Angel XIV: Difference between revisions
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== Angel (KoF XIV) == | == Angel (KoF XIV) == | ||
< | {| class="wikitable" | ||
|- | |||
| <b>Global release date:</b> || March 2022 | |||
|} | |||
<tabs> | <tabs> | ||
<tab name="Normal"> | <tab name="Normal"> | ||
[[File:angelxiv.png]] </tab> | [[File:angelxiv.png]] </tab> | ||
<tab name="Fashion"> | <tab name="Fashion"> | ||
[[File:angelxiv_fashion.png]]</tab> | [[File:angelxiv_fashion.png]] <b>Bonus stats:</b> 5% DMG, 80 priority, 50 ATK</tab> | ||
</tabs> | </tabs> | ||
<br> | <br> | ||
<b>Type: </b>DPS | <b>Type: </b>DPS | ||
<br> | <br> | ||
<b> | <b>Aptitude:</b> 15 | ||
</b> | </b> | ||
<br><br> | <br><br> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| [[File:angelxiv_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span> | | [[File:angelxiv_weapon.png]] || [[File:Gale_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange"> Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span> | ||
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|| [[File:Maximaxiv_f.png|thumb|Maxima XIV|]] Own [[Angel XIV]], [[Maxima XIV]], [[Chang XIV]]: ATK+ 25% | || [[File:Maximaxiv_f.png|thumb|Maxima XIV|]] Own [[Angel XIV]], [[Maxima XIV]], [[Chang XIV]]: ATK+ 25% | ||
|- | |- | ||
| [[File:Oshermie_f.png|thumb|Orochi Shermie]] Own [[Angel XIV]], [[Orochi Shermie]], [[Crazy Lightning Shermie]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] | | [[File:Oshermie_f.png|thumb|Orochi Shermie]] Own [[Angel XIV]], [[Orochi Shermie]], [[Crazy Lightning Shermie]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Kula]], [[K']], [[Maxima]] | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
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| <b></b> [[File:angelxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken | | <b></b> [[File:angelxiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.<br> | ||
Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).<br> | Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).<br> | ||
When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by | When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 60% (at level 1)</span></tab> | ||
<tab name="Lake gate"> | <tab name="Lake gate"> Increase your own DMG rate; increase your own crit rate, <span style="color:red">anti-crit</span>, ULT damage and RES rate by <span style="color:red">45%</span>; during the first round after being deployed, damage from a single attack won't exceed <span style="color:red">40%</span> of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds <span style="color:red">35%</span> of your max HP, or if your HP is lower than <span style="color:red">50%</span>, immediately recover <span style="color:red">35%</span> max HP (can activate up to 3 times per round) and gain <span style="color:red">2</span> stacks of Reform potential. <span style="color:red">Increase your ULT res by 40% and your small skill res by 30%.</span><br> | ||
<span style="color:orange"> | Every stack of Reform potential increase your ULT res by <span style="color:red">3</span> (can have up to <span style="color:red">10</span> stacks maximum at the same time). <span style="color:red">When reaching max stacks, immediately get 80% control-free for you and a random ally around you</span>; when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover <span style="color:red">60%</span> max HP and <span style="color:red">600</span> rage (every stack of "Reform potential" will provide an additional <span style="color:red">8%</span> HP and <span style="color:red">80</span> rage) and increase your DMG and RES by <span style="color:red">30%</span> for 1 round (can be triggered <span style="color:red">thrice</span> per battle, or only once in 1v1).<br> | ||
When your own round starts, recover <span style="color:red">60</span> rage (every Reform potential stack provides an additional <span style="color:red">15</span> rage) and recover <span style="color:red">that amount</span> to the ally in the same column. <span style="color:red">If you are at max stacks and reach full rage, dispel all your negative effects</span>; every time you get a stack of Reform potential, permanently increase your ATK by <span style="color:red">1.5%</span> (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 70% (at level 1)</span></tab> </tabs> | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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| <b></b> [[File:angelxiv_skill.png|thumb|Skill]] || | | <b></b> [[File:angelxiv_skill.png|thumb|Skill]] || | ||
<tabs><tab name="Normal"> Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP | <tabs><tab name="Normal"> Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP. Gain a stack of Reform potential.<br> | ||
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab> | <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab> | ||
<tab name="Thunder gate"> | <tab name="Thunder gate"> Attack a single enemy, and increase <span style="color:red">8%</span> DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). <span style="color:red">80%</span> chance to taunt the target for one round; <span style="color:red">reduce the target's small skill chance by 30% (for 2 rounds, can be stacked and cannot be dispelled)</span>; recover <span style="color:red">20%</span> max HP and <span style="color:red">300</span> rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than <span style="color:red">70%</span> HP, increase this skill's damage by 25%; if the target has higher than <span style="color:red">30%</span> HP, absorb <span style="color:red">15%</span> of the target's max HP. Gain <span style="color:red">2</span> stacks of Reform potential. <span style="color:red">If the damage caused by this skill is less than 40% max HP, next skill will do double damage (will not double an already double damage skill)</span><br> | ||
<span style="color:orange"> Deal | <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab></tabs> | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| <b>ULT</b> [[File:angelxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy | | <b>ULT</b> [[File:angelxiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.<br> | ||
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). | |||
<br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab> | <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab> | ||
<tab name="Weapon"> Attack a single enemy | <tab name="Weapon"> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">30%</span>, and your pierce rate by <span style="color:red">40%</span>; absorb <span style="color:red">30%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">30%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">15%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than 50%, deal additional damage equal to <span style="color:red">220%</span> of own ATK. <span style="color:red">If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.</span><br> | ||
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to <span style="color:red">150%</span> of own ATK, increased by <span style="color:red">20%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn.<br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab> | |||
