# Crazy Lightning Shermie

## Crazy Lightning Shermie (KoF 2002UM)

Global release date: |
November 2021 |

**Fighter groups:
Type: GANK
Aptitude: 15
**

**Thunder tiger soul**

Start with 115 extra rage and get 55 extra rage when a fighter dies (level 1)

Permanently increase ATK and HP, and all damage from your attacks ignore control-free |
Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |

## Fates and Gates

Own Crazy Lightning Shermie, Infernal Fate Chris, Dry Earth Yashiro, Goenitz2002UM: ATK+ 25% | Own Crazy Lightning Shermie, Orochi Shermie, Shermie: ATK+ 25% |

Own Crazy Lightning Shermie, Alluring Mai, Mature: HP+ 25% | Chris, Yashiro, Orochi |

## Skill description

Lightning charge |
Increase own DMG, RES rate, and increase own 30% ULT dmg, as well as 40% pierce rate and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing 5% crit rate, and this effect can be triggered up to 3 times per round, and will restore HP equal to 200% of your own ATK to all our fighters when reaching max stacks)
When attacked, if your HP is below 60%, counterattack with a small skill (once per round). Shermie is immune to the "Ionize" effect, and when you're paralyzed, absorb that paralysis from you and allies around you and immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you gain, you recover 15% of your max HP and gain 100 rage. Increase own DMG, RES rate, and increase own 35% ULT dmg, as well as 60% pierce rate and small skill chance; each time our own fighters hit a paralyzed enemy or paralyze an enemy, that fighter will gain 1 stack of lightning charge (up to a maximum of 9 stacks, with each stack providing 6% crit rate, and this effect can be triggered up to 4 times per round (the first own turn in battle, the stacks will reach max), and will restore HP equal to 300% of your own ATK to all our fighters when reaching max stacks) When attacked, if your HP is below 60%, counterattack with a small skill (once per round, this counterattack won't give rage to the enemy). Shermie is immune to the "Ionize" effect, and when you're paralyzed, absorb that paralysis from you and allies around you and immediately dispel your negative status and gain 1 stack of Lightning Charge; for every stack of Lightning Charge you gain, you recover 15% of your max HP and gain 150 rage. |

Roaring Thunder |
Attack a single enemy; absorb 15% of the target's max HP and 200 rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces the target's control-free by 7% (up to a maximum of 63%, lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). 40% Chance to paralyze the target; causes up to 2 paralyzed enemies to enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled).
Deal 160%+15 damage to the target(level 1) Attack a single enemy; absorb 15% of the target's max HP and 300 rage; gain 1 stack of Lightning Charge; each stack of lightning charge reduces the target's control-free by 9% (up to a maximum of 81%, lasts 1 rounds, ignores control-free, gets the maximum control-free reduction when Lightning Charge is full). Cause 30% splash damage to the surrounding enemies of the main target (this damage doesn't restore rage). 50% Chance to paralyze the main target, and 20% chance to paralyze a random enemy around it; the main target and the remaining random paralyzed enemy enter the "Ionized" state: their next attack cannot deal damage, this ignores control-free and cannot be dispelled). Deal 180%+15 damage to the target (level 1) |

ULT |
Attack a column, increasing your ATK, DEF and control rate by 20%; 50% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn. If your crit rate is higher than the target's crit rate, gain crit power equal to 40% of that difference. When your next turn starts, there is a 40% chance to paralyze yourself.
Deals damage equal to 280%+25 points to the target column Attack a column, increasing your ATK, DEF and control rate by 30%; 70% chance to paralyze the enemy in the back row. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; and immediately gain 1 stack of Lightning Charge. If your crit rate is higher than the target's crit rate, gain crit power and DMG rate equal to 40% of that difference. When your next turn starts, there is a 70% chance to paralyze yourself. Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge. Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle).
Deals damage equal to 300%+25 points to the target column SMAX (water gate upgrade) Attack a column, increasing your ATK, DEF and control rate by 35%; 85% chance to paralyze the enemy in the back row of the main target. If you have 9 stacks of Lightning Charge before attacking, consume them all to enter the "Full of Lightning" state: provides buffs equal to the full Lightning Charge stacks, can be stacked with other similar buffs and lasts for 1 turn; and immediately gain 1 stack of Lightning Charge. If your crit rate is higher than the target's crit rate, gain crit power and DMG rate equal to 40% of that difference. When your next turn starts, there is a 100% chance to paralyze yourself. Remove the ionized state of a random fighter on your side. If there is no ionized fighter on your side, you will gain an extra stack of Lightning Charge; restore 150 rage to a fighter on your side that doesn't have full rage (priority to Dry Earth Yashiro), and the the first ULT in each battle will restore an additional 200 rage. Get a resurrection chance: after resurrection, restore full HP, rage and max Lightning Charge stacks (this can only activate once per battle). Within 1 round, if Shermie has full stacks when hit, she will counterattack with ULT (limited to 1 time per round), the total damage of this counterattack is reduced by 50%, but does not return rage to the enemy. If you are in the "Full of Lightning" state, switch the non-counter ULT to "Arrow of fate": attack a single enemy, dealing 66% splash damage to the enemies around the target, and retaining all the effects of the attack, without the damage restriction. |

## Striker information

Promotion | Effect | |
---|---|---|

50 striker fragments | Green | Increase your crit rate by 20% and increase your paralyze chance to 70%; after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens. |

50 striker fragments | Blue | Increase the damage done by this skill by 10%; if your own crit rate is higher than the main target's anti-crit, gain crit power and DMG equal to 40% of that difference; skill slot 2 opens; +1 use available. |

50 striker fragments | Purple | Increase the damage from this skill by 10%; paralyze one of our allies (priority to a crowd-controlled ally), and absorb the paralyze effect of 2 of our allies (at most), then cleanse their negative effects; for each absorption or cause of paralyzation, gain 1 stack of "lightning charge" (each stack increases your crit rate by 15%, max 3 stacks); skill slot 3 opens. |

50 striker fragments | Orange | Increase the damage from this skill by 10%; recover 150 rage for one of our allies without full rage (350 rage instead of it's the first time in the battle); can absorb one ally's ionization debuff (gran an extra stack of lightning charge if you absorb one); can enter the battle from the 1st round forward. |

100 striker fragments | Red | Increase the damage from this skill by 30%; when holding lightning stacks, each stack reduces the main target's control-free rate by 20% (lasts 1 round, max 60% reduction); when your stacks of lightning charge reach 3, gain an extra 45% crit rate and switch to new ULT: deal 66% splash damage to surrounding enemies, afflicting the main target with ionization (their next attack deals 0 DMG, ignores control-free and cannot be dispelled), while keeping the rest of the normal ULT effects; +2 uses available |

Thanks to Xiaohai (S47/S79) for the striker information.