [[Joe]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Yuri]], [[Mai]], [[King]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b><br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b>Viper Strike</b> [[File:KingXIII_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal">Increase own control-free rate, while getting 30% DMG, RES and Crit rate, 25% small skill chance and allies get 10% small skill chance. When deployed, if King XIII is in the front row get 30% ULT resistance and gain 100 additional rage when attacked. If King XIII is in the back, get 30% ULT damage and 10% extra rage regen speed, if there is only one person on both sides, get front and back effects at the same time. All attacks add or refresh the "Poison" effect (lasts 2 turns, can stack, ignores immunity, cannot be dispelled, doesn't cause rage gain and reduces 15% ATK and DEF and 30% small skill chance on the target); every 3 attacks received King XIII heals 8% HP. When taking fatal damage, will not die but will immediately cleanse own debuffs (including petrify), heal 30% HP and increase 20% ULT damage, 30% ULT resistance and RES for 1 round. This effect can be activated twice per match but only 1 time if there are only two fighters on the field.<br> <span style="color:orange"> Increase own control-free rate by 40%. "Poison" deals 60% + 10 damage (level 1) <br> </span></tab> <br />
<br />
<tab name="Lake gate">Increase own control-free rate <span style="color:red">while the other person in the column gets 50% of this effect</span>, while getting <span style="color:red">35%</span> DMG, RES and Crit rate, <span style="color:red">35%</span> small skill chance and allies get <span style="color:red">15%</span> small skill chance. When deployed, if King XIII is in the front row get <span style="color:red">35%</span> ULT resistance and gain 100 additional rage when attacked. If King XIII is in the back, get <span style="color:red">35%</span> ULT damage and 10% extra rage regen speed, if there is only one person on both sides, get front and back effects at the same time. All attacks add or refresh the "Poison" effect (lasts 2 turns, can stack, ignores immunity, cannot be dispelled, doesn't cause rage gain and reduces <span style="color:red">20%</span> ATK and DEF and <span style="color:red">50%</span> small skill chance on the target);<span style="color:red"> when you are affected by the "Poison", immediately remove the debuff and heal 10% HP and gain 200 rage;</span> every 3 attacks received King XIII heals 8% HP. When taking fatal damage, will not die but will immediately cleanse own debuffs (including petrify), heal <span style="color:red">50%</span> HP and increase <span style="color:red">25%</span> ULT damage, <span style="color:red">40%</span> ULT resistance and RES for 1 round. This effect can be activated twice per match but only 1 time if there are only two fighters on the field.<br> <span style="color:orange"> Increase own control-free rate by 40%. "Poison" deals 60% + 10 damage (level 1) <br> </span></tab> </tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Trap Shot</b> [[File:KingXIII_skill.png|thumb|Small skill]] || <tabs><tab name="Normal">Attack a single target, increasing own 30% small skill damage; Drain 200 rage from 1 random target, and heal 15% of King XIII's lost HP. If King XIII used ULT this turn, increase 5% damage and RES, otherwise gain rage reduction immunity for 1 round.<br> <span style="color:orange"> Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab><br />
<br />
<tab name="Thunder gate">Attack a single target, increasing own 30% small skill damage;<span style="color:red"> cause additional damage equal to 10% of the target's max HP, doubling that damage if the target currently has unspent death resist effects (this damage ignores control free);</span> Drain <span style="color:red">250</span> rage from 1 random target, and heal <span style="color:red">25%</span> of King XIII's lost HP. If King XIII used ULT this turn, increase 5% damage and RES, otherwise gain rage reduction immunity for 1 round.<br> <span style="color:orange"> Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>Double Strike</b> [[File:KingXIII_ult.png|thumb|ULT]] || <tabs><tab name="Normal">Attack a column; increase own 20% ATK and DEF and dispelling all buffs on targets hit; cause 120% extra damage on the main target (ignoring immunity); reduce the main target's control free rate by 30% for 2 rounds (this effect ignores control-free); each fighter that releases small skill this round will increase their small skill damage by 5%. <br> <span style="color:orange"> Deal 415%+24 DMG to target.(level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Weapon">Attack a column; increase own <span style="color:red">30%</span> ATK and DEF and dispelling all buffs on targets hit <span style="color:red">and all debuffs on King;</span> cause <span style="color:red">180%</span> extra damage on the main target (ignoring immunity); reduce the main target's control free rate by <span style="color:red">40%</span> for 2 rounds (this effect ignores control-free); each fighter that releases small skill this round will increase their small skill damage by <span style="color:red">6.5%. The chance to make a perfect hit increases by 30% for all your fighers (for 1 round)</span><br> <span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column; increase own <span style="color:red">35%</span> ATK and DEF and dispelling all buffs on targets hit <span style="color:red">; and all debuffs on King's column; provide the other person in the column with 40% of King's control-free;</span> cause <span style="color:red">240%</span> extra damage to the main target <span style="color:red">and 10% of their max HP to targets affected by "Poison"</span> (this damage ignores control-free); reduce the main target's control-free rate by <span style="color:red">50%</span> for 2 rounds (this effect ignores control-free).<br><br />
Each fighter that releases small skill this round will increase their small skill damage by <span style="color:red">8%. Every time this skill hits a target, King will permanently increase her own block rate and anti-crit by 4.5% and crit rate by 7.5% (can be stacked up to 10 times). In 1v1, stacks twice as fast. The chance to make a perfect hit increases by 40% for all your fighters (for 1 round)</span> <br><span style="color:orange"> Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs><br />