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> | <tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause <span style="color:red">120%</span> additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by <span style="color:red">30%</span>, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">40%</span>, your pierce rate by <span style="color:red">50% <u>and your crit power by 20%</u></span>; absorb <span style="color:red">40%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">40%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">20%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 30% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than <span style="color:red">70%</span>, deal additional damage equal to <span style="color:red">250%</span> of own ATK. <span style="color:red">If its higher than 30%, restore 30% of own max HP; deal additional splash damage equal to 75% total damage + 75% overflow damage to another random enemy.</span><br> | ||
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to <span style="color:red">200%</span> of own ATK, increased by <span style="color:red">40%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. <u>if this ULT uses no less than 7 stacks of reform potential, then recover rage to max (once per round); if this ult uses less than 7 stacks of "reform potential", then for one round every time when gain 1 stack of reform potential", will gain an extra stack (need lake and thunder activated); after the first ULT, when you have 10 stacks of reform potential, become immune to rage reduction (need the lake gate active); during the battle, for every 25 reform potential stacks consumed (accumulated), increase your "High density reform" activation chance by 1 (no limit to increases)</u></span><br><span style="color:orange">Deal 450%+25 points of damage to a single enemy.</tab></tabs> | |||
|} | |} | ||
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Thanks to Xiaohai (S47/S79) for this translation. | Thanks to Xiaohai (S47/S79) for this translation. |
Latest revision as of 02:34, 28 April 2023
Angel (KoF XIV)
Global release date: | March 2022 |
Type: DPS
Aptitude: 15
Turtle soul
Gain extra rage when atacked, and gain a little more rage when attacking
Permanently increase ATK and HP, and all damage from your attacks ignore control-free |
Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Angel XIV, Foxy, Kula XIV: ATK+ 25% | Own Angel XIV, Maxima XIV, Chang XIV: ATK+ 25% |
Own Angel XIV, Orochi Shermie, Crazy Lightning Shermie: ATK+ 25% | Kula, K', Maxima |
Skill description
Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.
Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1). Increase damage rate by 60% (at level 1) Increase your own DMG rate; increase your own crit rate, anti-crit, ULT damage and RES rate by 45%; during the first round after being deployed, damage from a single attack won't exceed 40% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceeds 35% of your max HP, or if your HP is lower than 50%, immediately recover 35% max HP (can activate up to 3 times per round) and gain 2 stacks of Reform potential. Increase your ULT res by 40% and your small skill res by 30%. Every stack of Reform potential increase your ULT res by 3 (can have up to 10 stacks maximum at the same time). When reaching max stacks, immediately get 80% control-free for you and a random ally around you; when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 60% max HP and 600 rage (every stack of "Reform potential" will provide an additional 8% HP and 80 rage) and increase your DMG and RES by 30% for 1 round (can be triggered thrice per battle, or only once in 1v1). Increase damage rate by 70% (at level 1) |
Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP. Gain a stack of Reform potential.
Deal 160%+15 damage to the target (level 1) Attack a single enemy, and increase 8% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 80% chance to taunt the target for one round; reduce the target's small skill chance by 30% (for 2 rounds, can be stacked and cannot be dispelled); recover 20% max HP and 300 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 70% HP, increase this skill's damage by 25%; if the target has higher than 30% HP, absorb 15% of the target's max HP. Gain 2 stacks of Reform potential. If the damage caused by this skill is less than 40% max HP, next skill will do double damage (will not double an already double damage skill) Deal 160%+15 damage to the target (level 1) |
ULT | Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Deal 400%+25 points of damage to a single enemy. Attack a single enemy with the lowest HP, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled; increase own ATK and DEF by 30%, and your pierce rate by 40%; absorb 30% of the target's RES rate (ignoring control-free); reduce the main target's DEF by 30% (ignoring control-free); if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled); deal additional damage equal to 15% of the target's max HP; reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled); if the main target's current HP is lower than 50%, deal additional damage equal to 220% of own ATK. If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 150% of own ATK, increased by 20% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. Deal 430%+25 points of damage to a single enemy. SMAX (water gate upgrade) Attack a single enemy with the lowest HP, and if it hits the enemy in the front row, cause 120% additional damage; dispel the main target's buffs and gain the "Attack Force" buff: for 2 rounds, increase your damage rate and ULT damage by 30%, can't be dispelled; increase own ATK and DEF by 40%, your pierce rate by 50% and your crit power by 20%; absorb 40% of the target's RES rate (ignoring control-free); reduce the main target's DEF by 40% (ignoring control-free); if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled); deal additional damage equal to 20% of the target's max HP; reduce the main target's rage recovery speed by 30% (for 1 round, ignores control-free and cannot be dispelled); if the main target's current HP is lower than 70%, deal additional damage equal to 250% of own ATK. If its higher than 30%, restore 30% of own max HP; deal additional splash damage equal to 75% total damage + 75% overflow damage to another random enemy. Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, for 2 rounds, cause damage equal to 200% of own ATK, increased by 40% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. if this ULT uses no less than 7 stacks of reform potential, then recover rage to max (once per round); if this ult uses less than 7 stacks of "reform potential", then for one round every time when gain 1 stack of reform potential", will gain an extra stack (need lake and thunder activated); after the first ULT, when you have 10 stacks of reform potential, become immune to rage reduction (need the lake gate active); during the battle, for every 25 reform potential stacks consumed (accumulated), increase your "High density reform" activation chance by 1 (no limit to increases) Deal 450%+25 points of damage to a single enemy. |
Thanks to Xiaohai (S47/S79) for this translation.