Ash XIII

From The KoF 98 um ol unofficial wiki

Ash (KoF XIII)



Fighter groups:
Type: GANK
Aptitude: 15


Space Soul
At the beginning of our round recover 85 rage and recover a lot of HP

File:Ashxiii weapon.png
Flame Badge
Mana Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Iiori f.jpg
Instinct Iori
Own Ash XIII, Instinct Iori, Chizuru: ATK+ 25%
File:Ash f.png
Ash
Own Ash XIII, Ash, ElizabethXI, Elizabeth: ATK+ 25%
File:Dsaiki f.png
Demon Saiki
Own Ash XIII, Demon Saiki, Saiki,: HP+ 25%
Gates partners
TBD

Skill description

File:Ashxiii passive.png
Passive skill
When deployed, increase your own DMG power and DMG res by 30%, and your ATK, DEF, ULT dmg, small skill res and ULT res by 50%; immune to damage reflection and freezing; when deployed, or at the start of our round, recovery 15% HP for the ally with the lowest HP%, recover 100 rage for an ally without full rage, and allow all allies to block or resist critical hits (for 1 round); for the first round when deployed, you are immune to negative effects.

When deployed, according to the allies in your team, gain the following buffs (max 3 times of a single buff):

  • DPS: Each DPS ally provides 15% RES rate.
  • TANK: Each TANK ally provides 15% DMG rate.
  • GANK: Each GANK ally provides 10% rage recovery speed, and gain 200 rage yourself when deployed.

Share 15% of the damage you take with the allies in the back (excluding space soul allies and TANK allies), stop sharing damage when your HP is lower than 20%; when sharing damage, immediately recover HP equal to 100% of that damage, and recover HP equal to 30% of that damage to all allies in the front row (excluding space soul allies and DPS allies); when deployed and at the beginning of the round, gain 2 "Green Tinder" (each tinder increases your ATK by 5%, can hold 5 tinders at most); when you are attacked, if your own HP is lower than 70% and you have Green Tinder, consume one and recovery 300 rage, otherwise gain 1 Tinder; when you are attacked, if you have not released small skills within 1 round, counterattack with small skill (won't take effect when you are skill silenced); when your HP is lower than 70%, you are immune to rage reduction and your DEF is increased by 80%.
When deployed, gain "Green Flame Protection": Damage received is reduced by 30%~60%, the more enemies affected by "Green Flame Stamp" the higher value, guaranteed the max amount during the first round; during Green Flame Protection, when damage that is not DoT makes your HP become lower than 15%, cleanse your own negative status (including Broken Armor), upgrade Green Flame Protection to "Double Flame Protection" (includes the effects of Green Flame Protection, damage taken in a single attack won't exceed 25% max HP <if you are in the back row or in 1v1 this amount changes to 40%>, increase your DMG by 20% and become immune to negative effects, lasts for 1 round), gain 3 Green Tinder, and recover 50% HP and 500 rage, can trigger 2 times per battle (only 1 time in 1v1).
During Double Flame Protection, when damage that is not DoT makes your HP become lower than 15%, become untargetable (until our next round); at the end of Double Flame Protection, the effect downgrades to Green Flame Protection; before the end of the last Double Flame Protection, your HP will be "locked" (taking damage won't make your HP go lower than 15%).

[Captain Aura]: Increase your own DMG and RES rates, and your other allies gain 40% of those amounts; for the first 5 rounds after being deployed, increase DMG or RES for each ally (always the one with the lower amount) with amount equal to 40% of the difference (at least 20%); when deployed, if there are at least 3 allies, increase 30% small skill res and ULT res, and 15% res for all allies for 3 rounds.
Increase DMG rate by 40% and RES rate by 55% (at level 1)
When deployed, increase your own DMG power and DMG res by 35%, and your ATK, DEF, ULT dmg, small skill res and ULT res by 55%; immune to damage reflection and freezing; when deployed, or at the start of our round, recovery 15% HP for the ally with the lowest HP%, recover 100 rage for an ally without full rage, and allow all allies to block or resist critical hits (for 1 round); for the first round when deployed, you are immune to negative effects.

When deployed, according to the allies in your team, gain the following buffs (max 3 times of a single buff):

  • DPS: Each DPS ally provides 15% RES rate and 10% anti-crit power.
  • TANK: Each TANK ally provides 15% DMG rate and 10% crit rate.
  • GANK: Each GANK ally provides 10% rage recovery speed, 30% small skill chance, and gain 200 rage yourself when deployed.

