Shun'ei XV
Shun'ei (KoF XV)
Fighter groups:
Type: DPS
Aptidude: 15
Tiger soul
Gain more rage when a fighter dies, and gain extra rage when attacking
File:Shuneixv weapon.png | Permanently increase ATK and HP |
Fates and Gates
Own Shun'ei XV, Ash, K', Kyo: ATK+ 25% | Own Shun'ei XV, Meitenkun XV, Duolon XIII: ATK+ 25% |
Own Shun'ei XV, Silent Soldier Leona, Iori XIV: ATK+ 25% | Tung Fu Rue, Shun'ei, Meitenkun |
Skill description
Increase your own DMG, RES, ult DMG and anti-crit rate by 10%; if there are other "protagonist" allies, then additionally increase all protagonist allies' RES and anti-crit by 10%; when your own rage is higher than 800, then increase your control-free rate by 80% and become immune to rage reduction; when deployed, gain 200 rage.
Must release small skills during the first round of being deployed; when your ULT (excluding counterattacks), will chase with small skills (once per turn, and cannot chase if skill silenced); every time you release small skill, gain 2 "blue phantom" fragments (if you collect 16 fragments, combine them into a blue phantom); for each target your ULT hits, gain 3 "orange phantom" fragments (if you collect 16 fragments, combine them into an orange phantom); when holding a phantom, cannot gain more fragments of that phantom. [Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds). Decrease the enemies' ATK by 25% (at level 1) Increase your own DMG, RES, ult DMG and anti-crit rate by 45%%; if there are other "protagonist" allies, then additionally increase all protagonist allies' RES and anti-crit by 10%; when your own rage is higher than 700, then increase your control-free rate by 100%%, become immune to rage reduction and cleanse your negative effects (can activate once per round); when deployed, gain 200 rage. Must release small skills during the first round of being deployed; when your ULT (excluding counterattacks), will chase with small skills (once per turn, and cannot chase if skill silenced); every time you release small skill, gain 2 "blue phantom" fragments (if you collect 16 fragments, combine them into a blue phantom); for each target your ULT hits, gain 3 "orange phantom" fragments (if you collect 16 fragments, combine them into an orange phantom); when holding a phantom, cannot gain more fragments of that phantom. [Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds). Decrease the enemies' ATK by 25% (at level 1) |
Attack a single enemy, increasing your block and RES rates by 30% (cannot be dispelled); absorb 20% max HP and 200 rage from the target; permanently increase your ATK by 7% (can be stacked up to 3 times and with similar types of buffs); for 1 round when attacked, if you are not holding any "blue phantom", then gain 1 blue phantom fragment, increase your RES rate by 5% (lasts for 2 rounds, can stack up to the number of enemies when deployed and can be stacked with the same type of buffs) and recover 8% of your lost HP (if the RES rate gained by this effect is fully stacked, then recover 16% lost HP instead).
Deal 160%+15 damage to the target (level 1) Attack a single enemy, increasing your block and RES rates by 35% (cannot be dispelled); absorb 30% max HP and 250 rage from the target; permanently increase your ATK by 15% and your small skill chance by 25% (can be stacked up to 3 times and with similar types of buffs); for 1 round when attacked, if you are not holding any "blue phantom", then gain 1 blue phantom fragment, increase your RES rate by 5% and your crit rate by 10% (lasts for 2 rounds, can stack up to the number of enemies when deployed and can be stacked with the same type of buffs) and recover 10% of your lost HP (if the RES rate gained by this effect is fully stacked, then recover 16% lost HP instead). Deal 160%+15 damage to the target (level 1)
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ULT | Attack a column (priority to the same column as yourself), increasing your ATK, DEF and DMG by 20%, and your crit rate by 35%; this attacks gains an additional 35% lifesteal rate and ignores reflection rate equal to your own lifesteal rate; for 1 round, your attacks ignore 30% of the target's DEF rate.
Gain the "lethal" effect: deal additional 15% damage to targets with HP higher than 50%; gain rage equal to 40% of the main target's rage, and reduce that same amount to the targets (this effect cannot crit and cannot be blocked); deal additional damage equal to 35% of the total damage to the main target; permanently increase your ULT damage by 8% (can be stacked up to 3 times); deal septic damage to the main target equal to 30% of the total damage dealt. Deal 280%+25 points of damage to the target column (level 1). Attack a column (priority to the same column as yourself), increasing your ATK, DEF and DMG by 30%%, and your crit rate by 50%%; this attacks gains an additional 50% lifesteal rate and ignores reflection rate equal to your own lifesteal rate; for 1 round, your attacks ignore 60% of the target's DEF rate.
Gain the "lethal" effect: deal additional 25% damage to targets with HP higher than 50%; gain rage equal to 50% of the main target's rage, and reduce that same amount to the targets (this effect cannot crit and cannot be blocked); deal additional damage equal to 50% of the total damage to the main target; permanently increase your ULT damage by 12% (can be stacked up to 3 times); deal septic damage to the main target equal to 40% of the total damage dealt. Deal 300%+25 points of damage to the target column (level 1). Chaos energy ULT deals 360%+30 points of damage to the target column (level 1) SMAX (water gate upgrade) Attack a column (priority to the same column as yourself), increasing your ATK, DEF and DMG by 35%%, and your crit rate by 60%%; this attacks gains an additional 60% lifesteal rate and ignores reflection rate equal to 120% of your own lifesteal rate and RES rate equal to 200% of your own lifesteal rate; for 1 round, your attacks ignore 80% of the target's DEF rate. Gain the "lethal" effect: deal additional 30% damage to targets with HP higher than 50%; gain rage equal to 50% of the main target's rage (at least 300), and reduce that same amount to the targets (this effect cannot crit and cannot be blocked); deal additional damage equal to 60% of the total damage to the main target; permanently increase your ULT damage by 12% (can be stacked up to 4 times); deal septic damage to the main target equal to 50% of the total damage dealt. Deal 300%+25 points of damage to the target column (level 1). Chaos energy ULT deals 360%+30 points of damage to the target column (level 1) |
Thanks to Xiaohai (S47/S79) for this translation.