Dolores: Difference between revisions

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Depending on the current status, gain 1 of the following effects:<br>
Depending on the current status, gain 1 of the following effects:<br>
* Earth spirit active: For 2 rounds, reduce direct damage received to yourself by 35% (can be triggered 2 times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore 10% of the earth spirit's shield.<br>
* Earth spirit active: For 2 rounds, reduce direct damage received to yourself by 35% (can be triggered 2 times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore 10% of the earth spirit's shield.<br>
* Summon process (earth spirit inactive): Gain 1 point towards the summoning progress; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states and restore 25% max HP (can be triggered up to 2 times)<br><span style="color:orange">Deal 280%+25 points of damage to the target row(level 1).</span> </tab>
* Summon process (earth spirit inactive): Gain 1 point towards the summoning progress; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states and restore 25% max HP (can be triggered up to 2 times)<br><span style="color:orange">Deal 400%+25 points of damage to the target(level 1).</span> </tab>


<tab name="Weapon"> Attack a row, <span style="color:red">dealing the same amount of damage to frozen targets (without restoring rage); if there is a "Support" effect on cooldown when the ULT is released for the first time, immediately refresh that support</span>; increasing your DMG by <span style="color:red">30%</span> and your RES rate by <span style="color:red">(30%+7%*number of frozen targets, including frost frozen targets, up to 51% max)</span>, and your pierce rate and control-free by <span style="color:red">40%; gain damage reflection and control rate equal to 25% of your DMG (cannot be dispelled)</span>; if there are 1/2/3/<span style="color:red">4+</span> flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/<span style="color:red">15%/45%/75%</span> for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (<span style="color:red">90% if deployed during the first round</span>, when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled), <span style="color:red">40% chance to freeze a random target for 1 round</span>.<br>
<tab name="Weapon"> Attack a single enemy; increase your own ATK and DEF by <span style="color:red">30%</span>, your RES rate by <span style="color:red">40%</span> and your block rate by <span style="color:red">20%; gain anti-crit rate equal to 15% of your block rate for 2 rounds (cannot be dispelled); cleanse petrification for 1 ally, and if successfully cleansed, increase the control-rate by 35% for 1 round</span>; deal extra damage equal to 20% max HP to the target and has a 50% chance to petrify for 1 round, <span style="color:red">dealing double additional damage and increasing the petrification rate to 65% if the target is already crowd-controlled</span>; if you have septic damaged yourself, then deal <span style="color:red">80%</span> extra damage to the main target, <span style="color:red">then heal septic damage equal to 5% max HP</span>.<br>
Deal additional damage equal to (own control-rate*<span style="color:red">100%</span> own ATK+<span style="color:red">30%</span> of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier).<br>
Depending on the current status, gain 1 of the following effects:<br>
<span style="color:red">When Foxy support is triggered, the damage dealt increases by 0%~100% (depending on the damage multiplier of the current combo); if Foxy support is in effect, freeze yourself at the beginning of the next round.</span><br><span style="color:orange">Deal 300%+25 points of damage to the target row(level 1).</span> </tab>
* Earth spirit active: For 2 rounds, reduce direct damage received to yourself by <span style="color:red">50%</span> (can be triggered <span style="color:red">3</span> times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore <span style="color:red">15%</span> of the earth spirit's shield.<br>
* Summon process (earth spirit inactive): Gain 1 point towards the summoning progress, <span style="color:red">and causing petrification or hitting a petrificated target will increase 1 point on the summoning process (the first ULT in a battle will guarantee the increase of 2 points), becoming immune to rage reduction for 2 rounds; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states <span style="color:red">(including "Dullness" and "Broken Armor" and restore <span style="color:red">35%</span> max HP (can be triggered up to 2 times)<br><span style="color:orange">Deal 420%+25 points of damage to the target(level 1).</span> </tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>

Revision as of 04:10, 19 November 2022

Dolores (KoF XV)



Fighter groups:
Type: TANK
Aptitude: 15


Snake Turtle soul
Gain more rage when attacking, and extra rage when getting attacked

