Igniz2002UM: Difference between revisions

From The KoF 98 um ol unofficial wiki
(28 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#widget:Translator}}
== Igniz(KoF 2002 UM) ==
== Igniz(KoF 2002 UM) ==
{| class="wikitable"
|-
| <b>Global release date:</b> || May 2022
|}
<br>
<br>
<tabs>
<tabs>
Line 7: Line 12:
[[File:igniz2002um_fashion.png]]</tab>
[[File:igniz2002um_fashion.png]]</tab>
</tabs>
</tabs>
<br>
<b>Fighter groups: [[Image:Groups_boss.png|link=Groups/Boss]]
<br>
<br>
<b>Type: </b>GANK
<b>Type: </b>GANK
Line 18: Line 25:
{| class="wikitable"
{| class="wikitable"
|-
|-
| [[File:igniz2002um_weapon.png]] || [[File:Earth_shaking_badge.jpg]] || [[File:Mana_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:igniz2002um_weapon.png]] || [[File:Earth_shaking_badge.jpg|frame|Earth Shaking Badge]] || [[File:Mana_tome.jpg|frame|Mana Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>
|}
|}


Line 25: Line 32:
|-
|-
|  
|  
[[File:MaximaXIV_f.jpg|thumb|Maxima XIV]] Own [[Igniz2002UM]], [[Maxima XIV]], [[Angel XIV]]: ATK+ 25%
[[File:MaximaXIV_f.png|thumb|101px|x101px|Maxima XIV]] Own [[Igniz2002UM]], [[Maxima XIV]], [[Angel XIV]]: ATK+ 25%
|| [[File:BenimaruXIII_f.jpg|thumb|Benimaru XIII]] Own [[Igniz2002UM]], [[Benimaru XIII]], [[Robert XI]], [[Omega Rugal]]: ATK+ 25%
|| [[File:BenimaruXIII_f.png|thumb|Benimaru XIII]] Own [[Igniz2002UM]], [[Benimaru XIII]], [[Robert XI]], [[Omega Rugal]]: ATK+ 25%
|-
|-
| [[File:KulaXIV_f.jpg|thumb|Kula XIV]] Own [[Igniz2002UM]], [[Kula XIV]], [[K XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>TBA</b>
| [[File:KulaXIV_f.jpg|thumb|101px|x101px|Kula XIV]] Own [[Igniz2002UM]], [[Kula XIV]], [[K XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Igniz]], [[Krizalid]], [[Zero]]
|}
|}


Line 34: Line 41:
{| class="wikitable"
{| class="wikitable"
|-
|-
| <b>The Paranoid Creator</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase your ATK, DEF, crit power, small skill resist and anti-crit by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.
| <b>The Paranoid Creator</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:
If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
* If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
* If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, up to a maximum of 7 stacks. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of 7 stacks total. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).
Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.  
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.  
Line 47: Line 54:
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  


<tab name="Lake gate"> WIP <br>
<tab name="Lake gate"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by <span style="color:red">45%</span>; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab> </tabs>
* If there is no fighter in front of you, increase your RES by <span style="color:red">15%</span>, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
* If there is no fighter behind you, increase your rage gain speed by 20% and your ATK by <span style="color:red">30%</span>.
When you enter the battle, gain <span style="color:red">3</span> stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of <span style="color:red">9</span> stacks <span style="color:red">(but can only hold up to 7 at the same time)</span>. When you consume a stack of Divine Power, dispel your negative states, <span style="color:red">permanently gain 30% control-free (can be stacked)</span>, restore <span style="color:red">500</span> rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself, <span style="color:red">this damage doesn't restore rage and is unaffected by DMG increases or decreases</span>) to restore 150% of the amount of HP consumed (at least <span style="color:red">50%</span> of the max HP) and then restore <span style="color:red">10%</span> max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
Whenever your turn begins, restore 10% HP to your ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).<br>
<span style="color:red">When consuming a stack of divine power, enter the "deity" state: cannot be selected as an attack target until your next round (can only take effect once per battle)</span>
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked <span style="color:red">one additional time,</span> up to 3 times):
* DPS: Gain 12% block rate <span style="color:red">and 5% RES rate</span> per allied DPS.
* TANK: Gain 12% crit rate <span style="color:red">and 5% DMG rate</span> per allied TANK.
* GANK: Gain 10% rage gain speed <span style="color:red">and 30% small skill chance</span> per allied GANK, plus 100 extra rage when deployed. <br>
<b>[Captain's Aura]</b> Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by <span style="color:red">40%</span> and 15% RES rate, <span style="color:red">crit rate and crit power</span> (for 3 turns)<br>
<span style="color:orange"> Increase your DMG by 40% (at level 1). Increase your RES rate by 45% (at level 1)</tab> </tabs>
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 55: Line 73:
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>


