Shingo2002UM: Difference between revisions
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For 1 round, if you get rage reduced <span style="color:red">immediately cleanse your debuffs</span> and restore <span style="color:red">300</span> rage and <span style="color:red">200</span> Ardent energy (except when releasing ULT); for 1 round, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 1 ULT <span style="color:red">or after 2 attacks</span>, then remove this effect and recover <span style="color:red">40%</span> max HP (limited to once per round);<span style="color:red"> refresh small skills.</span> There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, <span style="color:red">recover 200 Ardent energy</span> and gaining burn immunity for 1 round.<br><span style="color:orange">Deal 430%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1)</span> </tab> | For 1 round, if you get rage reduced <span style="color:red">immediately cleanse your debuffs</span> and restore <span style="color:red">300</span> rage and <span style="color:red">200</span> Ardent energy (except when releasing ULT); for 1 round, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 1 ULT <span style="color:red">or after 2 attacks</span>, then remove this effect and recover <span style="color:red">40%</span> max HP (limited to once per round);<span style="color:red"> refresh small skills.</span> There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, <span style="color:red">recover 200 Ardent energy</span> and gaining burn immunity for 1 round.<br><span style="color:orange">Deal 430%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1)</span> </tab> | ||
<tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy; increase your own ATK and DEF by <span style="color:red">35%</span> and your control-free and ULT res by <span style="color:red">50%</span>; afflict the target with "Broken Armor" (reduce their DEF by <span style="color:red">70%</span> for 2 rounds); <span style="color:red">dispel the target's buffs including "Iron Wall";</span> deal additional damage to the target equal to 25% of your max HP <span style="color:red">(45% if the target is a TANK), <u>while also reducing their rage by 200 and rage recovery speed by 20% for 2 rounds (ignoring control-free and cannot be dispelled). If you are in the front row, the damage shared for the ally behind you increases to 65%, this effect will activate at most 2~4 times (the more enemies when deployed, the more activation chances), during which you gain 15% RES rate (can be stacked with other similar buffs, doesn't activate if no one is behind you) for 1 round</u>. If there is no other rage support ally, consume all "Ardent" energy | <tab name="Water gate"><b>SMAX (water gate upgrade)</b> Attack a single enemy; increase your own ATK and DEF by <span style="color:red">35%</span> and your control-free and ULT res by <span style="color:red">50%</span>; afflict the target with "Broken Armor" (reduce their DEF by <span style="color:red">70%</span> for 2 rounds); <span style="color:red">dispel the target's buffs including "Iron Wall";</span> deal additional damage to the target equal to 25% of your max HP <span style="color:red">(45% if the target is a TANK), <u>while also reducing their rage by 200 and rage recovery speed by 20% for 2 rounds (ignoring control-free and cannot be dispelled). If you are in the front row, the damage shared for the ally behind you increases to 65%, this effect will activate at most 2~4 times (the more enemies when deployed, the more activation chances), during which you gain 15% RES rate (can be stacked with other similar buffs, doesn't activate if no one is behind you) for 1 round</u>. If there is no other rage support ally, consume all "Ardent" energy to recover rage for an ally without full rage with the highest ATK (rate is 1:1, priority to Kyo XIV), unaffected by rage recovery speed buffs/debuffs, limited to once per round).</span><br> | ||
For <span style="color:red"><u>2</u></span> rounds, if you get rage reduced <span style="color:red">immediately cleanse your debuffs</span> and restore <span style="color:red">300</span> rage and <span style="color:red">200</span> Ardent energy (except when releasing ULT); for <span style="color:red"><u>2</u></span> rounds, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to <span style="color:red"><u>2</u></span> ULTs <span style="color:red">or after 2 attacks</span>, then remove this effect and recover <span style="color:red">50%</span> max HP (limited to once per round);<span style="color:red"> refresh small skills.