File:Dolores weapon.png
Earth Shaking Badge
Superpower Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Sylvie f.jpg
Sylvie Paula Paula
Own Dolores, Sylvie Paula Paula, Mian: HP+ 25%
File:Billyxiv f.png
Own Dolores, Billy XIV, ElizabethXI: HP+ 25%
File:Kukri f.png
Kukri
Own Dolores, Kukri , Mukai: HP+ 25%|
Gates partners
TBD

Skill description

File:Dolores passive.png
Passive skill
Increase your own ULT res and small skill res; increase your own DMG and RES rates by 35%, your max HP by 40% and your DMG res by 20%; must release small skill every round. When deployed, or if there are no earth spirit, perform a summoning ceremony: each round advance the summon process by 1 point (up to 6 in total, get 6 when deployed), when you're at 6 points at the start of the enemy's turn, summon the earth spirit (lasts for 3 rounds), if you are holding a shield then delay the summon for 1 round, otherwise the summon fails.

Earth spirit: provide a shield to yourself with value equal to the sum of all current allies' HP * (40% + # of alive allies * 10%), the first shield's base value is 80%; when you are in the back, reduce the shield's value by half, gain 60% block and RES rates, immune to burning and petrification, share 80% of the damage taken for all allies (the shared damage is dealt to the shield), and when the damage shared overflows, the earth spirit disappears.
When dealt fatal damage, trigger the following effects:
1. Before getting hit, if your current max HP is higher than 70% of your original max HP, then resist death.
2. After getting hit, if your current max HP is higher than 70% of your original max HP, immediately "sacrifice life": deal septic damage to yourself equal to 80% of your current max HP ignoring septic resistance, cleanse all negative effects from all allies and recover 30% max HP individually, and if you are in the middle of a summon, gain 2 points. Starting from R2, if triggered during the enemy's turn, end their turn (once).

3. After getting hit, if your current max HP is lower than 70% of your original max HP, activate "become alive": resist death, heal 80% of the septic taken, recover full HP and rage, gain 40% DMG and RES for 2 rounds (can be stacked with other similar buffs) and dispell all enemies' buffs (can be triggered twice, or only once in 1v1).
Increase your own ULT res and small skill res by 20% (at level 1, each level increases by 0.2%)
Increase your own ULT res and small skill res; increase your own DMG and RES rates by 40%, your max HP by 55% and your DMG res by 25%; must release small skill every round. When deployed, or if there are no earth spirit, perform a summoning ceremony: each round advance the summon process by 1 point (up to 6 in total, get 6 when deployed), when you're at 6 points at the start of the enemy's turn, summon the earth spirit (lasts for 3 rounds), if you are holding a shield then delay the summon for 1 round, otherwise the summon fails; during the summon damage taken in a single attack cannot exceed 60% max HP, and when a summon occurs, immediately gain 1 stack of septic resistance, and when not holding earth spirits, each round gain 1 stack of septic resistance that lasts for 1 round.

Earth spirit: provide a shield to yourself with value equal to the sum of all current allies' HP * (50% + # of alive allies * 10%), the first shield's base value is 100%; when you are in the back, reduce the shield's value by half, gain 70% block and RES rates, immune to burning and petrification, share 80% of the damage taken for all allies (the shared damage is dealt to the shield, gain 60 rage when attacked and 30 rage when sharing damage), and when the damage shared overflows, the earth spirit disappears.
When dealt fatal damage, gain 2 points and then trigger the following effects:
1. Before getting hit, if your current max HP is higher than 50% of your original max HP, then resist death.
2. After getting hit, if your current max HP is higher than 50% of your original max HP, immediately "sacrifice life": deal septic damage to yourself equal to 80% of your current max HP ignoring septic resistance, cleanse all negative effects from all allies and recover 35% max HP individually, and if you are in the middle of a summon, gain 2 points. Starting from R2, if triggered during the enemy's turn, end their turn and recover 800 rage for 1 to 3 allies (depending on the number of alive enemies)</spam> (once).

