ElizabethXI: Difference between revisions

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{{#widget:Translator}}
== Elizabeth (KoF XI) ==
== Elizabeth (KoF XI) ==
<br>
{| class="wikitable"
|-
| <b>Global release date:</b> || April 2022
|}
<tabs>
<tabs>
<tab name="Normal">
<tab name="Normal">
[[File:lizxi.png]] </tab>
[[File:lizxi.png]] </tab>
<tab name="Fashion">
<tab name="Fashion">
[[File:lizxi_fashion.png]]</tab>
[[File:lizxi_fashion.png]] <b>Bonus stats:</b> 5% RES, 80 priority, 20 DEF</tab>
</tabs>
</tabs>
<br>
<b>Fighter groups: [[Image:Groups_protagonist.png|link=Groups/Protagonist]]
<br>
<br>
<b>Type: </b>TANK
<b>Type: </b>TANK
<br>
<br>
<b>Aptidude:</b> 15
<b>Aptitude:</b> 15
</b>
</b>
<br><br>
<br><br>
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{| class="wikitable"
{| class="wikitable"
|-
|-
| [[File:lizxi_weapon.png]] || [[File:Beauty_badge.jpg]] || [[File:Superpower_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:lizxi_weapon.png]] || [[File:Beauty_badge.jpg|frame|Beauty Badge]] || [[File:Superpower_tome.jpg|frame|Superpower Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>
|}
|}


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|| [[File:Ash_f.jpg|thumb|Ash]] Own [[ElizabethXI]], [[Ash]]: HP+ 25%
|| [[File:Ash_f.jpg|thumb|Ash]] Own [[ElizabethXI]], [[Ash]]: HP+ 25%
|-
|-
| [[File:DemonSaiki_f.png|thumb|Demon Saiki]] Own [[ElizabethXI]], [[Demon Saiki]], [[Saiki]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>TBA</b>
| [[File:DemonSaiki_f.png|thumb|Demon Saiki]] Own [[ElizabethXI]], [[Demon Saiki]], [[Saiki]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Ash]], [[Shen Woo]], [[Oswald]]
|}
|}


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When deployed, increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died;
When deployed, increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died;
When deployed, immune to rage reduction for 2 rounds;
When deployed, immune to rage reduction for 2 rounds;
while having a shield, when attacked by an enemy with "light etching", decrease his 15% anti-crit (for 2 rounds, ignore control-free, can be stacked but each stack's duration will be calculated separately);
while having a shield, when attacked by an enemy with "light etching", decrease his 15% anti-crit (for 3 rounds, ignore control-free, can be stacked but each stack's duration will be calculated separately);
While having shield and own HP is more than 20%, share 25% of the damage received by surrounding fighters, and reduce 40% of that shared damage;
While having shield and own HP is more than 20%, share 25% of the damage received by surrounding fighters, and reduce 40% of that shared damage;
When receiving lethal damage will not die, but dispel all negative effects, recover 50% HP and 500 rage, get a shield equal to 80% max HP, permanently increase 35% ult res and small skill res (this can activate once per battle)<br>
When receiving lethal damage will not die, but dispel all negative effects, recover 50% HP and 500 rage, get a shield equal to 80% max HP, permanently increase 35% ult res and small skill res (this can activate once per battle)<br>
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab>  
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab>  


