Dry Earth Yashiro: Difference between revisions

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== Dry Earth Yashiro (KoF 2002UM) ==
== Dry Earth Yashiro (KoF 2002UM) ==
<br>
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| <b>Global release date:</b> || January 2022
|}
<tabs>
<tabs>
<tab name="Normal">
<tab name="Normal">
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[[File:deyashiro_fashion.png]]</tab>
[[File:deyashiro_fashion.png]]</tab>
</tabs>
</tabs>
<br>
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]]
<br>
<br>
<b>Type: </b>TANK
<b>Type: </b>TANK
<br>
<br>
<b>Aptidude:</b> 15
<b>Aptitude:</b> 15
</b>
</b>
<br><br>
<br><br>
[[File:Addersoul.jpg]] <b>Earth Rock Snake soul</b>
[[File:Snakesoul.jpg]] <b>Earth Rock Snake soul</b>
<br>Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit
<br>Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit


{| class="wikitable"
{| class="wikitable"
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|-
| [[File:deyashiro_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:deyashiro_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Thai_boxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP,<br> and all damage from your attacks ignore control-free</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
|}
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|-
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|  
|  
[[File:ifchris_f.jpg|thumb|Infernal Fate Chris]] Own [[Crazy Lightning Shermie]], [[Infernal Fate Chris]], [[Dry Earth Yashiro]], [[Goenitz 2002UM]]: ATK+ 25%
[[File:ifchris_f.png|thumb|Infernal Fate Chris]] Own [[Dry Earth Yashiro]], [[Infernal Fate Chris]], [[Crazy Lightning Shermie]], [[Goenitz2002UM]]: ATK+ 25%
|| [[File:OShermie_f.jpg|thumb|Orochi Shermie]] Own [[Crazy Lightning Shermie]], [[Orochi Shermie]], [[Shermie]]: ATK+ 25%
|| [[File:OShermie_f.jpg|thumb|Orochi Yashiro]] Own [[Dry Earth Yashiro]], [[Orochi Yashiro]], [[Yashiro]]: HP+ 25%
|-
|-
| [[File:AMai_f.jpg|thumb|Alluring Mai]] Own [[Crazy Lightning Shermie]], [[Alluring Mai]], [[Mature]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>TBA</b>
| [[File:Yamazaki_f.jpg|thumb|Ryuji Yamazaki]] Own [[Dry Earth Yashiro]], [[Ryuji Yamazaki]], [[Rugal Bernstein]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Chris]], [[Shermie]], [[Orochi]] | <b> <u>Warning:</u> These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.</b>
|}
|}


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| <b>Lightning charge</b> [[File:clshermie_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase own DMG, RES rate, and increase own 30% ULT dmg, as well as 40% crit chance and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing 5% crit rate, and this effect can be triggered up to 3 times per round, and will restore HP equal to 200% of your own ATK to all our fighters when reaching max stacks)<br>
| <b>Dry Earth</b> [[File:deyashiro_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK by 25%, DEF by 50%, RES by 40% and small skill resist by 25%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 35% of your lost HP when your HP falls below 45% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 10% (can be stacked up to 5 times). <br>At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie), and share 30% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 70% (won't share that damage when Yashiro's HP is lower than 20%. Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to rage reduction for 1 round after being deployed and after resurrecting. <br>
When attacked, if your HP is below 60%, counterattack with a small skill (once per round). Shermie is immune to the "Ionize" effect, and when you're paralyzed, immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you wain, you recover 15% of your max HP and gain 100 rage.<br>
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)<br>
When your HP reaches 0, do not die, immediately recover 50% HP and 300 rage, and gain 2 stacks of Lightning Charge and become immune to rage reduction for 1 round, and permanently increase 20% ULT res and small skill res (can be stacked, and persists through resurrection), this effect can be activated up to 2 times per battle.<br>
<span style="color:orange"> Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)</tab>  
<span style="color:orange"> Increase your own DMG rate and RES rate by 50% (at level 1, get 0.2% extra per level)</tab>  


