Dolores: Difference between revisions

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Earth spirit: provide a shield to yourself with value equal to the sum of all current allies' HP * (40% + # of alive allies * 10%), the first shield's base value is 80%; when you are in the back, reduce the shield's value by half, gain 60% block and RES rates, immune to burning and petrification, share 80% of the damage taken for all allies (the shared damage is dealt to the shield), and when the damage shared overflows, the earth spirit disappears.<br>
Earth spirit: provide a shield to yourself with value equal to the sum of all current allies' HP * (40% + # of alive allies * 10%), the first shield's base value is 80%; when you are in the back, reduce the shield's value by half, gain 60% block and RES rates, immune to burning and petrification, share 80% of the damage taken for all allies (the shared damage is dealt to the shield), and when the damage shared overflows, the earth spirit disappears.<br>
When dealt fatal damage, trigger the following effects:<br>
When dealt fatal damage, trigger the following effects:<br>
1. before getting hit, if your current <br> <span style="color:orange"> Increase your own control-rate and small skill chance by 25%(at level 1)</span></tab>  
1. Before getting hit, if your current max HP is higher than 70% of your original max HP, then resist death.<br>
2. After getting hit, if your current max HP is higher than 70% of your original max HP, immediately "sacrifice life": deal septic damage to yourself equal to 80% of your current max HP ignoring septic resistance, cleanse all negative effects from all allies and recover 30% max HP individually, and if you are in the middle of a summon, gain 2 points. Starting from R2, if triggered during the enemy's turn, end their turn (once).<br>
3. After getting hit, if your current max HP is lower than 70% of your original max HP, activate "become alive": resist death, heal 80% of the septic taken, recover full HP and rage, gain 40% DMG and RES for 2 rounds (can be stacked with other similar buffs) and dispell all enemies' buffs (can be triggered twice, or only once in 1v1).<br> <span style="color:orange"> Increase your own control-rate and small skill chance by 25%(at level 1)</span></tab>  


<tab name="Lake gate"> Increase your own control-rate and small skill chance; increase your ATK and DEF by <span style="color:red">40%</span> and your ULT damage and ULT res by <span style="color:red">50%</span>; "absorb" your own rage, and for every <span style="color:red">10</span> rage absorbed increase 1 point of "Ice cream energy" (max <span style="color:red">40</span> points, each deployed enemy increases the upper limit by 5, when reaching max points will be considered as max rage and will pause the rage absorption, each point provides 1% DMG res, cannot be dispelled, refreshed in real time and when attacked by deployed enemies consume 50% of current points).<br>
<tab name="Lake gate"> Increase your own control-rate and small skill chance; increase your ATK and DEF by <span style="color:red">40%</span> and your ULT damage and ULT res by <span style="color:red">50%</span>; "absorb" your own rage, and for every <span style="color:red">10</span> rage absorbed increase 1 point of "Ice cream energy" (max <span style="color:red">40</span> points, each deployed enemy increases the upper limit by 5, when reaching max points will be considered as max rage and will pause the rage absorption, each point provides 1% DMG res, cannot be dispelled, refreshed in real time and when attacked by deployed enemies consume 50% of current points).<br>

Revision as of 03:26, 19 November 2022

Dolores (KoF XV)



Fighter groups:
Type: TANK
Aptitude: 15


Snake Turtle soul
Gain more rage when attacking, and extra rage when getting attacked

File:Dolores weapon.png
Earth Shaking Badge
Superpower Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Sylvie f.jpg
Sylvie Paula Paula
Own Dolores, Sylvie Paula Paula, Mian: HP+ 25%
File:Billyxiv f.png
Own Dolores, Billy XIV, ElizabethXI: HP+ 25%
File:Kukri f.png
Kukri
Own Dolores, Kukri , Mukai: HP+ 25%|
Gates partners
TBD

Skill description

File:Dolores passive.png
Passive skill
Increase your own ULT res and small skill res; increase your own DMG and RES rates by 35%, your max HP by 40% and your DMG res by 20%; must release small skill every round. When deployed, or if there are no earth spirit, perform a summoning ceremony: each round advance the summon process by 1 point (up to 6 in total, get 6 when deployed), when you're at 6 points at the start of the enemy's turn, summon the earth spirit (lasts for 3 rounds), if you are holding a shield then delay the summon for 1 round, otherwise the summon fails.

Earth spirit: provide a shield to yourself with value equal to the sum of all current allies' HP * (40% + # of alive allies * 10%), the first shield's base value is 80%; when you are in the back, reduce the shield's value by half, gain 60% block and RES rates, immune to burning and petrification, share 80% of the damage taken for all allies (the shared damage is dealt to the shield), and when the damage shared overflows, the earth spirit disappears.
When dealt fatal damage, trigger the following effects:
1. Before getting hit, if your current max HP is higher than 70% of your original max HP, then resist death.
2. After getting hit, if your current max HP is higher than 70% of your original max HP, immediately "sacrifice life": deal septic damage to yourself equal to 80% of your current max HP ignoring septic resistance, cleanse all negative effects from all allies and recover 30% max HP individually, and if you are in the middle of a summon, gain 2 points. Starting from R2, if triggered during the enemy's turn, end their turn (once).