|}<br />
<br></div>SpaceyGrunthttps://kofgl.com/index.php?title=Robert_XIV&diff=2934Robert XIV2022-09-15T16:46:03Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Robert (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:robxiv.png]] </tab><br />
<tab name="Fashion"><br />
[[File:robxiv_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_kyokugenryu.png|link=Groups/Kyokugenryu]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Turtlesoul.jpg]] <b>Turtle soul</b><br />
<br>Gain more rage when getting attacked, extra rage when attacking and when a fighter dies<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:robxiv_weapon.png]] || [[File:Gale_badge.jpg|frame|Gale Badge]] || [[File:Street_fight_tome.jpg|frame|Street Fight Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Yurixiv_f.jpg|thumb|Yuri XIV]] Own [[Robert XIV]], [[Yuri XIV]], [[Yuri]], [[Robert]]: HP+ 25%<br />
|| [[File:Mrkarate_f.png|thumb|Mr. Karate|]] Own [[Robert XIV]], [[Mr. Karate]], [[Robert2002UM]], [[New Mr. Karate]]: HP+ 25%<br />
|-<br />
| [[File:Iorixiv_f.png|thumb|Iori XIV]] Own [[Robert XIV]], [[Iori XIV]], [[Andy]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Takuma]], [[Ryo]], [[Yuri]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:robxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own block rate and anti-crit; increase your ATK and DEF by 35%, your RES rate by 20% and your control-free rate by 50%; after every ULT, increase your DEF by 10%~50% (for 1 round) and recover 20%~50% of your max HP (the lower the remaining HP on the target after the ULT, the better the effect, max effects applied if the target's HP is lower than 40%).<br />
When deployed, gain immunity to negative states, guaranteed small skill and increase your ULT res by 50% (for the first round only).<br />
When deployed, assign one of your DPS fighters to be a "chained partner" (priority to the one with highest ATK, and if there are no DPS fighters then apply the effects for yourself. When this target dies, search for a new target on the next round). When the "chain" effect is applied, gain DEF equal to 10% of the chained partner's ATK (can be stacked with other similar buffs). The chained partner gains DMG rate equal to 10% of Robert's RES rate (can be stacked with similar buffs).<br><br />
When the chained partner ULTs, Robert will chase with ULT (once per round); When own HP is lower than 20%, trigger "Soul of a Tiger" dispel own negative effects, increase your healing rate by 20%, your ULT res and small skill res by 30% (for 3 rounds, can be stacked but each stack duration is calculated separately), and immediately recover 50% max HP and 300 rage (can be triggered up to 3 times per battle, and only once in 1v1). Can't die before using up all Soul of a Tiger effect chances.<br> <span style="color:orange"> Increase your own block rate and anti-crit by 30%</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own block rate and anti-crit; increase your ATK and DEF by <span style="color:red">40%</span>, your RES rate by <span style="color:red">30%</span> and your control-free rate by <span style="color:red">60%</span>; after every ULT, increase your DEF by 10%~<span style="color:red">60%</span> (for 1 round) and recover 20%~50% of your max HP (the lower the remaining HP on the target after the ULT, the better the effect, max effects applied if the target's HP is lower than 40%), <span style="color:red">and when deployed get this effect at max value once</span>.<br />
When deployed, gain immunity to negative states <span style="color:red">and burns</span>, guaranteed small skill and increase your ULT res <span style="color:red">and small skill res</span> by 50% (for the first round only).<br />
When deployed, assign one of your DPS fighters to be a "chained partner" (priority to the one with highest ATK, and if there are no DPS fighters then apply the effects for yourself. When this target dies, search for a new target on the next round). When the "chain" effect is applied, gain DEF equal to <span style="color:red">15%</span> of the chained partner's ATK (can be stacked with other similar buffs). The chained partner gains DMG rate equal to <span style="color:red">15%</span> of Robert's RES rate (can be stacked with similar buffs).<br><br />
When the chained partner ULTs, Robert will chase with ULT (once per round); <span style="color:red">At the start of the round, if Robert's rage is full, dispel the negative effects of the chained partner.<br><br />
When own HP is lower than <span style="color:red">5%</span>, trigger "Soul of a Tiger" dispel own negative effects, <span style="color:red">gain burn immunity for 3 rounds,</span> increase your healing rate by <span style="color:red">25%</span>, your ULT res and small skill res by 30% <span style="color:red">and your RES rate by 10%</span> (for 3 rounds, can be stacked but each stack duration is calculated separately), and immediately recover <span style="color:red">60%</span> max HP and <span style="color:red">500</span> rage (can be triggered up to <span style="color:red">4</span> times per battle, and only <span style="color:red">twice</span> in 1v1). Can't die before using up all Soul of a Tiger effect chances. <span style="color:red">When deployed, gain 3 stacks of septic resistance, and every time "tiger soul" is triggered, reset the current number of stacks to 3.</span><br> <span style="color:orange"> Increase your own block rate and anti-crit by 30%</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:robxiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a column; 40% chance to stun the target column; permanently increase your skill chance by 15% and your crit rate by 30% (can be stacked up to 3 times); recover 20% max HP and 150 rage for your chained partner, and 30% max HP plus 200 rage for yourself. <br />
If the chained partner is not yourself, share 35% damage taken from your partner, and when sharing the damage, recover HP equal to 90% of the shared damage and 50 rage (this damage sharing effect stops applying when your HP is lower than 5%) for 2 rounds.<br><br />
