Mai XIV: Difference between revisions

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{{#widget:Translator}}
== Mai Shiranui (KoF XIV) ==
== Mai Shiranui (KoF XIV) ==
{| class="wikitable"
|-
| <b>Global release date:</b> || June 2022
|}
<br>
<br>
<tabs>
<tabs>
<tab name="Normal">
<tab name="Normal">
[[File:maixiv.png]] </tab>
[[File:maixiv.png]] </tab>
<tab name="Fashion">
<tab name="Fashion 1">
[[File:maixiv_fashion.png]]</tab>
[[File:maixiv_fashion.png]]</tab>
<tab name="Fashion 2">
[[File:maixiv_fashion2.png]]</tab>
</tabs>
</tabs>
<br>
<b>Fighter groups: [[Image:Groups_healingpower.png|link=Groups/Healing Power]] [[Image:Groups_flame.png|link=Groups/Flame]]
<br>
<br>
<b>Type: </b>GANK
<b>Type: </b>GANK
<br>
<br>
<b>Aptidude:</b> 15
<b>Aptitude:</b> 15
</b>
</b>
<br><br>
<br><br>
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|-
| [[File:maixiv_weapon.png]] || [[File:Flame_badge.jpg]] || [[File:Scorching_tome.jpg]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>|| <span style="color:orange">  Increase 5% ATK and HP (level 1) <br> Increase 11.55% ATK and HP (level 132)</span>
| [[File:maixiv_weapon.png]] || [[File:Flame_badge.png|frame|Flame Badge]] || [[File:Scorching_tome.png|frame|Scorching Tome]] ||[[File:Superpower_ATK.jpg]]|| Permanently increase ATK and HP</span>
|}
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|| [[File:Angelxiv_f.png|thumb|Angel XIV|]] Own [[Mai XIV]], [[Angel XIV]], [[Crazy Lightning Shermie]]: ATK+ 25%
|| [[File:Angelxiv_f.png|thumb|Angel XIV|]] Own [[Mai XIV]], [[Angel XIV]], [[Crazy Lightning Shermie]]: ATK+ 25%
|-
|-
| [[File:Yurixiv_f.png|thumb|Yuri XIV]] Own [[Mai XIV]], [[Yuri XIV]], [[Mary XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] <b>TBA</b>
| [[File:Yurixiv_f.png|thumb|Yuri XIV]] Own [[Mai XIV]], [[Yuri XIV]], [[Mary XIV]]: HP+ 25%|| [[File:Eight_gate.jpg|thumb|Gates partners]] [[Andy]], [[Chizuru]], <s>[[King XIII]]</s>[[Image:kekw.png]] [[Goeniko]]
|}
|}


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| <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own DMG rate; increase your own crit rate, ULT damage and RES rate by 35%; during the first round after being deployed, damage from a single attack won't exceed 45% of your max HP. When attacked, gain 1 stack of "Reform potential"; when damage taken exceed 40% of your max HP, or if your HP is lower than 30%, immediately recover 25% max HP (can activate up to 3 times per round) and gain 1 stack of Reform potential.<br>
| <b></b> [[File:maixiv_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:<br>
Every stack of Reform potential increase your ULT res by 5% (can have up to 7 stacks maximum at the same time); when receiving fatal damage, trigger "High Density Reform": won't die, immediately dispel all your negative effects, recover 35% max HP and 350 rage (every stack of "Reform potential" will provide an additional 5% HP and 50 rage) and increase your DMG and RES by 20% for 1 round (can be triggered twice per battle, or only once in 1v1).<br>
* 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control. When "Flame Energy" is lower than 50% and you get attacked, counterattack with a normal attack and recover 30% Flame Energy (this can be activated once per round).<br>
When your own round starts, recover 50 rage (every Reform potential stack provides an additional 10 rage) and recover half of that  to the ally in the same column; every time you get a stack of Reform potential, permanently increase your ATK by 1% (can be stacked, and cannot be dispelled)<br> <span style="color:orange"> Increase damage rate by 20% (at level 1)</span></tab>  
* 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks that hit burning targets won't recover their rage, deal extra 100% DMG, increase your own small skill chance by 40% for 1 round and get 2 Sakura Fire.<br>
* 3. Increase burn damage by 25%; increase your rage recovery speed by 25%.
* 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br>
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab>  


