Kula XIV

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Kula XIV (KoF XIV)



Type: Tank
Aptidude: 15

Ice Turtle Soul
Gain 44 rage when hit, start with a large amount of rage(at fightsoul level 1)

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Foxy
Own Kula XIV, Foxy, Angel: ATK+ 25%
K' XIV
Own Kula XIV, K XIV, Maxima XIV: HP+ 25%
Athena2002UM
Own Kula XIV, Athena2002UM, Yuri, Momoko: HP+ 25%
Gates partners
Angel, Foxy, Kula

Skill description

Ice Doll
Passive skill
Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated; when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP and 300 rage. This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when rage reduced during the enemy's round, instantly recover 150 rage.
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated, plus 20% skill chance (permanent, can stack); when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP, full rage and get the "Ice Shield". This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when rage reduced during the enemy's round, instantly recover 150 rage.
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Ray spin
Small skill
Attack a column, increase your own 20% block rate and anti-crit; restore 20% of your shield; if there is no shield, restore 10% of your max HP; absorb 200 rage from the main target; 30% chance to freeze the main target, causing 20% extra damage to the successfully frozen target.
Deal 160%+15 DMG to target(level 1)
Deal 173.1% + 1980 DMG to target (level 132)
Attack a row, increase your own 25% block rate and anti-crit; restore 30% of your shield; if there is no shield, restore 15% of your max HP; absorb 250 rage from the main target; 35% chance to "flash freeze" the main target, causing 30% extra damage to the successfully frozen or flash frozen target.
Deal 170%+15 DMG to target(level 1)
Deal 186.1% + 1980 DMG to target (level 132)
Diamond Arena
ULT
Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 120); increase own ATK, DEF and anti-crit by 20%. Reduce the DMG of targets with rage higher than 500 by 20%; 50% chance to freeze 2 random targets. Reduce the target's anti-crit and healing by 20%; deals 8% max HP to frozen targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for freezing immunity).
Deal 155%+25 DMG to target. (level 1)
Deal 181.2%+3300 damage to the target (level 132)
Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 150%, and this damage does not restore rage); increase own ATK, DEF and anti-crit by 30%. Reduce the DMG of targets with rage higher than 500 by 25%; 50% chance to flash freezing 2 random targets. When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200. Reduce the "flash frozen" target's anti-crit and healing by 30%; deals 12% max HP to "flash frozen" targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for "flash freezing" immunity). The first ULT will have an increased control rate by 20%.
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)
SMAX (water gate upgrade) Attack the the enemy with the highest ATK, and cause 40% splash damage to the remaining enemies; increase own ATK, DEF, anti-crit and control rate by 35%; this damage won't return reflect damage. Reduce the DMG of targets with rage higher than 500 by 30%; 70% chance to permafreeze the target (for 1 round, undispellable, rage recovery speed reduced by 100% for the duration, the probability of this effect is increased to 100% for the first time and the target's immunity to negative states is ignored), extra 50% chance to "flash freeze" one of the remaining targets" (When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200). Reduce the "flash frozen" target's anti-crit and healing by 30%; deals 18% max HP to "flash frozen" targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for "flash freezing" immunity). The first ULT will have an increased control rate by 20%.
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)


Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
1
9M
20
12
8.4M
60
1
1
10.5M
30
1
1
9.6M
26
1
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
3
Total:
45M