If the chained partner is yourself and you didn't release ULT this round, become immune to rage reduction for 1 round.<br> <br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a column; <span style="color:red">60%</span> chance to stun the target column; permanently increase your skill chance by <span style="color:red">20%</span>and your crit rate <span style="color:red">and control-free</span> by <span style="color:red">35%</span> (can be stacked up to 3 times); recover <span style="color:red">25%</span> max HP and <span style="color:red">200</span> rage for your chained partner, and <span style="color:red">40%</span> max HP plus <span style="color:red">300</span> rage for yourself. <br />
If the chained partner is not yourself, <span style="color:red">increase your chained partner's control-free by 30% (can be stacked with similar buffs),</span> share <span style="color:red">40%</span> damage taken from your partner, and when sharing the damage, recover HP equal to <span style="color:red">100%</span> of the shared damage and <span style="color:red">80</span> rage (this damage sharing effect stops applying when your HP is lower than 5%) for 2 rounds.<br><br />
If the chained partner is yourself <span style="color:red">(the "and if you didn't release ULT this round" no longer applies)</span>, become immune to rage reduction for <span style="color:red">2</span> rounds. <span style="color:red">When you are under the "exhaustion" status, immediately recover half of the exhaustion rage (at least 200 rage)</span><br><br />
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:robxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack the enemy with the lowest HP; increase your own DMG, RES and anti-crit by 20%; reduce the target's small skill chance by 30% (for 2 rounds and ignores control-free); if this attack is a chase, it will deal additional damage equal to 40% * the average DMG dealt by the last ULT from your chained partner (minimum of 12% of the target's max HP). If, after this ULT, the target's HP is lower than 50%, deal additional damage equal to 20% of its lost HP; your chained partner's next ULT will gain an additional 10% ULT damage.<br />
<br><span style="color:orange">Deal 400%+25 damage to the enemy with the lowest HP.</tab><br />
<br />
<tab name="Weapon"> Attack the enemy with the lowest HP; increase your own DMG and RES by <span style="color:red">30%</span> and your anti-crit by <span style="color:red">40%</span>; reduce the target's small skill chance by <span style="color:red">50%</span> (for 2 rounds and ignores control-free); if this attack is a chase, it will deal additional damage equal to <span style="color:red">50%</span> * the average DMG dealt by the last ULT from your chained partner (minimum of <span style="color:red">15%</span> of the target's max HP). If, after this ULT, the target's HP is lower than 50%, deal additional damage equal to <span style="color:red">30%</span> of its lost HP; your chained partner's next ULT will gain an additional <span style="color:red">15%</span> ULT damage.<br />
<span style="color:red">If the chained partner is not yourself and there is no other "rage supporter" character in your team, then trigger the "rage support" effect: recover rage for your chained partner until full (unaffected by increases or decreases in rage recovery speed), then reduce that same amount recovered from yourself, but if you don't have enough rage to cover it, enter the "exhaustion" state: during the exhaustion state, you won't trigger the rage support effect, and will need to gain rage equal to (150% of the missing rage difference) + 200 to remove the exhaustion state. <br />
<br><span style="color:orange">Deal 400%+25 damage to the enemy with the lowest HP.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack the enemy with the lowest HP; increase your own DMG and RES by <span style="color:red">35%</span> and your anti-crit by <span style="color:red">45%</span>; reduce the target's small skill chance by <span style="color:red">60%</span> (for 2 rounds and ignores control-free); if this attack is a chase, it will deal additional damage equal to <span style="color:red">80%</span> * the average DMG dealt by the last ULT from your chained partner (minimum of <span style="color:red">15%</span> of the target's max HP). If, after this ULT, the target's HP is lower than 60%, deal additional damage equal to <span style="color:red">35%</span> of its lost HP; your chained partner's next ULT will gain an additional <span style="color:red">20%</span> ULT damage.<u><span style="color:red">If the target has the "Attack Force" buff, dispel that buff, otherwise afflict the target with "Dullness" (reduce their rage recovery speed by 30% ignoring control-free and cannot be dispelled) for 2 rounds; if, before this ULT, the target's HP is lower than 60%, then switch to SMAX: keep all the original effects of the ULT, and immediately gain one stack of the "Tiger Soul" buff and afflict a random target with Dullness (priority to targets that aren't currently afflicted).</span></u><br />
<span style="color:red">If the chained partner is not yourself and there is no other "rage supporter" character in your team, then trigger the "rage support" effect: recover rage for your chained partner until full (unaffected by increases or decreases in rage recovery speed), then reduce that same amount recovered from yourself, but if you don't have enough rage to cover it, enter the "exhaustion" state: during the exhaustion state, you won't trigger the rage support effect, and will need to gain rage equal to (<span style="color:red"><u>120%</u></span> of the missing rage difference) + 200 to remove the exhaustion state. <br />
<br><span style="color:orange">Deal 400%+25 damage to the enemy with the lowest HP.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Yuri_XIV&diff=2933Yuri XIV2022-09-15T16:45:55Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Yuri (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:yurixiv.png]] </tab><br />
<tab name="Fashion"><br />
[[File:yurixiv_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_kyokugenryu.png|link=Groups/Kyokugenryu]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Tigersoul.jpg]] <b>Tiger soul</b><br />
