Advanced fightsouls

From The KoF 98 um ol unofficial wiki

Advanced Fightsouls

Advanced fightsouls (also known as "5th fightsoul" or "Awaken fightsoul") are extra souls you can attach/equip to your fighters to provide them with extra effects. Below is the FightSoul Awakening Guide as provided by the game:

  • Skill needs to be activated first before equipping, and can be upgraded after.
  • Each fighter can only equip 1 fightsoul awakening skill.
  • Each skill upgrade will increase fighter attributes, which will affect combat power.
  • Each skill evolve will get a passive effect, only active in battle.
  • For every 5 upgrades, skill can be evolved 1 star, requires fightsoul book.
  • Fightsoul awakening skill effects will not activate if changed during KOF Tournament and Cross-server tournament, will use the old effects during registration.
  • 5th fightsoul effects will not activate during the round of fighter resurrection or transformation.

Fightsoul effects and requirements

Lich

1 Star
100
1
 ?
 ?
When releasing a skill, will cast debuff on enemy
(all damage reduced by 20%, all damage received increased by 10% for 2 round)
2 Stars
300
1
 ?
 ?
At the beginning of the of the battle permanently reduce the enemy's total 8% DEF, and effect on front row is increased by 50%
3 Stars
400
2
16
8M
At the beginning of the battle, odd number rounds will randomly cast debuff on one enemy: Dizziness, paralysis, freeze or silence for 1 round.
4 Stars
400
2
 ?
 ?
At the beginning of the battle, randomly dispel all buffs from an enemy each round
5 Stars
600
3
 ?
 ?
Releasing ULT makes the target enter cursed state (Reduce crit rate by 100%, block rate by 100%, lasts 2 rounds) when this attack targets more than 2 people, two random targets will get this effect which cannot be dispelled
Total Total:
1800
Total: 9 Total:
 ?
Total:
 ?


War god

100
1
 ?
 ?
When battle starts, in odd rounds, inflict War God influence upon a random enemy fighter (decrease character model size, reduce DEF/RES/DMG by 15% for 1 round)
300
1
 ?
 ?
When Battle Starts, increase own crit rate by 15% for the whole battle.
400
2
16
8M
At the beginning of battle, all the War God effects are increased to 30%
400
2
 ?
 ?
Damage of normal attacks and skill attacks are increased by 60% against people under War God effects.
600
3
 ?
 ?
From round 3, activate War God arrival effect (Increase character model size, Increase ATK/DEF/DMG/RES by 20%) for the whole battle and recover 30% of max HP immediately. (This effect wont be triggered if in a transformation or death effect during round 3)
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Vengeance

100
1
 ?
 ?
Will decrease Killer's DMG & DEF by 50% after death, lasts 2 rounds and cannot be dispelled.
300
1
 ?
 ?
Randomly reduce 2 enemy fighters' rage by 200 after death
400
2
16
8M
After death, restore 20-40% of max HP to all alies. The less fighters remaining, higher the recovery
400
2
 ?
 ?
After the death, reduce enemy frontline fighters crit and block rate by 20% for 2 rounds. Cannot Be dispelled
600
3
 ?
 ?
After death, reduce enemy backline fighters crit rate and power by 20% for 2 rounds, cannot be dispelled.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Goddess

100
1
 ?
 ?
At the beginning of battle, decrease all enemy male fighters DEF/RES by 8%, lasts all battle
300
1
 ?
 ?
When using skill, if the target is male, 50% chance to reduce 200 rage.
400
2
16
8M
In the third round, a random female fighter will get full rage.
400
2
 ?
 ?
When deployed, for every female fighter present, all female fighters will get a 5% DMG increase, to a max of 20% (the number of fighters is counted each round)
600
3
 ?
 ?
In the third round, 2 random female fighters will get full rage and also get an increase of 20% ATK/res for one round
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Unyielding

100
1
 ?
 ?
When HP is below 40%, restore 8% HP pert turn
300
1
 ?
 ?
Increase 5% res for each round survived, max 20%
400
2
16
8M
When Hp is below 40%, increase HP recovery to 12% and remove debuffs (except petrification)
400
2
 ?
 ?
Each round survived, increase 10% ult DMG, to a max of 100%
600
3
 ?
 ?
The lower the HP proportion, the higher the DMG caused by normal attacks, skill attacks, and ULTs, to a max of 50%.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Guardian