<tab name="Lake gate"> WIP<br>
<tab name="Lake gate"> Increase your own RES rate, and increase your own DMG rate by <span style="color:red">60%</span>; increase your own ULT res by <span style="color:red">45%</span> and <span style="color:red">45%</span> DMG for flame ULTs for your allies. When deployed, gain the following effects:<br>
<span style="color:orange"> Increase own damage rate by 20% (at level 1)</tab> </tabs>
* 1. Get <span style="color:red">6</span> "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to <span style="color:red">70%</span> max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to <span style="color:red">30%</span> max HP in real time, and this effect won't activate when you are under crowd control. When "Flame Energy" is lower than 50% and you get attacked, counterattack with a normal attack, <span style="color:red">dealing additional damage equal to 20% of max HP, recover 30% Flame Energy <span style="color:red">and all allies' rage by 100</span> (this counterattack can be activated once per round).<br>
* 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets <span style="color:red">every round. Normal attacks <span style="color:red">won't recover their rage</span>, deal extra <span style="color:red">150%</span> DMG, <span style="color:red">clear the target's buffs</span> and increase your own small skill chance by <span style="color:red">60%</span> for 1 round and get 2 Sakura Fire.<br>
* 3. <span style="color:red">When deployed on the first round, will refresh skills (?)Increase burn damage by 25%; increase your rage recovery speed by <span style="color:red">30%. When getting rage reduced, recover 250 rage.</span>
* 4. When receiving fatal damage, consume <span style="color:red">2</span> Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases <span style="color:red">50%</span> ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).<br>
<b>[Interference skill]:</b> When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).<br> <span style="color:orange"> Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) <br> Decrease the ATK of all enemies by 21.55% (level 132)</span></tab> </tabs>
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| <b></b> [[File:maixiv_skill.png|thumb|Skill]] ||  
| <b></b> [[File:maixiv_skill.png|thumb|Skill]] ||  


<tabs><tab name="Normal"> Attack a single enemy, and increase 4% DMG rate and RES rate for yourself and the ally in your same column (can be stacked with other buffs of the same type, lasts for 2 rounds). 60% chance to taunt the target for one round; recover 15% max HP and 250 rage. Remove the negative states of an ally (priority to an ally under crowd control); if the target has lower than 50% HP, increase this skill's damage by 25%; if the target has higher than 50% HP, absorb 10% of the target's max HP and gain a stack of Reform potential.<br>  
<tabs><tab name="Normal"> Attack a column (guaranteed critical hit if there is a target with burning); increase own 15% crit rate and rage recovery speed; deal additional damage equal to (150%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (50%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target; if you are holding Sakura Fire, then use 1 to cleanse own negative status and increase your control-free rate by 80% for 2 rounds.<br>  
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab>
<span style="color:orange"> Deal 160%+15 damage to the target (level 1)</span></tab>


<tab name="Thunder gate"> WIP<br>
<tab name="Thunder gate"> Attack a column (guaranteed critical hit if there is a target with burning); increase own <span style="color:red">20%</span> crit rate and rage recovery speed; deal additional damage equal to (<span style="color:red">200%</span>+crit rate)*ATK to burning targets. Increase your normal attacks damage by (<span style="color:red">80%</span>*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target, <span style="color:red">when absorbing HP, recover HP for yourself and an ally with the lowest HP, and while absorbing rage, recover rage for yourself and an ally with the lowest rage</span>; if you are holding Sakura Fire, then use 1 to cleanse own <span style="color:red">and an ally's</span> negative status and increase your control-free rate by 80% for 2 rounds.<br>
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs>
<span style="color:orange"> Deal 180%+15 damage to the target(level 1)</span></tab></tabs>
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|  <b>ULT</b> [[File:maixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack a single enemy; increase own ATK and DEF by 20%, and your pierce rate by 30%; absorb 20% of the target's RES rate (ignoring control-free); reduce the target's DEF by 20% (ignoring control-free); deal additional damage equal to 10% of the target's max HP; if the target's current HP is lower than 50%, deal additional damage equal to 200% of own ATK.<br>
|  <b>ULT</b> [[File:maixiv_ult.png|thumb|ULT]] || <tabs><tab name="Normal"> Attack all enemies (the less enemies, the higher the damage, max 120% increase). Increase your ATK and DEF by 20%, and your DMG by (10%*crit rate); increase the healing rate for your allies by 20%, and your chance to hit perfect by 30%; decrease block rate for all hit enemies by 25% (lasts 2 rounds); attach an additional burning effect (every round deals damage equal to 100% of own ATK, without restoring rage) for 2 rounds; store 50% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, every 2 rounds, cause damage equal to 100% of own ATK, increased by 15% per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free).
  <br><span style="color:orange">Deal 160%+25 points of damage to all enemies.</tab>
  <br><span style="color:orange">Deal 400%+25 points of damage to a single enemy.</tab>