Share 15% of the damage you take with the allies in the back (excluding space soul allies and TANK allies), stop sharing damage when your HP is lower than 20%; when sharing damage, immediately recover HP equal to 125% of that damage, and recover HP equal to 30% of that damage to all allies in the front row (excluding space soul allies and DPS allies); when deployed and at the beginning of the round, gain 3 "Green Tinder" (each tinder increases your ATK by 5%, can hold 7 tinders at most); when you are attacked, if your own HP is lower than 70% and you have Green Tinder, consume one and recovery 300 rage, otherwise gain 1 Tinder; when you are attacked, if you have not released small skills within 1 round, counterattack with small skill (won't take effect when you are skill silenced); when your HP is lower than 80%, you are immune to rage reduction and your DEF is increased by 100%.
When deployed, gain "Green Flame Protection": Damage received is reduced by 50%~70%, the more enemies affected by "Green Flame Stamp" the higher value, guaranteed the max amount during the first round; during Green Flame Protection, when damage that is not DoT makes your HP become lower than 15%, cleanse your own negative status (including Broken Armor), upgrade Green Flame Protection to "Double Flame Protection" (includes the effects of Green Flame Protection, damage taken in a single attack won't exceed 25% max HP <if you are in the back row or in 1v1 this amount changes to 40%>, increase your DMG by 25% and become immune to negative effects, lasts for 1 round), gain 3 Green Tinder, and recover full HP and full rage and healing septic damage equal to 30% of your max HP, can trigger 2 times per battle (only 1 time in 1v1).
During Double Flame Protection, when damage that is not DoT makes your HP become lower than 15%, become untargetable (until our next round); at the end of Double Flame Protection, the effect downgrades to Green Flame Protection; before the end of the last Double Flame Protection, your HP will be "locked" (taking damage won't make your HP go lower than 15%).

[Captain Aura]: Increase your own DMG and RES rates, and your other allies gain 40% of those amounts; for the first 5 rounds after being deployed, increase DMG or RES for each ally (always the one with the lower amount) with amount equal to 50% of the difference (at least 25%); when deployed, if there are at least 3 allies, increase 40% small skill res and ULT res, and 15% res, crit rate and anti-crit rate for all allies for 3 rounds.
Increase DMG rate by 45% and RES rate by 60% (at level 1)
File:Ashxiii skill.png
Skill
Attack an enemy column; increase your lifesteal and RES rates by 30% (can be stacked with other similar buffs); permanently increase your DMG by 5% (can be stacked with itself and with other similar buffs); gain control-free rate equal to 50% of your own DMG rate; for 2 rounds, there will be a 60% chance to reduce the direct DMG taken by 15%.

Increase the resilience rate and resilience power of all allies by 20% for 2 rounds (resilience: chance to resist a % of additional damage taken); absorb 20% HP and 200 rage from each target; for 1 round during our enemy's round if you are attacked while you have full rage, consume all rage to counterattack with ULT (won't take effect when you are silenced), and each ULT counterattack will reduce their rage recovery speed by 40% (can stack, ends at the beginning of our next round, and when it ends, each stack recovers 400 rage for yourself).

Deal 160%+15 damage to a single enemy(level 1)
Attack an enemy column; increase your lifesteal and RES rates by 30% (can be stacked with other similar buffs); permanently increase your DMG by 5% (can be stacked with itself and with other similar buffs); gain control-free rate equal to 50% of your own DMG rate; for 2 rounds, there will be a 60% chance to reduce the direct DMG taken by 45%.

Increase the resilience rate and resilience power of all allies by 30% for 2 rounds (resilience: chance to resist a % of additional damage taken); absorb 25% HP and 200 rage from each target; for 1 round during our enemy's round if you are attacked while you have full rage, consume all rage to counterattack with ULT (won't take effect when you are silenced, the first trigger in each round will cleanse all your negative states), and each ULT counterattack will reduce their rage recovery speed by 30% (can stack, ends at the beginning of our next round, and when it ends, each stack recovers 400 rage for yourself); for 1 round, when you are attacked and your HP is lower than 20%, immediately recover 40% max HP (once per round, unaffected by increases or decreases in healing rate, won't activate in 1v1), and all buffs from this skill cannot be dispelled.

Deal 180%+15 damage to a single enemy(level 1)


