Kula XIV: Difference between revisions

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| <b>Spin of light</b> [[File:KulaXIV_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal"> Attack an enemy (priority target with "gunpowder"; reduce the target's 50% DEF and 20% RES; drain 200 rage from the target, if the target's rage is higher than 500, then drain extra 200 rage, otherwise stack an additional "gunpowder" on the target. This rage reduction effect does not scale with the combo bonus, can't crit and can't be blocked.<br> <span style="color:orange">  Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab>
| <b>Spin of light</b> [[File:KulaXIV_skill.jpg|thumb|Small skill]] || <tabs><tab name="Normal"> Attack a row, increase your own 20% block rate and anti-crit; restore 20% of your shield; if there is no shield, restore 10% of your max HP; absorb 200 rage from the main target; 30% chance to freeze the main target, causing 20% extra damage to the successfully frozen target.<br> <span style="color:orange">  Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab>


<tab name="Thunder gate"> WIP<br> <span style="color:orange">  Deal 180%+15 DMG to target(level 1) <br> Deal 193.1% + 1980 DMG to target (level 132)</span></tab></tabs>
<tab name="Thunder gate"> WIP<br> <span style="color:orange">  Deal 160%+15 DMG to target(level 1) <br> Deal 173.1% + 1980 DMG to target (level 132)</span></tab></tabs>
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|  <b>Diamond Enchantment</b> [[File:KulaXIV_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack a single enemy, priority to a target with "gunpowder"; restore 60 rage to your ally fighters in the back row; increase your own ATK, DEF and Anti-Crit by 20%; Ralf's attacks ignore DEF for one round; gain 10% ULT damage (each stack of "gunpowder" increases 4% ULT damage, up to an additional 20% ULT damage); if there is no "gunpowder" on the target before the attack, an additional "gunpowder" can be stacked; if the "gunpowder" on the target exceeds 3 stacks, you can immediately detonate the "gunpowder" and release small skill this round.<br> <span style="color:orange">  Deal 400%+24 DMG to target. (level 1) <br> Deal 465.5%+3168 damage to the target (level 132)</span></tab>
|  <b>Diamond Enchantment</b> [[File:KulaXIV_ult.jpg|thumb|ULT]] || <tabs><tab name="Normal">Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 120); increase own ATK, DEF and anti-crit by 20%. Reduce the DMG of targets with higher than 500 by 20%; 50% chance to freeze 2 random targets. Reduce the target's anti-crit and healing by 20%; deals 8% max HP to frozen targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for freezing immunity).<br> <span style="color:orange">  Deal 155%+25 DMG to target. (level 1) <br> Deal 181.2%+3300 damage to the target (level 132)</span></tab>


<tab name="Weapon">WIP<br> <span style="color:orange">  Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab>
<tab name="Weapon">Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to <span style="color:red">150%, and this damage does not restore rage</span>); increase own ATK, DEF and anti-crit by <span style="color:red">30%</span>. Reduce the DMG of targets with higher than 500 by <span style="color:red">25%;</span> 50% chance to <span style="color:red">flash freezing</span> 2 random targets.<span style="color:red"> When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200.</span> Reduce the <span style="color:red">"flash frozen" target's anti-crit and healing by <span style="color:red">30%;</span> deals <span style="color:red">12%</span> max HP to <span style="color:red">"flash frozen"</span> targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for <span style="color:red">"flash freezing"</span> immunity). <span style="color:red">The first ULT will have an increased control rate by 20%.</span><br> <span style="color:orange">  Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP<br> <span style="color:orange">  Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP<br> <span style="color:orange">  Deal 430%+24 DMG to target. (level 1) <br> Deal 495.5%+3168 damage to the target (level 132)</span></tab></tabs>
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Revision as of 17:15, 25 June 2020

Kula XIV (KoF XIV)



Type: Tank
Aptidude: 15

Turtle Soul
Gain 44 rage when hit, start with 115 rage (at fightsoul level 1)

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Foxy
Own Kula XIV, Foxy, Angel: ATK+ 25%
Ralf
Own Kula XIV, K XIV, Maxima XIV, Heavy D: HP+ 25%
Athena2002UM
Own Kula XIV, Athena2002UM, Yuri, Momoko: HP+ 25%
Gates partners
TBA

Skill description

Snow Elf
Passive skill
Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated; when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP and 300 rage. This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when the enemy's rage is reduced, instantly recover 150 rage.
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
WIP
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Spin of light
Small skill
Attack a row, increase your own 20% block rate and anti-crit; restore 20% of your shield; if there is no shield, restore 10% of your max HP; absorb 200 rage from the main target; 30% chance to freeze the main target, causing 20% extra damage to the successfully frozen target.
Deal 160%+15 DMG to target(level 1)
Deal 173.1% + 1980 DMG to target (level 132)
WIP
Deal 160%+15 DMG to target(level 1)
Deal 173.1% + 1980 DMG to target (level 132)
Diamond Enchantment
ULT
Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 120); increase own ATK, DEF and anti-crit by 20%. Reduce the DMG of targets with higher than 500 by 20%; 50% chance to freeze 2 random targets. Reduce the target's anti-crit and healing by 20%; deals 8% max HP to frozen targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for freezing immunity).
Deal 155%+25 DMG to target. (level 1)
Deal 181.2%+3300 damage to the target (level 132)
Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 150%, and this damage does not restore rage); increase own ATK, DEF and anti-crit by 30%. Reduce the DMG of targets with higher than 500 by 25%; 50% chance to flash freezing 2 random targets. When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200. Reduce the "flash frozen" target's anti-crit and healing by 30%; deals 12% max HP to "flash frozen" targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for "flash freezing" immunity). The first ULT will have an increased control rate by 20%.
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)
SMAX (water gate upgrade) WIP
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)