Advanced fightsouls

From The KoF 98 um ol unofficial wiki

Advanced Fightsouls

Advanced fightsouls (also known as "5th fightsoul" or "Awaken fightsoul") are extra souls you can attach/equip to your fighters to provide them with extra effects. Below is the FightSoul Awakening Guide as provided by the game:

  • Skill needs to be activated first before equipping, and can be upgraded after.
  • Each fighter can only equip 1 fightsoul awakening skill.
  • Each skill upgrade will increase fighter attributes, which will affect combat power.
  • Each skill evolve will get a passive effect, only active in battle.
  • For every 5 upgrades, skill can be evolved 1 star, requires fightsoul book.
  • Fightsoul awakening skill effects will not activate if changed during KOF Tournament and Cross-server tournament, will use the old effects during registration.
  • 5th fightsoul effects will not activate during the round of fighter resurrection or transformation.

Fightsoul effects and requirements

Lich

1 Star
100
1
 ?
 ?
When releasing a skill, will cast debuff on enemy
(all damage reduced by 20%, all damage received increased by 10% for 2 round)
2 Stars
300
1
 ?
 ?
At the beginning of the of the battle permanently reduce the enemy's total 8% DEF, and effect on front row is increased by 50%
3 Stars
400
2
16
8M
At the beginning of the battle, odd number rounds will randomly cast debuff on one enemy: Dizziness, paralysis, freeze or silence for 1 round.
4 Stars
400
2
 ?
 ?
At the beginning of the battle, randomly dispel all buffs from an enemy each round
5 Stars
600
3
 ?
 ?
Releasing ULT makes the target enter cursed state (Reduce crit rate by 100%, block rate by 100%, lasts 2 rounds) when this attack targets more than 2 people, two random targets will get this effect which cannot be dispelled
Total Total:
1800
Total: 9 Total:
 ?
Total:
 ?


War god

100
1
 ?
 ?
When battle starts, in odd rounds, inflict War God influence upon a random enemy fighter (decrease character model size, reduce DEF/RES/DMG by 15% for 1 round)
300
1
 ?
 ?
When Battle Starts, increase own crit rate by 15% for the whole battle.
400
2
16
8M
At the beginning of battle, all the War God effects are increased to 30%
400
2
 ?
 ?
Damage of normal attacks and skill attacks are increased by 60% against people under War God effects.
600
3
 ?
 ?
From round 3, activate War God arrival effect (Increase character model size, Increase ATK/DEF/DMG/RES by 20%) for the whole battle and recover 30% of max HP immediately. (This effect wont be triggered if in a transformation or death effect during round 3)
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Vengeance

100
1
 ?
 ?
Will decrease Killer's DMG & DEF by 50% after death, lasts 2 rounds and cannot be dispelled.
300
1
 ?
 ?
Randomly reduce 2 enemy fighters' rage by 200 after death
400
2
16
8M
After death, restore 20-40% of max HP to all alies. The less fighters remaining, higher the recovery
400
2
 ?
 ?
After the death, reduce enemy frontline fighters crit and block rate by 20% for 2 rounds. Cannot Be dispelled
600
3
 ?
 ?
After death, reduce enemy backline fighters crit rate and power by 20% for 2 rounds, cannot be dispelled.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Goddess

100
1
 ?
 ?
At the beginning of battle, decrease all enemy male fighters DEF/RES by 8%, lasts all battle
300
1
 ?
 ?
When using skill, if the target is male, 50% chance to reduce 200 rage.
400
2
16
8M
In the third round, a random female fighter will get full rage.
400
2
 ?
 ?
When deployed, for every female fighter present, all female fighters will get a 5% DMG increase, to a max of 20% (the number of fighters is counted each round)
600
3
 ?
 ?
In the third round, 2 random female fighters will get full rage and also get an increase of 20% ATK/res for one round
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Unyielding

