Igniz2002UM

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Igniz(KoF 2002 UM)


Igniz2002um.png
Igniz2002um fashion.png


Type: GANK
Aptidude: 15

Spacesoul.jpg Space soul
Gain an additional 85 rage at the beginning of the round and restore some HP

Igniz2002um weapon.png Dazzling badge.jpg Kickboxing tome.jpg Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Own igniz2002um, Mai XIV, Blue Mary XIV: ATK+ 25% Own igniz2002um, Hotaru, Crazy Lightning Shermie: ATK+ 25%
File:Jhun f.jpg
Jhun Hoon
Own igniz2002um, Jhun Hoon, Kim XIII: HP+ 25%
Gates partners
TBA

Skill description

Chasing
Passive skill
Increase your own control rate; increase your own DMG and RES by 35% and small skill damage by 20%. When you debut, increase your own ATK power by an amount equal to 15% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 30% additional damage to a controlled target, and you will restore HP equal to that additional damage.

When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 30% of your max HP and 300 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 40% ULT resist and small skill resist for 2 rounds (this effect is limited to once per battle)

Increase your own control rate by 40% (at level 1)
Increase your own control rate; increase your own DMG and RES by 40% and small skill damage by 30% and small skill chance by 60%. When you debut, increase your own ATK power by an amount equal to 20% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 45% additional damage to a controlled target, and you will restore HP equal to that additional damage; when hit, restore 10% of your lost HP. If you're under crowd control, the restored amount is doubled.

When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 50% of your max HP and 500 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 45% ULT resist and small skill resist, as well as 5% DMG rate for 2 rounds (this effect is limited to once per battle)

Increase your own control rate by 40% (at level 1)
Sharp Blade
Skill
Attack an enemy column; 40% chance to silence a male fighter hit for 2 rounds, 40% chance to stun a female fighter for 1 round; absorb 100 rage from a random person in the target column; cause 100% additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained.

Reduce the target's heal rate by 30% (ignoring control-free, value increased to 60% if sharp blade has more than 6 stacks)

Deal 160%+15 damage to the target(level 1)
Attack an enemy column; 60% chance to silence a male fighter hit for 2 rounds, 60% chance to stun a female fighter for 1 round; absorb 200 rage from a random person in the target column; cause 100% + # of sharp blade stacks * 10 additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained. Reduce the target's heal rate by 35% (ignoring control-free, value increased to 70% if sharp blade has more than 6 stacks). Each time you get 1 stack of sharp blade, increase your RES rate by 2% (for 2 rounds, can stack, cannot be dispelled, duration of each stack of the effect is calculated separately)
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a single target; increase your own ATK and DEF by 20% and pierce rate by 30%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 20% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 30%; consume all the "sharp blade" stacks and deal additional damage equal to 30% of the target's own ATK per stack.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Attack a single target; increase your own ATK and DEF by 30% and pierce rate by 45%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 30% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 50%; consume all the "sharp blade" stacks and deal additional damage equal to 50% of the target's own ATK per stack. If this time the attack consumes more than 7 stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; for every 20 stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Deal 430%+25 points of damage to a single enemy. "Stab" causes 150%+25 damage per round.
SMAX (water gate upgrade) WIP