<br>Gain more rage when a fighter dies, and gain extra rage when attacking<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:yurixiv_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Karate_tome.jpg|frame|Karate Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Robxiv_f.jpg|thumb|Robert XIV]] Own [[Yuri XIV]], [[Robert XIV]], [[Yuri]], [[Robert]]: ATK+ 25%<br />
|| [[File:New_Mr_Karate_f.png|thumb|New Mr. Karate|]] Own [[Yuri XIV]], [[New Mr. Karate]], [[Extreme Mr. Karate]]: ATK+ 25%<br />
|-<br />
| [[File:Maixiv_f.png|thumb|Mai XIV]] Own [[Yuri XIV]], [[Mai XIV]], [[Mary XIV]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kim XIII]], [[Mr. Karate]], [[Extreme Mr. Karate]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:yurixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase kyokugenryu fighters ULT damage; increase your own ATK, DEF, ULT damage and crit rate by 40%, and your RES rate by 20%; immune to reflect damage. For the first round when deployed, you are immune to rage reduction effects, and you get 40% RES rate and must release small skill; when attacked during the enemy's round, if you didn't ULT on the previous round, counterattack with ULT: this counterattack doesn't generate rage and only does 60% of the normal damage (cannot counterattack if you are silenced).<br><br />
Gain 2 points of "kyokugenryu power" for every attack (up to a max of 100); when an ally ults also gain 2 points (4 if it's a kyokugenryu ally), and you can only gain a max of 10 points each round from ally ULTs. At the beginning of the round, if we have a crowd-controlled ally:<br><br />
1. Dispel your own negative effects, increasing your own rage recovery speed by 20% for one round and recovering your rage by 300.<br><br />
2. Randomly taunt one enemy (ignoring control-free), afflicting the target with "Dullness": reduce their ATK by 30% ignoring control-free and cannot be dispelled (for 1 turn).<br><br />
Will not die when receiving fatal damage, instead dispel your own negative states, restore 40% max HP and 300 rage, permanently increase your own ULT res and small skill res by 40% (cannot be stacked), and immediately become unable to be selected as an attack target (only when there are other allies in the fight and ends when your next round starts), can be activated up to twice per battle. <br> <span style="color:orange"> Increase kyokyngeryu ULT damage by 30%</span></tab> <br />
<br />
<tab name="Lake gate"> Increase kyokugenryu fighters ULT damage; increase your own ATK, DEF, ULT damage and crit rate by <span style="color:red">45%</span>, and your RES rate by <span style="color:red">25%</span>; immune to reflect damage; <span style="color:red">increase your own RES rate by 20% when you're affected by crowd-controlled</span>. For the first round when deployed, you are immune to rage reduction <span style="color:red">and silencing</span> effects, and you get <span style="color:red">60%</span> RES rate and must release small skill; when attacked during the enemy's round, if you didn't ULT on the previous round, counterattack with ULT: this counterattack doesn't generate rage and only does 60% of the normal damage (cannot counterattack if you are silenced).<br><br />
Gain <span style="color:red">3</span> points of "kyokugenryu power" for every attack (up to a max of 100); when an ally ults also gain <span style="color:red">3</span> points (<span style="color:red">6</span> if it's a kyokugenryu ally), and you can only gain a max of <span style="color:red">12</span> points each round from ally ULTs. At the beginning of the round, if we have a crowd-controlled ally:<br><br />
1. Dispel your own negative effects, increasing your own <span style="color:red">ATK</span> and rage recovery speed by <span style="color:red">25%</span> for one round and recovering your rage by <span style="color:red">500</span>.<br><br />
2. Randomly taunt one enemy (ignoring control-free), afflicting the target with "Dullness": reduce their ATK by <span style="color:red">40%</span> ignoring control-free and cannot be dispelled (for 1 turn).<br><br />
Will not die when receiving fatal damage, instead dispel your own negative states, restore <span style="color:red">80%</span> max HP and <span style="color:red">500</span> rage, permanently increase your own ULT res and small skill res by <span style="color:red">50%</span> (cannot be stacked), and immediately become unable to be selected as an attack target (only when there are other allies in the fight and ends when your next round starts), can be activated up to <span style="color:red">3</span> times per battle.<br> <span style="color:orange"> Increase kyokyngeryu ULT damage by 30%</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:yurixiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy; gain 2 extra points of kyokugenryu power; absorb 200 rage and 15% HP from the target; increase your own small skill chance by 50% for 2 rounds; for one round, when getting rage reduce by an enemy, immediately gain 200 rage and 20% HP; add the "Iron wall" effect to the ally with the lowest HP who isn't currently affected by Iron wall: for 2 rounds, increase their RES rate, ULT res and small skill res by 20% (cannot be dispelled).<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; gain <span style="color:red">3</span> extra points of kyokugenryu power; absorb <span style="color:red">250</span> rage and <span style="color:red">20%</span> HP from the target; increase your own small skill chance by <span style="color:red">70%</span> for 2 rounds; for one round, when getting rage reduce by an enemy, immediately gain <span style="color:red">250</span> rage and <span style="color:red">30%</span> HP; add the "Iron wall" effect to the ally with the lowest HP who isn't currently affected by Iron wall <span style="color:red">and to yourself</span>: for 2 rounds, increase their RES rate, ULT res and small skill res by 20% (cannot be dispelled). <span style="color:red">For 1 round, every time the target attacks, reduce their rage by 10.</span><br><br />
