Billy XIV

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Billy (KoF XIV)



Type: Tank
Aptidude: 15

Turtle soul
Gain 44 rage when attacked, and gain 40 extra rage when attacking (level 1)

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Nightmare Geese
Own Rock Howard, Nightmare Geese, Terry 2003: ATK+ 25%
May Lee
Own Rock Howard, Omega Rugal, Rugal: ATK+ 25%
Robert XI
Own Rock Howard, Benimaru, Andy, Shen Woo: HP+ 25%
Gates partners
TBA

Skill description

Son of Destiny
Passive skill
On deploy, increase your own critical chance and anti-crit, plus 35% DMG rate, RES rate and control-free rate; all damage caused by Rock ignores control-free. At the start of the enemy's turn, heal (50% ATK * total number of fighters on both sides of the field) HP and heal half of that to your surrounding allies. Whenever your own turn starts, restore 100 rage to a random fighter who isn't at full rage and to its surrounding allies. Each time Rock's non-striker allies die, he increases his DMG rate and and RES rate by 5%, recover 15% HP and inherit 50% of that fighter's rage. When receiving fatal damage, will not die, instead dispell all of Rock's negative states (including petrification), increase the amount of healing he gets by 20% (can be stacked and lasts for the whole battle), recover 50% HP and 300 rage (this effect can be triggered up to 2 times per battle, and up to 1 time only in 1v1 scenarios)
Increase your own DMG rate by 25%, and your RES rate by 40% (level 1, each level increases by 0.05%)
On deploy, increase your own critical chance and anti-crit, plus 40% DMG rate, RES rate and control-free rate; all damage caused by Rock ignores control-free. At the start of the enemy's turn, heal (60% ATK * total number of fighters on both sides of the field) HP and heal half of that to your surrounding allies. Whenever your own turn starts, restore 120 rage to Rock's allies. Each time Rock's non-striker allies die, he increases his DMG rate and and RES rate by 5%, 10% control-free rate, recover 20% HP and inherit 100% of that fighter's rage. When receiving fatal damage, will not die, instead dispell all of Rock's negative states (including petrification), increase the amount of healing he gets by 20% (can be stacked and lasts for the whole battle), recover 80% HP and 500 rage and instantly gain the God's descent effect: Increase Rock's size, increase your RES rate by 50%, 15% small skill res and ULT res (can be stacked with other gains of the same type), and restore 300 rage for every ULT Rock releases (this effect can be triggered up to 2 times per battle, and up to 1 time only in 1v1 scenarios)
Increase your own DMG rate by 25%, and your RES rate by 40% (level 1, each level increases by 0.05%)
Gale fist
Skill
Attack a single enemy, restoring 150 rage to himself; increase 10% skill chance (can be stacked up to 3 times, lasts the whole fight); the first small skill released must be "Reppuken".
Reppuken: Increase your own DMG rate and control rate by 20%, cause 80% splash damage to the enemy behind the main target (this damage does not restore rage); 40% chance to paralyze all targets hit; restore 30% HP of the total damage caused by this skill and make the next skill switch to "Speeding Slam Dunk".
Speeding Slam Dunk: Increase your own crit rate and lifesteal by 20%; do 40% splash damage to enemies surrounding the target; increase this skill's damage by 40%, restore 150 rage to Rock and make the next skill switch to "Reppuken".
Deal 160%+15 damage to the target (level 1)
Attack a single enemy, restoring 200 rage to himself; increase 25% skill chance and 10% crit power (can be stacked up to 3 times, lasts the whole fight); the first small skill released must be "Reppuken"; the gains from this skill cannot be dispelled.
Reppuken: Priority to a target caught in the nightmare; Increase your own DMG rate and control rate by 25% (for 3 rounds), cause 100% splash damage to the enemy behind the main target (this damage does not restore rage); 50% chance to paralyze all targets hit; restore 50% HP of the total damage caused by this skill and make the next skill switch to "Speeding Slam Dunk".
Speeding Slam Dunk: Increase your own crit rate and lifesteal by 25% (for 3 rounds); do 50% splash damage to enemies surrounding the target; increase this skill's damage by 50%, restore 200 rage to Rock (All damage from this skill does not restore rage) and make the next skill switch to "Reppuken".
Deal 180%+15 damage to the target (level 1)
Furious Storm
ULT
Attack all enemies (the less the targets, the more damage dealt, maximum increase of 100%); absorb 20% of the main target's ATK and DEF and increase own ULT damage by 20%, while dispelling own negative states and obtaining or refreshing a "continuous HP recovery". Make the main target fall into a nightmare (reduced 35% DMG rate and 70% crit rate, ignores control-free, can't be dispelled, only one target can be trapped in the nightmare at a time); causes 80% extra damage to the main target; drain 200 rage from the main target and has a 50% chance to paralyze a random fighter hit.
Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.
WIP
Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.
SMAX (water gate upgrade) WIP.
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)