Billy XIV

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Billy (KoF XIV)



Type: Tank
Aptidude: 15

Turtle soul
Gain 44 rage when attacked, and gain 40 extra rage when attacking (level 1)

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Nightmare Geese
Own Rock Howard, Nightmare Geese, Terry 2003: ATK+ 25%
May Lee
Own Rock Howard, Omega Rugal, Rugal: ATK+ 25%
Robert XI
Own Rock Howard, Benimaru, Andy, Shen Woo: HP+ 25%
Gates partners
TBA

Skill description

False fire
Passive skill
Highly increase your maximum HP, but can only recover your own HP through the effect of your own skills; gain 35% DMG rate, RES rate and 40% small skill rate; whenever your own round starts, get a fire shield (the strength of the shield is equal to 15% your current HP + 50% of your lost HP, gaining 35% RES rate while active), this effect will only activate for 10 rounds (in 1v1s, only for 6 rounds). Outside 1v1s, the first time the shield breaks reduce the enemy team's frontliners rage by 200, while increasing your own 30% RES rate and getting rage reduce immunity for 1 round; when receiving fatal damage, won't die but immediately get a fire shield and get immunity to negative states for 1 round. Can only obtain a fire shield when BillyXIV is in the front row or in 1v1s.
Each time you get a fire shield, the remaining shield will be collected and BillXIV will gain a permanent increase of 4% ATK (can be stacked), otherwise immediately dispel negative states (including petrification) and gain a permanent increase of 6% DEF (can be stacked)
Increase your own max HP by 40% (level 1, each level increases by 0.05%)
WIP
Increase your own max HP by 40% (level 1, each level increases by 0.05%)
Gale fist
Skill
Attack a single enemy, restoring 150 rage to himself; increase 10% skill chance (can be stacked up to 3 times, lasts the whole fight); the first small skill released must be "Reppuken".
Reppuken: Increase your own DMG rate and control rate by 20%, cause 80% splash damage to the enemy behind the main target (this damage does not restore rage); 40% chance to paralyze all targets hit; restore 30% HP of the total damage caused by this skill and make the next skill switch to "Speeding Slam Dunk".
Speeding Slam Dunk: Increase your own crit rate and lifesteal by 20%; do 40% splash damage to enemies surrounding the target; increase this skill's damage by 40%, restore 150 rage to Rock and make the next skill switch to "Reppuken".
Deal 160%+15 damage to the target (level 1)
Attack a single enemy, restoring 200 rage to himself; increase 25% skill chance and 10% crit power (can be stacked up to 3 times, lasts the whole fight); the first small skill released must be "Reppuken"; the gains from this skill cannot be dispelled.
Reppuken: Priority to a target caught in the nightmare; Increase your own DMG rate and control rate by 25% (for 3 rounds), cause 100% splash damage to the enemy behind the main target (this damage does not restore rage); 50% chance to paralyze all targets hit; restore 50% HP of the total damage caused by this skill and make the next skill switch to "Speeding Slam Dunk".
Speeding Slam Dunk: Increase your own crit rate and lifesteal by 25% (for 3 rounds); do 50% splash damage to enemies surrounding the target; increase this skill's damage by 50%, restore 200 rage to Rock (All damage from this skill does not restore rage) and make the next skill switch to "Reppuken".
Deal 180%+15 damage to the target (level 1)
Furious Storm
ULT
Attack all enemies (the less the targets, the more damage dealt, maximum increase of 100%); absorb 20% of the main target's ATK and DEF and increase own ULT damage by 20%, while dispelling own negative states and obtaining or refreshing a "continuous HP recovery". Make the main target fall into a nightmare (reduced 35% DMG rate and 70% crit rate, ignores control-free, can't be dispelled, only one target can be trapped in the nightmare at a time); causes 80% extra damage to the main target; drain 200 rage from the main target and has a 50% chance to paralyze a random fighter hit.
Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.
WIP
Deal 160%+25 damage to all enemies. "Continuous HP recovery" heals 100%ATK+15 HP every round.
SMAX (water gate upgrade) WIP.
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)