Dolores
Dolores (KoF XV)
Fighter groups:
Type: TANK
Aptitude: 15
Snake Turtle soul
Gain more rage when attacking, and extra rage when getting attacked
File:Dolores weapon.png | Permanently increase ATK and HP. All damage from your skills ignore control-free. |
Fates and Gates
Own Dolores, Sylvie Paula Paula, Mian: HP+ 25% | Own Dolores, Billy XIV, ElizabethXI: HP+ 25% |
Own Dolores, Kukri , Mukai: HP+ 25%| | TBD |
Skill description
Increase your own ULT res and small skill res; increase your own DMG and RES rates by 35%, your max HP by 40% and your DMG res by 20%; must release small skill every round. When deployed, or if there are no earth spirit, perform a summoning ceremony: each round advance the summon process by 1 point (up to 6 in total, get 6 when deployed), when you're at 6 points at the start of the enemy's turn, summon the earth spirit (lasts for 3 rounds), if you are holding a shield then delay the summon for 1 round, otherwise the summon fails.
Earth spirit: provide a shield to yourself with value equal to the sum of all current allies' HP * (40% + # of alive allies * 10%), the first shield's base value is 80%; when you are in the back, reduce the shield's value by half, gain 60% block and RES rates, immune to burning and petrification, share 80% of the damage taken for all allies (the shared damage is dealt to the shield), and when the damage shared overflows, the earth spirit disappears. Increase your own control-rate and small skill chance by 25%(at level 1) Increase your own control-rate and small skill chance; increase your ATK and DEF by 40% and your ULT damage and ULT res by 50%; "absorb" your own rage, and for every 10 rage absorbed increase 1 point of "Ice cream energy" (max 40 points, each deployed enemy increases the upper limit by 5, when reaching max points will be considered as max rage and will pause the rage absorption, each point provides 1% DMG res, cannot be dispelled, refreshed in real time and when attacked by deployed enemies consume 50% of current points). When you are on the battlefield, other deployed allies have a 44% chance to randomly freeze 1 enemy (priority to the attack targets) when using small skills or normal attacks during our rounds; when deployed, gain an ice shield equal to 60% of your max HP (when holding the shield, ice cream point consumption decreases by 80%) and gain the following supporting skills:
Increase your own control-rate and small skill chance by 30%(at level 1) |
Attack a single enemy; increase your anti-crit and perfect combo chance by 40% (can be stacked with other similar buffs); depending on the current small skills combo level, gain the following effects (higher levels includes the effects of lower levels):
Attack a single enemy; increase your anti-crit and perfect combo chance by 50% (can be stacked with other similar buffs, cannot be dispelled); increase your team's control rate equal to 10% of your own control rate (for 2 rounds, can be stacked with other similar buffs and cannot be dispelled); depending on the current small skills combo level, gain the following effects (higher levels includes the effects of lower levels):
|
ULT | Attack a row; increasing your DMG and RES rate by 20%, and your pierce rate and control-free by 30%; if there are 1/2/3+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/8%/25% for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled).
Deal additional damage equal to (own control-rate*50% own ATK+25% of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier). . Deal 280%+25 points of damage to the target row(level 1). Attack a row, dealing the same amount of damage to frozen targets (without restoring rage); if there is a "Support" effect on cooldown when the ULT is released for the first time, immediately refresh that support; increasing your DMG by 30% and your RES rate by (30%+7%*number of frozen targets, including frost frozen targets, up to 51% max), and your pierce rate and control-free by 40%; gain damage reflection and control rate equal to 25% of your DMG (cannot be dispelled); if there are 1/2/3/4+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/15%/45%/75% for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (90% if deployed during the first round, when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled), 40% chance to freeze a random target for 1 round.
Deal additional damage equal to (own control-rate*100% own ATK+30% of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier). Deal 300%+25 points of damage to the target row(level 1). SMAX (water gate upgrade) WIP |
Thanks to Xiaohai (S47/S79) for this translation.