Iori XIV: Difference between revisions
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== Iori (KoF XIV) == | == Iori (KoF XIV) == | ||
{| class="wikitable" | |||
|- | |||
| <b>Global release date:</b> || October 2022 | |||
|} | |||
<br> | <br> | ||
<tabs> | <tabs> | ||
<tab name="Normal"> | <tab name="Normal"> | ||
[[File:iorixiv.png]] </tab> | [[File:iorixiv.png]] </tab> | ||
<tab name="Fashion"> | <tab name="Fashion 1"> | ||
[[File:iorixiv_fashion.png]]</tab> | [[File:iorixiv_fashion.png]] <b>Bonus stats:</b> 5% DMG, 80 priority, 50 ATK</tab> | ||
<tab name="Fashion 2"> | |||
[[File:iorixiv_fashion2.png]] <b>Bonus stats:</b> 8% crit rate, 80 priority, 50 ATK</tab> | |||
</tabs> | </tabs> | ||
<br> | |||
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]] [[Image:Groups_flame.png|link=Groups/Flame]] [[Image:Groups_protagonist.png|link=Groups/Protagonist]] | |||
<br> | <br> | ||
<b>Type: </b>DPS | <b>Type: </b>DPS | ||
<br> | <br> | ||
<b> | <b>Aptitude:</b> 15 | ||
</b> | </b> | ||
<br><br> | <br><br> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| [[File:iorixiv_weapon.png]] || [[File:Orochi_badge.jpg]] || [[File:Scorching_tome.png]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP | | [[File:iorixiv_weapon.png]] || [[File:Orochi_badge.jpg|frame|Orochi Badge]] || [[File:Scorching_tome.png|frame|Scorching Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span> | ||
|} | |} | ||
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|| [[File:ciori_f.png|thumb|Crazy Iori|]] Own [[Iori XIV]], [[Crazy Iori]], [[Iori]]: ATK+ 25% | || [[File:ciori_f.png|thumb|Crazy Iori|]] Own [[Iori XIV]], [[Crazy Iori]], [[Iori]]: ATK+ 25% | ||
|- | |- | ||
| [[File:yamazaki_f.png|thumb|Yamazaki]] Own [[Iori XIV]], [[Yamazaki]], [[Silent Soldier Leona]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] | | [[File:yamazaki_f.png|thumb|Yamazaki]] Own [[Iori XIV]], [[Yamazaki]], [[Silent Soldier Leona]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Orochi]], [[Mature]], [[Vice]] | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| <b></b> [[File:iorixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Armor | | <b></b> [[File:iorixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 20% of the damage Iori takes, and that shared damage is reduced by 50% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 10% in 1v1. | ||
When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). | When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). | ||
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.<br> | When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.<br> | ||
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds). | <b>Global exclusive buff:[[image:kekw.png]]</b> Increase your own hit rate by 100% for 2 rounds, and increases the hit rate of fighters in the row by 30% for the whole battle. | ||
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the enemies' ATK by 20% (at level 1)</span></tab> | |||
<tab name="Lake gate"> | <tab name="Lake gate"> Increase your own ATK, DEF, crit rate and crit power by <span style="color:red">40%</span> and your DMG by <span style="color:red">20%</span> (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares <span style="color:red">30%</span> of the damage Iori takes, and that shared damage is reduced by <span style="color:red">66%</span> (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by <span style="color:red">15%</span> in 1v1. | ||
When your own HP is lower than 50%, immediately recover <span style="color:red">40%</span> HP, while increasing your ULT res and small skill res by <span style="color:red">40% and your RES rate by 10%</span> and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover <span style="color:red">10%</span> lost HP and <span style="color:red">70</span> rage for the fighters in the same column. Can revive twice <span style="color:red">with full HP and rage</span> (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your <span style="color:red">ATK and DEF by 15%</span>, your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). | |||
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type. <span style="color:red">When deployed, embodiments of Orochi cannot revive (aids being deployed aren't affected by this)</span><br> | |||
<b>Global exclusive buff:[[image:kekw.png]]</b> Increase your own hit rate by 100% for 2 rounds, and increases the hit rate of fighters in the row by 30% for the whole battle. | |||
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the enemies' ATK by 25% (at level 1)</span></tab> </tabs> | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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| <b></b> [[File:iorixiv_skill.png|thumb|Skill]] || | | <b></b> [[File:iorixiv_skill.png|thumb|Skill]] || | ||
<tabs><tab name="Normal"> Attack a single enemy; increase your | <tabs><tab name="Normal"> Attack a single enemy; increase your own small skill chance by 30%; absorb 200 rage from each enemy in the target's column; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target. | ||
<span style="color:orange"> Deal | Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 30% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama).<br> | ||
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab> | |||
<tab name="Thunder gate"> Attack a single enemy <span style="color:red">(priority to an enemy afflicted by "Flame of the new moon")</span>; increase your own small skill chance by <span style="color:red">50%</span>; absorb 200 rage from each enemy in the target's column <span style="color:red">(if it's a chase, then the enemy's reduced rage is the same but the recovered rage is only half)</span>; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target. | |||
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional <span style="color:red">40%</span> crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama), <span style="color:red">and deal additional damage equal to ((1+stacks of the flame of the full moon)*ATK), and within 2 rounds, when the ally in front of Iori ULTs (except for chase ULTs and counterattack ULTs), Iori will chase with a small skill (once per round and won't take effect when skill silenced)</span> <br> | |||
