Clark XV

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Clark (KoF XV)

Global release date: August 2023



Fighter groups:
Type: DPS
Aptitude: 15


Bear Turtle soul
Start the fight with extra rage, and gain more rage when getting attacked

File:Clarkxv weapon.png
Earth Shaking Badge
Karate Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free. All damage ignores block and resist on the main targets. Increase your own DMG equal to 30% of your pierce rate (40% with weapon and 50% with smax), but 30% of the main target's block rate will be considered as RES rate.

Fates and Gates

File:Leonaxv f.jpg
Leona XV
Own Clark XV, Leona XV, Ralf XV, Heidern XIV: ATK+ 25%
File:Clark f.png
Own Clark XV, [[Clark], Clark XIII: ATK+ 25%
Yashiro
Own Clark XV, Yashiro, Daimon: ATK+ 25%
Gates partners
TBD

Skill description

File:Clarkxv passive.png
Passive skill
Increase your crit rate and ULT damage by 50%, your ATK and DEF by 30% and your pierce rate and DMG power by 40%; when your own round starts, gain rage equal to (# of current allies * 20%), each point of rage gained increases your DMG and control-free by 0.04% for 1 round (cannot be dispelled, will not apply on 1v1); when allies ULT (including chase and counterattack) gain 150 rage (if it is a crit or an ULT by an Ikari ally, double the value, immune to rage recovery speed increases/decreases, can activate up to 10 times per round).

Depending on the following effects (up to 3 times per round, won't apply if you are silenced):

  • In our round, during our deployed fighters' action, if you are full rage then consume all rage to chase the target;
  • In our enemies' round, when any of our fighters are attacked, if you are full rage then consume all rage to counterattack the target.

When you are in the back row, and there is a fighter in the front row available to be chosen, when receiving fatal damage trigger the "Unyielding man": Resist death, recover HP equal to # of allies * 20%) and gain RES rate equal to (# of allies * 3% of your own DMG rate) for 1 round (but the duration is calculated separately, can activate up to twice per round); when you are dealt fatal damage and cannot trigger Unyielding Man, then recover full HP and rage (up to twice per match, and after exhausting both chances, then cannot even trigger Unyielding Man).

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 25% RES (for 3 rounds).
Decrease the enemies' ATK by 30% (at level 1)
Increase your crit rate and ULT damage by 55%, your ATK and DEF by 35% and your pierce rate and DMG power by 45%; when your own round starts, gain rage equal to (# of current allies * 20%), each point of rage gained increases your DMG and control-free by 0.05% (at least 25%) for 1 round (cannot be dispelled, will not apply on 1v1); when allies ULT (including chase and counterattack) gain 150 rage (if it is a crit or an ULT by an Ikari ally, double the value, immune to rage recovery speed increases/decreases, can activate up to 10 times per round); when at full rage, if you are crowd-controlled, consume 200 rage to cleanse your negative states (including petrification).

Depending on the following effects (up to 3 times per round, won't apply if you are silenced):

  • In our round, during our deployed fighters' action, if you are full rage then consume all rage to chase the target;
  • In our enemies' round, when any of our fighters are attacked, if you are full rage then consume all rage to counterattack the target.

When you are in the back row, and there is a fighter in the front row available to be chosen, when receiving fatal damage trigger the "Unyielding man": Resist death, recover HP equal to # of allies * 25%), recover 600 rage and gain RES rate equal to (# of allies * 4% of your own DMG rate) for 1 round (but the duration is calculated separately, can activate up to twice per round, first round after being deployed can be triggered an additional 2 times); when you are dealt fatal damage and cannot trigger Unyielding Man, then recover full HP and rage, become immune to rage reduction for 1 round, heal all septic damage and reset the trigger chances for Unyielding man (up to twice per match, and after exhausting both chances, then cannot even trigger Unyielding Man).

