Benimaru XV

From The KoF 98 um ol unofficial wiki

Benimaru (KoF XV)



Fighter groups:
Type: TANK
Aptitude: 15


Bear Soul
Start the fight with a lot of rage, and gain extra rage when attacked

File:Benixv weapon.png
File:Dazzling badge.png
Dazzling Badge
Judo Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Benixiii f.jpg
Benimaru XIII
Own Benimaru XV, Benimaru XIII, Benimaru 2003, Benimaru: HP+ 25%
File:Sylvie f.png
Sylvie Paula Paula
Own Benimaru XV, Sylvie Paula Paula, Crazy Lightning Shermie: HP+ 25%
File:Shunxv f.png
Shun'ei XV
Own Benimaru XV, Shun'ei XV, Meitenkun XV,: HP+ 25%
Gates partners
TBD

Skill description

File:Benixv passive.png
Passive skill
Increase your own small skill res and ULT res; increase your DMG and RES rates by 30%, and your DMG res and small skill chance by 40% (90% for the first round); when deployed, gain small skill; when deployed, gain 5 stacks of "Annihilating Lightning", and if there are more than 1 fighter in our team, each round gain 1 stack (can have at most 5 stacks at the same time), and while you are holding at least 1 stack, your HP won't drop lower than 5% due to attacks or DoT.

Each successful gain of an Annihilating Lightning stack will increase your RES and block rates by 20%, can be stacked with similar buffs but the duration is calculated individually, lasts for 3 rounds and cannot be dispelled; each time you are attacked or share damage, if your HP is lower than 40%, consume 1 stack of Annihilating Lightning to recover 40% max HP and permanently increase your damage by 5%.
When you consume a stack of Annihilating Lightning gain 1 stack of "Recharge", and if you have reach 5 stacks of Recharge, during the enemy's round consume 5 stacks of Recharge to trigger the "Lightning Escape" to an ally in the back row (makes the ally unable to be selected as target, lasts until our round, priority to the ally behind yourself, and if there is no ally behind you, then apply the effect to yourself); starting from round 2, when Lightning Escape applies to yourself, upgrade the effect to apply to all allies (can only be activated once and shares the limited with other "Transformation of Attack and Defense" effects).

When dealt with fatal damage, cleanse your own negative effects (including petrification), recover full HP and rage and apply the Lightning Escape to yourself; when returning, gain 3 stacks of Annihilating Lightning (this death resist can only be gained once per battle).
Increase your small skill res and ULT res by 25% (at level 1)
Increase your own small skill res and ULT res; increase your DMG and RES rates by 40%, and your DMG res and small skill chance by 50% (90% for the first round); when deployed, gain small skill and become immune to rage reduction for the first round; when deployed, gain 5 stacks of "Annihilating Lightning", and if there are more than 1 fighter in our team, each round gain 1 stack (can have at most 5 stacks at the same time), at the start of the enemy's round there is a chance to gain 1 stack (the chance is equal to your own control rate *10% * number of enemies alive), and while you are holding at least 1 stack, your HP won't drop lower than 10% due to attacks or DoT.

Each successful gain of an Annihilating Lightning stack will recover 200 rage and increase your RES and block rates by 25%, can be stacked with similar buffs but the duration is calculated individually, lasts for 3 rounds and cannot be dispelled; each time you are attacked or share damage, if your HP is lower than 40%, consume 1 stack of Annihilating Lightning to recover 50% max HP and permanently increase your damage by 5%.
When you consume a stack of Annihilating Lightning gain 1 stack of "Recharge", and if you have reach 5 stacks of Recharge, during the enemy's round consume 5 stacks of Recharge to trigger the "Lightning Escape" to an ally in the back row (makes the ally unable to be selected as target, recover 400 rage and cleanse their negative effects, lasts until our round, priority to the ally behind yourself, and if there is no ally behind you, then apply the effect to yourself); starting from round 2, when Lightning Escape applies to yourself, upgrade the effect to apply to all allies (can only be activated once and shares the limited with other "Transformation of Attack and Defense" effects), and recover 800 rage to yourself and up to 3 allies that are not at full rage, and cleanse their negative effects as well.

When dealt with fatal damage, cleanse your own negative effects (including petrification), heal all septic damage, recover full HP and rage and apply the Lightning Escape to yourself; when returning, gain 5 stacks of Annihilating Lightning, increase your own DMG res by 25% and become immune to rage reduction for 2 rounds, which cannot be dispelled (this death resist can only be gained once per battle).
Increase your small skill res and ULT res by 30% (at level 1)
File:Benixv skill.png
Skill
Attack a single enemy; increase your own anti-crit rate and healing rate by 30%; recover 25% max HP and 200 rage for yourself; 40% chance to paralyze the target.

If the target is paralyzed, deal additional damage equal to 40% max HP, otherwise increase your control-rate by 25% (can be stacked, until this attack successfully paralyzes the target, then lose half of the stacks); for 1 round, when attacked, if you are crowd-controlled, recover 15% lost HP and 150 rage (if paralyzed, double the amount), and at the start of our round, if you are at full rage, then cleanse your negative effects.