<tab name="Lake gate"> When deployed, increase <span style="color:red">25%</span> max HP and get a shield (equal to <span style="color:red">100%</span> of your max HP), increase <span style="color:red">40%</span> ATK, DEF and anti-crit, <span style="color:red">20%</span> RES rate <span style="color:red">and gain "intimidate" (when the enemy releases a small skill, they will be forced to select Elizabeth XI as the target, for the duration of the shield, and lasts up to 1 round);</span>
<tab name="Lake gate"> When deployed, increase <span style="color:red">25%</span> max HP and get a shield (equal to <span style="color:red">100%</span> of your max HP), increase <span style="color:red">40%</span> ATK, DEF and anti-crit, <span style="color:red">20%</span> RES rate <span style="color:red">and gain "intimidate": when the enemy releases a small skill or ULT, that enemy will be forced to select Elizabeth XI as the target (doesn't affect abilities that go to a specific target) for the duration of the shield, and lasts up to 1 round;</span>
For every enemy that opponent has more than us, <span style="color:red">gain 1 stack of "Adversity Protection":</span> increase <span style="color:red">8%</span> RES (max <span style="color:red">40%</span>, real-time refresh);
For every enemy that opponent has more than us, <span style="color:red">gain 1 stack of "Adversity Protection":</span> increase <span style="color:red">8%</span> RES (max <span style="color:red">40%</span>, real-time refresh);
When deployed, <span style="color:red">gain "Blessing of Adversity": gain max stacks of Adversity Protection,</span> increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died;
When deployed, <span style="color:red">gain "Blessing of Adversity": gain max stacks of Adversity Protection,</span> increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died;
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For the enemies under "light etching", every time they take actions their <span style="color:red"><u>12%</u></span> of max hp will be extracted (<span style="color:red">Ignoring shields</span>, max up to 95%);
For the enemies under "light etching", every time they take actions their <span style="color:red"><u>12%</u></span> of max hp will be extracted (<span style="color:red">Ignoring shields</span>, max up to 95%);
<span style="color:red">Must release small skill this round.<br>
<span style="color:red">Must release small skill this round.<br>
<u>If there is no Elizabeth in the battlefield or striker, then add a shield (value equal to 15% of max HP) to the ally with the lowest current HP (excluding herself and allies with a shield). When this shield is broken, counterattack with ULT, once per round; provide "Attack Force" (increase ATK and DMG by 30% for 2 rounds, can't be dispelled) to the ally with the highest ATK (priority to an ally with no "Attack Force" effect) and recover 200 rage for that ally.</u>
<u>If there is no Elizabeth in the battlefield or striker, then add a shield (value equal to 15% of max HP) to the ally with the lowest current HP (excluding herself and allies with a shield). When this shield is broken, counterattack with ULT, once per round; provide "Attack Force" (increase ATK and DMG by 30% for 2 rounds, can't be dispelled) to the ally with the highest ATK (priority to an ally with no "Attack Force" effect) and recover 200 rage for that ally.</u><br>
"Kingdom of Light" will be created (Increase 30% anti-crit and control-free for your own team, can be stacked with other buffs of the same type, and, at the beginning of your turn, restore 200 rage for an ally who isn't at full rage) for 2 rounds;
"Kingdom of Light" will be created (Increase 30% anti-crit and control-free for your own team, can be stacked with other buffs of the same type, and, at the beginning of your turn, restore 200 rage for an ally who isn't at full rage) for 2 rounds;
During this period, self immune to burn, bleed and rage reduction</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab></tabs>
During this period, self immune to burn, bleed and rage reduction</span><br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab></tabs>
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Thanks to Xiaohai (S47/S79) for this translation.
Thanks to Xiaohai (S47/S79) for this translation.
== Striker information ==
{| class="wikitable"
|-
| [[File:lizxi_ult.png]]<br>||
* <b>Attribute bonus:</b><span style="color:orange"> (Level 39)</span> +9610 ATK + 3844 DEF + 96100 HP
* <b>Trigger condition:</b> From the 1st round forward, at the beginning of the round
* <b>Initial effect:</b> Attack a a single enemy, increasing your DMG by 35% and your ULT damage and ATK by 30%; afflict the target with "light etching": reduce their RES rate by 10% and their DEF and block rates by 20% for 1 round (ignoring control-free, cannot be dispelled, can be stacked with other similar buffs); can enter the battle from R3 forward.
* <b>Initial cost:</b> 100 striker fragments.
|}
{| class="wikitable"
|-
! Promotion !! Effect
|-
| 50 striker fragments || <span style="color:white;background:#32CD32">Green</span> || Deal additional damage equal to 15% max HP; "light etching" duration increased to 2 rounds; when deployed permanently, increase your DMG and RES rates by 30%; skill slot 1 opens.
|-
| 50 striker fragments || <span style="color:white;background:blue">Blue</span> || Increase the damage from this skill by 10%; deal splash damage to surrounding units equal to 45 DMG (without restoring rage); afflict all targets with "light etching"; skill slot 2 opens; +1 use available.
|-
| 50 striker fragments || <span style="color:white;background:purple">Purple</span> || Increase the damage from this skill by 10%; "light etching" effects increased to 15% RES and 25% DEF and block rate reduction for 2 rounds; skill slot 3 opens.
|-
| 50 striker fragments || <span style="color:white;background:orange">Orange</span> || Increase the damage from this skill by 10%; add a shield to the lowest HP ally without one (value equal to 24% max HP, lasts the whole battle until destroyed); when deployed, activate the "Kingdom of Light" field effect (excluding the all allies effect and the rage recovery effect); can enter the battle from the 1st round forward.
|-
| 100 striker fragments || <span style="color:white;background:red"> Red</span> || Increase the damage from this skill by 30%; switch to smax: attack a single enemy in the back; buff the DPS ally with the highest ATK with "attack force" (priority to an ally without attack force): increase their ATK and DMG by 20% for 2 rounds; add "Adversity Blessing" to frontline allies: each stack increases RES rate by 4%, can be stacked with other similar buffs), get 1 stack per type of frontline ally (DPS/TANK/GANK) for 2 rounds; +2 uses available
|}
Thanks to Xiaohai (S47/S79) for the striker information.

