Mai XIV: Difference between revisions

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| <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:<br>
| <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:<br>
* 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is loewer than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control.<br>
* 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control.<br>
* 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks hit burning targets (this won't recover rage), dealing extra 100% DMG, increasing your own small skill chance by 40% and get 2 Sakura Fire.<br>
* 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks hit burning targets (this won't recover rage), dealing extra 100% DMG, increasing your own small skill chance by 40% and get 2 Sakura Fire.<br>
* 3. Increase burn damage by 25%; increase your rage recovery speed by 25%.
* 3. Increase burn damage by 25%; increase your rage recovery speed by 25%.
* 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targetted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br>
* 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br>
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab>  
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab>  


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  <br><span style="color:orange">Deal 160%+25 points of damage to all enemies.</tab>
  <br><span style="color:orange">Deal 160%+25 points of damage to all enemies.</tab>


<tab name="Weapon"> Attack all enemies (the less enemies, the higher the damage, max <span style="color:red">160%</span> increase). <span style="color:red">If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for May XIV, and cannot be dispelled);</span> Increase your ATK and DEF by <span style="color:red">30%</span>, and your DMG by (<span style="color:red">20%</span>*crit rate); increase the healing rate for your allies by <span style="color:red">30%</span>, and your chance to hit perfect by <span style="color:red">40% (cannot be dispelled)</span>; <span style="color:red">randomly dispell buffs for 2 of the targets;</span> decrease block rate for all hit enemies by <span style="color:red">40% and their small skill chance by 20%</span> (lasts 2 rounds); <span style="color:red">ignore 35% of the targets ULT res;</span>attach an additional burning effect (every round deals damage equal to 100% of own ATK <span style="color:red">+own crit rate</span>, without restoring rage) for 2 rounds; <span style="color:red">deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row;</span> store <span style="color:red">100%</span> of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
<tab name="Weapon"> Attack all enemies (the less enemies, the higher the damage, max <span style="color:red">160%</span> increase). <span style="color:red">If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for May XIV, and cannot be dispelled);</span> Increase your ATK and DEF by <span style="color:red">30%</span>, and your DMG by (<span style="color:red">20%</span>*crit rate); increase the healing rate for your allies by <span style="color:red">30%</span>, and your chance to hit perfect by <span style="color:red">40% (cannot be dispelled)</span>; <span style="color:red">randomly dispel buffs for 2 of the targets;</span> decrease block rate for all hit enemies by <span style="color:red">40% and their small skill chance by 20%</span> (lasts 2 rounds); <span style="color:red">ignore 35% of the targets ULT res;</span>attach an additional burning effect (every round deals damage equal to 100% of own ATK <span style="color:red">+own crit rate</span>, without restoring rage) for 2 rounds; <span style="color:red">deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row;</span> store <span style="color:red">100%</span> of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
  <br><span style="color:orange">Deal 170%+25 points of damage to all enemies.</tab>
  <br><span style="color:orange">Deal 170%+25 points of damage to all enemies.</tab>



Revision as of 04:54, 29 September 2021

Mai Shiranui (KoF XIV)



Type: GANK
Aptidude: 15

Bear soul
Gain extra rage when deployed, and gain a little more rage when attacking

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Mai
Own Mai XIV, Mai, Alluring Mai: ATK+ 25%
File:Angelxiv f.png
Own Mai XIV, Angel XIV, Crazy Lightning Shermie: ATK+ 25%
File:Yurixiv f.png
Yuri XIV
Own Mai XIV, Yuri XIV, Mary XIV: HP+ 25%
Gates partners
TBA

Skill description

Passive skill
Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:
  • 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control.
  • 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks hit burning targets (this won't recover rage), dealing extra 100% DMG, increasing your own small skill chance by 40% and get 2 Sakura Fire.
  • 3. Increase burn damage by 25%; increase your rage recovery speed by 25%.
  • 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
WIP
Increase own damage rate by 20% (at level 1)
Skill
Attack a column (guaranteed critical hit if there is a target with burning); increase own 15% crit rate and rage recovery speed; deal additional damage equal to (150%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (50%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target; if you are holding Sakura Fire, then use 1 to cleanse own negative status and increase your control-free rate by 80% for 2 rounds.
Deal 160%+15 damage to the target (level 1)
WIP
Deal 180%+15 damage to the target(level 1)
ULT
ULT
Attack all enemies (the less enemies, the higher the damage, max 120% increase). Increase your ATK and DEF by 20%, and your DMG by (10%*crit rate); increase the healing rate for your allies by 20%, and your chance to hit perfect by 30%; decrease block rate for all hit enemies by 25% (lasts 2 rounds); attach an additional burning effect (every round deals damage equal to 100% of own ATK, without restoring rage) for 2 rounds; store 50% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Deal 160%+25 points of damage to all enemies.
Attack all enemies (the less enemies, the higher the damage, max 160% increase). If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for May XIV, and cannot be dispelled); Increase your ATK and DEF by 30%, and your DMG by (20%*crit rate); increase the healing rate for your allies by 30%, and your chance to hit perfect by 40% (cannot be dispelled); randomly dispel buffs for 2 of the targets; decrease block rate for all hit enemies by 40% and their small skill chance by 20% (lasts 2 rounds); ignore 35% of the targets ULT res;attach an additional burning effect (every round deals damage equal to 100% of own ATK +own crit rate, without restoring rage) for 2 rounds; deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row; store 100% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Deal 170%+25 points of damage to all enemies.
SMAX (water gate upgrade) WIP


Thanks to Xiaohai (S47/S79) for this translation.