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:yurixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy, increasing your own DMG and RES by 20% and your crit rate by 30%; gain 2 extra points of kyokugenryu power; if the target's RES rate is higher than your own RES rate, gain an additional 25% DMG; afflict the target with bleed for 2 rounds (bleed does not recover rage); if you have an "Attack Force" buff, then apply the "Broken Armor" effect to the target: reduce their DEF by 50% and their ULT res by 20% (lasts 2 rounds, ignores control-free and cannot be dispelled).<br><br />
If this ULT is not a counterattack, and your kyokugenryu power is over 50, then there is a chance to use up all kyokugenryu power (0.5% chance per point) to trigger the "kyokugenryu crit": double all the damage from this ULT (when the kyokugenryu crit is triggered, can still trigger a normal crit at the same time).<br />
<br><span style="color:orange">Deal 400%+25 damage to the target.</tab><br />
<br />
<tab name="Weapon"> Attack a single enemy, increasing your own DMG and RES by <span style="color:red">30%</span> and your crit rate by <span style="color:red">40%</span>; gain <span style="color:red">3</span> extra points of kyokugenryu power; if the target's RES rate is higher than your own RES rate, gain an additional <span style="color:red">40%</span> DMG; afflict the target with bleed for 2 rounds (bleed does not recover rage); if you have an "Attack Force" buff, then apply the "Broken Armor" effect to the target: reduce their DEF by 50% and their ULT res by 20% (lasts 2 rounds, ignores control-free and cannot be dispelled). <span style="color:red">Deal additional damage to the target equal to 15% of their max HP. This attack will deal an additional 40% DMG to targets afflicted with Dullness (except the main target); cleanse an ally's negative effects (priority to a crowd-controlled ally, limited to once per round).</span><br><br />
If this ULT is not a counterattack, and your kyokugenryu power is over 50, then there is a chance to use up all kyokugenryu power (<span style="color:red">0.7%</span> chance per point) to trigger the "kyokugenryu crit": <span style="color:red">triple</span> all the damage from this ULT (when the kyokugenryu crit is triggered, can still trigger a normal crit at the same time).<br />
<br><span style="color:orange">Deal 400%+25 damage to the target.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy, increasing your own DMG and RES by <span style="color:red">35%</span> and your crit rate by <span style="color:red">50%</span>; gain <span style="color:red">3</span> extra points of kyokugenryu power; if the <span style="color:red"><u>main</u></span> target's RES rate is higher than your own RES rate, gain an additional <span style="color:red">40%</span> DMG <span style="color:red"><u>(cannot be dispelled), and this attack ignores 30% of the taret's ULT res</u></span>; afflict the target with bleed for 2 rounds (bleed does not recover rage); if you have an "Attack Force" buff, then apply the "Broken Armor" effect to the target: reduce their DEF by 50% and their ULT res by 20% (lasts 2 rounds, ignores control-free and cannot be dispelled). <span style="color:red">Deal additional damage to the target equal to 20% of their max HP. This attack will deal an additional 40% DMG to targets afflicted with Dullness (except the main target); <span style="color:red"><u>when deployed, before the first ULT, gain an extra 80 points of kyokugenryu power, and every time you get hit with letal damage, immediately gain 50 points (only available with the lake gate active);</u></span> cleanse an ally's negative effects (priority to a crowd-controlled ally, limited to once per round).</span><br><br />
If this ULT is not a counterattack, and your kyokugenryu power is over 50, then there is a chance to use up <span style="color:red"><u>50 points</u></span> (<span style="color:red">1%</span> chance per point) to trigger <span style="color:red"><u>smax: retain all the effects of the original ULT, and additionally increase your crit rate and pierce rate by 30%;</span></u> trigger "kyokugenryu crit": <span style="color:red">triple</span> all the damage from this ULT (when the kyokugenryu crit is triggered, can still trigger a normal crit at the same time).<br />
<br><span style="color:orange">Deal 400%+25 damage to the target.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Yamazaki_XIV&diff=2932Yamazaki XIV2022-09-15T16:45:33Z<p>SpaceyGrunt: </p>
<hr />
<div>{{#widget:Translator}}<br />
== Yamazaki (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:yamazakixiv.png]] </tab><br />
<tab name="Fashion"><br />
[[File:yamazakixiv_fashion.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]<br />
<br><br />
<b>Type: </b>TANK<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:Snakesoul.jpg]] <b>Adder soul</b><br />
<br>Gain more rage when attacking, and gain extra rage when getting attacked<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:yamazakixiv_weapon.png]] || [[File:Orochi_badge.jpg|frame|Orochi Badge]] || [[File:Street_fight_tome.jpg|frame|Street Fight Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:Yamazaki_f.jpg|thumb|Yamazaki]] Own [[Yamazaki XIV]], [[Yamazaki]]: HP+ 25%<br />
|| [[File:Mr_Big_f.png|thumb|Mr Big|]] Own [[Yamazaki XIV]], [[Mr Big]], [[Geese]]: HP+ 25%<br />
|-<br />
| [[File:Crazy_Iori_f.png|thumb|Crazy Iori]] Own [[Yamazaki XIV]], [[Crazy Iori]], [[Orochi Leona]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Orochi]], [[Blue Mary]], [[Billy]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:yamazakixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase own max HP; increase your own DMG and RES rates by 35% and your ULT damage and ULT resist by 40%; increase your DMG resistance (?) by 20%, and increase your DMG by 4% for every fighter that dies on the field (each fighter is only counted once, and strikers don't count); for the first round when deployed, damage taken from a single attack won't exceed 30%~60% of your max HP (the more enemies on the field, the lower the %), and refresh skills (?).<br />
40% of the damage dealt (80% after reviving) and 30% of the damage received will be accumulated as "mad blood" (up to a maximum of your own ATK * 20), and if it's at max at the beginning of your round, consume it all to recover the same amount as HP and gain RES rate equal to to the recovered percentage, while gaining crit chance and pierce rate equal to 20%+overflowing percentage (lasts for 2 rounds and cannot be dispelled).<br />
