Igniz2002UM: Difference between revisions

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(Created page with "== Igniz(KoF 2002 UM) == <br> <tabs> <tab name="Normal"> File:igniz2002um.png </tab> <tab name="Fashion"> File:igniz2002um_fashion.png</tab> </tabs> <br> <b>Type: </b>...")
 
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| [[File:igniz2002um_weapon.png]] || [[File:Dazzling_badge.jpg]] || [[File:Kickboxing_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:igniz2002um_weapon.png]] || [[File:Earth_shaking_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
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Revision as of 23:53, 8 July 2021

Igniz(KoF 2002 UM)



Type: GANK
Aptidude: 15

Space soul
Gain an additional 85 rage at the beginning of the round and restore some HP

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

File:MaiXIV.jpg
Mai XIV
Own igniz2002um, Mai XIV, Blue Mary XIV: ATK+ 25%
File:Hotaru f.jpg
Hotaru
Own igniz2002um, Hotaru, Crazy Lightning Shermie: ATK+ 25%
File:Jhun f.jpg
Jhun Hoon
Own igniz2002um, Jhun Hoon, Kim XIII: HP+ 25%
Gates partners
TBA

Skill description

Chasing
Passive skill
Increase your own control rate; increase your own DMG and RES by 35% and small skill damage by 20%. When you debut, increase your own ATK power by an amount equal to 15% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 30% additional damage to a controlled target, and you will restore HP equal to that additional damage.

When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 30% of your max HP and 300 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 40% ULT resist and small skill resist for 2 rounds (this effect is limited to once per battle)

Increase your own control rate by 40% (at level 1)
Increase your own control rate; increase your own DMG and RES by 40% and small skill damage by 30% and small skill chance by 60%. When you debut, increase your own ATK power by an amount equal to 20% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 45% additional damage to a controlled target, and you will restore HP equal to that additional damage; when hit, restore 10% of your lost HP. If you're under crowd control, the restored amount is doubled.

When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 50% of your max HP and 500 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 45% ULT resist and small skill resist, as well as 5% DMG rate for 2 rounds (this effect is limited to once per battle)

Increase your own control rate by 40% (at level 1)
Sharp Blade
Skill
Attack an enemy column; 40% chance to silence a male fighter hit for 2 rounds, 40% chance to stun a female fighter for 1 round; absorb 100 rage from a random person in the target column; cause 100% additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained.

Reduce the target's heal rate by 30% (ignoring control-free, value increased to 60% if sharp blade has more than 6 stacks)

Deal 160%+15 damage to the target(level 1)
Attack an enemy column; 60% chance to silence a male fighter hit for 2 rounds, 60% chance to stun a female fighter for 1 round; absorb 200 rage from a random person in the target column; cause 100% + # of sharp blade stacks * 10 additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained. Reduce the target's heal rate by 35% (ignoring control-free, value increased to 70% if sharp blade has more than 6 stacks). Each time you get 1 stack of sharp blade, increase your RES rate by 2% (for 2 rounds, can stack, cannot be dispelled, duration of each stack of the effect is calculated separately)
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a single target; increase your own ATK and DEF by 20% and pierce rate by 30%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 20% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 30%; consume all the "sharp blade" stacks and deal additional damage equal to 30% of the target's own ATK per stack.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Attack a single target; increase your own ATK and DEF by 30% and pierce rate by 45%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 30% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 50%; consume all the "sharp blade" stacks and deal additional damage equal to 50% of the target's own ATK per stack. If this time the attack consumes more than 7 stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; for every 20 stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Deal 430%+25 points of damage to a single enemy. "Stab" causes 150%+25 damage per round.
SMAX (water gate upgrade) WIP