Mai XIV
From The KoF 98 um ol unofficial wiki
Mai Shiranui (KoF XIV)
Type: GANK
Aptidude: 15
Bear soul
Gain extra rage when deployed, and gain a little more rage when attacking
Permanently increase ATK and HP |
Fates and Gates
Own Mai XIV, Mai, Alluring Mai: ATK+ 25% | Own Mai XIV, Angel XIV, Crazy Lightning Shermie: ATK+ 25% |
Own Mai XIV, Yuri XIV, Mary XIV: HP+ 25% | Andy, Chizuru, King XIII |
Skill description
Increase your own RES rate, and increase your own DMG rate by 50%; increase your own ULT res by 40% and 40% DMG for flame ULTs for your allies. When deployed, gain the following effects:
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132) Increase your own RES rate, and increase your own DMG rate by 60%; increase your own ULT res by 45% and 45% DMG for flame ULTs for your allies. When deployed, gain the following effects:
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132) |
Attack a column (guaranteed critical hit if there is a target with burning); increase own 15% crit rate and rage recovery speed; deal additional damage equal to (150%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (50%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target; if you are holding Sakura Fire, then use 1 to cleanse own negative status and increase your control-free rate by 80% for 2 rounds.
Deal 160%+15 damage to the target (level 1) Attack a column (guaranteed critical hit if there is a target with burning); increase own 20% crit rate and rage recovery speed; deal additional damage equal to (200%+crit rate)*ATK to burning targets. Increase your normal attacks damage by (80%*own crit rate) for 2 rounds (can stack up to 3 times); absorb 10% max HP and 200 rage from each target, when absorbing HP, recover HP for yourself and an ally with the lowest HP, and while absorbing rage, recover rage for yourself and an ally with the lowest rage; if you are holding Sakura Fire, then use 1 to cleanse own and an ally's negative status and increase your control-free rate by 80% for 2 rounds. Deal 180%+15 damage to the target(level 1) |
ULT | Attack all enemies (the less enemies, the higher the damage, max 120% increase). Increase your ATK and DEF by 20%, and your DMG by (10%*crit rate); increase the healing rate for your allies by 20%, and your chance to hit perfect by 30%; decrease block rate for all hit enemies by 25% (lasts 2 rounds); attach an additional burning effect (every round deals damage equal to 100% of own ATK, without restoring rage) for 2 rounds; store 50% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Deal 160%+25 points of damage to all enemies. Attack all enemies (the less enemies, the higher the damage, max 160% increase). If you have Sakura Fire, consume 1 and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (20% crit rate and 28% ULT damage for 2 rounds, double for May XIV, and cannot be dispelled); Increase your ATK and DEF by 30%, and your DMG by (20%*crit rate); increase the healing rate for your allies by 30%, and your chance to hit perfect by 40% (cannot be dispelled); randomly dispel buffs for 2 of the targets; decrease block rate for all hit enemies by 40% and their small skill chance by 20% (lasts 2 rounds); ignore 35% of the targets ULT res;attach an additional burning effect (every round deals damage equal to 100% of own ATK +own crit rate, without restoring rage) for 2 rounds; deal additional damage equal to 4*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row; store 100% of the total not-overflown damage from this ULT as "Flame Energy" (covers the original energy and the max limit of the energy).
Deal 170%+25 points of damage to all enemies. SMAX (water gate upgrade) Attack all enemies (the less enemies, the higher the damage, max 160% increase); if there is no ally in front of you and you are holding a Sakura fire, use one to gain a fire shield with value equal to (10%+20%*crit rate) max HP (this won't trigger if you already have a fire shield). If you are still holding Sakura Fire, consume 1 again and deal additional damage equal to 10% of the enemies' max HP, while fighters in the same row gain "Attack Force" (25% crit rate and 25% ULT damage for 2 rounds, double for May XIV, and cannot be dispelled); Increase your ATK and DEF by 35%, and your DMG by (20%*crit rate), if there is no ally behind Mai, then the DMG increase value will be (25%*crit rate) instead; increase the healing rate for your allies by 30%, and your chance to hit perfect by 40% (cannot be dispelled); recover HP to all allies by 20% of their max HP and consume all flame energy, evenly distributed to heal all allies;randomly dispel buffs for 2 of the targets and they do not gain rage from this attack; decrease block rate for all hit enemies by 50% and their small skill chance by 25% (lasts 2 rounds); ignore 35% of the targets ULT res;attach an additional burning effect (every round deals damage equal to 100% of own ATK +own crit rate, without restoring rage) for 2 rounds; deal additional damage equal to 4.5*crit chance*ATK to all targets not burning (if all targets are burning, then to the lowest HP enemy); recover 100 rage for allies in the same row; store 100% of the total not-overflown damage from this ULT as "Flame Energy" (increased by 10% for each burning target), covers the original energy and the max limit of the energy). For this round during the enemy's turn, when attacked by an ULT, counterattack with SMAX to a single enemy (without rage gain): deal additional damage equal to 2*crit rate*ATK and has a 70% chance to stun; depending on the Sakura fire's consumption by the latest ULT, give the "Sakura fall" effect to 0~2 random allies (priority to burning allies): recover 30% lost HP, and if the ally is burning then dispel their negative effects and gain 1 Sakura fire at most (this counterattack is limited to once per round, and won't be triggered when May activates her undying skill)
Deal 180%+25 points of damage to all enemies. |
Thanks to Xiaohai (S47/S79) for this translation.