Choi XIV

From The KoF 98 um ol unofficial wiki

Choi (KoF XIV)


ChoiXIV.png
ChoiXIV fashion.png


Type: DPS
Aptidude: 15

Snakesoul.jpg Snake Soul
Gain an additional 40 rage when attacking, and 55 rage when a fighter dies (at fightsoul level 1)

ChoiXIV weapon.png Gale badge.jpg Judo tome.jpg Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Chang XIV
Own Choi XIV, Chang XIV, Chang, Choi: ATK+ 25%
Bao
Own Choi XIV, Bao, Chin: ATK+ 25%
Clark
Own Choi XIV, Clark, Mr. Big: ATK+ 25%
Gates partners
Kim, Chang, Jhun Hoon

Skill description

Cunningly wicked
Passive skill
When deployed, increase your lifesteal and Crit rate by 30%, and your DMG and RES by 35%; all attacks ignore Reflect DMG equal to the amount of lifesteal Choi XIV has. All of Choi XIV's attacks ignore RES; must release small skill on the first round. Choi XIV's attacks cause "trauma" effect on the target(s) (40% healing reduction for 1 turn), if the target already has "Trauma", cause "Malignant wound" (80% healing reduction for 2 turns), both effects ignore debuff-immunity and cannot be dispelled. "Malignant wound" cannot stack and the target will not be under "Trauma". Choi XIV can survive fatal damage 1 time; when his HP gets under 40%, immediately escape and return next round, gaining 15% ULT damage and ULT resistance (can be stacked), get 300 rage and restore 50% HP (unaffected by healing rate increases or decreases), this escape effect can be activated up to twice per match.
[Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Choi XIV is on striker, the interference skill will not take effect.
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
When deployed, increase your lifesteal, Crit rate, DMG and RES by 40%; all attacks ignore Reflect DMG equal to 120% lifesteal that Choi XIV has. All of Choi XIV's attacks ignore RES; must release small skill on the first round. Choi XIV's attacks cause "trauma" effect on the target(s) (40% healing reduction for 1 turn), if the target already has "Trauma", cause "Malignant wound" (80% healing reduction for 3 turns), cause "Bleeding" effect (lose 5% max HP per turn, this damage doesn't restore rage, continues until the "Malignant wound" expires; all these effects ignore debuff-immunity and cannot be dispelled. "Malignant wound" cannot stack and the target will not be under "Trauma"; Choi XIV is immune to "Trauma" and "Malignant Wound". Choi XIV can survive fatal damage 2 times; when his HP gets under 50%, immediately clear own debuffs (including petrification), escape and return next round, gaining 15% ULT damage and ULT resistance (can be stacked), get 800 rage and restore 55% HP (unaffected by healing rate increases or decreases), this escape effect can be activated up to twice per match. If you don't release small skill or basic attack in a round, you will gain 20% control free and 50% RES for 1 round when entering the enemy's round.
[Interference skill]: Reduce the ATK of all enemy fighters, cannot be stacked with other interference skills. When Choi XIV is on striker, the interference skill will not take effect.
Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%)
Decrease the ATK of all enemies by 21.55% (level 132)
Tornado Slash
Small skill
Attack a row. At the line where Choi XIV is, if there is no target in the front row, then attack the back row. Reduce a target's rage by 150 (priority to target in the same column); inflict the target with "malignant wound" (cause additional damage equal to 15% HP), gain +7% DMG rate and +15% small skill chance for 2 rounds (can be stacked up to 3 times)
Deal 160%+15 DMG to target(level 1)
Deal 173.1% + 1980 DMG to target (level 132)
Attack a row. At the line where Choi XIV is, if there is no target in the front row, then attack the back row; if Choi XIV attacks the back row with this skill, gain 1 more escape (at most 1 extra escape per battle); Reduce a target's rage by 200(priority to target in the same column); inflict the target with "malignant wound", if the target already has "Malignant Wound", cause 25% extra damage. Gain +10% DMG rate and 25% small skill chance for 3 rounds (can be stacked up to 3 times)
Deal 180%+15 DMG to target(level 1)
Deal 193.1% + 1980 DMG to target (level 132)


Swift Madman
ULT
Attack a column (priority to the line where Choi XIV is); increase your own ATK, DEF and Crit power by 20%; cause 20% additional damage to targets with more than 60% HP. Increase Crit rate equal to 20% of your lifesteal; for 2 rounds, the fighter in front of Choi XIV gets extra 80 rage when attacked.
Deal 280%+25 DMG to targets. (level 1)
Deal 345.5%+3168 damage to the targets (level 132)
Attack a column (priority to the line where Choi XIV is); increase your own ATK, DEF and Crit power by 30%; cause 30% additional damage to targets with more than 60% HP; gets 30% lifesteal for 1 turn if this attack hits a target with "Malignant Wound". Increase Crit rate equal to 30% of your lifesteal; for 2 rounds, the fighter in front of Choi XIV gets extra 100 rage when attacked. In 1v1 get 100 extra rage. If this attack hits an enemy with "Malignant Wound", do 40% extra damage and reduce that enemy's rage regen rate by 60% for 1 round
Deal 400%+24 DMG to target. (level 1)
Deal 320%+2s DMG to targets. (level 1)
Deal 385%+3168 damage to the target (level 132)
SMAX (water gate upgrade) Attack a column (priority to the line where Choi XIV is); increase your own ATK, DEF and Crit power by 35%; cause 40% additional damage to targets with more than 50% HP; gets 40% lifesteal for 1 turn if this attack hits a target with "Malignant Wound" (cannot be dispelled). Increase Crit rate equal to 40% of your lifesteal; for 2 rounds, the fighter in front of Choi XIV gets extra 120 rage when attacked, while Choi XIV's row gains 200 rage.In 1v1 get 120 extra rage. Enemies in the target column with "Malignant Wound" will take 60% extra damage and get their rage regen rate reduced by 80% for 1 round (if no enemies have "Malignant Wound" in the target column, this effect only applies to the main target). Targets hit with this attack get a layer of "Malignant Wound", while targets that already have it get the duration extended by 1 round (this effect can take place once per round); If Choi XIV's attack causes a kill, he will regain 800 rage (this effect can be triggered up to 2 times per battle).
Deal 280%+25 DMG to targets. (level 1)
Deal 345.5%+3168 damage to the targets (level 132)