3. After getting hit, if your current max HP is lower than 70% of your original max HP, activate "become alive": resist death, heal 80% of the septic taken, recover full HP and rage, gain 40% DMG and RES for 2 rounds (can be stacked with other similar buffs) and dispell all enemies' buffs (can be triggered twice, or only once in 1v1).
Increase your own control-rate and small skill chance by 25%(at level 1)
Increase your own control-rate and small skill chance; increase your ATK and DEF by 40% and your ULT damage and ULT res by 50%; "absorb" your own rage, and for every 10 rage absorbed increase 1 point of "Ice cream energy" (max 40 points, each deployed enemy increases the upper limit by 5, when reaching max points will be considered as max rage and will pause the rage absorption, each point provides 1% DMG res, cannot be dispelled, refreshed in real time and when attacked by deployed enemies consume 50% of current points).

When you are on the battlefield, other deployed allies have a 44% chance to randomly freeze 1 enemy (priority to the attack targets) when using small skills or normal attacks during our rounds; when deployed, gain an ice shield equal to 60% of your max HP (when holding the shield, ice cream point consumption decreases by 80%) and gain the following supporting skills:

  • Diana support (butterfly): Kula will be immune to skill silence, immune to rage reduction during your round and will recover 200 rage when attacked; at the beginning of our round recover 300 rage, and when Kula is dealt fatal damage won't die, will recover full HP, gain an ice shield equal to 30% max HP and cannot be targeted until the next round (once this undying effect is triggered, Diana's support will lose effect for 3 rounds).
  • Foxy support (bee): Reduces 25% control-free and 15% rage recovery speed to all enemies (ignoring control-free and cannot be dispelled), and if Kula is frozen will immediately dispel Kula's negative effects and will become immune to the next attack from a deployed enemy without consuming ice cream points; when Kula releases ULT, if she makes the target's HP go under 20% (for frozen or flash frozen targets, 35%) Foxy will deal additional damage to 1 random target equal to 35% max HP +10% of your control-rate (once this effect is triggered, Foxy's support will lose effect for 2 rounds).
When Diana's support loses effect and you are dealt fatal damage, won't die, will become untargetable, recover full rage and HP, cleanse all non-permanent buffs/debuffs, remove all septic damage, refresh all supports and gain an ice shield equal to 60% max HP (can only activate once and won't take effect in 1v1).
Increase your own control-rate and small skill chance by 30%(at level 1)
File:Dolores skill.png
Skill
Attack a single enemy; increase your anti-crit and perfect combo chance by 40% (can be stacked with other similar buffs); depending on the current small skills combo level, gain the following effects (higher levels includes the effects of lower levels):
  • Bad: Absorb 20% of the target's HP.
  • Good: 60% chance to freeze the target, or if the target is already crowd-controlled, guaranteed freeze (ignoring control-free).
  • Great: Switch to attacking a column, and increase the small skill damage dealt by 30%.
  • Perfect: Gain a shield equal to 30% max HP (won't activate if already holding a shield) and chase with ULT after the small skill (won't chase if you are silenced).
Deal 160%+15 damage to the target (level 1)
Attack a single enemy; increase your anti-crit and perfect combo chance by 50% (can be stacked with other similar buffs, cannot be dispelled); increase your team's control rate equal to 10% of your own control rate (for 2 rounds, can be stacked with other similar buffs and cannot be dispelled); depending on the current small skills combo level, gain the following effects (higher levels includes the effects of lower levels):
  • Bad: Absorb 25% of the target's HP.
  • Good: 65% chance to freeze the target, or if the target is already crowd-controlled, guaranteed freeze (ignoring control-free).
  • Great: Switch to attacking a column, and increase the small skill damage dealt by 40%.
  • Perfect: If you are affected by "Broken Armor", cleanse that, otherwise cleanse "Dullness"; Gain a shield equal to 35% max HP (won't activate if already holding a shield) and chase with ULT after the small skill (won't chase if you are silenced).
Deal 180%+15 damage to the target (level 1)


ULT
File:Dolores ult.png
ULT
Attack a row; increasing your DMG and RES rate by 20%, and your pierce rate and control-free by 30%; if there are 1/2/3+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/8%/25% for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled).
Deal additional damage equal to (own control-rate*50% own ATK+25% of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier). .
Deal 280%+25 points of damage to the target row(level 1).
Attack a row, dealing the same amount of damage to frozen targets (without restoring rage); if there is a "Support" effect on cooldown when the ULT is released for the first time, immediately refresh that support; increasing your DMG by 30% and your RES rate by (30%+7%*number of frozen targets, including frost frozen targets, up to 51% max), and your pierce rate and control-free by 40%; gain damage reflection and control rate equal to 25% of your DMG (cannot be dispelled); if there are 1/2/3/4+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/15%/45%/75% for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (90% if deployed during the first round, when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled), 40% chance to freeze a random target for 1 round.

Deal additional damage equal to (own control-rate*100% own ATK+30% of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier).

When Foxy support is triggered, the damage dealt increases by 0%~100% (depending on the damage multiplier of the current combo); if Foxy support is in effect, freeze yourself at the beginning of the next round.
Deal 300%+25 points of damage to the target row(level 1).
SMAX (water gate upgrade) WIP


Thanks to Xiaohai (S47/S79) for this translation.