<tab name="Lake gate"> Increase own DMG, RES rate, and increase own <span style="color:red">35%</span> ULT dmg, as well as <span style="color:red">60%</span> crit chance and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing <span style="color:red">6%</span> crit rate, and this effect can be triggered up to <span style="color:red">4</span> times per round <span style="color:red">(the first own turn in battle, the stacks will reach max),</span> and will restore HP equal to <span style="color:red">300%</span> of your own ATK to all our fighters when reaching max stacks)<br>
<tab name="Lake gate"> Increase your own ATK by <span style="color:red">30%,</span> DEF by 50%, RES by <span style="color:red">45%</span> and small skill resist by <span style="color:red">30%;</span> gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore <span style="color:red">45%</span> of your lost HP when your HP falls below <span style="color:red">50%</span> (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by <span style="color:red">15%</span> (can be stacked up to 5 times). <br>At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie)<span style="color:red"> and to one of your DPS allies (priority to Infernal Flame Chris),</span> and share <span style="color:red">40%</span> of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by <span style="color:red">80%</span> (won't share that damage when Yashiro's HP is lower than 20%.<br>
When attacked, if your HP is below 60%, counterattack with a small skill (once per round, <span style="color:red">this counterattack won't give rage to the enemy</span>). Shermie is immune to the "Ionize" effect, and when you're paralyzed, immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you wain, you recover 15% of your max HP and gain <span style="color:red">150</span> rage.<br>
<span style="color:red">If you are on the front row when deployed, then get the following effects:<br></span>
When your HP reaches 0, do not die, <span style="color:red">remove all debuffs on Shermie,</span> immediately recover <span style="color:red">80%</span> HP and <span style="color:red">500</span> rage, and gain 2 stacks of Lightning Charge and become immune to rage reduction for 1 round, and permanently increase 20% ULT res and small skill res (can be stacked, and persists through resurrection), this effect can be activated up to 2 times per battle; <span style="color:red">after the first fatal resist, cannot be targeted until the start of your next round.</span> <br>
<span style="color:red">* 1: When getting full rage for the first time, immediately gain max "stone shield" stacks.<br></span>
<span style="color:orange"> Increase your own DMG rate and RES rate by 50% (at level 1, get 0.2% extra per level)</tab> </tabs>
<span style="color:red">* 2: Whenever you get max "stone shield" stacks, reduce the rage of the enemy with the highest current rage by 200.<br></span>
Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to <span style="color:red">control</span> for 1 round after being deployed and after resurrecting. <br>
<b>[Interference skill]:</b> Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)<br>
<span style="color:orange"> Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)</tab> </tabs>
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| <b>Roaring Thunder</b> [[File:clshermie_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; absorb 15% of the target's max HP and 200 rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces control-free by 7% (up to a maximum of 63%, lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). 40% Chance to paralyze the target; causes up to 2 paralyzed enemies to enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled).<br>
| <b>Roaring Earth</b> [[File:deyashiro_skill.png|thumb|Skill]] || <tabs><tab name="Normal"> Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of the enemy's max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy. <br>
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>


