Billy XIV: Difference between revisions
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| <b>False fire</b> [[File:BillyXIV_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 35% DMG rate, RES rate and 40% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 15% your current HP + 50% of your lost HP, gaining 35% RES rate while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds). Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 200, while increasing your own 30% RES rate and getting rage reduce immunity for 1 round; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 1 round. Can only obtain a fire shield when BillyXIV is in the front row or in 1v1s. <br> | | <b>False fire</b> [[File:BillyXIV_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 35% DMG rate, RES rate and 40% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 15% your current HP + 50% of your lost HP, gaining 35% RES rate while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds).<br> | ||
Each time you get a fire shield, the remaining shield will be collected and BillXIV will gain a permanent increase of 4% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 6% DEF (can be stacked)<br> <span style="color:orange"> Increase your own max HP by 40% (level 1, each level increases by 0.05%)</span></tab> | Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 200, while increasing your own 30% RES rate and getting rage reduce immunity for 1 round; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 1 round. Can only obtain a fire shield when BillyXIV is in the front row or in 1v1s. <br> | ||
Each time you get a fire shield, the remaining shield will be collected and BillXIV will gain a permanent increase of 4% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 6% DEF (can be stacked)<br> <span style="color:orange"> Increase your own max HP by 40% (level 1, each level increases by 0.05%)</span></tab> | |||
<tab name="Lake gate">WIP<br> <span style="color:orange"> Increase your own max HP by 40% (level 1, each level increases by 0.05%)</span> </tab> </tabs> | <tab name="Lake gate">WIP<br> <span style="color:orange"> Increase your own max HP by 40% (level 1, each level increases by 0.05%)</span> </tab> </tabs> | ||
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| <b> | | <b>Nunchaku mid-strike</b> [[File:BillyXIV_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a row; increase your block rate equal to 20% of the sum of all targets hit but not more than 60% (this effect cannot be dispelled). Restore 20% of your own HP (regardless of the healing rate). For 1 round, whenever you get rage reduced, immediately regain 200 rage.<br> <span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab> | ||
<tab name="Thunder gate"> | <tab name="Thunder gate"> WIP.<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs> | ||
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Revision as of 16:23, 1 September 2020
Billy (KoF XIV)
Type: Tank
Aptidude: 15
Turtle soul
Gain 44 rage when attacked, and gain 40 extra rage when attacking (level 1)
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Rock Howard, Nightmare Geese, Terry 2003: ATK+ 25% | Own Rock Howard, Omega Rugal, Rugal: ATK+ 25% |
Own Rock Howard, Benimaru, Andy, Shen Woo: HP+ 25% | TBA |
Skill description
False fire | Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 35% DMG rate, RES rate and 40% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 15% your current HP + 50% of your lost HP, gaining 35% RES rate while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds).
Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 200, while increasing your own 30% RES rate and getting rage reduce immunity for 1 round; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 1 round. Can only obtain a fire shield when BillyXIV is in the front row or in 1v1s.Each time you get a fire shield, the remaining shield will be collected and BillXIV will gain a permanent increase of 4% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 6% DEF (can be stacked) Increase your own max HP by 40% (level 1, each level increases by 0.05%) WIP Increase your own max HP by 40% (level 1, each level increases by 0.05%) |
Nunchaku mid-strike | Attack a row; increase your block rate equal to 20% of the sum of all targets hit but not more than 60% (this effect cannot be dispelled). Restore 20% of your own HP (regardless of the healing rate). For 1 round, whenever you get rage reduced, immediately regain 200 rage.
Deal 160%+15 damage to the target (level 1) WIP. Deal 180%+15 damage to the target (level 1) |
Furious Storm | Attack all enemies (the less the targets, the more damage dealt, maximum increase of 100%); absorb 20% of the main target's ATK and DEF and increase own ULT damage by 20%, while dispelling own negative states and obtaining or refreshing a "continuous HP recovery". Make the main target fall into a nightmare (reduced 35% DMG rate and 70% crit rate, ignores control-free, can't be dispelled, only one target can be trapped in the nightmare at a time); causes 80% extra damage to the main target; drain 200 rage from the main target and has a 50% chance to paralyze a random fighter hit.
Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round. WIP
Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round. SMAX (water gate upgrade) WIP. Deal 430%+24 DMG to target. (level 1) Deal 495.5%+3168 damage to the target (level 132) |