Every time you consume mad blood (heh) you will permanently gain 5% ATK (can't be dispelled, can be stacked with the same type of buffs and can stack infinitely); all of Yamazaki's attacks ignore reflection; gain 1 stack of septic resistance every round. Can revive once, recovering full HP and rage, for the next 1~3 times (depending on number of enemies in the field when reviving) when receiving fatal damage, don't die but instead dispel own negative effects and add "Broken Armor" to yourself and one random target (priority to the attacker): reduce RES rate by 20% for 2 rounds, ignoring control free and general dispel cannot cleanse it, then counterattack with ULT (no rage will be gained from this) <br> <span style="color:orange"> Increase your own max HP by 20% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase own max HP; increase your own DMG and RES rates by <span style="color:red">40%</span> and your ULT damage and ULT resist by <span style="color:red">50%</span>; increase your DMG resistance (?) by <span style="color:red">25%</span>, and increase your DMG by <span style="color:red">5%</span> for every fighter that dies on the field (each fighter is only counted once, and strikers don't count); for the first round when deployed <span style="color:red">or revived</span>, damage taken from a single attack won't exceed <span style="color:red">20%~50%</span> of your max HP (the more enemies on the field, the lower the %), and refresh skills (?).<br />
<span style="color:red">50%</span> of the damage dealt (<span style="color:red">100%</span> after reviving) and <span style="color:red">35%</span> of the damage received will be accumulated as "mad blood" (up to a maximum of your own ATK * <span style="color:red">15</span>), and if it's at max at the beginning of your round, consume it all to recover the same amount as HP and gain RES rate equal to to the recovered percentage, while gaining crit chance and pierce rate equal to <span style="color:red">25%</span>+ <span style="color:red">2 *</span> overflowing percentage (lasts for 2 rounds and cannot be dispelled).<br />
Every time you consume mad blood you will <span style="color:red">dispel your negative effects</span>, and permanently gain <span style="color:red">8%</span> ATK (can't be dispelled, can be stacked with the same type of buffs and can stack infinitely); all of Yamazaki's attacks ignore reflection; gain 1 stack of septic resistance every round. Can revive once, recovering full HP and rage,<span style="color:red"> becoming permanently immune to rage reduction</span> and for the next 1~3 times (depending on number of enemies in the field when reviving) when receiving fatal damage, don't die but instead dispel own negative effects and add "Broken Armor" to yourself and one random target (priority to the attacker): reduce RES rate by <span style="color:red">30%</span> for 2 rounds, ignoring control free and general dispel cannot cleanse it, then counterattack with ULT (no rage will be gained from this, <span style="color:red>and gain double mad blood</span>). <span style="color:red">After reviving, if your own HP is less than 40% HP, then when the mad blood reaches max you will immediately consume it all and activate the effect of the mad blood.</span> <br> <span style="color:orange"> Increase your own max HP by 25% (at level 1)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:yamazakixiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy; increase your DEF and block rates by 50%; gain "Unyielding": the less HP you have, the more DMG you deal, up to a 60% increase; afflict the target with "Broken Armor": reduce their RES rate by 20% for 2 rounds, ignoring control-free and general dispel cannot cleanse it. Recover 200 rage and 20% max HP, and gain the "Provocation" effect: for 1 round, when receiving ULT damage, gain immunity to the next ULT damage from the same fighter, up to 2 times at most, and gain the "Intimidate" effect when your HP is over 50%, cannot be dispelled.<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy; increase your <span style="color:red">anti-crit</span>, DEF and block rates by <span style="color:red">60%</span>; gain "Unyielding": the less HP you have, the more DMG you deal, up to a <span style="color:red">80%</span> increase;<span style="color:red"> if the target's current HP% is less than your own HP%, deal additional damage equal to 20% of the target's max HP and improve the amount of "mad blood" gained with this attack by 30%;</span> afflict the target with "Broken Armor": reduce their RES rate by <span style="color:red">30%</span> for 2 rounds, ignoring control-free and general dispel cannot cleanse it. Recover <span style="color:red">250</span> rage and <span style="color:red">25%</span> max HP, and gain the "Provocation" effect: <span style="color:red">anytime</span> when receiving ULT damage, gain <span style="color:red">10% ULT res (can be stacked)</span> and immunity to the next ULT damage from the same fighter, up to <span style="color:red">3</span> times at most, and gain the "Intimidate" effect when your HP is over 50%, cannot be dispelled.<br><br />
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:yamazakixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy, increasing your ATK, DEF and small skill resist by 20% and your small skill chance by 30%; absorb 20% RES rate from the main target, and gain DMG rate equal to 20% of your RES rate (for 1 round, can be stacked with the same type of buffs); steal the target's buffs; steal HP equal to (1%+septic percentage) from the target, and gain "Mad Blood" equal to that same value, dealing septic damage equal to 25% of that value. <br />
If there is no fighter behind the target, deal 50% additional damage, otherwise deal 80% additional damage to the fighter behind the target; if you are under the "Broken Armor" effect, immediately trigger the HP recovery and RES rate effect from the Mad Blood effect: recover HP equal to 50% of your current Mad Blood (without consuming it) and cleanse your own broken armor effect.<br />
<br><span style="color:orange">Deal 400%+25 damage to the target.</tab><br />
<br />