<tab name="Thunder gate"> Attack a single enemy; absorb 15% of the target's max HP and <span style="color:red">300</span> rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces control-free by <span style="color:red">9%</span> (up to a maximum of <span style="color:red">81%,</span> lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). <span style="color:red">Cause 30% splash damage to the surrounding enemies of the main target (this damage doesn't restore rage).</span> <br>
<tab name="Thunder gate"> Attack a single enemy; increase your anti-crit and control-free by <span style="color:red">40% (can't be dispelled);</span> deal additional damage equal to <span style="color:red">20%</span> of the enemy's <span style="color:red">lost</span> HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields, <span style="color:red">minimum dmg equal to 5% of their max HP</span>); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb <span style="color:red">250</span> rage from a random enemy.<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs>
<span style="color:red">40%</span> Chance to paralyze the main target, <span style="color:red">and 20% chance to paralyze a random enemy around it; the main target and the remaining random paralyzed enemy</span> enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled).<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs>
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|  <b>ULT</b> [[File:clshermie_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column, increasing your ATK, DEF and control rate by 20%; 50% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn. If your crit rate is higher than the target's crit rate, gain crit power equal to 40% of that difference. When your next turn starts, there is a 40% chance to paralyze yourself. <br><span style="color:orange">Deals damage equal to 280%+25 points to the target column</span></tab>
|  <b>ULT</b> [[File:deyashiro_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own DMG, RES and block power by 20%; absorb 20% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%. For 2 rounds, when your HP is lower than 40% for the first time, immediately restore 30% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 150 rage (unaffected by rage recovery speed increases or decreases) <br><span style="color:orange">Deals damage equal to 400%+25 points to the enemy</span></tab>  


<tab name="Weapon"> Attack a column, increasing your ATK, DEF and control rate by <span style="color:red">30%; 70%</span> chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; <span style="color:red">and immediately gain 1 stack of Lightning Charge</span>. If your crit rate is higher than the target's crit rate, gain crit power <span style="color:red">and DMG rate</span> equal to 40% of that difference. When your next turn starts, there is a <span style="color:red">70%</span> chance to paralyze yourself. <span style="color:red">Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge. Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle).</span><br><span style="color:orange">Deals damage equal to 300%+25 points to the target column</span></tab>
<tab name="Weapon"> Attack a single enemy; increase own DMG, RES and block power by <span style="color:red">30%;</span> absorb <span style="color:red">30%</span> of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%, <span style="color:red">and your RES rate by 3%.</span> For 2 rounds, when your HP is lower than 40% for the first time, immediately <span style="color:red">cleanse all your negative states,</span> restore <span style="color:red">40%</span> of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore <span style="color:red">200</span> rage (unaffected by rage recovery speed increases or decreases); <span style="color:red">gain 1 layer of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: when the enemy releases a small skill or ULT, that enemy will be forced to select Yashiro as the target (doesn't affect abilities that go to a specific target).</span><br><span style="color:orange">Deals damage equal to 430%+25 points to the target</span></tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy; increase own DMG, RES and block power by <span style="color:red">35%;</span> absorb <span style="color:red">35%</span> of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate <span style="color:red"><u>by 25%</u></span>, your reflect by 15%, <span style="color:red">and your RES rate by 3%.</span><span style="color:red"><u>If 5 or more stone shield stacks are consumed this time, immediately gain 1 stack of stone shield.</u></span> For 2 rounds, when your HP is lower than 40% for the first time, immediately <span style="color:red">cleanse all your negative states,</span> restore <span style="color:red">40%</span> of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore <span style="color:red">250</span> rage (unaffected by rage recovery speed increases or decreases); <span style="color:red">gain <u>2</u> layers of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: <u>each time Yashiro is full of rage when attacked during the intimidation effect, restore 100 rage to an ally that doesn't have full rage</u>;  when the enemy releases a small skill or ULT, that enemy will be forced to select Yashiro as the target (doesn't affect abilities that go to a specific target). <u> All buffs provided by this ULT cannot be dispelled</u></span><br><span style="color:orange">Deals damage equal to 450%+25 points to the target</span></tab></tabs>
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<br>
<br>
== Striker information ==
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| [[File:deyashiro_ult.png]]<br>||
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP
* <b>Trigger condition:</b> From the 2nd round forward, after a TANK ally releases an ULT.
* <b>Initial effect:</b> Attack a single enemy, increasing your DMG by 35% and your ATK and ULT damage by 30%; deal additional damage to the enemy with the lowest HP% equal to 20% of the total damage dealt (ignores shields, at least 5% max HP damage); can join the battle from the 3rd round forward.
* <b>Initial cost:</b> 100 striker fragments.
|}
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! Promotion !! Effect
|-
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Reduce the target's rage by 200; add 1 stack of "Stone Shield" to the summoner (increases DEF by 15%), will add 1 more stack when attacked (up to 5 stacks), lasts for 2 rounds and cannot be dispelled; skill slot 1 opens.
|-
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage done by this skill by 10%; add "Guardian" to a random GANK ally: when their HP is lower than 40% cleanse their negative effects and recover 20% of their max HP, lasts for 2 rounds or until activated once; skill slot 2 opens; +1 use available.
|-
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; for the first time when the Stone Shield has max stacks, gain 40% block rate, 20% reflect rate and 10% RES rate for 1 round (cannot be dispelled); skill slot 3 opens.
|-
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; boost the Guardian effects: the first time their HP is lower than 60%, recover 30% max HP; add Guardian to a random DPS ally as well; can enter the battle from the 1st round forward.
|-
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to smax: aid can be triggered from R1; add 1 stack of septic resistance to the summoner (lasts 2 rounds); let the summoner share 20% of the damate taken from allies under Guardian, and reduce that shared damage taken by 80% (stop sharing damage if the summoner's HP is lower than 20%, damage sharing lasts for 1 round); the first time the Stone Shield has max stacks, reduce 200 rage from a random enemy with max rage; +2 uses available
|}
Thanks to Xiaohai (S47/S79) for the striker information.