3. After getting hit, if your current max HP is lower than 50% of your original max HP, activate "become alive": resist death, heal 80% of the septic taken, recover full HP and rage, gain 50% DMG and RES for 2 rounds (can be stacked with other similar buffs) and dispell all enemies' buffs (can be triggered twice, or only once in 1v1).
Increase your own ULT res and small skill res by 25% (at level 1, each level increases by 0.2%)
File:Dolores skill.png
Skill
Attack a single enemy; increase your own control-free rate by 30% and DEF by 60% (can be stacked with other similar buffs, and cannot be dispelled); recover 25% HP and 200 rage; if you have self-inflicted septic damage, deal additional damage to the main target equal to 50% of that own self-inflicted HP, and deal septic damage equal to 50% of the total damage dealt by this attack. If there are earth spirits active, activate the "skill 1" effects, otherwise active the "skill 2" effects:
  • Skill 1: deal 40% splash damage to surrounding enemies, and deal additional damage to targets equal to 80% of the earth spirit's shield value (split between all targets) without restoring rage.
  • Skill 2: 65% chance to stun the target, and let this target share 25% DMG with yourself for 2 rounds (only 1 target active at a time, stops taking effects when HP is under 1%).
Deal 160%+15 damage to the target (level 1)
Attack a single enemy; increase your own control-free rate by 35% and DEF by 70% (can be stacked with other similar buffs, and cannot be dispelled); recover 30% HP and 300 rage; if you have self-inflicted septic damage, deal additional damage to the main target equal to 50% of that own self-inflicted HP, and deal septic damage equal to 50% of the total damage dealt by this attack. If there are earth spirits active, activate the "skill 1" effects, otherwise active the "skill 2" effects:
  • Skill 1: deal 60% splash damage to surrounding enemies and dispel their buffs, and deal additional damage to targets equal to 100% of the earth spirit's shield value (split between all targets) without restoring rage.
  • Skill 2: 70% chance to stun the target, gaining 1 point if the target is crowd-controlled, and let this target share 30% DMG with yourself for 2 rounds (only 1 target active at a time, stops taking effects when HP is under 1%).
Deal 180%+15 damage to the target (level 1)


ULT
File:Dolores ult.png
ULT
Attack a single enemy; increase your own ATK and DEF by 20%, your RES rate by 30% and your block rate by 15%; deal extra damage equal to 20% max HP to the target and has a 50% chance to petrify for 1 round; if you have septic damaged yourself, then deal 60% extra damage to the main target.

Depending on the current status, gain 1 of the following effects:

  • Earth spirit active: For 2 rounds, reduce direct damage received to yourself by 35% (can be triggered 2 times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore 10% of the earth spirit's shield.
  • Summon process (earth spirit inactive): Gain 1 point towards the summoning progress; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states and restore 25% max HP (can be triggered up to 2 times)
    Deal 400%+25 points of damage to the target(level 1).
Attack a single enemy; increase your own ATK and DEF by 30%, your RES rate by 40% and your block rate by 20%; gain anti-crit rate equal to 15% of your block rate for 2 rounds (cannot be dispelled); cleanse petrification for 1 ally, and if successfully cleansed, increase the control-rate by 35% for 1 round; deal extra damage equal to 20% max HP to the target and has a 50% chance to petrify for 1 round, dealing double additional damage and increasing the petrification rate to 65% if the target is already crowd-controlled; if you have septic damaged yourself, then deal 80% extra damage to the main target, then heal septic damage equal to 5% max HP.

Depending on the current status, gain 1 of the following effects:

  • Earth spirit active: For 2 rounds, reduce direct damage received to yourself by 50% (can be triggered 3 times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore 15% of the earth spirit's shield.
  • Summon process (earth spirit inactive): Gain 1 point towards the summoning progress, and causing petrification or hitting a petrificated target will increase 1 point on the summoning process (the first ULT in a battle will guarantee the increase of 2 points), becoming immune to rage reduction for 2 rounds; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states (including "Dullness" and "Broken Armor" and restore 35% max HP (can be triggered up to 2 times)
    Deal 420%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) WIP


Thanks to Xiaohai (S47/S79) for this translation.