Verse: Difference between revisions
From The KoF 98 um ol unofficial wiki
Line 34: | Line 34: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| <b>Divine protection</b> [[File:verse_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ULT resistance and small skill resistance; increase your own 35% DMG and 15% max HP; get additional RES equal to 60% of your own control-free rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 6% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled); when you have a fighter with less than 40% HP and your own HP is higher than 90%, will consume 10% of your own max HP to heal that fighter (the amount will be 300% of the consumed HP). During the enemy's turn, steal 50% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 25% DMG | | <b>Divine protection</b> [[File:verse_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> Increase your own ULT resistance and small skill resistance; increase your own 35% DMG and 15% max HP; get additional RES equal to 60% of your own control-free rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 6% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled); when you have a fighter with less than 40% HP and your own HP is higher than 90%, will consume 10% of your own max HP to heal that fighter (the amount will be 300% of the consumed HP). During the enemy's turn, steal 50% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 25% DMG resistance and immunity to rage reduction (for 1 turn)<br> | ||
<span style="color:orange"> Increase your own ULT | <span style="color:orange"> Increase your own ULT resistance by 20% and small skill resistance by 20%</tab> | ||
<tab name="Lake gate"> | <tab name="Lake gate"> WIP.<br><span style="color:orange"> Increase your own ULT resistance and small skill resistance by 20%</span> </tab> </tabs> | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 12:54, 8 January 2021
Verse (KoF XIV)
Type: TANK
Aptidude: 15
Bear soul
Gain 33 rage when a fighter is killed or attacked, and an additional 33 rage when attacking (level 1)
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Verse, Demon Saiki, Saiki: ATK+ 25% | Own Verse, Mukai, Magaki: HP+ 25% |
Own Verse, Duo Lon, Maxima XIV: HP+ 25% | TBA |
Skill description
Divine protection | Increase your own ULT resistance and small skill resistance; increase your own 35% DMG and 15% max HP; get additional RES equal to 60% of your own control-free rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 6% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled); when you have a fighter with less than 40% HP and your own HP is higher than 90%, will consume 10% of your own max HP to heal that fighter (the amount will be 300% of the consumed HP). During the enemy's turn, steal 50% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 25% DMG resistance and immunity to rage reduction (for 1 turn)
Increase your own ULT resistance by 20% and small skill resistance by 20% WIP. Increase your own ULT resistance and small skill resistance by 20% |
Hatred | Attack a column (priority to a column with an imprisoned target); increase own anti-crit and healing by 35%; if the main target is imprisoned, spread the imprisonment to the enemy in the same column (2 round cooldown); for 2 rounds, when your DPS fighters get attacked, share 35% of that DMG, while having that damage reduced on you by 60% (70% if more than one DPS fighter is getting attacked); this damage sharing does not take effect when your HP is lower than 30%; when your DPS fighter gets hit, restore 70 rage to that fighter.
Deal 160%+15 damage to the target column(level 1) WIP Deal 180%+15 damage to the target (level 1) |
ULT | Attack a single enemy (priority to a target with the "Demon" mark); absorb 20% DMG rate, RES rate and critical rate; 50%~70% chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict 30%~50% additional damage (if the main target is in the front row, this damage increases to 50%~70% the higher the number of people in the field, the better the damage); if this attack crits, deal splash damage equal to 40% to the target's surrounding units (this splash damage doesn't restore rage).
Deals damage equal to 400%+25 points Attack a single enemy (priority to a target with the "Demon" mark); absorb 30% DMG rate, RES rate and critical rate (ignoring control-free); 60%~80% chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict 30%~50% additional damage (if the main target is in the front row, this damage increases to 50%~70%, the higher the number of people in the field, the better the damage); if this attack crits, deal splash damage equal to 40% to the target's surrounding units (this splash damage doesn't restore rage). Every time you unleash ULT, gain a stack of "Overlord's bloodline" (each layer increase ATK and DEF by 4%, can stack up to 10 times), if the main target dies in this turn, gain an additional layer of "Overlord's bloodline")
Deals damage equal to 300%+25 points SMAX (water gate upgrade) WIP. Deal 280%+25 points of damage to a column. |