Leona XV

From The KoF 98 um ol unofficial wiki

Leona (KoF XV)



Fighter groups:
Type: GANK
Aptitude: 15


Bear Snake soul
Start the fight with extra rage, and gain more rage when attacking

File:Leonaxv weapon.png
Orochi Badge
Judo Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Ralfxv f.jpg
Ralf XV
Own Leona XV, Ralf XV, Clark XV: ATK+ 25%
File:Ssl f.png
Own Leona XV, Silent Soldier Leona, Orochi Leona, Leona: HP+ 25%
File:Yamazakixiv f.png
Yamazaki XIV
Own Leona XV, Yamazaki XIV , Iori XIV: HP+ 25%|
Gates partners
TBD

Skill description

File:Leonaxv passive.png
Passive skill
Increase your own crit and pierce rates; increase your ATK and DEF by 35% and your ULT dmg and crit power by 40%; at the beginning of the round, recover 100 rage if you are not full rage, otherwise gain 20% DMG and RES rates for 1 round. When deployed, gain "Hidden Assassin": increase your DMG and RES by 25% for 2 rounds can be stacked with other similar buffs and cannot be dispelled; during enemy rounds, if there are more than 1 unit that can be targeted in the same row, immediately become untargetable, during which time you will share damage taken for allies in the same row (share 45% if in front or 25% if you are in the back) and reduce that shared damage by 45% (stops taking effect if your HP is lower than 30%) then become unable to be a target during our own round, and if it's only yourself then become immune to 1 attack.
When 100% of the shared DMG received + 20% of the damage dealt reach a quantity equal to 100% of your max HP, gain 1 chance of Hidden Assassin (can store 1 at most, each trigger will increase the next trigger's max HP condition by 30%). Can revive once, recovering all HP and rage and unsealing the power of the blood (when attacking, ignore 60% of the target's RES rate), and gain 1 chance of Hidden Assassin.
Increase your own crit rate and pierce rate by 20% (at level 1, each level increases by 0.2%)
TBD
Increase your own crit rate and pierce rate by 20% (at level 1, each level increases by 0.2%)
File:Leonaxv skill.png
Skill
Attack a single enemy; increase your own control-free rate by 30% and DEF by 60% (can be stacked with other similar buffs, and cannot be dispelled); recover 25% HP and 200 rage; if you have self-inflicted septic damage, deal additional damage to the main target equal to 50% of that own self-inflicted HP, and deal septic damage equal to 50% of the total damage dealt by this attack. If there are earth spirits active, activate the "skill 1" effects, otherwise active the "skill 2" effects:
  • Skill 1: deal 40% splash damage to surrounding enemies, and deal additional damage to targets equal to 80% of the earth spirit's shield value (split between all targets) without restoring rage.
  • Skill 2: 65% chance to stun the target, and let this target share 25% DMG with yourself for 2 rounds (only 1 target active at a time, stops taking effects when HP is under 1%).
Deal 160%+15 damage to the target (level 1)
TBD
Deal 180%+15 damage to the target (level 1)


ULT
File:Leonaxv ult.png
ULT
Attack a single enemy; increase your own ATK and DEF by 20%, your RES rate by 30% and your block rate by 15%; deal extra damage equal to 20% max HP to the target and has a 50% chance to petrify for 1 round; if you have septic damaged yourself, then deal 60% extra damage to the main target.

Depending on the current status, gain 1 of the following effects:

  • Earth spirit active: For 2 rounds, reduce direct damage received to yourself by 35% (can be triggered 2 times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore 10% of the earth spirit's shield.
  • Summon process (earth spirit inactive): Gain 1 point towards the summoning progress; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states and restore 25% max HP (can be triggered up to 2 times)
    Deal 400%+25 points of damage to the target(level 1).
Attack a single enemy; increase your own ATK and DEF by 30%, your RES rate by 40% and your block rate by 20%; gain anti-crit rate equal to 15% of your block rate for 2 rounds (cannot be dispelled); cleanse petrification for 1 ally, and if successfully cleansed, increase the control-rate by 35% for 1 round; deal extra damage equal to 20% max HP to the target and has a 50% chance to petrify for 1 round, dealing double additional damage and increasing the petrification rate to 65% if the target is already crowd-controlled; if you have septic damaged yourself, then deal 80% extra damage to the main target, then heal septic damage equal to 5% max HP.

Depending on the current status, gain 1 of the following effects:

  • Earth spirit active: For 2 rounds, reduce direct damage received to yourself by 50% (can be triggered 3 times, and can only be consumed by deployed enemy fighters); if your own HP is higher than 50%, activate "sacrifice": consume 20% of your current HP and cause the same amount as septic (unaffected by your defensive buffs) to restore 15% of the earth spirit's shield.
  • Summon process (earth spirit inactive): Gain 1 point towards the summoning progress, and causing petrification or hitting a petrificated target will increase 1 point on the summoning process (the first ULT in a battle will guarantee the increase of 2 points), becoming immune to rage reduction for 2 rounds; for 2 rounds, when you are crowd-controlled when being attacked or if your HP is lower than 50%, immediately remove your own negative states (including "Dullness" and "Broken Armor" and restore 35% max HP (can be triggered up to 2 times)
    Deal 420%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) WIP


Thanks to Xiaohai (S47/S79) for this translation.