Igniz2002UM: Difference between revisions

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| <b>Chasing</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own control rate; increase your own DMG and RES by 35% and small skill damage by 20%. When you debut, increase your own ATK power by an amount equal to 15% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 30% additional damage to a controlled target, and you will restore HP equal to that additional damage.
| <b>The Paranoid Creator</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase your ATK, DEF, crit power, small skill resist and anti-crit by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.
When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 30% of your max HP and 300 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 40% ULT resist and small skill resist for 2 rounds (this effect is limited to once per battle) <br>
If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab>  
If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, up to a maximum of 7 stacks. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz).
Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow one of your allied fighters to block or resist attacks (even if hit by a critical attack).
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times):
* DPS: Gain 12% block rate per allied DPS.
* TANK: Gain 12% crit rate per allied TANK.
* GANK: Gain 10% rage gain speed per allied GANK, plus 100 extra rage when deployed. <br>
<b>[Captain's Aura]</b> Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by 35% and 15% RES rate (for 3 turns)<br>
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  


<tab name="Lake gate"> Increase your own control rate; increase your own DMG and RES by <span style="color:red"> 40%</span> and small skill damage by <span style="color:red">30% and small skill chance by 60%</span>. When you debut, increase your own ATK power by an amount equal to <span style="color:red">20%</span> of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal <span style="color:red">45%</span> additional damage to a controlled target, and you will restore HP equal to that additional damage; <span style="color:red">when hit, restore 10% of your lost HP. If you're under crowd control, the restored amount is doubled.</span>
<tab name="Lake gate"> WIP <br>
When you receive fatal damage, trigger "hide": Dispel your own negative states, restore <span style="color:red">50%</span> of your max HP and <span style="color:red">500</span> rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining <span style="color:red">45%</span> ULT resist and small skill resist, <span style="color:red">as well as 5% DMG rate</span> for 2 rounds (this effect is limited to once per battle) <br>
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab> </tabs>
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab> </tabs>
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Revision as of 00:17, 9 July 2021

Igniz(KoF 2002 UM)



Type: GANK
Aptidude: 15

Space soul
Gain an additional 85 rage at the beginning of the round and restore some HP

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

File:MaximaXIV f.jpg
Maxima XIV
Own Igniz2002um, Maxima XIV, Angel XIV: ATK+ 25%
File:BenimaruXIII f.jpg
Benimaru XIII
Own Igniz2002um, Benimaru XIII, Robert XI, Omega Rugal: ATK+ 25%
Kula XIV
Own Igniz2002um, Kula XIV, K' XIV: HP+ 25%
Gates partners
TBA

Skill description

The Paranoid Creator
Passive skill
When deployed, increase your ATK, DEF, crit power, small skill resist and anti-crit by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.

If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance. If there is no fighter behind you, increase your rage gain speed and ATK by 20%. When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, up to a maximum of 7 stacks. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz). Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow one of your allied fighters to block or resist attacks (even if hit by a critical attack). Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn. When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times):

  • DPS: Gain 12% block rate per allied DPS.
  • TANK: Gain 12% crit rate per allied TANK.
  • GANK: Gain 10% rage gain speed per allied GANK, plus 100 extra rage when deployed.

[Captain's Aura] Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by 35% and 15% RES rate (for 3 turns)

Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)
WIP
Increase your own control rate by 40% (at level 1)
Sacred Arrow
Skill
Attack a single enemy; when being attacked, there is a 50% chance to reduce that direct damage received by 40%; absorb 20% of the target's max HP and 50% of the target's anti-crit (ignoring control-free); absorb 200 of the target's rage, and continue to store all the raged gained by yourself (able to store up to 500 points) and release it the next time you act.
Deal 160%+15 damage to the target(level 1)
WIP
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a single target; increase your own ATK and DEF by 20% and pierce rate by 30%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 20% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 30%; consume all the "sharp blade" stacks and deal additional damage equal to 30% of the target's own ATK per stack.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Attack a single target; increase your own ATK and DEF by 30% and pierce rate by 45%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 30% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 50%; consume all the "sharp blade" stacks and deal additional damage equal to 50% of the target's own ATK per stack. If this time the attack consumes more than 7 stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; for every 20 stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Deal 430%+25 points of damage to a single enemy. "Stab" causes 150%+25 damage per round.
SMAX (water gate upgrade) WIP