Verse

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Verse (KoF XIV)



Type: TANK
Aptidude: 15

Bear soul
Gain 33 rage when a fighter is killed or attacked, and an additional 33 rage when attacking (level 1)

Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

File:DemonSaiki f.jpg
Demon Saiki
Own Verse, Demon Saiki, Saiki: ATK+ 25%
Mukai
Own Verse, Mukai, Magaki: HP+ 25%
File:DuoLon f.jpg
Duo Lon
Own Verse, Duo Lon, Maxima XIV: HP+ 25%
Gates partners
TBA

Skill description

Divine protection
Passive skill
Increase your own ULT resistance and small skill resistance; increase your own 35% DMG and 15% max HP; get additional RES equal to 60% of your own control-free rate (changing live depending on the amount during the battle). Verse's attacks burn the targets (does 6% of max HP DMG per turn for 2 rounds, ignores control-free and cannot be dispelled); when you have a fighter with less than 40% HP and your own HP is higher than 90%, will consume 10% of your own max HP to heal that fighter (the amount will be 300% of the consumed HP). During the enemy's turn, steal 50% of the healing received by the enemy's lowest HP fighter (the amount stolen is unaffected by increases or decreases in healing rate). Immune to imprisoning, and able to revive twice per match, restoring full HP and rage when reviving. After each resurrection, gain 25% DMG res and immunity to rage reduction (for 1 turn)
Increase your own ULT damage by 20%
On deployment, increase your own ULT DMG, and increase your own 15% DMG, and 40% ATK, DEF and CRIT rate; your attacks deal 10% of the target's max HP (increasing to 25% if the target has a shield); must release small skill on the first round; during the enemy's turn, when Geese receives damage that exceeds 35% of his current HP, immediately gain the "Descending god" effect: increase own size, restore HP by 30% and gain 80% RES rate, 40% small skill resistance and ULT resistance, lasts for 1 turn and can be triggered at most 1 times per turn.

If you are in the "Descending god" state and get hit by an ULT, negate the damage and counterattack with your own ULT (can activate once per turn, and can take effect up to 3 times per match, and cannot take place in 1v1s); before dying for the first time in each battle, damage taken in a single attack cannot exceed 40% of your max HP (only outside 1v1s); when Geese gets fatal damage for the first time, 100% chance to revive, restoring 100% of your max HP and full rage. After reviving, when getting fatal damage, don't die, but dispel your own negative states (including petrify) and restore 80% of your max HP (unaffected by increases or decreases in healing power), 500 rage and gain the effect of Divine Protection (enlarge model size, increase rage recovery speed and control-free rate by 75% and gain 20% small skill resistance and ULT resistance for 2 rounds, can be stacked with the effects of "Descending god")

Each time you get killed, add or renew a "Demon" mark" to your killer: reduces DMG by 35%, and crit rate and crit power by 70% for 2 rounds, regardless of control-free and cannot be cleansed (lasts for 2 rounds).
Increase your own small skill damage and small skill resistance by 20%
Hatred
Skill
Attack a column (priority to a column with an imprisoned target); increase own anti-crit and healing by 35%; if the main target is imprisoned, spread the imprisonment to the enemy in the same column (2 round cooldown); for 2 rounds, when your DPS fighters get attacked, share 35% of that DMG, while having that damage reduced on you by 60% (70% if more than one DPS fighter is getting attacked); this damage sharing does not take effect when your HP is lower than 30%; when your DPS fighter gets hit, restore 70 rage to that fighter.
Deal 160%+15 damage to the target column(level 1)
WIP
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a single enemy (priority to a target with the "Demon" mark); absorb 20% DMG rate, RES rate and critical rate; 50%~70% chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict 30%~50% additional damage (if the main target is in the front row, this damage increases to 50%~70% the higher the number of people in the field, the better the damage); if this attack crits, deal splash damage equal to 40% to the target's surrounding units (this splash damage doesn't restore rage).
Deals damage equal to 400%+25 points
Attack a single enemy (priority to a target with the "Demon" mark); absorb 30% DMG rate, RES rate and critical rate (ignoring control-free); 60%~80% chance to paralyze the target (for 1 round, the higher the number of people in the field, the higher the chance); inflict 30%~50% additional damage (if the main target is in the front row, this damage increases to 50%~70%, the higher the number of people in the field, the better the damage); if this attack crits, deal splash damage equal to 40% to the target's surrounding units (this splash damage doesn't restore rage). Every time you unleash ULT, gain a stack of "Overlord's bloodline" (each layer increase ATK and DEF by 4%, can stack up to 10 times), if the main target dies in this turn, gain an additional layer of "Overlord's bloodline")
Deals damage equal to 300%+25 points
SMAX (water gate upgrade) WIP.
Deal 280%+25 points of damage to a column.