Goenitz2002UM

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Goenitz (KoF 2002UM)



Type: DPS
Aptidude: 15

Wind bear
Start with 115 rage when deployed, and gain 33 extra rage when attacking or when a fighter dies

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Infernal Fate Chris
Own Goenitz2002UM, Dry Earth Yashiro, Infernal Fate Chris, Crazy Lightning Shermie: ATK+ 25%
Goeniko
Own Goenitz2002UM, Goeniko, Goenitz: ATK+ 25%
Choi XIV
Own Goenitz2002UM, Choi XIV, Joe: ATK+ 25%
Gates partners
Chris, Yashiro, Shermie

Skill description

Hurricane
Passive skill
Increase your own crit rate and pierce rate; increase your own 35% ATK and DEF, and 30% crit power; each Orochi Blood fighter on our side gains 15% chance of doing small skill. At the beginning of your turn, 50% chance of dispelling your negative states and boosting your ATK by 25% (chance increases by 10% for every controlled fighter on your side, the ATK buff expires at the beginning of the enemy's next turn). Resist 0-2 fatal damage (the more enemies on the field, the more times you can resist). When you are hit and your HP is below 30%, immediately leave the battlefield and return on your next turn, restoring 40% of your max HP and 300 rage, and boosting 40% crit power (for 1 turn) and permanently boosting 15% crit resist and small skill resist (can be stacked up to 3 times, lasts through resurrection); this effect can activate up to 2 times per battle. Can revive 1 time, restoring full rage and HP and resetting the number of escapes.
Increase your own crit rate and pierce rate by 30% (at level 1)
Increase your own crit rate and pierce rate; increase your own ATK, DEF and crit power by 40% and your ULT damage by 30%; each Orochi Blood fighter on our side gains 15% chance of doing small skill. At the beginning of your turn, 50% chance of dispelling your negative states and boosting your ATK by 30% (chance increases by 15% (20% if you're in a controlled state) for every controlled fighter on your side, the ATK buff expires at the beginning of the enemy's next turn). Resist 0-2 fatal damage (the more enemies on the field, the more times you can resist). When you are hit and your HP is below 40%, immediately leave the battlefield and return on your next turn, restoring 50% of your max HP and 500 rage, and boosting 40% crit power (for 1 turn) and permanently boosting 15% crit resist and small skill resist (can be stacked up to 3 times, lasts through resurrection); this effect can activate up to 2 times per battle. Can revive 1 time, restoring full rage and HP and resetting the number of escapes. After the second round of your debut, when you trigger the wind escape for the first time during the enemy's turn, trigger "Transformation of Attack and Defense": during your next turn, 0-3 people with the lowest rage other than yourself will recover 800 rage and dispel their negative status (the more people on stage, the more targets affected by this); this effect can only be activated once per battle.
Increase your own crit rate and pierce rate by 40% (at level 1)
Blue orchid clear
Skill
Attack a single enemy; apply a wind shield to the fighter in his row: increase 20% RES rate (can be stacked with other buffs of the same type), restore 10% max HP to that fighter when the shield is hit, and the shield disappears after getting hit 1 to 3 times (the higher enemies on the field, the higher the number of times), cannot be dispelled and lasts for 1 round. When the shield breaks, the amount of HP restored is doubled. At the beginning of your next turn, consume any wind shields still in the field and restore 150 rage to the holder. Increase the RES rate, heal rate and rage return gained from the wind shields by 50%.
Deal 160%+15 damage to the target(level 1)
Attack a single enemy; increase the damage of your own small skills by 20%; causes additional damage equal to 50% of this skill's damage to the target row (every Orochi's blood fighter on the field increases the ratio by 10%, up to a maximum of 100%); absorb 300 rage from a random person in the row where the target is located; apply a wind shield to the fighter in his row: increase 20% RES rate (can be stacked with other buffs of the same type), restore 10% max HP to that fighter when the shield is hit, and the shield disappears after getting hit 1 to 4 times (the higher enemies on the field, the higher the number of times), cannot be dispelled and lasts for 1 round. When the shield breaks, the amount of HP restored is doubled. At the beginning of your next turn, consume any wind shields still in the field and restore 150 rage to the holder. Increase the RES rate, heal rate and rage return gained from the wind shields by 60%
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack the enemy with the highest rage, increasing your own DMG by 20%, and your RES rate and lifesteal rate by 30%; for 1 round, all your attacks ignore 40% DEF; 50% chance to silence the target and prevent small skills for 2 rounds; deal extra damage up to 50% based on the target's current rage; dispel the target's buffs; reduce the target's and the surrounding enemies' block power and crit power by 20%.
Deals damage equal to 430%+25 points to the target
Attack the enemy with the highest rage, increasing your own DMG by 30%, and your RES rate and lifesteal rate by 45%; for 1 round, all your attacks ignore 70% DEF; absorb 200 rage; 70% chance to silence the target and prevent small skills for 2 rounds (when this effect is dispelled, immediately absorb 200 rage from the target); deal extra damage up to 50% based on the target's current rage; dispel the target's buffs; reduce the target's and the surrounding enemies' block power and crit power by 30% (ignores control-free and cannot be dispelled; dispel the negative status of 2 random people on our side; recover 200 rage for an ally without full rage; if the damage caused by this ULT is less than 40% of the target's max HP, then gain full rage immediately, and the damage done by this second ULT will increase by 50% this round, but won't dispel negative states of your allies (this effect can only activate once per round).
Deals damage equal to 430%+25 points to the target
SMAX (water gate upgrade) Attack the enemy with the highest rage, increasing your own DMG by 35%, and your RES rate and lifesteal rate by 50%; for 1 round, all your attacks ignore 90% DEF; absorb 300 rage; 90% chance to silence the target and prevent small skills for 2 rounds (when this effect is dispelled, immediately absorb 250 rage from the target, ignores control free); deal extra damage up to 100% based on the target's current rage; dispel the target's buffs; reduce the target's and the surrounding enemies' block power and crit power by 25% (ignores control-free and cannot be dispelled) dispel the negative status of 3 random people on our side; recover 200 rage for an ally without full rage, and immediately gain 1 stack of "Breath of the Wind god"; if the damage caused by this ULT is less than 40% of the target's max HP, or if it's the first ULT after resurrection or debut, gain 2 stacks of "Breath of the Wind god"; if you hold 3 stacks of Breath of the WInd god, then gain full rage immediately, then switch ULT to "Eternal Tempest": consumes all of the Breath of Wind god stacks and attacks the enemy's column with the highest rage, dealing 100% extra damage to the main target and splash damage to the adjacent column (this splash damage doesn't return rage); this ULT doesn't dispel negative states of your allies and doesn't gain Breath of the Wind God stacks, but retains all other effects of the original ULT.
Deals damage equal to 450%+25 points to the target. "Eternal Tempest" causes 320%+25 points of damage to the target row and 160%+25 points of damage as splash