100
1
 ?
 ?
At the beginning of battle, decrease all enemy Crit Rate by 8%, double for the backline for 2 rounds.
300
1
 ?
 ?
During the first 2 rounds, when receiving 40% HP damage in a single hit, damage received is capped at 40% HP
400
2
16
8M
Dispel control effects (Dizziness, freeze, soul burning, petrification, mockery, etc…)
400
2
 ?
 ?
From the third round onwards, damage received will not exceed 30%, increable block rate and crit res by 20% counted each round)
600
3
 ?
 ?
Each time you receive a control effect (Dizziness, freeze, soul burning, petrification, mockery, etc…) restore 8% HP, triggers up to 2 times per turn
Total:
1800
Total: 9 Total:
 ?
Total:
 ?

Storm

100
1
 ?
 ?
Increase own skill chance by 20%, and increase skill damage by 25%
300
1
 ?
 ?
When the wearer uses skill, deal storm slice effect upon enemy causing 8% HP per round for the whole battle. This is Stackable and can be Dispelled
400
2
16
8M
The wearer gets Frenzy wind effect. After using ult, 50% chance to get full rage and use ult again at 50% damage. When this triggers no rage can be gained during the round
400
2
 ?
 ?
Storm slice effect increased to 12%. Normal attacks also deal storm slice effect, and it cannot be dispelled.
600
3
 ?
 ?
Frenzy wind trigger rate increases to 75%, DMG also increases to 75% and rage recovery is no longer affected. If the target is not killed, reduce up to 2 targets DEF/RES by 15% for 1 round.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Blood Thorns

100
1
 ?
 ?
It could only be worn by DPS and GANK fighters. The wearer could absorb 10% DMG reflect from nearby allies.
300
1
 ?
 ?
Normal attack and small skill could reduce 10% DEF and make Bleeding effect upon the target for 1 round (Lose 10% max HP at the start of the round and reduce 70% healing effect for 1 round)
400
2
16
8M
When the wearer's HP is less than 50% and under attack, the wearer could steal 20% HP from 1 enemy with more than 30 HP (up to 3 times)
400
2
 ?
 ?
The DMG reflect absorbed from nearby allies increases by 100% (up to 40%). ULT could make Bleeding effect upon 2 enemy fighters randomly for 2 rounds (Lose 10% max HP at the start of the round and reduce 50% healing effect for 2 rounds)
600
3
 ?
 ?
When the wearer dies, reduce all enemy fighters 15% ATK and DEF for 2 rounds (not clearable), and make Bleeding effect upon all enemy fighters for 2 rounds (Lose 10% max HP at the start of the round and reduce 50% healing effect for 2 rounds, not clearable)
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Devil

100
1
 ?
 ?
At the beginning of the battle, increase DEF by 10% and decrease DMG by 20%. Each 2 rounds will attach devils to 2 enemies randomly (fighters with Devil FightSoul will not become targets), and these fighters will also increase DEF by 10% and de3crease DMG by 20%
300
1
 ?
 ?
At the beginning of the battle, increase 10% ULT res and decrease 20% ULT DMG
400
2
16
8M
At the beginning of the battle, decrease 20% Control-free. If the fighter gets controlled (frozen, paralyzed, stunned, silence, taunted, petrified), the effect will be reflected to enemies that are attached to devils (1 round)
400
2
 ?
 ?
Devil FightSoul's debuff will increase by 50% for DPS and GANK fighters and buff will increase by 50% for TANK fighters
600
3
 ?
 ?
Each round recover 10% max HP. When get non-fatal damage, 50% of that damage will be reflected to enemies that are attached to devils.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Kusanagi Flame

100
1
 ?
 ?
The additional effect of the Fightsoul will be activated when it's equipped to Flame fighters that don't belong to Kusanagi clan. Flame Shield effect (increase RES rate and reflection of the user by 10%, be immune to Burning and Soul Burning status, which lasts for the whole battle) will be added to the user.
300
1
 ?
 ?
Soul Burning effect (decrease 8% of HP and 200 rage of the target; if there are more than 2 main targets when the user is attacking, 2 random targets will get Soul Burning status) will be added to ULT and small skills of the user for 1 round.
400
2
16
8M
Increase Anti-crit and small skill res of flame allies by 20%
400
2
 ?
 ?
Improve to Kusanagi Flame's Soul Burning (prevent the target from gaining rage for 1 round and reduce the target's healing rate by 50%)
600
3
 ?
 ?
For every additional Flame fighter on your side and as an Aid fighter, increase all Flame allies' crit rate by 8% (up to a max of 24%) and crit power by 4% (up to a max of 12%)
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Lamb