</span> There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, <span style="color:red">recover 200 Ardent energy</span> and gaining burn immunity for 1 round; <span style="color:red"><u>increase the recovery value for the Fake Death by 5%</u></span><br><span style="color:orange">Deal 450%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1)</span> </tab></tabs> | For <span style="color:red"><u>2</u></span> rounds, if you get rage reduced <span style="color:red">immediately cleanse your debuffs</span> and restore <span style="color:red">300</span> rage and <span style="color:red">200</span> Ardent energy (except when releasing ULT); for <span style="color:red"><u>2</u></span> rounds, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to <span style="color:red"><u>2</u></span> ULTs <span style="color:red">or after 2 attacks</span>, then remove this effect and recover <span style="color:red">50%</span> max HP (limited to once per round);<span style="color:red"> refresh small skills.</span> There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, <span style="color:red">recover 200 Ardent energy</span> and gaining burn immunity for 1 round; <span style="color:red"><u>increase the recovery value for the Fake Death by 5%</u></span><br><span style="color:orange">Deal 450%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1)</span> </tab></tabs> | ||
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Revision as of 15:11, 12 October 2022
Shingo (KoF 2002UM)
Fighter groups:
Type: TANK
Aptitude: 15
Turtle snake soul
Gain more rage when getting hit, and gain extra rage when attacking
Permanently increase ATK and HP. All damage from your skills ignore control-free. |
Fates and Gates
Own Shingo2002UM, Kyo, Saisyu: HP+ 25% | Own Shingo2002UM, Iori, Kyo XIV: HP+ 25% |
Own Shingo2002UM, Robert XIV , Maxima XIV: HP+ 25%| | Kyo, Saisyu , Benimaru XIII |
Skill description
Increase your own anti-crit rate; increase your own DMG and RES by 35% and your max HP and healing rate by 40%; increase your DMG res by 25% (each enemy afflicted with "Flame Seal" increases this amount by 3%, refreshes in real time, can't be dispelled and lasts for the whole fight); each round you gain 2 stacks of septic resistance.
Share 25% damage for allies in the back row (this shared damage is reduced by 40%, stops taking effect when your HP is lower than 30%, and each time you share damage recover 10% of your lost HP plus 15% of the shared damage; when hit, depending on your lost HP amount, gain "Ardent" energy (max 1000, each 0.1% lost HP gain 2 points), when deployed and when our rounds start consume ardent energy to recover rage for our allies without full rage, until all ardent energy is consumed or 2 allies without full rage recover to full rage (if there is no rage support ally in your team or aid, the ardent energy to rage recovery is 1:1, otherwise the rate is 5:1, unaffected by rage recovery speed buffs/debuffs, priority to backrow allies), and you gain 60% RES rate (gain an additional 0.04% RES for each point of ardent energy consumed, refreshed in real time) for 1 round (can't be dispelled). Increase your own anti-crit rate by 20%(at level 1) Increase your own anti-crit rate; increase your own DMG and RES by 40% and your max HP and healing rate by 45%; increase your DMG res by 30% (each enemy afflicted with "Flame Seal" increases this amount by 4%, refreshes in real time, can't be dispelled and lasts for the whole fight); each round you gain 2 stacks of septic resistance. Share 25% damage for allies in the back row (this shared damage is reduced by 40%, stops taking effect when your HP is lower than 30%, and each time you share damage recover 10% of your lost HP plus 25% of the shared damage; when hit, depending on your lost HP amount, gain "Ardent" energy (max 1200, each 0.1% lost HP gain 2 points, get 350 when deployed), when deployed and when our rounds start consume ardent energy to recover rage for our allies without full rage, until all ardent energy is consumed or 2 allies without full rage recover to full rage (if there is no rage support ally in your team or aid, the ardent energy to rage recovery is 1:1, otherwise the rate is 5:1, unaffected by rage recovery speed buffs/debuffs, priority to backrow allies), and you gain 60% RES rate (gain an additional 0.04% RES for each point of ardent energy consumed, refreshed in real time) for 1 round (can't be dispelled). Increase your own anti-crit rate by 30%(at level 1) |
Attack a single enemy; increase your block rate by 40% and increase all allies' perfect hit chance by 20%; recover 20% HP and 200 rage for yourself; for 1 round, when being hit by a critical hit or if the attacker is afflicted by "Flame Seal", immediately recover 15% lost HP and 100 "Ardent" energy, and increase your ULT res by 5% and your DEF by 15% (can be stacked up to 3 times and can be stacked with other similar buffs) for 1 round.
