Dry Earth Yashiro: Difference between revisions

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| <b>Roaring Earth</b> [[File:deyashiro_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; absorb 15% of the target's max HP and 200 rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces control-free by 7% (up to a maximum of 63%, lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). 40% Chance to paralyze the target; causes up to 2 paralyzed enemies to enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled).<br>
| <b>Roaring Earth</b> [[File:deyashiro_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of your max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: our fighter gains 30% anti-crit and control-free (can be stacked with other similar buffs) and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy. <br>
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>



Revision as of 15:44, 11 April 2021

Dry Earth Yashiro (KoF 2002UM)



Type: TANK
Aptidude: 15

Earth Rock Snake soul
Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

File:Ifchris f.jpg
Infernal Fate Chris
Own Dry Earth Yashiro, Infernal Fate Chris, Crazy Lightning Shermie, Goenitz 2002UM: ATK+ 25%
Orochi Yashiro
Own Dry Earth Yashiro, Orochi Yashiro, Yashiro: HP+ 25%
Ryuji Yamazaki
Own Dry Earth Yashiro, Ryuji Yamazaki, Rugal Bernstein: HP+ 25%
Gates partners
TBA

Skill description

Dry Earth
Passive skill
Increase own DMG, RES rate, and increase own 30% ULT dmg, as well as 40% crit chance and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing 5% crit rate, and this effect can be triggered up to 3 times per round, and will restore HP equal to 200% of your own ATK to all our fighters when reaching max stacks)

When attacked, if your HP is below 60%, counterattack with a small skill (once per round). Shermie is immune to the "Ionize" effect, and when you're paralyzed, immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you wain, you recover 15% of your max HP and gain 100 rage.
When your HP reaches 0, do not die, immediately recover 50% HP and 300 rage, and gain 2 stacks of Lightning Charge and become immune to rage reduction for 1 round, and permanently increase 20% ULT res and small skill res (can be stacked, and persists through resurrection), this effect can be activated up to 2 times per battle.

Increase your own DMG rate and RES rate by 50% (at level 1, get 0.2% extra per level)
WIP
Increase your own DMG rate and RES rate by 50% (at level 1, get 0.2% extra per level)
Roaring Earth
Skill
Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of your max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: our fighter gains 30% anti-crit and control-free (can be stacked with other similar buffs) and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy.
Deal 160%+15 damage to the target(level 1)
WIP
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a column, increasing your ATK, DEF and control rate by 20%; 50% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn. If your crit rate is higher than the target's crit rate, gain crit power equal to 40% of that difference. When your next turn starts, there is a 40% chance to paralyze yourself.
Deals damage equal to 280%+25 points to the target column
Attack a column, increasing your ATK, DEF and control rate by 30%; 70% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; and immediately gain 1 stack of Lightning Charge. If your crit rate is higher than the target's crit rate, gain crit power and DMG rate equal to 40% of that difference. When your next turn starts, there is a 70% chance to paralyze yourself. Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge. Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle).
Deals damage equal to 300%+25 points to the target column
SMAX (water gate upgrade) WIP