Angel XIV: Difference between revisions

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{{#widget:Translator}}
== Angel (KoF XIV) ==
== Angel (KoF XIV) ==
<br>
{| class="wikitable"
|-
| <b>Global release date:</b> || March 2022
|}
<tabs>
<tabs>
<tab name="Normal">
<tab name="Normal">
[[File:angelxiv.png]] </tab>
[[File:angelxiv.png]] </tab>
<tab name="Fashion">
<tab name="Fashion">
[[File:angelxiv_fashion.png]]</tab>
[[File:angelxiv_fashion.png]] <b>Bonus stats:</b> 5% DMG, 80 priority, 50 ATK</tab>
</tabs>
</tabs>
<br>
<br>
<b>Type: </b>DPS
<b>Type: </b>DPS
<br>
<br>
<b>Aptidude:</b> 15
<b>Aptitude:</b> 15
</b>
</b>
<br><br>
<br><br>
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{| class="wikitable"
|-
|-
| [[File:angelxiv_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:angelxiv_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
|}
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|| [[File:Maximaxiv_f.png|thumb|Maxima XIV|]] Own [[Angel XIV]], [[Maxima XIV]], [[Chang XIV]]: ATK+ 25%
|| [[File:Maximaxiv_f.png|thumb|Maxima XIV|]] Own [[Angel XIV]], [[Maxima XIV]], [[Chang XIV]]: ATK+ 25%
|-
|-
| [[File:Oshermie_f.png|thumb|Orochi Shermie]] Own [[Angel XIV]], [[Orochi Shermie]], [[Crazy Lightning Shermie]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>TBA</b>
| [[File:Oshermie_f.png|thumb|Orochi Shermie]] Own [[Angel XIV]], [[Orochi Shermie]], [[Crazy Lightning Shermie]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kula]], [[K']], [[Maxima]]
|}
|}


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| <b></b> [[File:angelxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceed 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.<br>
| <b></b> [[File:angelxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.<br>
Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).<br>
Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).<br>
When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that  to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 20% (at level 1)</span></tab>  
When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that  to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 60% (at level 1)</span></tab>  


<tab name="Lake gate"> WIP<br>
<tab name="Lake gate"> Increase your own DMG rate; increase your own crit rate, <span style="color:red">anti-crit</span>, ULT damage and RES rate by <span style="color:red">45%</span>; during the first round after being deployed, damage from a single attack won't exceed <span style="color:red">40%</span> of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds <span style="color:red">35%</span> of your max HP, or if your HP is lower than <span style="color:red">50%</span>, immediately recover <span style="color:red">35%</span> max HP (can activate up to 3 times per round) and gain <span style="color:red">2</span> stacks of Reform potential. <span style="color:red">Increase your ULT res by 40% and your small skill res by 30%.</span><br>
<span style="color:orange"> Increase own damage rate by 20% (at level 1)</tab> </tabs>
Every stack of Reform potential increase your ULT res by <span style="color:red">3</span> (can have up to <span style="color:red">10</span> stacks maximum at the same time). <span style="color:red">When reaching max stacks, immediately get 80% control-free for you and a random ally around you</span>; when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover <span style="color:red">60%</span> max HP and <span style="color:red">600</span> rage (every stack of "Reform potential" will provide an additional <span style="color:red">8%</span> HP and <span style="color:red">80</span> rage) and increase your DMG and RES by <span style="color:red">30%</span> for 1 round (can be triggered <span style="color:red">thrice</span> per battle, or only once in 1v1).<br>
When your own round starts, recover <span style="color:red">60</span> rage (every Reform potential stack provides an additional <span style="color:red">15</span> rage) and recover <span style="color:red">that amount</span> to the ally in the same column. <span style="color:red">If you are at max stacks and reach full rage, dispel all your negative effects</span>; every time you get a stack of Reform potential, permanently increase your ATK by <span style="color:red">1.5%</span> (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 70% (at level 1)</span></tab> </tabs>
|}
|}
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| <b></b> [[File:angelxiv_skill.png|thumb|Skill]] ||  
| <b></b> [[File:angelxiv_skill.png|thumb|Skill]] ||  


<tabs><tab name="Normal"> Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP and gain a stack of Reform potential.<br>  
<tabs><tab name="Normal"> Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP. Gain a stack of Reform potential.<br>  
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab>
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab>