<tab name="Weapon"> Attack a single enemy <span style="color:red">with the lowest HP</span>, and if it hits the enemy in the front row, cause 80% additional damage; dispel the main target's buffs and gain the "Force Attack" buff: for 2 rounds, increase your damage rate and ULT damage by 20%, can't be dispelled;</span> increase own ATK and DEF by <span style="color:red">30%</span>, and your pierce rate by <span style="color:red">40%</span>; absorb <span style="color:red">30%</span> of the target's RES rate (ignoring control-free); reduce the <span style="color:red">main</span> target's DEF by <span style="color:red">30%</span> (ignoring control-free); <span style="color:red">if the main target's DEF is 1.2 times higher than your own DEF, the effect is doubled);</span> deal additional damage equal to <span style="color:red">15%</span> of the target's max HP; <span style="color:red">reduce the main target's rage recovery speed by 25% (for 1 round, ignores control-free and cannot be dispelled);</span> if the <span style="color:red">main</span> target's current HP is lower than 50%, deal additional damage equal to <span style="color:red">220%</span> of own ATK. <span style="color:red">If its higher than 50%, restore 20% of own max HP; deal additional splash damage equal to 40% total damage + 40% overflow damage to another random enemy.</span><br>
<tab name="Weapon"> Attack all enemies (the less enemies, the higher the damage, max <span style="color:red">160%</span> increase). <span style="color:red">If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for Mai XIV, and cannot be dispelled);</span> Increase your ATK and DEF by <span style="color:red">30%</span>, and your DMG by (<span style="color:red">20%</span>*crit rate); increase the healing rate for your allies by <span style="color:red">30%</span>, and your chance to hit perfect by <span style="color:red">40% (cannot be dispelled)</span>; <span style="color:red">randomly dispel buffs for 2 of the targets;</span> decrease block rate for all hit enemies by <span style="color:red">40% and their small skill chance by 20%</span> (lasts 2 rounds); <span style="color:red">ignore 35% of the targets ULT res;</span>attach an additional burning effect (every round deals damage equal to 100% of own ATK <span style="color:red">+own crit rate</span>, without restoring rage) for 2 rounds; <span style="color:red">deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row;</span> store <span style="color:red">100%</span> of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Consume all of your Reform potential to add "internal injury" to the target: at the start of our turn, every 2 rounds, cause damage equal to <span style="color:red">150%</span> of own ATK, increased by <span style="color:red">20%</span> per each stack of Reform potential" (won't restore rage, cannot be dispelled and ignores control-free). <span style="color:red">Each stack of Reform potential consumed increases own ULT res by 5% (for 1 round); must release small skill this turn.<br><span style="color:orange">Deal 430%+25 points of damage to a single enemy.</tab>
<br><span style="color:orange">Deal 170%+25 points of damage to all enemies.</tab>