Latest revision as of 02:37, 28 April 2023

Elizabeth (KoF XI)

Global release date: April 2022
Bonus stats: 5% RES, 80 priority, 20 DEF


Fighter groups:
Type: TANK
Aptitude: 15


Mysterious Tiger
Gain an additional 55 rage when a fighter dies, and 44 rage when attacked

Beauty Badge
Superpower Tome
Permanently increase ATK and HP

Fates and Gates

Duo Lon
Own ElizabethXI, Duo Lon, Benimaru XIII: ATK+ 25%
Ash
Own ElizabethXI, Ash: HP+ 25%
Demon Saiki
Own ElizabethXI, Demon Saiki, Saiki: HP+ 25%
Gates partners
Ash, Shen Woo, Oswald

Skill description

Passive skill
When deployed, increase 20% max HP and get a shield (equal to 50% of your max HP), increase 35% ATK, DEF and anti-crit, and 10% RES rate;

For every enemy that opponent has more than us, increase 6% RES (max 30%, real-time refresh); When deployed, increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died; When deployed, immune to rage reduction for 2 rounds; while having a shield, when attacked by an enemy with "light etching", decrease his 15% anti-crit (for 3 rounds, ignore control-free, can be stacked but each stack's duration will be calculated separately); While having shield and own HP is more than 20%, share 25% of the damage received by surrounding fighters, and reduce 40% of that shared damage; When receiving lethal damage will not die, but dispel all negative effects, recover 50% HP and 500 rage, get a shield equal to 80% max HP, permanently increase 35% ult res and small skill res (this can activate once per battle)

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 3 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
When deployed, increase 25% max HP and get a shield (equal to 100% of your max HP), increase 40% ATK, DEF and anti-crit, 20% RES rate and gain "intimidate": when the enemy releases a small skill or ULT, that enemy will be forced to select Elizabeth XI as the target (doesn't affect abilities that go to a specific target) for the duration of the shield, and lasts up to 1 round;

For every enemy that opponent has more than us, gain 1 stack of "Adversity Protection": increase 8% RES (max 40%, real-time refresh); When deployed, gain "Blessing of Adversity": gain max stacks of Adversity Protection, increase 50% RES, from the second round reduce 10% each round and at the same time recover 30% max HP, this effect will disappear when the number goes to 0 or died; When deployed, immune to rage reduction for 2 rounds; while having a shield, become immune to stun, paralysis and freezing, and when attacked by an enemy with "light etching", decrease his 15% anti-crit (for 2 rounds, ignore control-free, can be stacked but each stack's duration will be calculated separately); While having shield and own HP is more than 10%, share 30% of the damage received by allied fighters, and reduce 40% of that shared damage; each time you share damage, restore 80 rage. When breaking your shield for the first time, immediately dispel your negative effects, recover 50% max HP, and permanently increase your ULT res and small skill res by 40%, and counterattack with your own ULT (limited to once per battle). When receiving lethal damage will not die, but dispel all negative effects, recover 80% max HP and 500 rage, get a shield equal to 100% max HP, and max stacks of Adversity Protection for 1 turn.

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds). Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Skill
Attack a column (priority to an enemy with "light etching");

Absorb 200 rage from the main target; If inside the "Kingdom of Light" and the main target has "light etching", get a shield equal to 40% max HP (if the shield already exists, then recover 50% of the current shield's max limit); If main target has "light etching", then add one more stack and refresh the duration; If, before attacking, the main target has already had two stacks of "light etching", deal additional damage equal to 15% of the main target's max HP to the main target and the surroundings fighters, randomly adding one stack of "light etching" to a surrounding enemy and refreshing the duration.

Deal 160%+15 damage to the target column(level 1)
Attack a column (priority to an enemy with "light etching");

Absorb 250 rage from the main target; If inside the "Kingdom of Light", get a shield equal to 60% max HP (if the shield already exists, then recover 80% of the current shield's max limit), and when the shield is broken for the first time in the next round, restore 15% of your max HP and dispel your own negative effects; add 1 stack of "light etching" to the target column and refresh the duration;

If, before attacking, the main target has already had two stacks of "light etching", deal additional damage equal to 20% of the main target's max HP to the main target and the surroundings fighters, randomly adding one stack of "light etching" to a surrounding enemy (priority to an enemy without light etching) and refreshing the duration. For 1 round, each time the damage is shared, the HP of Elizabeth XI and the person with the lowest current HP will be restored by an amount equal to 80% of that damage)
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Randomly attack a single enemy in the back row. Increase own 20% DMG, RES and anti-crit;