<tab name="Thunder gate"> WIP<br> <span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs>
<tab name="Thunder gate"> Attack a single enemy; when being attacked, there is a 50% chance to reduce that direct damage received by <span style="color:red">60%</span>; absorb <span style="color:red">25%</span> of the target's max HP and 50% of the target's <span style="color:red">RES rate and block rate</span> (ignoring control-free); absorb <span style="color:red">250</span> of the target's rage. <span style="color:red">For 1 round, each time you are hit, increase your small skill damage by 5% (can be stacked, and the increase disappears next time you do a small skill) and has a 50% chance to restore 10% of your max HP;</span> continue to store all the raged gained by yourself (able to store up to <span style="color:red">750</span> points) and release it the next time you act <span style="color:red">(if there is a rage overflow, you will be immune to rage reducing effects until you release ULT [lasts 1 round] and each point of overflowing rage restores HP 0.06% max HP to your allies, up to a max of 30% max HP recovery).</span><br> <span style="color:orange"> Deal 190%+15 damage to the target (level 1)</span></tab></tabs>
|}
|}


Line 62: Line 80:
|  <b>ULT</b> [[File:igniz2002um_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a random single target; Increase your own DMG and RES by 20% and your DMG intensity by 8%(TBD); absorb 25% of the target's ULT resist (ignoring control-free); absorb 14% of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab>
|  <b>ULT</b> [[File:igniz2002um_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a random single target; Increase your own DMG and RES by 20% and your DMG intensity by 8%(TBD); absorb 25% of the target's ULT resist (ignoring control-free); absorb 14% of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab>


<tab name="Weapon"> Attack a random single target <span style="color:red"> (with priority to a target who can be suppressed but is not currently);</span> Increase your own DMG and RES by <span style="color:red">30%</span> and your DMG intensity by <span style="color:red">10%</span>(TBD); absorb <span style="color:red">35%</span> of the target's ULT resist (ignoring control-free); absorb <span style="color:red">21%</span> of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. <span style="color:red">When this skill is released, gain 1 stack of Divine Power (up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Divine Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Divine Power stacks, unable to gain Divine Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more)</span> <br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab>
<tab name="Weapon"> Attack a random single target <span style="color:red"> (with priority to a target who can be suppressed but is not currently);</span> Increase your own DMG and RES by <span style="color:red">30%</span> and your DMG intensity by <span style="color:red">10%</span>(TBD); absorb <span style="color:red">35%</span> of the target's ULT resist (ignoring control-free); absorb <span style="color:red">21%</span> of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. <span style="color:red">When this skill is released, gain 1 stack of Creation Power (up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Creation Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Creation Power stacks, unable to gain Creation Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more)</span> <br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a random single target <span style="color:red"> (with priority to a target who can be suppressed but is not currently);</span> Increase your own DMG and RES by <span style="color:red">35%</span> and your DMG intensity by <span style="color:red">15%</span>(TBD); absorb <span style="color:red">40%</span> of the target's ULT resist (ignoring control-free); absorb <span style="color:red">25%</span> of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target <span style="color:red"><u>for 3 rounds</u></span> (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); <span style="color:red"><u>absorbs all the dark flame effects of all of your team, and each flame absorbed increases your own DMG by 5% for 2 rounds (can stack with other buffs of the same type)</u></span> when our side releases an ULT this round, consume all of your rage to release a followup ULT, <span style="color:red"><u>and add additional damage to the main target equal to 50% of the damage caused by the ULT that triggers this chase),</u></span>can be activated once per turn. <span style="color:red">When this skill is released, gain 1 stack of Creation Power (<span style="color:red"><u>2 if it's a chase,</u></span> up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Creation Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Creation Power stacks, unable to gain Creation Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more); <u>after entering the Divine state, increase the max number of divine stacks by 1 (max); after entering the divine state for the first time, permanently switch to the "Cruel God's Project": in addition to the original effects, gain the "Divine Nature" effect: for 1 round, expand your body size, become immune to stun and paralysis, and increase your own DMG by 15%</u></span></tab></tabs>
|}
|}
<br>
<br>

Revision as of 02:36, 25 June 2022

Igniz(KoF 2002 UM)

Global release date: May 2022



Fighter groups:
Type: GANK
Aptidude: 15


Space soul
Gain an additional 85 rage at the beginning of the round and restore some HP

Earth Shaking Badge
Mana Tome
Permanently increase ATK and HP

Fates and Gates

Maxima XIV
Own Igniz2002UM, Maxima XIV, Angel XIV: ATK+ 25%
Benimaru XIII
Own Igniz2002UM, Benimaru XIII, Robert XI, Omega Rugal: ATK+ 25%
Kula XIV
Own Igniz2002UM, Kula XIV, K XIV: HP+ 25%
Gates partners
Igniz, Krizalid, Zero

Skill description

The Paranoid Creator
Passive skill
When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:
  • If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
  • If there is no fighter behind you, increase your rage gain speed and ATK by 20%.

When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of 7 stacks total. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect. Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round). Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn. When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times):

  • DPS: Gain 12% block rate per allied DPS.
  • TANK: Gain 12% crit rate per allied TANK.
  • GANK: Gain 10% rage gain speed per allied GANK, plus 100 extra rage when deployed.

