Dry Earth Yashiro: Difference between revisions
Line 25: | Line 25: | ||
|- | |- | ||
| | | | ||
[[File:ifchris_f.jpg|thumb|Infernal Fate Chris]] Own [[Dry Earth Yashiro]], [[Infernal Fate Chris]], [[Crazy Lightning Shermie]], [[ | [[File:ifchris_f.jpg|thumb|Infernal Fate Chris]] Own [[Dry Earth Yashiro]], [[Infernal Fate Chris]], [[Crazy Lightning Shermie]], [[Goenitz2002UM]]: ATK+ 25% | ||
|| [[File:OShermie_f.jpg|thumb|Orochi Yashiro]] Own [[Dry Earth Yashiro]], [[Orochi Yashiro]], [[Yashiro]]: HP+ 25% | || [[File:OShermie_f.jpg|thumb|Orochi Yashiro]] Own [[Dry Earth Yashiro]], [[Orochi Yashiro]], [[Yashiro]]: HP+ 25% | ||
|- | |- |
Revision as of 05:31, 1 September 2021
Dry Earth Yashiro (KoF 2002UM)
Type: TANK
Aptidude: 15
Earth Rock Snake soul
Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Dry Earth Yashiro, Infernal Fate Chris, Crazy Lightning Shermie, Goenitz2002UM: ATK+ 25% | Own Dry Earth Yashiro, Orochi Yashiro, Yashiro: HP+ 25% |
Own Dry Earth Yashiro, Ryuji Yamazaki, Rugal Bernstein: HP+ 25% | Chris, Shermie, Orochi | Warning: These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt. |
Skill description
Dry Earth | Increase your own ATK by 25%, DEF by 50%, RES by 40% and small skill resist by 25%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 35% of your lost HP when your HP falls below 45% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 10% (can be stacked up to 5 times).
At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie), and share 30% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 70% (won't share that damage when Yashiro's HP is lower than 20%. Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to rage reduction for 1 round after being deployed and after resurrecting. [Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds) Increase your own ATK by 30%, DEF by 50%, RES by 45% and small skill resist by 30%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 45% of your lost HP when your HP falls below 50% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 15% (can be stacked up to 5 times). At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie) and to one of your DPS allies (priority to Infernal Flame Chris), and share 40% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 80% (won't share that damage when Yashiro's HP is lower than 20%. If you are on the front row when deployed, then get the following effects: |
Roaring Earth | Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of the enemy's max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy.
Deal 160%+15 damage to the target(level 1) Attack a single enemy; increase your anti-crit and control-free by 40% (can't be dispelled); deal additional damage equal to 20% of the enemy's lost HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields, minimum dmg equal to 5% of their max HP); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 250 rage from a random enemy. Deal 180%+15 damage to the target (level 1) |
ULT | Attack a single enemy; increase own DMG, RES and block power by 20%; absorb 20% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%. For 2 rounds, when your HP is lower than 40% for the first time, immediately restore 30% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 150 rage (unaffected by rage recovery speed increases or decreases)
Deals damage equal to 400%+25 points to the enemy Attack a single enemy; increase own DMG, RES and block power by 30%; absorb 30% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%, and your RES rate by 3%. For 2 rounds, when your HP is lower than 40% for the first time, immediately cleanse all your negative states, restore 40% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 200 rage (unaffected by rage recovery speed increases or decreases); gain 1 layer of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: when the enemy releases a small skill, that enemy will be forced to select Yashiro as the target.
Deals damage equal to 430%+25 points to the target SMAX (water gate upgrade) Attack a single enemy; increase own DMG, RES and block power by 35%; absorb 35% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate by 25%, your reflect by 15%, and your RES rate by 3%.If 5 or more stone shield stacks are consumed this time, immediately gain 1 stack of stone shield. For 2 rounds, when your HP is lower than 40% for the first time, immediately cleanse all your negative states, restore 40% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 250 rage (unaffected by rage recovery speed increases or decreases); gain 2 layers of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: when Yashiro is full of rage when attacked, restore 100 rage to an ally that doesn't have full rage; when the enemy releases a small skill, that enemy will be forced to select Yashiro as the target. All buffs provided by this ULT cannot be dispelled Deals damage equal to 450%+25 points to the target |