100
1
 ?
 ?
Lamb Fightsoul will apply the "Power of the Dead" to all the fighters on your own side at the beginning fo the battle. When a fighter on your own side dies for the first time, increase your own fighters' small skill damage and ULT res by 20% for 2 rounds (the more deaths, the higher the boost, and the effect cannot be dispelled)
300
1
 ?
 ?
Lamb Fightsoul will apply the "Curse of theDead" to all the enemies at the beginning fo the battle. When an enemy dies for the first time, decrease small skill damage and ULT res of fighters on the enemy side by 10% for 2 rounds (the more deaths, the higher the debuff, and the effect cannot be dispelled)
400
2
16
8M
Sacrifice: when a fighter equipped with Lamb Fighbtsoul is controlled, restore 10% max HP to the fighters on your own side when your turn starts, and restore 5% of max HP to the fighters on your own side when the enemy's turn starts. The HP restored will be increased by 50% when there's a fighter equipped with Wolf fightsoul on your own side.
400
2
 ?
 ?
Lamb fightsoul will apply the "Soul conversion" effect to all the enemies at the beginning of the battle: when an enemy dies for the first time, a fighter on your own side will be enchanted randomly. That fighter will increase their RES rate by 40% for 2 rounds, and will also have a chance to resurrect with a certain amount of HP when dying. After the resurrection, restore the same rage as they had before their deaths (the resurrection won't work for fighters with a resurrection skill or a fighter who has been enchanted). If there's a fighter with Wolf fightsoul on your own side, restore max HP to the resurrected fighter equal to the Wolf Fightsoul star level multiplied by 5%.
600
3
 ?
 ?
Lamb Fightsoul will apply the "Lamb's return" effect to all fighters on your own side at the beginning of the battle: when a fighter on your own side dies for the first time, that fighter will resurrect. Restore 50% of lost HP to the fighter equipped with the Lamb Fightsoul, and increase that fighter's surrounding allies' RES rate by 30% for 2 rounds (cannot be dispelled). When there's a fighter equipped with Wolf fightsoul on your own side, restore 20% HP to a random fighter around the Wolf Fightsoul user. If the star level of the Wolf Fightsoul reaches 3, restore HP to 2 fighters. If the star level of the Wolf Fightsoul reaches 5, restore HP to 3 fighters. When the fighter equipped with Lamb Fightsoul dies, all the buffs will double, and all the fighters on your own side will get an increased RES rate effect.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Wolf

100
1
 ?
 ?
When being attacked by the enemy, the fighter equipped with Wolf Fightsoul devours 30% of the attacker's DMG and RES rate for 2 rounds (ignoring control-free, cannot be dispelled, cannot be stacked and won't apply when the fightsoul user has a shield).
300
1
 ?
 ?
When being attacked by the enemy, the fighter equipped with Wolf fightsoul devours 20% of the attacker's ATK and DEF for 2 rounds (ignoring control-free, cannot be dispelled, cannot be stacked and won't apply when the fightsoul user has a shield), and the one devours an a additional 30% of the attacker's Crit rate and crit power when a critical hit is caused for 1 round (ignoring control-free, cannot be dispelled and cannot be stacked)
400
2
16
8M
When being attacked by the enemy, the fighter equipped with Wolf Fightsoul will inflict "Rift" to the attacker: decrease their rage restore speed by 50% and their healing rate by 60% (ignoring control-free and cannot be dispelled); the Rift will disappear when the enemy takes damage from your own fighter during your round.
400
2
 ?
 ?
When the Rift disappears, decrease the target's rage by 150, and all the debuffs of your fighters equipped with Wolf and Lamb fightsouls will be cleared. If there's a fighter with Lamb fightsoul on your own side, decrease extra rage of the target by a value of (Lamb fightsoul star level multiplied by 20)
600
3
 ?
 ?
Wolf fightsoul releases "Plague" to contaminate all the enemies. When an enemy dies, the rage of a random fighter around that enemy will be decreased by 400, and their ATK and DEF will be decreased for 2 rounds (ignoring control-free and cannot be dispelled); If there's a fighter with Lamb fightsoul on your own side, the contagion will come with the "Plague Virus" effect: if the star level of the Wolf Fightsoul reaches 3, 2 fighters will be contaminated; if the star level of the Wolf Fightsoul reaches 5, 3 fighters will be contaminated.
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Wither

