Shun'ei XV

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Shun'ei (KoF XV)



Fighter groups:
Type: DPS
Aptidude: 15


Tiger soul
Gain more rage when a fighter dies, and gain extra rage when attacking

File:Shuneixv weapon.png
Gale Badge
Mana Tome
Permanently increase ATK and HP

Fates and Gates

Ash
Own Shun'ei XV, Ash, K', Kyo: ATK+ 25%
File:Meitenkunxv f.png
Own Shun'ei XV, Meitenkun XV, Duolon XIII: ATK+ 25%
File:Ssl f.png
Silent Soldier Leona
Own Shun'ei XV, Silent Soldier Leona, Iori XIV: ATK+ 25%
Gates partners
Tung Fu Rue, Shun'ei, Meitenkun

Skill description

Passive skill
Increase your own DMG, RES, ult DMG and anti-crit rate by 10%; if there are other "protagonist" allies, then additionally increase all protagonist allies' RES and anti-crit by 10%; when your own rage is higher than 800, then increase your control-free rate by 80% and become immune to rage reduction; when deployed, gain 200 rage.

Must release small skills during the first round of being deployed; when your ULT (excluding counterattacks), will chase with small skills (once per turn, and cannot chase if skill silenced); every time you release small skill, gain 2 "blue phantom" fragments (if you collect 16 fragments, combine them into a blue phantom); for each target your ULT hits, gain 3 "orange phantom" fragments (if you collect 16 fragments, combine them into an orange phantom); when holding a phantom, cannot gain more fragments of that phantom.

If you are holding both phantoms, consume them to enter the "energy chaos" state: for 1 turn, increase your own crit power by 40% and your pierce rate by 80%; when deployed, gain "amplified guardian": increase your RES rate by 80% and each time you are attacked that % will be reduced by 10% to 35% (the less enemies when deployed, the faster the % is reduced); when receiving fatal damage, won't die, immediately cleanse all your negative effects, recover 50% max HP and 300 rage and permanently increase your ULT res and small skill res by 35% (can't be stacked), and this effect can be triggered 1 to 3 times (the more enemies when deployed, the higher number of times).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 25% (at level 1)
Increase your own DMG, RES, ult DMG and anti-crit rate by 45%%; if there are other "protagonist" allies, then additionally increase all protagonist allies' RES and anti-crit by 10%; when your own rage is higher than 700, then increase your control-free rate by 100%%, become immune to rage reduction and cleanse your negative effects (can activate once per round); when deployed, gain 200 rage.

Must release small skills during the first round of being deployed; when your ULT (excluding counterattacks), will chase with small skills (once per turn, and cannot chase if skill silenced); every time you release small skill, gain 2 "blue phantom" fragments (if you collect 16 fragments, combine them into a blue phantom); for each target your ULT hits, gain 3 "orange phantom" fragments (if you collect 16 fragments, combine them into an orange phantom); when holding a phantom, cannot gain more fragments of that phantom.

At the beginning of your round, if you are holding both phantoms, consume them to enter the "energy chaos" state: for 1 turn, increase your own crit power and rage recovery speed by 40% and your pierce rate by 120%, and limit the maximum amount of damage you can take in a single attack up to 60% HP for 2 rounds; when deployed, gain "amplified guardian": increase your RES rate by 80% and each time you are attacked that % will be reduced by 10% to 35% (the less enemies when deployed, the faster the % is reduced); when receiving fatal damage, won't die, immediately cleanse all your negative effects, reset amplified guardian to the max, recover 80% max HP and 600 rage and permanently increase your ULT res and small skill res by 40% (can't be stacked), and this effect can be triggered 1 to 3 times (the more enemies when deployed, the higher number of times).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 25% (at level 1)
Skill
Attack a single enemy, increasing your block and RES rates by 30% (cannot be dispelled); absorb 20% max HP and 200 rage from the target; permanently increase your ATK by 7% (can be stacked up to 3 times and with similar types of buffs); for 1 round when attacked, if you are not holding any "blue phantom", then gain 1 blue phantom fragment, increase your RES rate by 5% (lasts for 2 rounds, can stack up to the number of enemies when deployed and can be stacked with the same type of buffs) and recover 8% of your lost HP (if the RES rate gained by this effect is fully stacked, then recover 16% lost HP instead).
Deal 160%+15 damage to the target (level 1)
Attack a single enemy, increasing your block and RES rates by 35% (cannot be dispelled); absorb 30% max HP and 250 rage from the target; permanently increase your ATK by 15% and your small skill chance by 25% (can be stacked up to 3 times and with similar types of buffs); for 1 round when attacked, if you are not holding any "blue phantom", then gain 1 blue phantom fragment, increase your RES rate by 5% and your crit rate by 10% (lasts for 2 rounds, can stack up to the number of enemies when deployed and can be stacked with the same type of buffs) and recover 10% of your lost HP (if the RES rate gained by this effect is fully stacked, then recover 16% lost HP instead).
Deal 160%+15 damage to the target (level 1)


