Billy XIV: Difference between revisions

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<b>Type: </b>Tank
<b>Type: </b>Tank
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<b>Aptidude:</b> 15
<b>Aptitude:</b> 15
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Latest revision as of 17:09, 15 September 2022

Billy (KoF XIV)

Global release date: August 2021
Billy XIV.png
BillyXIV fashion.png


Type: Tank
Aptitude: 15

Fireturtlesoul.png Fire Turtle soul
Gain 44 rage when attacked, and gain 40 extra rage when attacking (level 1)

BillyXIV weapon.png Gale badge.jpg Street fight tome.jpg Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Shion
Own Billy XIV, Shion, Mr. Big: ATK+ 25%
Own Billy XIV, Hein, South Town Overlord Geese: HP+ 25%
Billy
Own Billy XIV, Billy, Ralf, Shen Woo: HP+ 25%
Gates partners
Yamazaki, Mary, Geese

Skill description

False fire
Passive skill
Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 35% DMG rate, RES rate and 40% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 15% your current HP + 50% of your lost HP, gaining 35% RES rate while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds).

Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 200, while increasing your own 30% RES rate and getting rage reduce immunity for 1 round; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 1 round. Can only obtain a fire shield when Billy XIV is in the front row or in 1v1s.

Each time you get a fire shield, the remaining shield will be collected and Billy XIV will gain a permanent increase of 4% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 6% DEF (can be stacked)
Increase your own max HP by 40% (level 1, each level increases by 0.05%)
Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 40% DMG rate, RES rate and 60% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 25% your current HP + 70% of your lost HP [including HP under the Septic effect], gaining 40% RES rate and becoming immune to burn damage while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds); when own HP is below 50%, get an extra 10% RES rate.

Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 300, while increasing your own 40% RES rate and getting rage reduce immunity for 2 rounds; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 2 rounds, this effect can be activated up to 2 times per battle. When the fire shield is broken (excluding the first time), reduce the rage of the enemy with the highest ATK by 100, and if the enemy's rage is still full, reduce its ATK power by 15% (for 1 round, ignores control-free, cannot be dispelled), this effect can activate up to 3 times per battle. Can only obtain a fire shield when BillyXIV is in the front row or in 1v1s.

Each time you get a fire shield, the remaining shield will be collected and BillXIV will gain 100 to 300 rage (the more shield absorbed, the higher the value), plus a permanent increase of 6% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 9% DEF (can be stacked). During your own turn, you will not be treated as the lowest HP ally.
Increase your own max HP by 40% (level 1, each level increases by 0.05%)
Nunchaku mid-strike
Skill
Attack a column; increase your block rate equal to 20% of the sum of all targets hit but not more than 60% (this effect cannot be dispelled). Restore 20% of your own lost HP (regardless of the healing rate) and 200 rage. For 1 round, whenever you get rage reduced, immediately regain 200 rage.
Deal 160%+15 damage to the target (level 1)
Attack a column; 50% chance to stun the main target for 1 round; increase your block rate equal to 30% of the sum of all targets hit but not more than 60% (this effect cannot be dispelled). Restore 25% of your own lost HP (regardless of the healing rate) and 300 rage. For 2 rounds, share 40% of the damage received by the ally in the back row with the highest ATK, and reduce the share of damage received by itself by 80% (the shared damage ignores the shield, directly consuming HP, and when own HP is lower than 10%, the damage won't be shared), only one ally can share the damage. For 1 round, whenever you get rage reduced, immediately regain 300 rage.
Deal 180%+15 damage to the target (level 1)
Fiery Cyclone
ULT
Attack a column; increase your own ATK, DEF and block power by 20%; this skill's damage is amplified by flame-ULT enhancing effects; consumes 15% of your current HP and causes 15% of your own maximum HP as additional damage to the main target (ignoring control-free); increase your ULT res and small skill res by 20% to 40% (the lower the current HP, the higher the value).
Deal 280%+25 points of damage to a column.
Attack a column; increase your own ATK, DEF and block power by 30%; this skill's damage is amplified by flame-ULT enhancing effects; consumes 20% of your current HP and causes 20% of your own maximum HP as additional damage to the main target (ignoring control-free); increase your ULT res and small skill res by 20% to 40% (the lower the current HP, the higher the value).

Get additional effects depending on BillyXIV's current HP:

* 80% or less: reduces the target column's ULT damage by 25% for 1 round (ignores control-free)
* 60% or less: dispel the main target's buffs
* 40% or less: restore 200 rage to yourself and an ally who is not at full rage
* 20% or less: restore 15% of your maximum HP (value unaffected by increases or decreases in healing rate) and dispels all negative status for an ally (including petrification, priority to a controlled ally)


Deal 300%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.
SMAX (water gate upgrade) Attack a column; increase your own ATK, DEF and block power by 35%; this skill's damage is amplified by flame-ULT enhancing effects; consumes 25% of your current HP and causes 25% of your own maximum HP as additional damage to the main target (ignoring control-free); increase your ULT res and small skill res by 30% to 50% (the lower the current HP, the higher the value).

Get additional effects depending on BillyXIV's current HP:

* 80% or less: reduces the target column's ULT damage by 30% for 1 round (ignores control-free)
* 60% or less: dispel the main target's buffs
* 50% or less: switch the ULT to attack the enemy with the highest ATK; for 2 rounds, when own HP drops below 20% HP for the first time, immediately restore 20% HP (unaffected by healing power decreases or increases)
* 40% or less: restore 200 rage to yourself and an ally who is not at full rage; if Maxima XIV isn't present as an ally or striker, when the effect is triggered for the first time each round, recover an additional 500 rage to the target ally
* 30% or less: restore 15% of your maximum HP (value unaffected by increases or decreases in healing rate) and dispels all negative status for an ally (including petrification, priority to a controlled ally)


Deal 280%+25 points of damage to a column.


Striker information

BillyXIV ult.png
Fiery Cyclone
  • Attribute bonus: (Level 39) +9610 ATK + 3844 DEF + 96100 HP
  • Trigger condition: From the 2nd round forward, at the beginning of our round.
  • Initial effect: Attack a column, dealing additional damage to the main target equal to 25% of your max HP and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.
  • Initial cost: 100 striker fragments.
Promotion Effect
50 striker fragments Green Increase ULT res and small skill res by 20% to the ally with the lowest HP% (for 1 round); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.
50 striker fragments Blue Increase the damage from this skill by 10%; reduce the target column's ULT damage by 20% (for 1 round, ignoring control-free); skill slot 2 opens; +1 use available.
50 striker fragments Purple Increase the damage from this skill by 10%; improves previous effects to increase 30% ULT res and small skill res (instead of 20%) to the ally with the lowest HP% (for 1 round) and reduces the target column's ULT damage by 30% (instead of 20%) for 1 round (ignoring control-free); skill slot 3 opens.
50 striker fragments Orange Increase the damage from this skill by 10%; the next time the ally with the lowest HP% is attacked, reduce 250 rage to the enemy with the highest current rage (if its rage is still 1000, reduce their ATK by 15% for 1 round, ignoring control-free and cannot be dispelled); can enter the battle from the 1st round forward.
100 striker fragments Red Increase the damage from this skill by 30%; switch to new ULT: attack the enemy with the highest ATK; deal additional damage equal to 25% max HP to the main target and dispel that target's buffs; recover 100 rage to one of our allies without full rage (if there is no Maxima XIV on the field as aid, recover an additional 300 rage to that target); +2 uses available

Thanks to Xiaohai (S47/S79) for the striker information.