Revision as of 16:54, 15 September 2022

Dry Earth Yashiro (KoF 2002UM)

Global release date: January 2022


Fighter groups:
Type: TANK
Aptitude: 15


Earth Rock Snake soul
Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit

Permanently increase ATK and HP,
and all damage from your attacks ignore control-free
Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Infernal Fate Chris
Own Dry Earth Yashiro, Infernal Fate Chris, Crazy Lightning Shermie, Goenitz2002UM: ATK+ 25%
Orochi Yashiro
Own Dry Earth Yashiro, Orochi Yashiro, Yashiro: HP+ 25%
Ryuji Yamazaki
Own Dry Earth Yashiro, Ryuji Yamazaki, Rugal Bernstein: HP+ 25%
Gates partners
Chris, Shermie, Orochi | Warning: These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.

Skill description

Dry Earth
Passive skill
Increase your own ATK by 25%, DEF by 50%, RES by 40% and small skill resist by 25%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 35% of your lost HP when your HP falls below 45% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 10% (can be stacked up to 5 times).
At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie), and share 30% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 70% (won't share that damage when Yashiro's HP is lower than 20%. Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to rage reduction for 1 round after being deployed and after resurrecting.

[Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)

Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)
Increase your own ATK by 30%, DEF by 50%, RES by 45% and small skill resist by 30%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 45% of your lost HP when your HP falls below 50% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 15% (can be stacked up to 5 times).
At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie) and to one of your DPS allies (priority to Infernal Flame Chris), and share 40% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 80% (won't share that damage when Yashiro's HP is lower than 20%.

If you are on the front row when deployed, then get the following effects:
* 1: When getting full rage for the first time, immediately gain max "stone shield" stacks.
* 2: Whenever you get max "stone shield" stacks, reduce the rage of the enemy with the highest current rage by 200.
Able to revive once, restoring full HP and rage, inheriting the "Stone shield" stacks he had before dying and gaining 3 more. Immune to control for 1 round after being deployed and after resurrecting.
[Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)

Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)
Roaring Earth
Skill
Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of the enemy's max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy.
Deal 160%+15 damage to the target(level 1)
Attack a single enemy; increase your anti-crit and control-free by 40% (can't be dispelled); deal additional damage equal to 20% of the enemy's lost HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields, minimum dmg equal to 5% of their max HP); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 250 rage from a random enemy.
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a single enemy; increase own DMG, RES and block power by 20%; absorb 20% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%. For 2 rounds, when your HP is lower than 40% for the first time, immediately restore 30% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 150 rage (unaffected by rage recovery speed increases or decreases)
Deals damage equal to 400%+25 points to the enemy
Attack a single enemy; increase own DMG, RES and block power by 30%; absorb 30% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate and reflect by 15%, and your RES rate by 3%. For 2 rounds, when your HP is lower than 40% for the first time, immediately cleanse all your negative states, restore 40% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 200 rage (unaffected by rage recovery speed increases or decreases); gain 1 layer of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: when the enemy releases a small skill or ULT, that enemy will be forced to select Yashiro as the target (doesn't affect abilities that go to a specific target).
Deals damage equal to 430%+25 points to the target
SMAX (water gate upgrade) Attack a single enemy; increase own DMG, RES and block power by 35%; absorb 35% of the target's max HP; consume all of the "Stone shield" stacks, each stack consumed increases your own block rate by 25%, your reflect by 15%, and your RES rate by 3%.If 5 or more stone shield stacks are consumed this time, immediately gain 1 stack of stone shield. For 2 rounds, when your HP is lower than 40% for the first time, immediately cleanse all your negative states, restore 40% of your max HP. For 1 round, when you get rage reduced by an enemy, immediately restore 250 rage (unaffected by rage recovery speed increases or decreases); gain 2 layers of "septic resistance" (lasts for 2 rounds); gain the "Intimidate" effect for 1 round: each time Yashiro is full of rage when attacked during the intimidation effect, restore 100 rage to an ally that doesn't have full rage; when the enemy releases a small skill or ULT, that enemy will be forced to select Yashiro as the target (doesn't affect abilities that go to a specific target). All buffs provided by this ULT cannot be dispelled
Deals damage equal to 450%+25 points to the target


Striker information


  • Attribute bonus: (Level 39) +9610 ATK + 3844 DEF + 96100 HP
  • Trigger condition: From the 2nd round forward, after a TANK ally releases an ULT.
  • Initial effect: Attack a single enemy, increasing your DMG by 35% and your ATK and ULT damage by 30%; deal additional damage to the enemy with the lowest HP% equal to 20% of the total damage dealt (ignores shields, at least 5% max HP damage); can join the battle from the 3rd round forward.
  • Initial cost: 100 striker fragments.
Promotion Effect
50 striker fragments Green Reduce the target's rage by 200; add 1 stack of "Stone Shield" to the summoner (increases DEF by 15%), will add 1 more stack when attacked (up to 5 stacks), lasts for 2 rounds and cannot be dispelled; skill slot 1 opens.
50 striker fragments Blue Increase the damage done by this skill by 10%; add "Guardian" to a random GANK ally: when their HP is lower than 40% cleanse their negative effects and recover 20% of their max HP, lasts for 2 rounds or until activated once; skill slot 2 opens; +1 use available.
50 striker fragments Purple Increase the damage from this skill by 10%; for the first time when the Stone Shield has max stacks, gain 40% block rate, 20% reflect rate and 10% RES rate for 1 round (cannot be dispelled); skill slot 3 opens.
50 striker fragments Orange Increase the damage from this skill by 10%; boost the Guardian effects: the first time their HP is lower than 60%, recover 30% max HP; add Guardian to a random DPS ally as well; can enter the battle from the 1st round forward.
100 striker fragments Red Increase the damage from this skill by 30%; switch to smax: aid can be triggered from R1; add 1 stack of septic resistance to the summoner (lasts 2 rounds); let the summoner share 20% of the damate taken from allies under Guardian, and reduce that shared damage taken by 80% (stop sharing damage if the summoner's HP is lower than 20%, damage sharing lasts for 1 round); the first time the Stone Shield has max stacks, reduce 200 rage from a random enemy with max rage; +2 uses available

Thanks to Xiaohai (S47/S79) for the striker information.