Deal 160%+15 damage to the target (level 1) Attack a single enemy; increase your block rate by 60% and increase all allies' perfect hit chance by 30% (cannot be dispelled); recover 25% HP and 300 rage for yourself; for 2 rounds, there's a 25% chance to resist damage, reducing that damage taken by 50% (cannot be dispelled); for 2 rounds, when "Ardent" energy isn't at max, gain the "Intimidation" effect, and when being hit by a critical hit, when you block or resist damage, or if the attacker is afflicted by "Flame Seal", immediately recover 20% lost HP and 150 Ardent energy, and increase your chance to resist damage by 5%, and increase your ULT res by 10% and your DEF by 20% (can be stacked up to 3 times and can be stacked with other similar buffs) for 1 round. Deal 180%+15 damage to the target (level 1)
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ULT | Attack a single enemy; increase your own ATK and DEF by 20% and your control-free and ULT res by 30%; afflict the target with "Broken Armor" (reduce their DEF by 40% for 2 rounds); deal additional damage to the target equal to 20% of your max HP; for 1 round, if you get rage reduced restore 200 rage and 100 "Ardent" energy (except when releasing ULT).
For 1 round, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 1 ULT, then remove this effect and recover 20% max HP (limited to once per round). There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds and gaining burn immunity for 1 round. Deal 400%+25 points of damage to the target(level 1). Burning deals 100%+25 points of damage(level 1) Attack a single enemy; increase your own ATK and DEF by 30% and your control-free and ULT res by 40%; afflict the target with "Broken Armor" (reduce their DEF by 60% for 2 rounds); dispel the target's buffs including "Iron Wall"; deal additional damage to the target equal to 20% of your max HP (40% if the target is a TANK); if there is no other rage support ally, consume all "Ardent" energy to recover rage for an ally without full rage with the highest ATK (rate is 1:1, priority to Kyo XIV), unaffected by rage recovery speed buffs/debuffs, limited to once per round).
For 1 round, if you get rage reduced immediately cleanse your debuffs and restore 300 rage and 200 Ardent energy (except when releasing ULT); for 1 round, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 1 ULT or after 2 attacks, then remove this effect and recover 40% max HP (limited to once per round); refresh small skills. There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, recover 200 Ardent energy and gaining burn immunity for 1 round. Deal 430%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1) SMAX (water gate upgrade) Attack a single enemy; increase your own ATK and DEF by 35% and your control-free and ULT res by 50%; afflict the target with "Broken Armor" (reduce their DEF by 70% for 2 rounds); dispel the target's buffs including "Iron Wall"; deal additional damage to the target equal to 25% of your max HP (45% if the target is a TANK), while also reducing their rage by 200 and rage recovery speed by 20% for 2 rounds (ignoring control-free and cannot be dispelled). If you are in the front row, the damage shared for the ally behind you increases to 65%, this effect will activate at most 2~4 times (the more enemies when deployed, the more activation chances), during which you gain 15% RES rate (can be stacked with other similar buffs, doesn't activate if no one is behind you) for 1 round. If there is no other rage support ally, consume all "Ardent" energy to recover rage for an ally without full rage with the highest ATK (rate is 1:1, priority to Kyo XIV), unaffected by rage recovery speed buffs/debuffs, limited to once per round). For 2 rounds, if you get rage reduced immediately cleanse your debuffs and restore 300 rage and 200 Ardent energy (except when releasing ULT); for 2 rounds, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 2 ULTs or after 2 attacks, then remove this effect and recover 50% max HP (limited to once per round); refresh small skills. There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, recover 200 Ardent energy and gaining burn immunity for 1 round; increase the recovery value for the Fake Death by 5% Deal 450%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1) |
Thanks to Xiaohai (S47/S79) for this translation.