Deal 160%+15 damage to a single enemy(level 1)
Attack a single enemy; increase your own anti-crit rate and healing rate by 35%; recover 30% max HP and 300 rage for yourself; (10% + own control rate * 30%) chance to gain 1 stack of "Annihilating Lightning" (if failed, accumulate the chance, resets if successful); 60% chance to paralyze the target.

If the target is paralyzed, deal additional damage equal to 60% max HP, otherwise increase your control-rate by 25% (can be stacked, until this attack successfully paralyzes the target, then lose half of the stacks but keep at least 3 stacks); for 2 rounds, when attacked, if you are crowd-controlled, recover 15% lost HP and 150 rage (if paralyzed, double the amount), and at the start of our round, if you are at full rage, then cleanse your negative effects.

Deal 180%+15 damage to a single enemy(level 1)


ULT
File:Benixv ult.png
ULT
Attack a single enemy; increase your ATK and DEF by 20%, your ULT res by 40%, your resilience rate by 30% and your resilience power by 25%; for 2 rounds when attacked, there is a 30% chance to reduce the direct damage taken by 50% (cannot be dispelled); gain 1 stack of septic resistance; gain "Iron Wall": increase your DEF by 40% and your DMG res by 10% for 2 rounds.

If you are in the front, share 25% of the damage that allies in the back take, and reduce that damage by 40% (stop sharing damage when your HP is lower than 10%, lasts for 2 rounds); when the shared damage accumulated is equal to your max HP, gain 1 stack of "Annihilating Lightning"; if you have Annihilating Lightning stacks, consume 1 to gain the following effects:
1. Apply "Broken Armor" to the target (reduce their DEF by 40% for 2 rounds)

2. Deal additional damage equal to 40% max HP (except for the main target, each other enemy with Broken Armor will increase this damage by 20%), with 40% splash damage to all other enemies with Broken Armor.
Deal 400%+25 points of damage to the target(level 1).
Attack a single enemy; increase your ATK and DEF by 35%, your ULT res by 60%, your resilience rate by 50% and your resilience power by 25%; for 2 rounds when attacked, there is a 50% chance to reduce the direct damage taken by 50% (cannot be dispelled); gain 2 stacks of septic resistance; gain "Iron Wall": increase your DEF by (40% + 10% * # of enemies with broken armor) and your DMG res by 20% for 2 rounds; for 2 rounds, when attacked by an enemy afflicted with "Broken Armor" or "Blunt", the attack won't be a critical hit (unless it's a guaranteed critical hit type of attack).

If you are in the front, share 35% of the damage that allies in the back take, and reduce that damage by 40% (stop sharing damage when your HP is lower than 10%, lasts for 2 rounds); when the shared damage accumulated is equal to 80% of your max HP, gain 1 stack of "Annihilating Lightning"; if you have Annihilating Lightning stacks, consume 1 to gain the following effects:
1. Apply Broken Armor to the target (reduce their DEF and RES by 40% for 2 rounds)

2. Deal additional damage equal to 60% max HP (except for the main target, each other enemy with Broken Armor will increase this damage by 20%), with 40% splash damage to all other enemies with Broken Armor.
3. Gain a shield with value equal to 20% of your max HP.
4. Apply 2 stacks of "Annihilating" to the main target (each stack reduces their DMG res by 5%), and apply 1 stack to other targets; at the end of our round, if Annihilating is not refreshed, reduce 1 stack.
Deal 430%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack an enemy column; increase your ATK and DEF by 40%, your ULT res by 65%, your resilience rate by 50% and your resilience power by 30%; for 2 rounds when attacked, there is a 50% chance to reduce the direct damage taken by 50% (cannot be dispelled); gain 2 stacks of septic resistance; gain "Iron Wall": increase your DEF by (45% + 10% * # of enemies with broken armor) and your DMG res by 25% for 2 rounds; for 2 rounds, when attacked by an enemy afflicted with "Broken Armor" or "Blunt", the attack won't be a critical hit (unless it's a guaranteed critical hit type of attack).

If you are in the front, share 35% of the damage that allies in the back take, and reduce that damage by 40% (stop sharing damage when your HP is lower than 10%, lasts for 2 rounds); when the shared damage accumulated is equal to 80% of your max HP, gain 1 stack of "Annihilating Lightning"; if you have Annihilating Lightning stacks, consume 1 to gain the following effects:
1. Apply Broken Armor to the target (reduce their DEF and RES by 45% for 2 rounds)

2. Deal additional damage equal to 60% max HP (except for the main target, each other enemy with Broken Armor will increase this damage by 20%), with 45% splash damage to all other enemies with Broken Armor.
3. Gain a shield with value equal to 30% of your max HP plus 50% of the damage dealt by this ult, up to max HP.
4. Apply 3 stacks of "Annihilating" to the main target (each stack reduces their DMG res by 5%), and apply 2 stacks to other targets; at the end of our round, if Annihilating is not refreshed, reduce 1 stack.
5. If the consumed stack of Annihilating is the last one, immediately recover 1.
Deal 430%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Benixv weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Benixv weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Benixv weapon.jpg
1
9M
20
12
8.4M
60
1
File:Benixv weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Benixv weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Benixv weapon.jpg
3
Total:
45M