100
1
 ?
 ?
Equipped fighter inflicts wither effect when attacking; But when attack target exceeds more than 2, this effect will only be added to 2 random fighter (Reduce target's heal effect by 50%, and target's rage by 150 per round for 2 rounds. This effect cannot be added to the withered and rotten fighters); After withering effect ends or dispelled, the withering effect becomes Rotten Effect, last 1 round (Reduces target's heal effect by 80% and rage regeneration by 40%. This effect ignores immunity and cannot be dispelled.)
300
1
 ?
 ?
When Wither Soul is on the field, the withered target will reduce the DMG & RES rate of the small skill by 30% after releasing the small skill for 2 rounds. After the withered target releases the small skill, it will reduce the DMG & RES rate of the small skill of itself and surrounding fighters, and additionally reduce 50% chance of own small skill for 2 rounds, this effect ignores immunity and cannot be dispelled.
400
2
16
8M
When Wither Soul is on the field, the enemy attacks (except counterattack skills) and there is a control effect (Stun, Paralysis, Freeze, Frost Frozen, Silence, Petrification, Taunt) on the field, a random enemy will be reduced by 300 rage, (Full rage fighters are given priority and only trigger once per round), if the target is Isekai Fighter, its rage regen speed will be reduced by 70% for 2 rounds (the effect ignores immunity and cannot be dispelled)
400
2
 ?
 ?
When Wither Soul is on the field, the withered target will reduce its own 30% DMG & RES rate for 2 rounds after releasing ULT. After the withered target releases ULT, it will reduce its own and surrounding fighter's ULT DMG & RES rate, and additionally reduce Self 30% ATK rate and DEF rate for 2 rounds, the effect ignores immunity and cannot be dispelled.
600
3
 ?
 ?
The 3-Star rage reduction effect is increased by 50% and additional target is added. If the target is a fighter from Isekai, its rage is frozen for 2 rounds (ignores immunity and cannot be dispelled)
Total:
1800
Total: 9 Total:
 ?
Total:
 ?


Seal Sword

Tentative translation by Xiaohai (S47)

100
1
 ?
 ?
when its enemy's turn, seal soul randomly give 3 full-rage enemies "seal sword" for one round: during this round, after one ult, every sequential ult will reduce 50% of one random stat for 2 rounds (including ult dmg, skill dmg, atk, def), ignore negative immunity and cannot be dispelled
300
1
 ?
 ?
when targets with "seal sword" being attacked, will trigger "seal of fire": lasting for 2 rounds, every round will suffer from non-rage-recovery dmg equal to 100% self atk, and reduce 100 rage, will not trigger again if already in effect of "seal fire"
400
2
16
8M
when seal soul exists in field, every time in enemy's turn, when frontline enemy ults, reduce that column's enemy ally (basically that backline enemy) 25% dmg and crit for 2 rounds (stacked up to 70%), when backline enemy ults, reduce that column's enemy ally (basically that frontline enemy) 25% res and anti-crit for 2 rounds (stacked up to 70%), ignore immunity, cannot be dispell, every ult from enemy has 30% to freeze his ally on that column for one round (each ult increase the chance by 25%, up to 80%)
400
2
 ?
 ?
The enemies with "seal of fire" will add one "seal blood" to himself for every attack (reduce 60% healing rate, reduce 7% hp every round with no rage gain, lasing for 2 rounds); when there are both "seal of fire" and "seal blood" on the enemy, he will randomly seal one ally's rage for one round when ulting (prior to full rage ally), and 50% chance to trigger this effect when small skills.
600
3
 ?
 ?
when there are less than 3 fighters to seal, will seal additional 2 non-full-rage fighters.

when fighters equipped with seal soul attacking, will trigger the following effects:
when attacking if there are "seal of fire" existing on enemies, reduce all attacking targets 10% ult res (the more "seal of fire", the more effect, ignore immunity, cannot dispel)
when attacking if there are "seal blood" existing on enemies, reduce all attacking targets 10% skill res (the more "seal blood", the more effect, ignore immunity, cannot dispel)
when attacking, if "seal sword" "seal of fire" "seal blood" all exists, 20% to freeze attacking targets.

Total:
1800
Total: 9 Total:
 ?
Total:
 ?