<tab name="Thunder gate"> WIP<br>
<tab name="Thunder gate"> Attack a single enemy, and increase <span style="color:red">8%</span> DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). <span style="color:red">80%</span> chance to taunt the target for one round; <span style="color:red">reduce the target's small skill chance by 30% (for 2 rounds, can be stacked and cannot be dispelled)</span>; recover <span style="color:red">20%</span> max HP and <span style="color:red">300</span> rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than <span style="color:red">70%</span> HP, increase this skill's damage by 25%; if the target has higher than <span style="color:red">30%</span> HP, absorb <span style="color:red">15%</span> of the target's max HP. Gain <span style="color:red">2</span> stacks of Reform potential. <span style="color:red">If the damage caused by this skill is less than 40% max HP, next skill will do double damage (will not double an already double damage skill)</span><br>  
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs>
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab></tabs>
|}
|}


{| class="wikitable"
{| class="wikitable"
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|-
|  <b>ULT</b> [[File:angelxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy (priority to an enemy afflicted by septic); increase own ATK by 20%, and your DEF and crit chance by 30%. 50% chance to stun the target. Gain 10% Earth shaking power. Reduce the target's rage recovery speed and healing rate by 20% (ignoring control-free). This attack cannot be blocked or resisted; converts 55% of the target's pierce rate to damage and 30% of the target's block rate to RES rate. For 2 turns, inflict "Inactivation" on the target: reduces ATK and DMG rates by 20%, ignoring control-free and cannot be dispelled).
|  <b>ULT</b> [[File:angelxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.<br>
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free).
  <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab>
  <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab>


<tab name="Weapon"> Attack a single enemy (priority to an enemy afflicted by septic); increase own ATK and DEF by <span style="color:red">30%</span> and crit chance by <span style="color:red">40%. 60%</span> chance to stun the target. Gain <span style="color:red">15%</span> Earth shaking power. Reduce the target's rage recovery speed and healing rate by <span style="color:red">30%</span> (ignoring control-free). This attack cannot be blocked or resisted; converts <span style="color:red">70%</span> of the target's pierce rate to damage and 30% of the target's block rate to RES rate. For 2 turns, inflict "Inactivation" on the target: reduces ATK and DMG rates by <span style="color:red">25%</span>, ignoring control-free and cannot be dispelled). <span style="color:red">Trigger "Corrosion of the Wind": Deal extra damage equal to 200% of own ATK to a random target other than the primary target (priority to an enemy not afflicted by septic, this attack gives no rage to that enemy) and deal septic equal to 30% of that damage. For 2 rounds, gain 10% DMG and ULT damage per each enemy afflicted with septic (max 30% gain).</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab>
<tab name="Weapon"> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">30%</span>, and your pierce rate by <span style="color:red">40%</span>; absorb <span style="color:red">30%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">30%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">15%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than 50%, deal additional damage equal to <span style="color:red">220%</span> of own ATK. <span style="color:red">If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.</span><br>
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to <span style="color:red">150%</span> of own ATK, increased by <span style="color:red">20%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn.<br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause <span style="color:red">120%</span> additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by <span style="color:red">30%</span>, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">40%</span>, your pierce rate by <span style="color:red">50% <u>and your crit power by 20%</u></span>; absorb <span style="color:red">40%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">40%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">20%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 30% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than <span style="color:red">70%</span>, deal additional damage equal to <span style="color:red">250%</span> of own ATK. <span style="color:red">If its higher than 30%, restore 30% of own max HP; deal additional splash damage equal to 75% total damage + 75% overflow damage to another random enemy.</span><br>
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to <span style="color:red">200%</span> of own ATK, increased by <span style="color:red">40%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. <u>if this ULT uses no less than 7 stacks of reform potential, then recover rage to max (once per round); if this ult uses less than 7 stacks of "reform potential", then for one round every time when gain 1 stack of reform potential", will gain an extra stack (need lake and thunder activated); after the first ULT, when you have 10 stacks of reform potential, become immune to rage reduction (need the lake gate active); during the battle, for every 25 reform potential stacks consumed (accumulated), increase your "High density reform" activation chance by 1 (no limit to increases)</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy.</tab></tabs>
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<br>
<br>


Thanks to Xiaohai (S47/S79) for this translation.
Thanks to Xiaohai (S47/S79) for this translation.

