Iori XIV: Difference between revisions

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{{#widget:Translator}}
== Iori (KoF XIV) ==
== Iori (KoF XIV) ==
{| class="wikitable"
|-
| <b>Global release date:</b> || October 2022
|}
<br>
<br>
<tabs>
<tabs>
<tab name="Normal">
<tab name="Normal">
[[File:iorixiv.png]] </tab>
[[File:iorixiv.png]] </tab>
<tab name="Fashion">
<tab name="Fashion 1">
[[File:iorixiv_fashion.png]]</tab>
[[File:iorixiv_fashion.png]] <b>Bonus stats:</b> 5% DMG, 80 priority, 50 ATK</tab>
<tab name="Fashion 2">
[[File:iorixiv_fashion2.png]] <b>Bonus stats:</b> 8% crit rate, 80 priority, 50 ATK</tab>
</tabs>
</tabs>
<br>
<b>Fighter groups: [[Image:Groups_orochiblood.png|link=Groups/Orochi Blood]] [[Image:Groups_flame.png|link=Groups/Flame]] [[Image:Groups_protagonist.png|link=Groups/Protagonist]]
<br>
<br>
<b>Type: </b>DPS
<b>Type: </b>DPS
<br>
<br>
<b>Aptidude:</b> 15
<b>Aptitude:</b> 15
</b>
</b>
<br><br>
<br><br>
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|-
| [[File:iorixiv_weapon.png]] || [[File:Orochi_badge.jpg]] || [[File:Scorching_tome.png]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:iorixiv_weapon.png]] || [[File:Orochi_badge.jpg|frame|Orochi Badge]] || [[File:Scorching_tome.png|frame|Scorching Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>
|}
|}


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|| [[File:ciori_f.png|thumb|Crazy Iori|]] Own [[Iori XIV]], [[Crazy Iori]], [[Iori]]: ATK+ 25%
|| [[File:ciori_f.png|thumb|Crazy Iori|]] Own [[Iori XIV]], [[Crazy Iori]], [[Iori]]: ATK+ 25%
|-
|-
| [[File:yamazaki_f.png|thumb|Yamazaki]] Own [[Iori XIV]], [[Yamazaki]], [[Silent Soldier Leona]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>TBD</b>
| [[File:yamazaki_f.png|thumb|Yamazaki]] Own [[Iori XIV]], [[Yamazaki]], [[Silent Soldier Leona]]: ATK+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Orochi]], [[Mature]], [[Vice]]
|}
|}


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| <b></b> [[File:iorixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Armor Penetration" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 20% of the damage Iori takes, and that shared damage is reduced by 50% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 10% in 1v1.
| <b></b> [[File:iorixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 20% of the damage Iori takes, and that shared damage is reduced by 50% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 10% in 1v1.
When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff).
When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff).
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.<br>
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.<br>
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
<b>Global exclusive buff:[[image:kekw.png]]</b> Increase your own hit rate by 100% for 2 rounds, and increases the hit rate of fighters in the row by 30% for the whole battle.
<br> <span style="color:orange"> Decrease the enemies' ATK by 20% (at level 1)</span></tab>  
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the enemies' ATK by 20% (at level 1)</span></tab>  


<tab name="Lake gate"> TBD <br> <span style="color:orange"> Decrease the enemies' ATK by 25% (at level 1)</span></tab> </tabs>
<tab name="Lake gate"> Increase your own ATK, DEF, crit rate and crit power by <span style="color:red">40%</span> and your DMG by <span style="color:red">20%</span> (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares <span style="color:red">30%</span> of the damage Iori takes, and that shared damage is reduced by <span style="color:red">66%</span> (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by <span style="color:red">15%</span> in 1v1.
When your own HP is lower than 50%, immediately recover <span style="color:red">40%</span> HP, while increasing your ULT res and small skill res by <span style="color:red">40% and your RES rate by 10%</span> and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover <span style="color:red">10%</span> lost HP and <span style="color:red">70</span> rage for the fighters in the same column. Can revive twice <span style="color:red">with full HP and rage</span> (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your <span style="color:red">ATK and DEF by 15%</span>, your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff).
When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type. <span style="color:red">When deployed, embodiments of Orochi cannot revive (aids being deployed aren't affected by this)</span><br>
<b>Global exclusive buff:[[image:kekw.png]]</b> Increase your own hit rate by 100% for 2 rounds, and increases the hit rate of fighters in the row by 30% for the whole battle.
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the enemies' ATK by 25% (at level 1)</span></tab> </tabs>
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| <b></b> [[File:iorixiv_skill.png|thumb|Skill]] ||  
| <b></b> [[File:iorixiv_skill.png|thumb|Skill]] ||  