<tab name="Weapon"> Attack a single enemy <span style="color:red">priority to an enemy under "Broken Armor"), dealing additional damage equal to 15% max HP to a target afflicted by broken armor</span>, increasing your ATK, DEF by <span style="color:red">30%</span>, small skill resist by <span style="color:red">25%</span> and your small skill chance by <span style="color:red">40%</span>; absorb <span style="color:red">25%</span> RES rate from the main target, and gain DMG rate equal to <span style="color:red">30%</span> of your RES rate (for 1 round, can be stacked with the same type of buffs); steal the target's buffs; steal HP equal to (<span style="color:red">5%</span>+septic percentage) from the target, and gain "Mad Blood" equal to that same value, dealing septic damage equal to <span style="color:red">30%</span> of that value. <span style="color:red">Add the "Drill" effect to the main target: at the end of your round, deal damage equal to 3% of their max HP and if your RES rate is higher than the target's RES rate, then for every 1% of that difference increase the damage by 0.1%, 100% of the damage is dealt as septic, ignores control free and cannot be dispelled.</span><br />
If there is no fighter behind the target, deal <span style="color:red">60%</span> additional damage, otherwise deal <span style="color:red">100%</span> additional damage to the fighter behind the target; if you are under the broken armor effect, immediately trigger the HP recovery and RES rate effect from the Mad Blood effect: recover HP equal to <span style="color:red">60%</span> of your current Mad Blood (without consuming it) and cleanse your own broken armor effect.<br />
<br><span style="color:orange">Deal 400%+25 damage to the target.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy <span style="color:red">priority to an enemy under "Broken Armor"), dealing additional damage equal to <span style="color:red">20%</span> max HP to a target afflicted by Broken Armor</span>, increasing your ATK, DEF and small skill resist by <span style="color:red">35%</span>, and your small skill chance <u>and control-free</u> by <span style="color:red">60% <u>(cannot be dispelled)</u></span>; absorb <span style="color:red">30%</span> RES rate from the main target, and gain DMG rate equal to <span style="color:red">45%</span> of your RES rate (for 1 round, can be stacked with the same type of buffs); steal the target's buffs; steal HP equal to (<span style="color:red">8%</span>+septic percentage) from the target, and gain "Mad Blood" equal to that same value, dealing septic damage equal to <span style="color:red">35%</span> of that value. <span style="color:red">Add the "Drill" effect to the main target: at the end of your round, deal damage equal to 5% of their max HP and if your RES rate is higher than the target's RES rate, then for every 1% of that difference increase the damage by <<u>0.2%</u>, 100% of the damage is dealt as septic, ignores control free and cannot be dispelled, <u>"drilled" targets will have their ULT res and healing rate reduced by 10% (can be stacked up to 9 times, cannot be dispelled, lasts until death)</u></span><br />
If there is no fighter behind the target, deal <span style="color:red">80%</span> additional damage, otherwise deal <span style="color:red">100%</span> additional damage to the fighter behind the target; if you are under the broken armor effect, immediately trigger the HP recovery and RES rate effect from the Mad Blood effect: recover HP equal to <span style="color:red">100%</span> of your current Mad Blood (without consuming it) and cleanse your own broken armor effect.<br />
<span style="color:red"><u>If, within 1 round before this ULT, either the mad blood effect or a counterattack have been triggered, then switch to smax: attack a single enemy (ignoring block, RES and 35% of the target's ULT res); increase your own DMG and RES by 5% (lasts 1 round, can be stacked with the same type of buffs and increases by 1% for each round in the battle, up to 25%); become immune to the next damage received (cannot stack); gain 1 "madness" mark (2 before the revival), and when you accumulate 4 marks gain 1 undying effect, and each round can perform the smax once at most (except counterattack), this smax effect inherits all the effects of the original ULT.</u></span><br />
<br><span style="color:orange">Deal 400%+25 damage to the target.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunthttps://kofgl.com/index.php?title=Iori_XIV&diff=2931Iori XIV2022-09-15T16:45:25Z<p>SpaceyGrunt: /* Iori (KoF XIV) */</p>
<hr />
<div>{{#widget:Translator}}<br />
== Iori (KoF XIV) ==<br />
<br><br />
<tabs><br />
<tab name="Normal"><br />
[[File:iorixiv.png]] </tab><br />
<tab name="Fashion 1"><br />
[[File:iorixiv_fashion.png]]</tab><br />
<tab name="Fashion 2"><br />
[[File:iorixiv_fashion2.png]]</tab><br />
</tabs><br />
<br><br />
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]] [[Image:Groups_flame.png|link=Groups/Flame]] [[Image:Groups_protagonist.png|link=Groups/Protagonist]]<br />
<br><br />
<b>Type: </b>DPS<br />
<br><br />
<b>Aptitude:</b> 15<br />
</b><br />
<br><br><br />
[[File:bearsoul.jpg]] <b>Bear soul</b><br />
<br>Gain more rage when deployed, and extra rage when attacking and when a fighter dies<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:iorixiv_weapon.png]] || [[File:Orochi_badge.jpg|frame|Orochi Badge]] || [[File:Scorching_tome.png|frame|Scorching Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span><br />
|}<br />
<br />
== Fates and Gates ==<br />
{| class="wikitable"<br />
|-<br />
| <br />
[[File:kyoxiv_f.jpg|thumb|Kyo XIV]] Own [[Iori XIV]], [[Kyo XIV]], [[Flame Kyo]]: ATK+ 25%<br />
|| [[File:ciori_f.png|thumb|Crazy Iori|]] Own [[Iori XIV]], [[Crazy Iori]], [[Iori]]: ATK+ 25%<br />
|-<br />
| [[File:yamazaki_f.png|thumb|Yamazaki]] Own [[Iori XIV]], [[Yamazaki]], [[Silent Soldier Leona]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Orochi]], [[Mature]], [[Vice]]<br />
|}<br />
<br />
== Skill description ==<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:iorixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 20% of the damage Iori takes, and that shared damage is reduced by 50% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 10% in 1v1.<br />
When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff).<br />
