Mai XIV: Difference between revisions
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| <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own | | <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:<br> | ||
* 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is loewer than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control.<br> | |||
When | * 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks hit burning targets (this won't recover rage), dealing extra 100% DMG, increasing your own small skill chance by 40% and get 2 Sakura Fire.<br> | ||
* 3. Increase burn damage by 25%; increase your rage recovery speed by 25%. | |||
* 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targetted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br> | |||
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 2 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> | |||
<tab name="Lake gate"> WIP<br> | <tab name="Lake gate"> WIP<br> |
Revision as of 04:19, 29 September 2021
Mai Shiranui (KoF XIV)
Type: GANK
Aptidude: 15
Bear soul
Gain extra rage when deployed, and gain a little more rage when attacking
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Mai XIV, Mai, Alluring Mai: ATK+ 25% | Own Mai XIV, Angel XIV, Crazy Lightning Shermie: ATK+ 25% |
Own Mai XIV, Yuri XIV, Mary XIV: HP+ 25% | TBA |
Skill description
Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132) WIP Increase own damage rate by 20% (at level 1) |
Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP and gain a stack of Reform potential.
Deal 160%+15 damage to the target (level 1) WIP Deal 180%+15 damage to the target(level 1) |
ULT | Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, every 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Deal 400%+25 points of damage to a single enemy. Attack a single enemy with the lowest HP, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Force Attack" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled; increase own ATK and DEF by 30%, and your pierce rate by 40%; absorb 30% of the target's RES rate (ignoring control-free); reduce the main target's DEF by 30% (ignoring control-free); if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled); deal additional damage equal to 15% of the target's max HP; reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled); if the main target's current HP is lower than 50%, deal additional damage equal to 220% of own ATK. If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, every 2 rounds, cause damage equal to 150% of own ATK, increased by 20% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn. Deal 430%+25 points of damage to a single enemy. SMAX (water gate upgrade) WIP |
Thanks to Xiaohai (S47/S79) for this translation.