[Captain's Aura] Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by 35% and 15% RES rate (for 3 turns)

Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)
When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by 45%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:
  • If there is no fighter in front of you, increase your RES by 15%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
  • If there is no fighter behind you, increase your rage gain speed by 20% and your ATK by 30%.

When you enter the battle, gain 3 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of 9 stacks (but can only hold up to 7 at the same time). When you consume a stack of Divine Power, dispel your negative states, permanently gain 30% control-free (can be stacked), restore 500 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself, this damage doesn't restore rage and is unaffected by DMG increases or decreases) to restore 150% of the amount of HP consumed (at least 50% of the max HP) and then restore 10% max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect. Whenever your turn begins, restore 10% HP to your ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).
When consuming a stack of divine power, enter the "deity" state: cannot be selected as an attack target until your next round (can only take effect once per battle) Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn. When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked one additional time, up to 3 times):

  • DPS: Gain 12% block rate and 5% RES rate per allied DPS.
  • TANK: Gain 12% crit rate and 5% DMG rate per allied TANK.
  • GANK: Gain 10% rage gain speed and 30% small skill chance per allied GANK, plus 100 extra rage when deployed.

[Captain's Aura] Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by 40% and 15% RES rate, crit rate and crit power (for 3 turns)

Increase your DMG by 40% (at level 1). Increase your RES rate by 45% (at level 1)
Sacred Arrow
Skill
Attack a single enemy; when being attacked, there is a 50% chance to reduce that direct damage received by 40%; absorb 20% of the target's max HP and 50% of the target's anti-crit (ignoring control-free); absorb 200 of the target's rage, and continue to store all the raged gained by yourself (able to store up to 500 points) and release it the next time you act.
Deal 160%+15 damage to the target(level 1)
Attack a single enemy; when being attacked, there is a 50% chance to reduce that direct damage received by 60%; absorb 25% of the target's max HP and 50% of the target's RES rate and block rate (ignoring control-free); absorb 250 of the target's rage. For 1 round, each time you are hit, increase your small skill damage by 5% (can be stacked, and the increase disappears next time you do a small skill) and has a 50% chance to restore 10% of your max HP; continue to store all the raged gained by yourself (able to store up to 750 points) and release it the next time you act (if there is a rage overflow, you will be immune to rage reducing effects until you release ULT [lasts 1 round] and each point of overflowing rage restores HP 0.06% max HP to your allies, up to a max of 30% max HP recovery).
Deal 190%+15 damage to the target (level 1)
ULT
ULT
Attack a random single target; Increase your own DMG and RES by 20% and your DMG intensity by 8%(TBD); absorb 25% of the target's ULT resist (ignoring control-free); absorb 14% of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn.
Deal 400%+25 points of damage to a single enemy.
Attack a random single target (with priority to a target who can be suppressed but is not currently); Increase your own DMG and RES by 30% and your DMG intensity by 10%(TBD); absorb 35% of the target's ULT resist (ignoring control-free); absorb 21% of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); when our side releases an ULT this round, consume all of your rage to release a followup ULT, can be activated once per turn. When this skill is released, gain 1 stack of Creation Power (up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Creation Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Creation Power stacks, unable to gain Creation Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more)
Deal 430%+25 points of damage to a single enemy.
SMAX (water gate upgrade) Attack a random single target (with priority to a target who can be suppressed but is not currently); Increase your own DMG and RES by 35% and your DMG intensity by 15%(TBD); absorb 40% of the target's ULT resist (ignoring control-free); absorb 25% of the target's max HP; dispel the negative states of an allied fighter (priority to a controlled ally); "Supress" the target for 3 rounds (shrink the target's size, reduce their DMG and RES by 30% [ignoring control-free], cannot be dispelled and cannot apply to targets in an enlarged state); absorbs all the dark flame effects of all of your team, and each flame absorbed increases your own DMG by 5% for 2 rounds (can stack with other buffs of the same type) when our side releases an ULT this round, consume all of your rage to release a followup ULT, and add additional damage to the main target equal to 50% of the damage caused by the ULT that triggers this chase),can be activated once per turn. When this skill is released, gain 1 stack of Creation Power (2 if it's a chase, up to a max of 7 stacks can be held at the same time); before releasing this skill, if the Creation Power reaches 7 stacks, you will enter in the Divine state for 1 round: Consume all of the Creation Power stacks, unable to gain Creation Power stacks during this period, and obtain the Power of Creation (your ULT deals 35% additional damage to all enemies in a Suppressed state [this damage doesn't restore rage], and during this time, your extra chase ULT can be triggered once more); after entering the Divine state, increase the max number of divine stacks by 1 (max); after entering the divine state for the first time, permanently switch to the "Cruel God's Project": in addition to the original effects, gain the "Divine Nature" effect: for 1 round, expand your body size, become immune to stun and paralysis, and increase your own DMG by 15%