<tabs><tab name="Normal"> Attack a single enemy; increase your DEF and block rates by 50%; gain "Unyielding": the less HP you have, the more DMG you deal, up to a 60% increase; afflict the target with "Armor Penetration": reduce their RES rate by 20% for 2 rounds, ignoring control-free and general dispel cannot cleanse it. Recover 200 rage and 20% max HP, and gain the "Provocation" effect: for 1 round, when receiving ULT damage, gain immunity to the next ULT damage from the same fighter, up to 2 times at most, and gain the "Intimidate" effect when your HP is over 50%, cannot be dispelled.<br>
<tabs><tab name="Normal"> Attack a single enemy; increase your own small skill chance by 30%; absorb 200 rage from each enemy in the target's column; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab>
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 30% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama).<br>
<span style="color:orange"> Deal 160%+15 damage to the target(level 1)</span></tab>
 
<tab name="Thunder gate"> Attack a single enemy <span style="color:red">(priority to an enemy afflicted by "Flame of the new moon")</span>; increase your own small skill chance by <span style="color:red">50%</span>; absorb 200 rage from each enemy in the target's column <span style="color:red">(if it's a chase, then the enemy's reduced rage is the same but the recovered rage is only half)</span>; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.
Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional <span style="color:red">40%</span> crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama), <span style="color:red">and deal additional damage equal to ((1+stacks of the flame of the full moon)*ATK), and within 2 rounds, when the ally in front of Iori ULTs (except for chase ULTs and counterattack ULTs), Iori will chase with a small skill (once per round and won't take effect when skill silenced)</span> <br>
<span style="color:orange"> Deal 180%+15 damage to the target (level 1)</span></tab></tabs>
 


<tab name="Thunder gate"> Attack a single enemy; increase your <span style="color:red">anti-crit</span>, DEF and block rates by <span style="color:red">60%</span>; gain "Unyielding": the less HP you have, the more DMG you deal, up to a <span style="color:red">80%</span> increase;<span style="color:red"> if the target's current HP% is less than your own HP%, deal additional damage equal to 20% of the target's max HP and improve the amount of "mad blood" gained with this attack by 30%;</span> afflict the target with "Armor Penetration": reduce their RES rate by <span style="color:red">30%</span> for 2 rounds, ignoring control-free and general dispel cannot cleanse it. Recover <span style="color:red">250</span> rage and <span style="color:red">25%</span> max HP, and gain the "Provocation" effect: <span style="color:red">anytime</span> when receiving ULT damage, gain <span style="color:red">10% ULT res (can be stacked)</span> and immunity to the next ULT damage from the same fighter, up to <span style="color:red">3</span> times at most, and gain the "Intimidate" effect when your HP is over 50%, cannot be dispelled.<br>
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs>
|}
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|-
|  <b>ULT</b> [[File:iorixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy, increasing your ATK, DEF and small skill resist by 20% and your small skill chance by 30%; absorb 20% RES rate from the main target, and gain DMG rate equal to 20% of your RES rate (for 1 round, can be stacked with the same type of buffs); steal the target's buffs; steal HP equal to (1%+septic percentage) from the target, and gain "Mad Blood" equal to that same value, dealing septic damage equal to 25% of that value.  
|  <b>ULT</b> [[File:iorixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a column, absorbing 20% of the main target's DMG, RES, ATK and DEF; deal extra damage equal to the target's 15% max HP; deal 25% additional damage to shielded targets; this attack ignores 25% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 5%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).
If there is no fighter behind the target, deal 50% additional damage, otherwise deal 80% additional damage to the fighter behind the target; if you are under the "Armor Penetration" effect, immediately trigger the HP recovery and RES rate effect from the Mad Blood effect: recover HP equal to 50% of your current Mad Blood (without consuming it) and dispel your own Armor Penetration effect.
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 100 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round.
  <br><span style="color:orange">Deal 400%+25 damage to the target.</tab>
  <br><span style="color:orange">Deal 280%+25 points of damage to the column. "Flame of the Full Moon" causes 80%+10 points of burning damage.</tab>