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.<br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the enemies' ATK by 20% (at level 1)</span></tab> <br />
<br />
<tab name="Lake gate"> Increase your own ATK, DEF, crit rate and crit power by <span style="color:red">40%</span> and your DMG by <span style="color:red">20%</span> (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares <span style="color:red">30%</span> of the damage Iori takes, and that shared damage is reduced by <span style="color:red">66%</span> (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by <span style="color:red">15%</span> in 1v1.<br />
When your own HP is lower than 50%, immediately recover <span style="color:red">40%</span> HP, while increasing your ULT res and small skill res by <span style="color:red">40% and your RES rate by 10%</span> and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover <span style="color:red">10%</span> lost HP and <span style="color:red">70</span> rage for the fighters in the same column. Can revive twice <span style="color:red">with full HP and rage</span> (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your <span style="color:red">ATK and DEF by 15%</span>, your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff).<br />
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type. <span style="color:red">When deployed, embodiments of Orochi cannot revive (aids being deployed aren't affected by this)</span><br><br />
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the enemies' ATK by 25% (at level 1)</span></tab> </tabs><br />
|}<br />
{| class="wikitable"<br />
|-<br />
| <b></b> [[File:iorixiv_skill.png|thumb|Skill]] || <br />
<br />
<tabs><tab name="Normal"> Attack a single enemy; increase your own small skill chance by 30%; absorb 200 rage from each enemy in the target's column; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.<br />
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 30% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama).<br><br />
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab><br />
<br />
<tab name="Thunder gate"> Attack a single enemy <span style="color:red">(priority to an enemy afflicted by "Flame of the new moon")</span>; increase your own small skill chance by <span style="color:red">50%</span>; absorb 200 rage from each enemy in the target's column <span style="color:red">(if it's a chase, then the enemy's reduced rage is the same but the recovered rage is only half)</span>; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.<br />
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional <span style="color:red">40%</span> crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama), <span style="color:red">and deal additional damage equal to ((1+stacks of the flame of the full moon)*ATK), and within 2 rounds, when the ally in front of Iori ULTs (except for chase ULTs and counterattack ULTs), Iori will chase with a small skill (once per round and won't take effect when skill silenced)</span> <br><br />
<span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs><br />
<br />
<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <b>ULT</b> [[File:iorixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column, absorbing 20% of the main target's DMG, RES, ATK and DEF; deal extra damage equal to the target's 15% max HP; deal 25% additional damage to shielded targets; this attack ignores 25% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 5%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).<br />
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 100 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round.<br />
<br><span style="color:orange">Deal 280%+25 points of damage to the column. "Flame of the Full Moon" causes 80%+10 points of burning damage.</tab><br />
<br />
<tab name="Weapon"> Attack a column, absorbing <span style="color:red">30%</span> of the main target's DMG, RES, ATK and DEF <span style="color:red">(ignoring control-free)</span>; deal extra damage equal to the target's <span style="color:red">20%</span> max HP; deal <span style="color:red">40%</span> additional damage to shielded targets; this attack ignores <span style="color:red">40%</span> of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by <span style="color:red">7%</span>; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).<br />
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore <span style="color:red">150</span> rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. <span style="color:red">When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit.<br />
Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds).</span><br />
<br><span style="color:orange">Deal 300%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 100%+10 points of burning damage.</tab><br />
<br />
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column, absorbing <span style="color:red">35%</span> of the main target's DMG, RES, ATK and DEF <span style="color:red">(ignoring control-free)</span>; deal extra damage equal to the target's <span style="color:red">25%</span> max HP; deal <span style="color:red">40%</span> additional damage to shielded targets <span style="color:red"><u>(ignoring the shield)</u></span>; this attack ignores <span style="color:red">40%</span> of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by <span style="color:red">8%</span>; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).<br />
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore <span style="color:red">200</span> rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. <span style="color:red">When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor <span style="color:red"><u>or if hitting an "Orochi blood" fighter</u></span>; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit.<br />
Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds.</span><br />
<span style="color:red"><u>Add "Mark of the Blue Flame" to the enemy with the highest accumulate damage: each attack to Iori is reduced by 40% (lasts 1 round, and only one enemy can be affected at a time).</u></span><br />
<br><span style="color:orange">Deal 330%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 120%+10 points of burning damage.</tab></tabs><br />
|}<br />
<br><br />
<br />
Thanks to Xiaohai (S47/S79) for this translation.</div>SpaceyGrunt