King XIII

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King (KoF XIII)



Type: Gank
Aptidude: 15

Viper Soul
Gain an additional 40 rage when attacking, and 55 rage when a fighter dies (at fightsoul level 1)

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Alluring Mai
Own King XIII, Alluring Mai, Yuri: ATK+ 25%
Goeniko
Own King XIII, Goeniko, Mature XIII: ATK+ 25%
King
Own King XIII, King, Joe: HP+ 25%
Gates partners
Yuri, Mai, King | Warning: These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.

Skill description

Viper Strike
Passive skill
Increase own control-free rate, while getting 30% DMG, RES and Crit rate, 25% small skill chance and allies get 10% small skill chance. When deployed, if King XIII is in the front row get 30% ULT resistance and gain 100 additional rage when attacked. If King XIII is in the back, get 30% ULT damage and 10% extra rage regen speed, if there is only one person on both sides, get front and back effects at the same time. All attacks add or refresh the "Poison" effect (lasts 2 turns, can stack, ignores immunity, cannot be dispelled, doesn't cause rage gain and reduces 15% ATK and DEF and 30% small skill chance on the target); every 3 attacks received King XIII heals 8% HP. When taking fatal damage, will not die but will immediately cleanse own debuffs (including petrify), heal 30% HP and increase 20% ULT damage, 30% ULT resistance and RES for 1 round. This effect can be activated twice per match but only 1 time if there are only two fighters on the field.
Increase own control-free rate by 40%. "Poison" deals 60% + 10 damage (level 1)
Increase own control-free rate while the other person in the column gets 50% of this effect, while getting 35% DMG, RES and Crit rate, 35% small skill chance and allies get 15% small skill chance. When deployed, if King XIII is in the front row get 35% ULT resistance and gain 100 additional rage when attacked. If King XIII is in the back, get 35% ULT damage and 10% extra rage regen speed, if there is only one person on both sides, get front and back effects at the same time. All attacks add or refresh the "Poison" effect (lasts 2 turns, can stack, ignores immunity, cannot be dispelled, doesn't cause rage gain and reduces 20% ATK and DEF and 50% small skill chance on the target); when you are affected by the "Poison", immediately remove the debuff and heal 10% HP and gain 200 rage; every 3 attacks received King XIII heals 8% HP. When taking fatal damage, will not die but will immediately cleanse own debuffs (including petrify), heal 50% HP and increase 25% ULT damage, 40% ULT resistance and RES for 1 round. This effect can be activated twice per match but only 1 time if there are only two fighters on the field.
Increase own control-free rate by 40%. "Poison" deals 60% + 10 damage (level 1)
Trap Shot
Small skill
Attack a single target, increasing own 30% small skill damage; Drain 200 rage from 1 random target, and heal 15% of King XIII's lost HP. If King XIII used ULT this turn, increase 5% damage and RES, otherwise gain rage reduction immunity for 1 round.
Deal 160%+15 DMG to target(level 1)
Deal 173.1% + 1980 DMG to target (level 132)
Attack a single target, increasing own 30% small skill damage; cause additional damage equal to 10% of the target's max HP, doubling that damage if the target currently has unspent death resist effects (this damage ignores control free); Drain 250 rage from 1 random target, and heal 25% of King XIII's lost HP. If King XIII used ULT this turn, increase 5% damage and RES, otherwise gain rage reduction immunity for 1 round.
Deal 180%+15 DMG to target(level 1)
Deal 193.1% + 1980 DMG to target (level 132)
Double Strike
ULT
Attack a column; increase own 20% ATK and DEF and dispelling all buffs on targets hit; cause 120% extra damage on the main target (ignoring immunity); reduce the main target's control free rate by 30% for 2 rounds (this effect ignores control-free); each fighter that releases small skill this round will increase their small skill damage by 5%.
Deal 415%+24 DMG to target.(level 1)
Deal 465.5%+3168 damage to the target (level 132)
Attack a column; increase own 30% ATK and DEF and dispelling all buffs on targets hit and all debuffs on King; cause 180% extra damage on the main target (ignoring immunity); reduce the main target's control free rate by 40% for 2 rounds (this effect ignores control-free); each fighter that releases small skill this round will increase their small skill damage by 6.5%. The chance to make a perfect hit increases by 30% for all your fighers (for 1 round)
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)
SMAX (water gate upgrade) Attack a column; increase own 35% ATK and DEF and dispelling all buffs on targets hit ; and all debuffs on King's column; provide the other person in the column with 40% of King's control-free; cause 240% extra damage to the main target and 10% of their max HP to targets affected by "Poison" (this damage ignores control-free); reduce the main target's control-free rate by 50% for 2 rounds (this effect ignores control-free).
Each fighter that releases small skill this round will increase their small skill damage by 8%. Every time this skill hits a target, King will permanently increase her own block rate and anti-crit by 4.5% and crit rate by 7.5% (can be stacked up to 10 times). In 1v1, stacks twice as fast. The chance to make a perfect hit increases by 40% for all your fighters (for 1 round)
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)