Flame Kyo
From The KoF 98 um ol unofficial wiki
Flame Kyo (KoF XIII)
Fighter groups:
Type: DPS
Aptidude: 15
Space Soul
Each round, recover 180 rage. Recover HP when your round starts
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Flame kyo, Ash, Shun'ei: ATK+ 25% | Own Flame kyo, Shingo, Saisyu: ATK+ 25% |
Own Flame kyo, Kyo, Kyo NESTS: ATK+ 25% | Robert, Mai, Crazy Iori |
Skill description
FLAME KYO | Increase your own front row fighters' DMG and back row fighters' RES. If only self is deployed, both take effect at the same time; if Instinct Iori is on own side, effect reduces by half; each round recover 10% max HP for a random fighter without full HP on own side (if only self is deployed, effect reduces by half); since round 2, recover 100 rage upon round start for a random fighter without full rage on our side (if only self is deployed, effect reduces by half); during FLAME KYO effect, Flame Kyo gets 20% ATK and DEF; when deployed, if only one type of fightsoul is missing (from tiger, bear, viper and tortoise), Flame Kyo gets all effects of this fightsoul and is considered as that fightsoul; if all 4 fightsouls exist on own side, Flame Kyo gets some ffects of the 4, immune to control during Round 1, and is considered as vacuum fightsoul.
[Captain Skill]: After Flame Kyo fightsoul evaluation, if tiger, tortoise, bear and viper fightsouls exist on own side, increase all the team's 30% ULT res for 2 rounds (cannot take effect at the same time with Crazy Iori's captain skill) Increase own front row 24.7% DMG. Increase own back row 16.42% RES (level 108) WIP Increase own front row 24.7% DMG. Increase own back row 16.42% RES (level 108) |
Fire Ball | Attack a single enemy, which cannot be blocked or resisted, adding Kyo's fire (which reduces 50% healing rate, costing 8% max HP each round for 2 rounds, without increasing rage). and fire shield effect (which increase own 30% DMG reflection and HP drain for 2 rounds), with 50% chance to stun the target; during FLAME KYO effect, release small skill and promote to demon slaying flame.
Deal 160%+15 DMG to target(level 1) Deal 173.1% + 1980 DMG to target (level 132) WIP Deal 170%+15 DMG to target(level 1) Deal 186.1% + 1980 DMG to target (level 132) |
Kusanagi Serpent | Attack a column, increase own 20% DMG rate and RES rate, reduce target column's 200 rage and reduce rage recovery speed by 90% for 1 round, adding Kyo's fire effect on target; dispel debuff on a controlled fighter on own side; if a leader or sworn enemy is on enemy side, trigger FLAME KYO effect; all kyo's fires on enemy side refresh and upgrade to demon slaying flame (burning DMG increases by 100%; when this is over or dispelled by fighter other than Flame Kyo, target's DMG and RES decrease by 20% for 2 rounds).
Deal 280%+25 DMG to a column. (level 1) WIP
Deal 430%+24 DMG to target. (level 1) Deal 495.5%+3168 damage to the target (level 132) SMAX (water gate upgrade) WIP Deal 430%+24 DMG to target. (level 1) Deal 495.5%+3168 damage to the target (level 132) |
Striker information
Promotion | Effect | |
---|---|---|
50 striker fragments | Green | Increase your team's ULT res and small skill res by 10% for 2 rounds; after entering the battlefield, increase your DMG and RES by 25%; skill slot 1 opens. |
50 striker fragments | Blue | The burns are upgraded to "Kusanagi flames", which additionally reduce the target's heal rate by 40%; skill slot 2 opens; +1 use available. |
50 striker fragments | Purple | Reduce the target's column rage by 200; skill slot 3 opens. |
50 striker fragments | Orange | The increase to your team's ULT res and small skill res becomes 20% and cannot be dispelled; can enter the battle from the 1st round forward. |
100 striker fragments | Red | Increase the damage from this skill by 40%; switch ULT: attack a column, the "Kusanagi flames" are upgraded to "Demon slaying flames", and the continuous damage caused is doubled; freeze the target column's rage for 1 round; deal additional damage equal to 6% max HP to the target column (this damage ignores control-free); +1 use available |