Latest revision as of 02:34, 28 April 2023

Angel (KoF XIV)

Global release date: March 2022
Bonus stats: 5% DMG, 80 priority, 50 ATK


Type: DPS
Aptitude: 15

Turtle soul
Gain extra rage when atacked, and gain a little more rage when attacking

Permanently increase ATK and HP,
and all damage from your attacks ignore control-free
Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Foxy
Own Angel XIV, Foxy, Kula XIV: ATK+ 25%
File:Maximaxiv f.png
Own Angel XIV, Maxima XIV, Chang XIV: ATK+ 25%
File:Oshermie f.png
Orochi Shermie
Own Angel XIV, Orochi Shermie, Crazy Lightning Shermie: ATK+ 25%
Gates partners
Kula, K', Maxima

Skill description

Passive skill
Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.

Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).

When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)
Increase damage rate by 60% (at level 1)
Increase your own DMG rate; increase your own crit rate, anti-crit, ULT damage and RES rate by 45%; during the first round after being deployed, damage from a single attack won't exceed 40% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 35% of your max HP, or if your HP is lower than 50%, immediately recover 35% max HP (can activate up to 3 times per round) and gain 2 stacks of Reform potential. Increase your ULT res by 40% and your small skill res by 30%.

Every stack of Reform potential increase your ULT res by 3 (can have up to 10 stacks maximum at the same time). When reaching max stacks, immediately get 80% control-free for you and a random ally around you; when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 60% max HP and 600 rage (every stack of "Reform potential" will provide an additional 8% HP and 80 rage) and increase your DMG and RES by 30% for 1 round (can be triggered thrice per battle, or only once in 1v1).

When your own round starts, recover 60 rage (every Reform potential stack provides an additional 15 rage) and recover that amount to the ally in the same column. If you are at max stacks and reach full rage, dispel all your negative effects; every time you get a stack of Reform potential, permanently increase your ATK by 1.5% (can be stacked, and cannot be dispelled)
Increase damage rate by 70% (at level 1)
Skill
Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP. Gain a stack of Reform potential.
Deal 160%+15 damage to the target (level 1)
Attack a single enemy, and increase 8% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 80% chance to taunt the target for one round; reduce the target's small skill chance by 30% (for 2 rounds, can be stacked and cannot be dispelled); recover 20% max HP and 300 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 70% HP, increase this skill's damage by 25%; if the target has higher than 30% HP, absorb 15% of the target's max HP. Gain 2 stacks of Reform potential. If the damage caused by this skill is less than 40% max HP, next skill will do double damage (will not double an already double damage skill)
Deal 160%+15 damage to the target (level 1)
ULT
ULT
Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.

Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free).


Deal 400%+25 points of damage to a single enemy.
Attack a single enemy with the lowest HP, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled; increase own ATK and DEF by 30%, and your pierce rate by 40%; absorb 30% of the target's RES rate (ignoring control-free); reduce the main target's DEF by 30% (ignoring control-free); if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled); deal additional damage equal to 15% of the target's max HP; reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled); if the main target's current HP is lower than 50%, deal additional damage equal to 220% of own ATK. If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 150% of own ATK, increased by 20% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn.
Deal 430%+25 points of damage to a single enemy.
SMAX (water gate upgrade) Attack a single enemy with the lowest HP, and if it hits the enemy in the front row, cause 120% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 30%, can't be dispelled; increase own ATK and DEF by 40%, your pierce rate by 50% and your crit power by 20%; absorb 40% of the target's RES rate (ignoring control-free); reduce the main target's DEF by 40% (ignoring control-free); if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled); deal additional damage equal to 20% of the target's max HP; reduce the main target's rage recovery speed by 30% (for 1 round, ignores control-free and cannot be dispelled); if the main target's current HP is lower than 70%, deal additional damage equal to 250% of own ATK. If its higher than 30%, restore 30% of own max HP; deal additional splash damage equal to 75% total damage + 75% overflow damage to another random enemy.
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 200% of own ATK, increased by 40% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. if this ULT uses no less than 7 stacks of reform potential, then recover rage to max (once per round); if this ult uses less than 7 stacks of "reform potential", then for one round every time when gain 1 stack of reform potential", will gain an extra stack (need lake and thunder activated); after the first ULT, when you have 10 stacks of reform potential, become immune to rage reduction (need the lake gate active); during the battle, for every 25 reform potential stacks consumed (accumulated), increase your "High density reform" activation chance by 1 (no limit to increases)
Deal 450%+25 points of damage to a single enemy.


Thanks to Xiaohai (S47/S79) for this translation.