Add or refresh the "light etching" (decrease 15% RES, 30% DEF and 40% block for two rounds (ignoring control-free, can be stacked up to 2 times, every cleanse can only remove one stack) to the main target and the surrounding fighters; If the main target has 2 stacks of "light etching" then deal additional damage equal to 15% max HP, and 30% splash damage to surrounding fighters (this damage will not restore rage); For the enemies under "light etching", every time they take actions their 5% of max HP will be extracted (max up to 95%)


Deal 400%+25 points of damage to a single enemy.
Randomly attack a single enemy in the back row. Increase own 30% DMG, RES and 40% anti-crit;

Add or refresh the "light etching" (decrease 15% RES, 30% DEF and 40% block for two rounds (ignoring control-free, can be stacked up to 2 times, every cleanse can only remove one stack) to the main target and the surrounding fighters; For every layer of "light etching" that the main target has, deal additional damage equal to 12% max HP, and 40% splash damage to surrounding fighters (this damage will not restore rage); For the enemies under "light etching", every time they take actions their 10% of max hp will be extracted (Ignoring shields, max up to 95%); Must release small skill this round. "Kingdom of Light" will be created (Increase 30% anti-crit and control-free for your own team, can be stacked with other buffs of the same type, and, at the beginning of your turn, restore 200 rage for an ally who isn't at full rage) for 2 rounds;

During this period, self immune to burn, bleed and rage reduction
Deal 430%+25 points of damage to a single enemy.
SMAX (water gate upgrade) Randomly attack a single enemy in the back row. Increase own 35% DMG, RES and 50% anti-crit;

Add or refresh the "light etching" (decrease 15% RES, 30% DEF and 40% block for two rounds (ignoring control-free, can be stacked up to 2 times, every cleanse can only remove one stack) to the main target and the surrounding fighters; For every layer of "light etching" that the main target has, deal additional damage equal to 15% max HP, and 45% splash damage to surrounding fighters (this damage will not restore rage); For the enemies under "light etching", every time they take actions their 12% of max hp will be extracted (Ignoring shields, max up to 95%); Must release small skill this round.
If there is no Elizabeth in the battlefield or striker, then add a shield (value equal to 15% of max HP) to the ally with the lowest current HP (excluding herself and allies with a shield). When this shield is broken, counterattack with ULT, once per round; provide "Attack Force" (increase ATK and DMG by 30% for 2 rounds, can't be dispelled) to the ally with the highest ATK (priority to an ally with no "Attack Force" effect) and recover 200 rage for that ally.
"Kingdom of Light" will be created (Increase 30% anti-crit and control-free for your own team, can be stacked with other buffs of the same type, and, at the beginning of your turn, restore 200 rage for an ally who isn't at full rage) for 2 rounds;

During this period, self immune to burn, bleed and rage reduction
Deal 430%+25 points of damage to a single enemy.


Thanks to Xiaohai (S47/S79) for this translation.

Striker information


  • Attribute bonus: (Level 39) +9610 ATK + 3844 DEF + 96100 HP
  • Trigger condition: From the 1st round forward, at the beginning of the round
  • Initial effect: Attack a a single enemy, increasing your DMG by 35% and your ULT damage and ATK by 30%; afflict the target with "light etching": reduce their RES rate by 10% and their DEF and block rates by 20% for 1 round (ignoring control-free, cannot be dispelled, can be stacked with other similar buffs); can enter the battle from R3 forward.
  • Initial cost: 100 striker fragments.
Promotion Effect
50 striker fragments Green Deal additional damage equal to 15% max HP; "light etching" duration increased to 2 rounds; when deployed permanently, increase your DMG and RES rates by 30%; skill slot 1 opens.
50 striker fragments Blue Increase the damage from this skill by 10%; deal splash damage to surrounding units equal to 45 DMG (without restoring rage); afflict all targets with "light etching"; skill slot 2 opens; +1 use available.
50 striker fragments Purple Increase the damage from this skill by 10%; "light etching" effects increased to 15% RES and 25% DEF and block rate reduction for 2 rounds; skill slot 3 opens.
50 striker fragments Orange Increase the damage from this skill by 10%; add a shield to the lowest HP ally without one (value equal to 24% max HP, lasts the whole battle until destroyed); when deployed, activate the "Kingdom of Light" field effect (excluding the all allies effect and the rage recovery effect); can enter the battle from the 1st round forward.
100 striker fragments Red Increase the damage from this skill by 30%; switch to smax: attack a single enemy in the back; buff the DPS ally with the highest ATK with "attack force" (priority to an ally without attack force): increase their ATK and DMG by 20% for 2 rounds; add "Adversity Blessing" to frontline allies: each stack increases RES rate by 4%, can be stacked with other similar buffs), get 1 stack per type of frontline ally (DPS/TANK/GANK) for 2 rounds; +2 uses available

Thanks to Xiaohai (S47/S79) for the striker information.