ULT
File:Ashxiii ult.png
ULT
Attack an enemy column; increase your DMG and RES by 20% and your ULT dmg by 30%, and each enemy with "Green Flame Stamp" will increase your own DMG rate by 3%; this attack will ignore 30% of the target's total DEF; afflict the target column with Green Flame Stamp: reduces their healing rate by 20% and deals burning DoT equal to 8% max HP without restoring rage, lasts for 2 rounds); cleanse the buffs (including Iron Wall) for the enemy with the highest DEF in the targets, and afflict that enemy with "Blunt" (reduces their DMG power by 25%); randomly cleanse 1 ally's negative effects (with priority to a crowd controlled ally); gain 2 stacks of septic resistance, and if you are already holding a stack, then gain 1 stack.
Deal 280%+25 points of damage to the target(level 1).
Attack an enemy column (with priority to a column without "Green Flame Stamp"); increase your DMG and RES by 30% and your ULT dmg by 50%, and each enemy with Green Flame Stamp will increase your own DMG rate by 3%; this attack will ignore 50% of the target's total DEF and 20% of their total RES rate; afflict the target column with Green Flame Stamp: reduces their healing rate by 30% and deals burning DoT equal to 10% max HP without restoring rage, lasts for 3 rounds); cleanse the buffs (including Iron Wall) for the enemy with the most accumulated damage dealt in the targets, and afflict that enemy with "Blunt" (reduces their DMG power by 35%); randomly cleanse 1 ally's negative effects (with priority to a crowd controlled ally); gain 2 stacks of septic resistance, and if you are already holding a stack, then gain 1 stack.

If this attack is not a counterattack and all the enemies are afflicted with Green Flame Stamp, then switch to another ULT: attack all the enemies, inheriting all original effects from the regular ULT (excluding the damage), gain 3 Green Tinders and each Tinder overflow will recover 100 rage to yourself; explode all Green Flame Stamps, dealing additional damage to each target equal to 20% max HP; absorb 100 rage per tinder exploded and reduce their rage recovery speed for 1 round; deal septic damage equal to 30% of the damage dealt by the ULT; for 1 round, the damage reduction effect from Green Flame Protection stays at the maximum amount.


Deal 300%+25 points of damage to the target(level 1). Another ULT deals 300%+25 points of damage to all enemies.
SMAX (water gate upgrade) Attack an enemy column (with priority to a column without "Green Flame Stamp"); increase your DMG and RES by 35% and your ULT and crit rate by 50%, and each enemy with Green Flame Stamp will increase your own DMG rate by 6%; if your own damage rate is higher than your RES rate, gain additional RES rate equal to 30% of the difference (f you are in the front line, and not in 1v1, 90% instead), cannot be dispelled; this attack will ignore 70% of the target's total DEF and 25% of their total RES rate; if this attack is a counterattack, the target won't gain rage from it; afflict the target column with Green Flame Stamp: reduces their healing rate by 30% and deals burning DoT equal to 10% max HP without restoring rage, lasts for 3 rounds); cleanse the buffs (including Iron Wall) for the enemy with the most accumulated damage dealt in the targets, and afflict that enemy with "Blunt" (reduces their DMG power by 35%); randomly cleanse 1 ally's negative effects (with priority to a crowd controlled ally); gain 2 stacks of septic resistance, and if you are already holding a stack, then gain 1 stack; gain 2 "New Fire Seed", and if you are currently on "Double Flame Protection", then gain 1 more extra.

If this attack is not a counterattack and all the enemies are afflicted with Green Flame Stamp, then switch to another ULT; if this attack is not a counterattack and you are already holding New Fire Seed stacks equal to the number of enemies when deployed * 3, then switch to smax instead.
Another Ult: attack all the enemies, inheriting all original effects from the regular ULT (excluding the damage), gain 3 Green Tinders and each Tinder overflow will recover 100 rage to yourself; gain 1 stack of New Fire Seed for each target hit; explode all Green Flame Stamps, dealing additional damage to each target equal to 25% max HP; absorb 100 rage per tinder exploded and reduce their rage recovery speed for 1 round; deal septic damage equal to 45% of the damage dealt by the ULT; for 1 round, the damage reduction effect from Green Flame Protection stays at the maximum amount.

smax ult: attack a single enemy (priority to an enemy without a void fightsoul), inherit all original effects from the regular ULT (except for the damage, Green Flame Stamps and New Fire Seeds); this attack ignores block and RES rates; consume all New Fire Seed stacks and deal 5% additional damage to the target for each stack; if the main target's HP is less than 4% (each time you release smax, this value increases by 5%), instant-kill the target (ignoring death resistance and cannot revive). This instant-kill cannot apply to a fighter with void fightsoul or fighters in the Boss group, and will only apply once per battle. If there is more than 1 fighter with void fightsoul (people running multiple captains BEWARE), this attack will deal 120% damage to all fighters with void fightsoul (the damage is calculated respectively, and ignores the target's damage cap), and will instantly kill fighters with void fightsoul with less than 20% HP remaining; immediately recover full rage.


Deal 300%+25 points of damage to the target(level 1). Another ULT deals 300%+25 points of damage to all enemies.


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Ashxiii weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Ashxiii weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Ashxiii weapon.jpg
1
9M
20
12
8.4M
60
1
File:Ashxiii weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Ashxiii weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Ashxiii weapon.jpg
3
Total:
45M