Asuka

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Asuka (Senran Kagura)

Global release date: August 2022


 


Fighter groups:
Type: DPS
Aptitude: 15


  Tiger soul with snake effects
Gain a lot of rage when a fighter dies, and extra rage when attacking

 
 
Gale Badge
 
Mana Tome
  Permanently increase ATK and HP.

Fates and Gates

File:Homura f.jpg
Homura
Own Asuka, Homura, Hikage: ATK+ 25%
File:Nakoruru f.png
Own Asuka, Nakoruru, Haohmaru, Ukyo: ATK+ 25%
File:Ssa f.png
Superstar Athena
Own Asuka, Superstar Athena , Kula XIV, Hotaru: ATK+ 25%
 
Gates partners
Athena, Hikage, Mai

Skill description

 
Passive skill
Increase ULT damage for all Senran Kagura allies, and you gain 20% extra of that amount; increase your DMG, RES, ULT res and crit rate by 40%; when deployed, gain 33% dodge rate (triple this amount for the first round, this triple effect disappears after 5 successful dodges); during the fight every successful dodge will recover 20% lost HP and 100 rage and gain 2 stacks of "Doube Sword Charge" (maximum of 20 stacks), each stack increasing your ATK, ULT res and small skill RES by 2% and your DMG by 1%.
All of your attacks are unaffected by the "De-energizing" effect; at the start of your or the enemy's rounds, recover lost HP equal to (30%+7%*Senran Kagura allies); when dealt fatal damage won't die, instead cleanse your negative effects, recover 75% max HP and 600 rage, increase your dodge rate by 66% (can be stacked with similar buffs, and this amount will be reduced by 22% after each successful dodge, lasts up to 2 turns), this undying effect can be triggered up to 2 times.
Increase Senran Kagura fighters ULT damage by 20% (at level 1)
Increase ULT damage for all Senran Kagura allies, and you gain 20% extra of that amount; increase your DMG, RES, ULT res and crit rate by 45%; when deployed, gain 33% dodge rate (triple this amount for the first round, this triple effect disappears after 6 successful dodges), and recover 200 rage for each Senran Kagura ally; during the first round when deployed must release small skills and become immune to crowd-control during that round; during the fight every successful dodge will recover 25% lost HP and 150 rage and gain 2 stacks of "Doube Sword Charge" (maximum of 20 stacks), each stack increasing your ATK by 4%, ULT res, small skill RES and small skill chance by 3% and your DMG by 1%.
When your rounds start, if Double Sword Charge reaches 10 stacks, cleanse your negative effects and trigger the "Life Drive" effect: permanently lose all DEF, increase your ATK by 100%, recover 500 rage, and permanently increase your dodge rate by 33%, your control-free rate by 70% and your rage recovery speed by 15%, and permanently become immune to rage reduction; all of your attacks are unaffected by the "De-energizing" effect; at the start of your or the enemy's rounds, recover lost HP equal to (40%+7%*Senran Kagura allies); when dealt fatal damage won't die, instead cleanse your negative effects, recover 75% max HP and 600 rage, increase your dodge rate by 66% (can be stacked with similar buffs, and this amount will be reduced by 22% after each successful dodge, lasts up to 2 turns), this undying effect can be triggered up to 3 times.
Increase Senran Kagura fighters ULT damage by 20% (at level 1)
 
Skill
Attack a single enemy, dealing 100% splash damage to the target in the back row, and 100% additional damage to a random enemy from the rest; deal additional damage equal to 15% max HP, and recover 20% HP and 300 rage; gain 1 stack of "Double Sword Charge, and if you already have max stack, gain 10% damage RES rate instead (lasts for 2 rounds and cannot be dispelled).
Deal 160%+15 damage a single enemy (level 1)
Attack a single enemy, dealing 100% splash damage to the target in the back row, and 100% additional damage to a random enemy from the rest; deal additional damage equal to 20% max Hp, and recover 30% HP and 400 rage; if the attack hits enemies afflicted with "Sword Scar", then deal additional 30% damage to them and reduce their rage by 300; gain 1 stack of "Double Sword Charge, and if you already have max stack, gain 15% damage RES rate instead (lasts for 2 rounds and cannot be dispelled).
Deal 160%+15 damage a single enemy (level 1)


ULT
 
ULT
Attack all the enemies, the less targets the higher the damage (up to 180%); increase 20% ATK and DEF and 30% pierce rate for 2 rounds; gain 3 stacks of "Double Sword Charge", with each stack additionally increasing 3% crit rate for this attack; deal additional damage equal to (your ATK*10%*stacks of Double Sword Charge) to 3 random targets.
If, after this attack, your own HP is lower than 20%, increase your dodge rate by 20% for 1 round (cannot be dispelled); add "Sword Scar" to targets hit: deals (100% own ATK+own dodge rate) bleeding damage without restoring rage, lasting 1 round; add septic to male targets equal to 25% of the total damage dealt (direct damage plus additional damage); deal additional damage to male targets equal to 300% ATK; add 1 additional stack of Sword Scar to male targets.
Deal 160%+25 points of damage to all enemies(level 1).
Attack all the enemies, the less targets the higher the damage (up to 180%); increase 30% ATK and DEF and 40% pierce rate for 2 rounds; gain 3 stacks of "Double Sword Charge" (if reaching max stacks then switch the effect to increase 5% damage for this attack), with each stack additionally increasing 3% crit rate and 1% damage rate for this attack; deal additional damage equal to (your ATK*15%*stacks of Double Sword Charge) to 3 random targets.
If, after this attack, your own HP is lower than 30%, increase your dodge rate by 20% for 1 round (cannot be dispelled) and recover 40% of your lost HP); add "Sword Scar" to targets hit: deals (150% own ATK+own dodge rate) bleeding damage without restoring rage, lasting 2 rounds; add septic to male targets equal to 25% of the total damage dealt (direct damage plus additional damage) and reduce their small skill chance by 30% for 1 round, ignoring control-free; deal additional damage to male targets equal to 400% ATK and reduce their RES rate by 30% for 1 round, ignoring control-free; add 1 additional stack of Sword Scar to male targets and reduce their ULT damage by 30% for 1 round, ignoring control-free.
Deal 180%+25 points of damage to all enemies(level 1).
SMAX (water gate upgrade) Attack a single enemy, dealing 40% splash damage to the rest of the enemies, the less targets the higher the damage (up to 180% increase); increase 35% ATK and DEF and 50% pierce rate for 2 rounds; gain 4 stacks of "Double Sword Charge" (if reaching max stacks then switch the effect to increase 10% damage for this attack), with each stack additionally increasing 3% crit rate and 1.5% damage rate for this attack; deal additional damage equal to (your ATK*15%*stacks of Double Sword Charge) to 3 random targets.
If, after this attack, your own HP is lower than 30%, increase your dodge rate by 20% for 1 round (cannot be dispelled) and recover 40% of your lost HP); add "Sword Scar" to targets hit: deals (150% own ATK+own dodge rate) bleeding damage without restoring rage, lasting 2 rounds; add septic to male targets equal to 25% of the total damage dealt (direct damage plus additional damage) and reduce their small skill chance by 40% for 1 round, ignoring control-free; deal additional damage to male targets equal to 400% ATK and reduce their RES rate by 40% for 1 round, ignoring control-free; add 1 additional stack of Sword Scar to male targets and reduce their ULT damage by 40% for 1 round, ignoring control-free. After switching styles, if the main target is male, guaranteed silence for 1 round (ignoring control-free)
Deal 450%+25 points of damage to a single enemy(level 1).


Thanks to Xiaohai (S47/S79) for this translation.