<tab name="Weapon"> Attack a single enemy <span style="color:red">priority to an enemy under "Armor Penetration"), dealing additional damage equal to 15% max HP to a target afflicted by Armor Penetration</span>, increasing your ATK, DEF by <span style="color:red">30%</span>, small skill resist by <span style="color:red">25%</span> and your small skill chance by <span style="color:red">40%</span>; absorb <span style="color:red">25%</span> RES rate from the main target, and gain DMG rate equal to <span style="color:red">30%</span> of your RES rate (for 1 round, can be stacked with the same type of buffs); steal the target's buffs; steal HP equal to (<span style="color:red">5%</span>+septic percentage) from the target, and gain "Mad Blood" equal to that same value, dealing septic damage equal to <span style="color:red">30%</span> of that value. <span style="color:red">Add the "Drill" effect to the main target: at the end of your round, deal damage equal to 3% of their max HP and if your RES rate is higher than the target's RES rate, then for every 1% of that difference increase the damage by 0.1%, 100% of the damage is dealt as septic, ignores control free and cannot be dispelled.</span>
<tab name="Weapon"> Attack a column, absorbing <span style="color:red">30%</span> of the main target's DMG, RES, ATK and DEF <span style="color:red">(ignoring control-free)</span>; deal extra damage equal to the target's <span style="color:red">20%</span> max HP; deal <span style="color:red">40%</span> additional damage to shielded targets; this attack ignores <span style="color:red">40%</span> of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by <span style="color:red">7%</span>; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).
If there is no fighter behind the target, deal <span style="color:red">60%</span> additional damage, otherwise deal <span style="color:red">100%</span> additional damage to the fighter behind the target; if you are under the Armor Penetration effect, immediately trigger the HP recovery and RES rate effect from the Mad Blood effect: recover HP equal to <span style="color:red">60%</span> of your current Mad Blood (without consuming it) and dispel your own Armor Penetration effect.
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore <span style="color:red">150</span> rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. <span style="color:red">When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit.
  <br><span style="color:orange">Deal 400%+25 damage to the target.</tab>
Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds).</span>
  <br><span style="color:orange">Deal 300%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 100%+10 points of burning damage.</tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a column, absorbing <span style="color:red">35%</span> of the main target's DMG, RES, ATK and DEF <span style="color:red">(ignoring control-free)</span>; deal extra damage equal to the target's <span style="color:red">25%</span> max HP; deal <span style="color:red">40%</span> additional damage to shielded targets <span style="color:red"><u>(ignoring the shield)</u></span>; this attack ignores <span style="color:red">40%</span> of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by <span style="color:red">8%</span>; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).
Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore <span style="color:red">200</span> rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. <span style="color:red">When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor <span style="color:red"><u>or if hitting an "Orochi blood" fighter</u></span>; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit.
Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds.</span>
<span style="color:red"><u>Add "Mark of the Blue Flame" to the enemy with the highest accumulate damage: each attack to Iori is reduced by 40% (lasts 1 round, and only one enemy can be affected at a time).</u></span>
<br><span style="color:orange">Deal 330%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 120%+10 points of burning damage.</tab></tabs>
|}
|}
<br>
<br>


Thanks to Xiaohai (S47/S79) for this translation.
Thanks to Xiaohai (S47/S79) for this translation.