100
1
 ?
 ?
When HP is below 40%, restore 8% HP pert turn
300
1
 ?
 ?
Increase 5% res for each round survived, max 20%
400
2
16
8M
When Hp is below 40%, increase HP recovery to 12% and remove debuffs (except petrification)
400
2
 ?
 ?
Each round survived, increase 10% ult DMG, to a max of 100%
600
3
 ?
 ?
The lower the HP proportion, the higher the DMG caused by normal attacks, skill attacks, and ULTs, to a max of 50%.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Guardian

100
1
 ?
 ?
At the beginning of battle, decrease all enemy Crit Rate by 8%, double for the backline for 2 rounds.
300
1
 ?
 ?
During the first 2 rounds, when receiving 40% HP damage in a single hit, damage received is capped at 40% HP
400
2
16
8M
Dispel control effects (Dizziness, freeze, soul burning, petrification, mockery, etc…)
400
2
 ?
 ?
From the third round onwards, damage received will not exceed 30%, increable block rate and crit res by 20% counted each round)
600
3
 ?
 ?
Each time you receive a control effect (Dizziness, freeze, soul burning, petrification, mockery, etc…) restore 8% HP, triggers up to 2 times per turn
Total:
1800
Total: 9 Total:
 ?
Total:
 ?

Storm

100
1
 ?
 ?
Increase own skill chance by 20%, and increase skill damage by 25%
300
1
 ?
 ?
When the wearer uses skill, deal storm slice effect upon enemy causing 8% HP per round for the whole battle. This is Stackable and can be Dispelled
400
2
16
8M
The wearer gets Frenzy wind effect. After using ult, 50% chance to get full rage and use ult again at 50% damage. When this triggers no rage can be gained during the round
400
2
 ?
 ?
Storm slice effect increased to 12%. Normal attacks also deal storm slice effect, and it cannot be dispelled.
600
3
 ?
 ?
Frenzy wind trigger rate increases to 75%, DMG also increases to 75% and rage recovery is no longer affected. If the target is not killed, reduce up to 2 targets DEF/RES by 15% for 1 round.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Blood Thorns

100
1
 ?
 ?
It could only be worn by DPS and GANK fighters. The wearer could absorb 10% DMG reflect from nearby allies.
300
1
 ?
 ?
Normal attack and small skill could reduce 10% DEF and make Bleeding effect upon the target for 1 round (Lose 10% max HP at the start of the round and reduce 70% healing effect for 1 round)
400
2
16
8M
When the wearer's HP is less than 50% and under attack, the wearer could steal 20% HP from 1 enemy with more than 30 HP (up to 3 times)
400
2
 ?
 ?
The DMG reflect absorbed from nearby allies increases by 100% (up to 40%). ULT could make Bleeding effect upon 2 enemy fighters randomly for 2 rounds (Lose 10% max HP at the start of the round and reduce 50% healing effect for 2 rounds)
600
3
 ?
 ?
When the wearer dies, reduce all enemy fighters 15% ATK and DEF for 2 rounds (not clearable), and make Bleeding effect upon all enemy fighters for 2 rounds (Lose 10% max HP at the start of the round and reduce 50% healing effect for 2 rounds, not clearable)
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Devil

100
1
 ?
 ?
At the beginning of the battle, increase DEF by 10% and decrease DMG by 20%. Each 2 rounds will attach devils to 2 enemies randomly (fighters with Devil FightSoul will not become targets), and these fighters will also increase DEF by 10% and de3crease DMG by 20%
300
1
 ?
 ?
At the beinning of the battle, increase 10% ULT res and decrease 20% ULT DMG
400
2
16
8M
At the beginning of the battle, decrease 20% Control-free. If the fighter gets controlled (frozen, paralyzed, stunned, silence, taunted, petrified), the effect will be reflected to enemies that are attached to devils (1 round)
400
2
 ?
 ?
Devil FightSoul's debuff will increase by 50% for DPS and GANK fighters and buff will increase by 50% for TANK fighters
600
3
 ?
 ?
Each round recover 10% max HP. When get non-fatal damage, 50% of that damage will be reflected to enemies that are attached to devils.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?