<tab name="Water gate"><b>SMAX (water gate upgrade)</b> WIP</tab></tabs>
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack all enemies (the less enemies, the higher the damage, max <span style="color:red">160%</span> increase);  <span style="color:red"><u>if there is no ally in front of you and you are holding a Sakura fire, use one to gain a fire shield with value equal to (10%+20%*crit rate) max HP (this won't trigger if you already have a fire shield)</u>. If you <u>are still holding</u> Sakura Fire, consume 1 <u>again</u> and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (25% crit rate and 25% ULT damage for 2 rounds, double for Mai XIV, and cannot be dispelled);</span> Increase your ATK and DEF by <span style="color:red">35%</span>, and your DMG by (<span style="color:red">20%</span>*crit rate), <span style="color:red"><u>if there is no ally behind Mai, then the DMG increase value will be (25%*crit rate) instead</u></span>; increase the healing rate for your allies by <span style="color:red">30%</span>, and your chance to hit perfect by <span style="color:red">40% (cannot be dispelled)</span>; <span style="color:red"><u>recover HP to all allies by 20% of their max HP and consume all flame energy, evenly distributed to heal all allies;</u>randomly dispel buffs for 2 of the targets <u>and they do not gain rage from this attack</u>;</span> decrease block rate for all hit enemies by <span style="color:red">50% and their small skill chance by 25%</span> (lasts 2 rounds); <span style="color:red">ignore 35% of the targets ULT res;</span>attach an additional burning effect (every round deals damage equal to 100% of own ATK <span style="color:red">+own crit rate</span>, without restoring rage) for 2 rounds; <span style="color:red">deal additional damage equal to 4.5*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row;</span> store <span style="color:red">100%</span> of the total not-overflown damage from this ULT as "Flame Energy" (<span style="color:red"><u>increased by 10% for each burning target)</u></span>, covers the original energy and the max limit of the energy). <span style="color:red"><u>For this round during the enemy's turn, when attacked by an ULT, counterattack with SMAX to a single enemy (without rage gain): deal additional damage equal to 2*crit rate*ATK and has a 70% chance to stun; depending on the Sakura fire's consumption by the latest ULT, give the "Sakura fall" effect to 0~2 random allies (priority to burning allies): recover 30% lost HP, and if the ally is burning then dispel their negative effects and gain 1 Sakura fire at most (this counterattack is limited to once per round, and won't be triggered when Mai activates her undying skill)</u></span>
<br><span style="color:orange">Deal 180%+25 points of damage to all enemies.</tab></tabs>
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<br>
<br>


Thanks to Xiaohai (S47/S79) for this translation.
Thanks to Xiaohai (S47/S79) for this translation.

Revision as of 16:48, 15 September 2022

Mai Shiranui (KoF XIV)

Global release date: June 2022



Fighter groups:
Type: GANK
Aptitude: 15


Bear soul
Gain extra rage when deployed, and gain a little more rage when attacking

Flame Badge
Scorching Tome
Permanently increase ATK and HP

Fates and Gates

Mai
Own Mai XIV, Mai, Alluring Mai: ATK+ 25%
File:Angelxiv f.png
Own Mai XIV, Angel XIV, Crazy Lightning Shermie: ATK+ 25%
File:Yurixiv f.png
Yuri XIV
Own Mai XIV, Yuri XIV, Mary XIV: HP+ 25%
Gates partners
Andy, Chizuru, King XIII Goeniko