Latest revision as of 02:42, 28 April 2023

Iori (KoF XIV)

Global release date: October 2022


Bonus stats: 5% DMG, 80 priority, 50 ATK
Bonus stats: 8% crit rate, 80 priority, 50 ATK


Fighter groups:
Type: DPS
Aptitude: 15


Bear soul
Gain more rage when deployed, and extra rage when attacking and when a fighter dies

Orochi Badge
Scorching Tome
Permanently increase ATK and HP

Fates and Gates

File:Kyoxiv f.jpg
Kyo XIV
Own Iori XIV, Kyo XIV, Flame Kyo: ATK+ 25%
File:Ciori f.png
Own Iori XIV, Crazy Iori, Iori: ATK+ 25%
File:Yamazaki f.png
Yamazaki
Own Iori XIV, Yamazaki, Silent Soldier Leona: ATK+ 25%
Gates partners
Orochi, Mature, Vice

Skill description

Passive skill
Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 20% of the damage Iori takes, and that shared damage is reduced by 50% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 10% in 1v1.

When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.
Global exclusive buff: Increase your own hit rate by 100% for 2 rounds, and increases the hit rate of fighters in the row by 30% for the whole battle.

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 20% (at level 1)
Increase your own ATK, DEF, crit rate and crit power by 40% and your DMG by 20% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 30% of the damage Iori takes, and that shared damage is reduced by 66% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 15% in 1v1.

When your own HP is lower than 50%, immediately recover 40% HP, while increasing your ULT res and small skill res by 40% and your RES rate by 10% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 10% lost HP and 70 rage for the fighters in the same column. Can revive twice with full HP and rage (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your ATK and DEF by 15%, your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type. When deployed, embodiments of Orochi cannot revive (aids being deployed aren't affected by this)
Global exclusive buff: Increase your own hit rate by 100% for 2 rounds, and increases the hit rate of fighters in the row by 30% for the whole battle.

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 25% (at level 1)
Skill
Attack a single enemy; increase your own small skill chance by 30%; absorb 200 rage from each enemy in the target's column; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.

Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 30% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama).

Deal 160%+15 damage to the target(level 1)
Attack a single enemy (priority to an enemy afflicted by "Flame of the new moon"); increase your own small skill chance by 50%; absorb 200 rage from each enemy in the target's column (if it's a chase, then the enemy's reduced rage is the same but the recovered rage is only half); add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.

Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 40% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama), and deal additional damage equal to ((1+stacks of the flame of the full moon)*ATK), and within 2 rounds, when the ally in front of Iori ULTs (except for chase ULTs and counterattack ULTs), Iori will chase with a small skill (once per round and won't take effect when skill silenced)

Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a column, absorbing 20% of the main target's DMG, RES, ATK and DEF; deal extra damage equal to the target's 15% max HP; deal 25% additional damage to shielded targets; this attack ignores 25% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 5%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).

Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 100 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round.


Deal 280%+25 points of damage to the column. "Flame of the Full Moon" causes 80%+10 points of burning damage.
Attack a column, absorbing 30% of the main target's DMG, RES, ATK and DEF (ignoring control-free); deal extra damage equal to the target's 20% max HP; deal 40% additional damage to shielded targets; this attack ignores 40% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 7%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).

Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 150 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds).


Deal 300%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 100%+10 points of burning damage.
SMAX (water gate upgrade) Attack a column, absorbing 35% of the main target's DMG, RES, ATK and DEF (ignoring control-free); deal extra damage equal to the target's 25% max HP; deal 40% additional damage to shielded targets (ignoring the shield); this attack ignores 40% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 8%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).

Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 200 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor or if hitting an "Orochi blood" fighter; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds. Add "Mark of the Blue Flame" to the enemy with the highest accumulate damage: each attack to Iori is reduced by 40% (lasts 1 round, and only one enemy can be affected at a time).


Deal 330%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 120%+10 points of burning damage.


Thanks to Xiaohai (S47/S79) for this translation.