<span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs> | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| <b>ULT</b> [[File:iorixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a | | <b>ULT</b> [[File:iorixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column, absorbing 20% of the main target's DMG, RES, ATK and DEF; deal extra damage equal to the target's 15% max HP; deal 25% additional damage to shielded targets; this attack ignores 25% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 5%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage). | ||
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 100 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. | |||
<br><span style="color:orange">Deal | <br><span style="color:orange">Deal 280%+25 points of damage to the column. "Flame of the Full Moon" causes 80%+10 points of burning damage.</tab> | ||
<tab name="Weapon"> Attack a | <tab name="Weapon"> Attack a column, absorbing <span style="color:red">30%</span> of the main target's DMG, RES, ATK and DEF <span style="color:red">(ignoring control-free)</span>; deal extra damage equal to the target's <span style="color:red">20%</span> max HP; deal <span style="color:red">40%</span> additional damage to shielded targets; this attack ignores <span style="color:red">40%</span> of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by <span style="color:red">7%</span>; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage). | ||
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore <span style="color:red">150</span> rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. <span style="color:red">When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. | |||
<br><span style="color:orange">Deal | Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds).</span> | ||
<br><span style="color:orange">Deal 300%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 100%+10 points of burning damage.</tab> | |||
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> | <tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column, absorbing <span style="color:red">35%</span> of the main target's DMG, RES, ATK and DEF <span style="color:red">(ignoring control-free)</span>; deal extra damage equal to the target's <span style="color:red">25%</span> max HP; deal <span style="color:red">40%</span> additional damage to shielded targets <span style="color:red"><u>(ignoring the shield)</u></span>; this attack ignores <span style="color:red">40%</span> of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by <span style="color:red">8%</span>; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage). | ||
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore <span style="color:red">200</span> rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. <span style="color:red">When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor <span style="color:red"><u>or if hitting an "Orochi blood" fighter</u></span>; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. | |||
Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds.</span> | |||
<span style="color:red"><u>Add "Mark of the Blue Flame" to the enemy with the highest accumulate damage: each attack to Iori is reduced by 40% (lasts 1 round, and only one enemy can be affected at a time).</u></span> | |||
<br><span style="color:orange">Deal 330%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 120%+10 points of burning damage.</tab></tabs> | |||
|} | |} | ||
<br> | <br> | ||
Thanks to Xiaohai (S47/S79) for this translation. | Thanks to Xiaohai (S47/S79) for this translation. |
Latest revision as of 02:42, 28 April 2023
Iori (KoF XIV)
Global release date: | October 2022 |
Fighter groups:
Type: DPS
Aptitude: 15
Bear soul
Gain more rage when deployed, and extra rage when attacking and when a fighter dies
Permanently increase ATK and HP |
Fates and Gates
Own Iori XIV, Kyo XIV, Flame Kyo: ATK+ 25% | Own Iori XIV, Crazy Iori, Iori: ATK+ 25% |
Own Iori XIV, Yamazaki, Silent Soldier Leona: ATK+ 25% | Orochi, Mature, Vice |
Skill description
Attack a single enemy; increase your own small skill chance by 30%; absorb 200 rage from each enemy in the target's column; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 30% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama). Attack a single enemy (priority to an enemy afflicted by "Flame of the new moon"); increase your own small skill chance by 50%; absorb 200 rage from each enemy in the target's column (if it's a chase, then the enemy's reduced rage is the same but the recovered rage is only half); add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 40% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama), and deal additional damage equal to ((1+stacks of the flame of the full moon)*ATK), and within 2 rounds, when the ally in front of Iori ULTs (except for chase ULTs and counterattack ULTs), Iori will chase with a small skill (once per round and won't take effect when skill silenced)
|
ULT | Attack a column, absorbing 20% of the main target's DMG, RES, ATK and DEF; deal extra damage equal to the target's 15% max HP; deal 25% additional damage to shielded targets; this attack ignores 25% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 5%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 100 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. Deal 280%+25 points of damage to the column. "Flame of the Full Moon" causes 80%+10 points of burning damage. Attack a column, absorbing 30% of the main target's DMG, RES, ATK and DEF (ignoring control-free); deal extra damage equal to the target's 20% max HP; deal 40% additional damage to shielded targets; this attack ignores 40% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 7%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 150 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds). Deal 300%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 100%+10 points of burning damage. SMAX (water gate upgrade) Attack a column, absorbing 35% of the main target's DMG, RES, ATK and DEF (ignoring control-free); deal extra damage equal to the target's 25% max HP; deal 40% additional damage to shielded targets (ignoring the shield); this attack ignores 40% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 8%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 200 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor or if hitting an "Orochi blood" fighter; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds. Add "Mark of the Blue Flame" to the enemy with the highest accumulate damage: each attack to Iori is reduced by 40% (lasts 1 round, and only one enemy can be affected at a time). Deal 330%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 120%+10 points of burning damage. |
Thanks to Xiaohai (S47/S79) for this translation.