Skill description

Passive skill
Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:
  • 1. Get 4 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 50% max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to 20% max HP in real time, and this effect won't activate when you are under crowd control. When "Flame Energy" is lower than 50% and you get attacked, counterattack with a normal attack and recover 30% Flame Energy (this can be activated once per round).
  • 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets when using an Andy decoy. Normal attacks that hit burning targets won't recover their rage, deal extra 100% DMG, increase your own small skill chance by 40% for 1 round and get 2 Sakura Fire.
  • 3. Increase burn damage by 25%; increase your rage recovery speed by 25%.
  • 4. When receiving fatal damage, consume 3 Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases 35% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Increase your own RES rate, and increase your own DMG rate by 60%; increase your own ULT res by 45% and 45% DMG for flame ULTs for your allies. When deployed, gain the following effects:
  • 1. Get 6 "Sakura Fire" (gain 1 every round up to 9), and gain "Flame Energy" equal to 70% max HP (when your allies' HP is lower than 50%, use this energy to heal the ally with the lowest HP up to 30% max HP in real time, and this effect won't activate when you are under crowd control. When "Flame Energy" is lower than 50% and you get attacked, counterattack with a normal attack, dealing additional damage equal to 20% of max HP, recover 30% Flame Energy and all allies' rage by 100 (this counterattack can be activated once per round).
  • 2. Get (7%*amount of enemies) DMG, RES, block rate and anti-crit, decreased by 7% each time you are attacked, resets every round. Normal attacks won't recover their rage, deal extra 150% DMG, clear the target's buffs and increase your own small skill chance by 60% for 1 round and get 2 Sakura Fire.
  • 3. When deployed on the first round, will refresh skills (?)Increase burn damage by 25%; increase your rage recovery speed by 30%. When getting rage reduced, recover 250 rage.
  • 4. When receiving fatal damage, consume 2 Sakura Fire to deploy an Andy decoy in your place (cannot be targeted, decreases 50% ATK for all enemies ignoring control-free and cannot be dispelled) for 1 round. When your next round starts, reappear with full HP and rage, dispelling all non-permanent buffs/debuffs, can be activated 1 to 3 times per match (the more enemies on the field, the more times available, if not enough Sakura Fires available then will be considered as not holding Sakura Fires at all).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Skill
Attack a column (guaranteed critical hit if there is a target with burning); increase own 15% crit rate and rage recovery speed; deal additional damage equal to (150%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (50%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target; if you are holding Sakura Fire, then use 1 to cleanse own negative status and increase your control-free rate by 80% for 2 rounds.
Deal 160%+15 damage to the target (level 1)
Attack a column (guaranteed critical hit if there is a target with burning); increase own 20% crit rate and rage recovery speed; deal additional damage equal to (200%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (80%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target, when absorbing HP, recover HP for yourself and an ally with the lowest HP, and while absorbing rage, recover rage for yourself and an ally with the lowest rage; if you are holding Sakura Fire, then use 1 to cleanse own and an ally's negative status and increase your control-free rate by 80% for 2 rounds.
Deal 180%+15 damage to the target(level 1)
ULT
ULT
Attack all enemies (the less enemies, the higher the damage, max 120% increase). Increase your ATK and DEF by 20%, and your DMG by (10%*crit rate); increase the healing rate for your allies by 20%, and your chance to hit perfect by 30%; decrease block rate for all hit enemies by 25% (lasts 2 rounds); attach an additional burning effect (every round deals damage equal to 100% of own ATK, without restoring rage) for 2 rounds; store 50% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Deal 160%+25 points of damage to all enemies.
Attack all enemies (the less enemies, the higher the damage, max 160% increase). If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for Mai XIV, and cannot be dispelled); Increase your ATK and DEF by 30%, and your DMG by (20%*crit rate); increase the healing rate for your allies by 30%, and your chance to hit perfect by 40% (cannot be dispelled); randomly dispel buffs for 2 of the targets; decrease block rate for all hit enemies by 40% and their small skill chance by 20% (lasts 2 rounds); ignore 35% of the targets ULT res;attach an additional burning effect (every round deals damage equal to 100% of own ATK +own crit rate, without restoring rage) for 2 rounds; deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row; store 100% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Deal 170%+25 points of damage to all enemies.
SMAX (water gate upgrade) Attack all enemies (the less enemies, the higher the damage, max 160% increase); if there is no ally in front of you and you are holding a Sakura fire, use one to gain a fire shield with value equal to (10%+20%*crit rate) max HP (this won't trigger if you already have a fire shield). If you are still holding Sakura Fire, consume 1 again and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (25% crit rate and 25% ULT damage for 2 rounds, double for Mai XIV, and cannot be dispelled); Increase your ATK and DEF by 35%, and your DMG by (20%*crit rate), if there is no ally behind Mai, then the DMG increase value will be (25%*crit rate) instead; increase the healing rate for your allies by 30%, and your chance to hit perfect by 40% (cannot be dispelled); recover HP to all allies by 20% of their max HP and consume all flame energy, evenly distributed to heal all allies;randomly dispel buffs for 2 of the targets and they do not gain rage from this attack; decrease block rate for all hit enemies by 50% and their small skill chance by 25% (lasts 2 rounds); ignore 35% of the targets ULT res;attach an additional burning effect (every round deals damage equal to 100% of own ATK +own crit rate, without restoring rage) for 2 rounds; deal additional damage equal to 4.5*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row; store 100% of the total not-overflown damage from this ULT as "Flame Energy" (increased by 10% for each burning target), covers the original energy and the max limit of the energy). For this round during the enemy's turn, when attacked by an ULT, counterattack with SMAX to a single enemy (without rage gain): deal additional damage equal to 2*crit rate*ATK and has a 70% chance to stun; depending on the Sakura fire's consumption by the latest ULT, give the "Sakura fall" effect to 0~2 random allies (priority to burning allies): recover 30% lost HP, and if the ally is burning then dispel their negative effects and gain 1 Sakura fire at most (this counterattack is limited to once per round, and won't be triggered when Mai activates her undying skill)
Deal 180%+25 points of damage to all enemies.


Thanks to Xiaohai (S47/S79) for this translation.