Catty Leona
From The KoF 98 um ol unofficial wiki
Catty Leona (SNK Heroines: Tag Team Frenzy)
Fighter groups:
Type: Gank
Aptitude: 15
Lovely Snake Soul
Recover much HP and 85 rage before own attack each round. Since round 1
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Catty Leona, Yuri, Kula, Momoko: ATK+ 25% | Own Catty Leona, Ralf, Clark, Whip: ATK+ 25% |
Own Catty Leona, Leona, Orochi Leona: HP+ 25% | Robert, Mai, K' |
Skill description
Catty Power | Increase own and surrounding allies' HP upper limit and ATK; 60% chance to stun target with her loveliness when attacking (taunt target for 1 round and absorb main target's 10% DMG rate for 2 rounds; when the target is immune to taunt, the DMG absorbing still applies); IF HP is below 40%, dispel debuff, immediately recover HP to 60% max HP, increase 20% RES and ULT Res for 2 rounds. This effect can be triggered up to 9 times; Upon start, get different effects depending upon fighters near Catty Leona: [Fightsoul change and mark effect depend on position order, which starts from top to bottom in front row, and then from top to bottom in back row]
Increase own and surrounding allies' HP upper limit and ATK; 80% chance to stun target with her loveliness when attacking (taunt target for 1 round and absorb main target's 15% DMG rate for 2 rounds; when the target is immune to taunt, the DMG absorbing still applies); IF HP is below 40%, dispel debuff, immediately recover HP to 60% max HP, increase 20% RES and ULT Res for 2 rounds. This effect can be triggered up to 9 times; Upon start, get different effects depending upon fighters near Catty Leona: [Fightsoul change and mark effect depend on position order, which starts from top to bottom in front row, and then from top to bottom in back row]
Increase own and surrounding allies' HP upper limit by 18% and ATK by 10%(level 1) |
X-caliber | Attack a single enemy, with severe injury effect for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery (Lasts for 2 rounds). Absorb target's and surrounding fighters' 10% small skill rate for 2 rounds (self small skill rate max increase 35%). Get effects based on Catty Leona's current mark:
Attack a single enemy, with severe injury effect for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds). Absorb target's and surrounding fighters' 15% small skill rate for 2 rounds (self small skill rate max increase 50%). Get effects based on Catty Leona's current mark:
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Military Bayonet | Attack a single target, causing 30% splash damage upon surrounding targets; unleash sever injury effect upon target for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds); reduce target's 70% rage recovery speed for 1 round; if the target is killed, inflict severe injury effect upon surrounding targets for 2 rounds (reduce target's 50% healing rate, reducing 8% HP each round, does not incur rage recovery)
Attack a single target, dealing armor breaking damage upon main target (reduce main target's 40% RES rate and doesn't induce block within 2 rounds) and causing 40% splash damage upon surrounding targets; unleash sever injury effect upon target for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds); reduce target's 70% rage recovery speed for 1 round; if the target is killed, inflict severe injury effect upon surrounding targets for 2 rounds (reduce target's 50% healing rate, reducing 8% HP each round, does not incur rage recovery)
SMAX (water gate upgrade) Attack a single target, dealing armor breaking damage upon main target (reduce main target's 40% RES rate and doesn't induce block within 2 rounds; if the target isn't killed, absorb 50% RES rate) and causing 40% splash damage upon surrounding targets; unleash sever injury effect upon target for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery, lasts for 2 rounds); reduce target's 70% rage recovery speed for 1 round; if the target is killed, inflict severe injury effect upon surrounding targets for 2 rounds (reduce target's 70% healing rate, reducing 10% HP each round, does not incur rage recovery), absorb each target's 10% DMG rate and turn into RES rate (get up to 30% RES rate) for 2 rounds;
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