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 25% RES (for 3 rounds).
Decrease the enemies' ATK by 30% (at level 1)
File:Clarkxv skill.png
Skill
Attack an enemy column; recover 35% HP and 200 rage for yourself; 40% chance to stun then target, and if there is only 1 target in the column, 100% chance to stun; gain the "Slash" effect: deal 25% more damage to targets with HP lower than 50% (for 2 rounds and it cannot be dispelled; cleanse yourself of "Blunt"; if you are in 1v1, recover an additional 500 rage.
Deal 160%+15 damage to the target (level 1)
Attack an enemy column; recover 35% HP and 300 rage for yourself; 50% chance to stun then target, and if there is only 1 target in the column, 100% chance to stun; gain the "Slash" effect: deal 25% more damage to targets with HP lower than 50% (for 2 rounds and it cannot be dispelled; cleanse yourself of "Blunt" and "Broken Armor"; if you are in 1v1, recover an additional 500 rage. For 1 round, if you are in the back and there is an ally in the front that can become a target, make him share 25% of the damage you take, and reduce that shared damage taken by 75% (stops taking effect when their HP is under 30%) and gain 100 rage when they are attacked.
Deal 180%+15 damage to the target (level 1)


ULT
File:Clarkxv ult.png
ULT
Attack a single enemy, dealing 40% splash damage to surrounding enemies; increase your own DMG and RES rates by 20%, and your small skill chance and crit power by 30%; if your own DMG rate is higher than the main target's DMG rate, increase your ATK and crit rates by 20% of the difference; ignore target's reflect rate equal to your own pierce rate; ignore 40% of their DEF.
Absorb 30% ULT res from the main target (lasts for 2 rounds and cannot be dispelled); deal additional damage to all targets equal to (100% of your own ATK + 5% of the target's max HP); this ULT will not recover rage; become immune to 1 attack.
Deal 400%+25 points of damage to the target(level 1).
Attack a single enemy, with priority to the "Locked" target, and dealing 40% splash damage to surrounding enemies; increase your own DMG and RES rates by 30%, and your small skill chance and crit power by 40%; if your own DMG rate is higher than the main target's DMG rate, increase your ATK and crit rates by 25% of the difference (increased to 40% if the main target is crowd-controlled); ignore target's reflect rate equal to your own pierce rate; dispel the target's "Iron Wall" and ignore 60% of their DEF.
Absorb 35% ULT res from the main target (the buff can be stacked twice, lasts for 2 rounds and cannot be dispelled); deal additional damage to all targets equal to (150% of your own ATK + 10% of the target's max HP); if this attack deals less than 65% max HP damage, "lock" the target, double the next ULT's damage (up to 2 stacks), and when ulting with max stacks or if the damage dealt is more than 65% max HP, then "unlock" the target; this ULT will not recover rage; become immune to 1 attack (can hold up to 2 stacks of this effect).
Deal 430%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack a single enemy, with priority to the "Locked" target, and dealing 40% splash damage to surrounding enemies; increase your own DMG and RES rates by 35%, and your small skill chance and crit power by 50%; if your own DMG rate is higher than the main target's DMG rate, increase your ATK and crit rates by 30% of the difference (increased to 40% if the main target is crowd-controlled); ignore target's reflect rate equal to your own pierce rate; dispel the target's "Iron Wall" and ignore 80% of their DEF.
Absorb 40% ULT res from the main target (the buff can be stacked twice, lasts for 2 rounds and cannot be dispelled); deal additional damage to all targets equal to (150% of your own ATK + 10% of the target's max HP); if this attack deals less than 65% max HP damage, "lock" the target, double the next ULT's damage (up to 2 stacks, switch to smax at 2 stacks), and when ulting with max stacks or if the damage dealt is more than 65% max HP, then "unlock" the target; this ULT will not recover rage; become immune to 1 attack and to rage reduction from that attack (can hold up to 2 stacks of this effect); smax ult: attack a single enemy, ignoring the target's damage cap and 40% of their RES rate. If, after the attack, the target has more than 50% HP, recover 600 rage and double the additional damage for the future ULT attack until their death, and inherit all other original ULT effects except for the damage and splash damage.
Deal 450%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.