Dry Earth Yashiro

From The KoF 98 um ol unofficial wiki

Dry Earth Yashiro (KoF 2002UM)



Type: TANK
Aptidude: 15

Earth Rock Snake soul
Gain an additional 40 rage when attacking, and an additional 44 rage is gained when getting hit

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

File:Ifchris f.jpg
Infernal Fate Chris
Own Dry Earth Yashiro, Infernal Fate Chris, Crazy Lightning Shermie, Goenitz 2002UM: ATK+ 25%
Orochi Yashiro
Own Dry Earth Yashiro, Orochi Yashiro, Yashiro: HP+ 25%
Ryuji Yamazaki
Own Dry Earth Yashiro, Ryuji Yamazaki, Rugal Bernstein: HP+ 25%
Gates partners
TBA

Skill description

Dry Earth
Passive skill
Increase your own ATK by 25%, DEF by 50%, RES by 40% and small skill resist by 25%; gain burn immunity at the cost of reducing your DMG rate by 30%; won't take more than 60% of your max HP in a single attack (this value is reduced to 30% in the first turn after being deployed and after being resurrected). Gain 1 stack of "Stone shield" after being hit (increase your DEF by 15%, can be stacked up to 6 times); restore 35% of your lost HP when your HP falls below 45% (up to 2 times per turn, only outside 1v1s); each time our own fighter releases a small skill, that fighter permanently increases the small skill chance by 10% (can be stacked up to 5 times).
At the beginning of the enemy's turn, restore 30% of your max HP to one of your GANK allies (priority to Crazy Lightning Shermie), and share 30% of the DMG that fighter receives for one round, reducing that shared damage taken by Yashiro by 70% (won't share that damage when Yashiro's HP is lower than 20%. Able to revive once, restoring full HP and rage, and gaining 3 stacks of "Stone shield". Immune to rage reduction for 1 round after being deployed and after resurrecting.

[Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills (lasts for the whole battle). Reduce the enemy's RES rate by 10% (lasts 3 rounds)

Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)
WIP
Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)
Roaring Earth
Skill
Attack a single enemy; increase your anti-crit and control-free by 30%; deal additional damage equal to 5% of your max HP to the enemy with the lowest current HP (this damage doesn't give rage, and ignores shields); For 2 turns, expand the rock field under our feet: your allied fighters gain 30% anti-crit and control-free (can be stacked with other similar buffs), and restore 200 rage to a random ally at the beginning of your turn. Absorb 200 rage from a random enemy.
Deal 160%+15 damage to the target(level 1)
WIP
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a column, increasing your ATK, DEF and control rate by 20%; 50% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn. If your crit rate is higher than the target's crit rate, gain crit power equal to 40% of that difference. When your next turn starts, there is a 40% chance to paralyze yourself.
Deals damage equal to 280%+25 points to the target column
Attack a column, increasing your ATK, DEF and control rate by 30%; 70% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; and immediately gain 1 stack of Lightning Charge. If your crit rate is higher than the target's crit rate, gain crit power and DMG rate equal to 40% of that difference. When your next turn starts, there is a 70% chance to paralyze yourself. Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge. Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle).
Deals damage equal to 300%+25 points to the target column
SMAX (water gate upgrade) WIP