ULT
ULT
Attack a column (priority to the same column as yourself), increasing your ATK, DEF and DMG by 20%, and your crit rate by 35%; this attacks gains an additional 35% lifesteal rate and ignores reflection rate equal to your own lifesteal rate; for 1 round, your attacks ignore 30% of the target's DEF rate.

Gain the "lethal" effect: deal additional 15% damage to targets with HP higher than 50%; gain rage equal to 40% of the main target's rage, and reduce that same amount to the targets (this effect cannot crit and cannot be blocked); deal additional damage equal to 35% of the total damage to the main target; permanently increase your ULT damage by 8% (can be stacked up to 3 times); deal septic damage to the main target equal to 30% of the total damage dealt.


Deal 280%+25 points of damage to the target column (level 1).
Attack a column (priority to the same column as yourself), increasing your ATK, DEF and DMG by 30%%, and your crit rate by 50%%; this attacks gains an additional 50% lifesteal rate and ignores reflection rate equal to your own lifesteal rate; for 1 round, your attacks ignore 60% of the target's DEF rate.

Gain the "lethal" effect: deal additional 25% damage to targets with HP higher than 50%; gain rage equal to 50% of the main target's rage, and reduce that same amount to the targets (this effect cannot crit and cannot be blocked); deal additional damage equal to 50% of the total damage to the main target; permanently increase your ULT damage by 12% (can be stacked up to 3 times); deal septic damage to the main target equal to 40% of the total damage dealt.
If you are under the "energy chaos" state, then switch to a different ULT: attack a column (priority to the same column as you), keeping all original effects; for 1 round, when attacked and you are under full rage, then consume 800 rage to counterattack with ULT (this counterattack will only deal 80% of its normal damage), can counterattack at most once per round and can't activate if afflicted by silence.


Deal 300%+25 points of damage to the target column (level 1). Chaos energy ULT deals 360%+30 points of damage to the target column (level 1)
SMAX (water gate upgrade) Attack a column (priority to the same column as yourself), increasing your ATK, DEF and DMG by 35%%, and your crit rate by 60%%; this attacks gains an additional 60% lifesteal rate and ignores reflection rate equal to 120% of your own lifesteal rate and RES rate equal to 200% of your own lifesteal rate; for 1 round, your attacks ignore 80% of the target's DEF rate.

Gain the "lethal" effect: deal additional 30% damage to targets with HP higher than 50%; gain rage equal to 50% of the main target's rage (at least 300), and reduce that same amount to the targets (this effect cannot crit and cannot be blocked); deal additional damage equal to 60% of the total damage to the main target; permanently increase your ULT damage by 12% (can be stacked up to 4 times); deal septic damage to the main target equal to 50% of the total damage dealt.
If you are under the "energy chaos" state, then switch to a SMAX: attack a single enemy (priority with the same column as you) and deal 80% damage to another enemy (priority to the one in the same column, and this damage is calculated independently based on the target's buff/debuff stats), keep all the original ULT effects, increase your DMG by 20% for 1 round and gain 2 additional "phantom fragments" (always get the one you had less before you released ULT); for 1 round, when attacked and you are under full rage, then consume 700 rage to counterattack with ULT (this counterattack will deal all of its normal damage), can counterattack at most once per round and can't activate if afflicted by silence.


Deal 300%+25 points of damage to the target column (level 1). Chaos energy ULT deals 360%+30 points of damage to the target column (level 1)


Thanks to Xiaohai (S47/S79) for this translation.