Verse (KoF XIV)

Global release date: October 2021


Fighter groups:    
Type: TANK
Aptitude: 15


  Bear soul
Start with 240 rage and restore 44 rage when hit (level 1)

        Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

 
Demon Saiki
Own Verse, Demon Saiki, Saiki: ATK+ 25%
 
Mukai
Own Verse, Mukai, Magaki: HP+ 25%
 
Duo Lon
Own Verse, Duo Lon, Maxima XIV: HP+ 25%
 
Gates partners
Orochi, Ignis, Rugal | Warning: These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.

Skill description

Divine protection
 
Passive skill
Increase your own ULT resistance and small skill resistance; increase your own 35% DMG and 15% max HP; get additional RES equal to 60% of your own control rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 6% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled); when you have a fighter with less than 40% HP and your own HP is higher than 90%, will consume 10% of your own max HP to heal that fighter (the amount will be 300% of the consumed HP). During the enemy's turn, steal 50% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 25% DMG resistance and immunity to rage reduction (for 1 turn)
Increase your own ULT resistance by 20% and small skill resistance by 20%
Increase your own ULT resistance and small skill resistance; increase your own 40% DMG and 20% max HP; get additional RES equal to 70% of your own control rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 8% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled, won't restore rage); when you have a fighter with less than 40% HP and your own HP is higher than 80%, will consume 10% of your own max HP to heal that fighter (the amount will be 400% of the consumed HP). When own HP drops below 50%, restore 15% HP, increased by 5% per each enemy fighter currently imprisoned (this can be triggered once per round). During the enemy's turn, steal 60% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 30% DMG resistance, 30% control rate and immunity to rage reduction (for 1 turn)
Increase your own ULT resistance and small skill resistance by 20%
Hatred
 
Skill
Attack a column (priority to a column with an imprisoned target); increase own anti-crit and healing by 35%; if the main target is imprisoned, spread the imprisonment to the enemy in the same column (2 round cooldown); for 2 rounds, when your DPS fighters get attacked, share 35% of that DMG, while having that damage reduced on you by 60% (70% if more than one DPS fighter is getting attacked); this damage sharing does not take effect when your HP is lower than 30%; restore 70 rage to your DPS fighters.
Deal 160%+15 damage to the target column(level 1)
Attack a column (priority to a column with an imprisoned target); increase own anti-crit and healing by 40%; if the main target is imprisoned, spread the imprisonment to the enemy in the same column (ignores control-free, 1 round cooldown); absorb 15% of the target's max HP (ignoring control-free). For 2 rounds, when your DPS fighters get attacked, share 40% of that DMG, while having that damage reduced on you by 70% (80% if more than one DPS fighter is getting attacked); this damage sharing does not take effect when your HP is lower than 30%; restore 80 rage to your DPS fighters and to yourself. Make one of your DPS fighters release small skill this turn.
Deal 180%+15 damage to the target (level 1)
ULT
 
ULT
Attack a column (prioritizing the column with the highest HP fighter), increasing your own ATK, DEF and block power by 20%; reduce the main target's DMG and crit rate by 20%; if the enemy has imprisoned targets, 40% chance of imprisoning the main target for one turn (an imprisoned fighter cannot move, has their healing rate reduced by 40% and needs to be dispelled 2 times to free of the imprisonment); if the imprisoning failed, increase own 30% control rate.
Deals damage equal to 280%+25 points
Attack a column (prioritizing the column with the highest HP fighter), increasing your own ATK, DEF and block power by 30%; reduce the main target's DMG and crit rate by 30%; if the enemy has imprisoned targets, 60% chance of imprisoning the main target for one turn (an imprisoned fighter cannot move, has their healing rate reduced by 40% and needs to be dispelled 2 times to free of the imprisonment, target gets 10% max HP damage ignoring control free if this effect gets dispelled and cause the "septic" effect); the imprisoned fighters share 40% of the DMG that Verse receives (this effect will not activate if the target's HP is lower than 15%); if the imprisoning failed, increase own 40% control rate Must release small skill this round.
Deals damage equal to 300%+25 points
SMAX (water gate upgrade) Attack the enemy with the highest HP, increasing your own ATK, DEF and block power by 35%; reduce the main target's DMG and crit rate by 35%; deal 25% of the current HP value as additional damage to the target's column (ignoring control-free); if the enemy has imprisoned targets, 75% chance of imprisoning the main target for one turn (an imprisoned fighter cannot move, has their healing rate reduced by 40% and needs to be dispelled 2 times to free of the imprisonment, target gets 10% max HP damage ignoring control free if this effect gets dispelled and cause the "septic" effect); the imprisoned fighters share 50% of the DMG that Verse receives (this effect will not activate if the target's HP is lower than 10%); reduce damage taken from DPS fighters by 25%; for 1 round, increase the damage of your DPS fighters by 10% (can be stacked with similar buffs) and reduce damage taken from GANK fighters by 15%. If the imprisoning failed, increase own 45% control rate. If you are in the front row, you will be immune to stun, silence and freezing. Must release small skill this round.
Deal 280%+25 points of damage to a column.


Striker information

 
  • Attribute bonus: (Level 39) +9610 ATK + 3844 DEF + 96100 HP
  • Trigger condition: From the 1st round forward, after releasing 3 ULTs.
  • Initial effect: Attack a column (priority to the one with the highest HP%), causing "burning" (lasts 2 rounds, ignores control-free, cannot be dispelled) dealing 8% max HP damage that doesn't restore rage and increasing your own DMG and ATK by 35%, and your ULT dmg by 30%; can join the battle from the 3rd round forward.
  • Initial cost: 100 striker fragments.
Promotion Effect
50 striker fragments Green If the main target is not "imprisoned", 50% chance to imprison the main target (cannot act, has 40% reduced healing rate, needs to be dispelled 2 times, ignores control-free and if dispelled causes damage equal to 10% max HP ignoring control-free); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens.
50 striker fragments Blue Increase the damage from this skill by 10%; increase control-rate by 45%, and if the attack does not imprison someone this round, the next time it triggers it will have an additional 45% control-rate; burning damage increases to 10% max HP; skill slot 2 opens; +1 use available.
50 striker fragments Purple Increase the damage from this skill by 10%; buff one of our allies with additional 10% ULT damage and 80 rage gain when attacked (can be stacked with the same buff) and reduced damage from GANK enemies by 15% for 2 rounds; if the main target has been imprisoned, then 50% chance to randomly imprison another enemy currently not imprisoned (priority to the same column, ignores control-free); skill slot 3 opens.
50 striker fragments Orange Increase the damage from this skill by 10%; chance to imprison increases to 75%; give one of our allies guaranteed small skill release this round (priority to a DPS ally); can enter the battle from the 1st round forward.
100 striker fragments Red Increase the damage from this skill by 30%; switch to new ULT: attack the enemy with the highest HP%; deal additional damage equal to 25% max HP to the target column (ignoring control-free, causes burning effect to both); recovers 40% HP to one of your allies with the lowest HP%; if the main target is imprisoned, then share 30% of the damage received by that previous ally (won't share damage if its health is under 10%); if the main target has been imprisoned, guaranteed imprisonment to another random enemy who is not currently imprisoned (with priority to the same column, ignoring control-free); +2 uses available

Thanks to Xiaohai (S47/S79) for the striker information.