Omega Rugal 02
Omega Rugal (KoF 2002)
Global release date: | May 2023 |
Fighter groups:
Type: DPS
Aptitude: 15
Adder Bear soul
Gain a high amount of rage when attacking, and start the fight with extra rage
Permanently increase ATK and HP. All damage from your skills ignore control-free. |
Fates and Gates
Own Omega Rugal 02, Rugal, Omega Rugal: ATK+ 25% | Own Omega Rugal 02, Goenitz, Goenitz2002UM: ATK+ 25% |
Own Omega Rugal 02, Adelheid, South Town Overlord Geese, Rock Howard: ATK+ 25% | Vice, Mature, Adelheid |
Skill description
Increase your own DMG, crit power, ULT damage and ULT res by 35% and your DMG power by 15%; increase your own control-free rate by 60%, and gain additional control-free equal to 8% of the total amount of all allies' control-rate (refreshes in real time); with each attack, increase your DMG power equal to (3% + 1% * total targets), lasting for 2 rounds (can be stacked but each stack is calculated individually); when deployed, gain 3 "Omega Chips" (max of 3 at a time), and at the beginning of the enemy's round, gain chips equal to (total amount of enemies when deployed / 2).
When attacked, there is a 30%~100% chance (after this attack, the lower the current HP% the higher the chance, reaching max chance when your HP is under 30%) to consume 1 Omega Chip, recovering 45% of your lost HP and counterattacking with small skills (if you are at full rage when this triggers, consume all the rage and counterattack with your ULT instead); when you are holding 3 Omega Chips, you cannot die; can revive twice (only once in 1v1), with each revive restoring 80%HP and all rage; when deployed and when revived, increase your rage recovery speed and your DMG res by 35% for 1 round. Decrease the enemies' ATK by 30% (at level 1) Increase your own DMG, crit power, ULT damage and ULT res by 45% and your DMG power by 20%; increase your own control-free rate by 70%, and gain additional control-free equal to 10% of the total amount of all allies' control-rate (refreshes in real time); with each attack, increase your DMG power equal to (3% + 1% * total targets), lasting for 2 rounds (can be stacked but each stack is calculated individually); when deployed, gain 3 "Omega Chips" (max of 3 at a time), and at the beginning of the enemy's round, gain chips equal to (total amount of enemies when deployed / 2). When attacked, there is a 30%~100% chance (after this attack, the lower the current HP% the higher the chance, reaching max chance when your HP is under 30%) to consume 1 Omega Chip, recovering 50% of your lost HP (at least 20% max HP), for 1 round damage taken from a single attack is capped at 70% max HP (this can only activate once per round) and counterattacking with small skills (if you are at full rage when this triggers, consume all the rage and counterattack with your ULT instead [this counterattack will not restore rage to the target]), and each consumption of the chip will increase the chance to consume a chip by 15% for 1 round; when you are holding 3 Omega Chips, you cannot die and getting hit will not result in a critical hit; can revive twice (only once in 1v1), with each revive restoring full HP and all rage, and increasing 10% DMG rate for all allies (double for yourself, can be stacked with itself and with other similar buffs, lasts until you die); when deployed and when revived, increase your rage recovery speed and your DMG res by 35% for 1 round. Decrease the enemies' ATK by 30% (at level 1) |
Attack a single enemy; deal 20% splash damage to all targets that have been hit in the most recent ULT (for each TANK in the enemy's formation, double the percentage); for each target there is a 20% chance to be stunned (double the chance for the main target); absorb 10% HP from each target, and their next ULT in the next round will recover you 15% lost HP and 50 rage; increase your own RES rate by 10% for 1 round (can be stacked up to 3 times).
Deal 160%+15 damage to the target (level 1) Attack a single enemy; deal 30% splash damage to all targets that have been hit in the most recent ULT (for each TANK in the enemy's formation, double the percentage); this attack will gain small skill damage and control rate equal to 25% of your own control-free rate; recover 200 rage; for each target there is a 25% chance to be stunned (double the chance for the main target); absorb 15% HP from each target, and their next ULT in the next round will recover you 15% lost HP and 100 rage; increase your own ATK and RES rate by 10% and your small skill chance by 20% for 1 round (can be stacked up to 3 times, counterattack ULTs can also stack this buff). Deal 180%+15 damage to the target (level 1)
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ULT | Attack a single enemy; increase your own ATK, DEF and lifesteal by 20% and your crit rate by 30%, and dealing 50% splash damage to a certain number of random targets (equal to number of targets hit by this attack's main target's last ULT, at least 1); deal additional damage to all targets equal to 150% ATK; gain the "Attack Force" buff on yourself (increasing your DMG and crit power by 20%); afflict the main target with "Broken Armor" (reduce their RES rate by 20% and their DEF by 30%); deal 30% additional damage to all targets afflicted with Broken Armor.
The first ULT in each round (excluding chases/counterattacks) cleanse the negative effects for 1 random ally (priority to crowd-controlled allies). Deal 400%+25 points of damage to the target(level 1). Attack a single enemy; increase your own ATK, DEF and lifesteal by 30% and your crit rate by 40%, and dealing 70% splash damage to a certain number of random targets (equal to number of targets hit by this attack's main target's last ULT, at least 1); deal additional damage to all targets equal to 200% ATK; gain the "Attack Force" buff on yourself (increasing your DMG and crit power by 30%); afflict the main target with "Broken Armor" (reduce their RES rate by 30% and their DEF by 40%) and with "Dead Mark" (lasts 1 round, reduces their healing rate by 30%, and each time that target recovers HP, abosrb 10% of their current HP, this damage ignores buffs/debuffs and is not considered an "attack"); deal 40% additional damage to all targets afflicted with Broken Armor.
The first ULT in each round (excluding chases/counterattacks) cleanse the negative effects (including petrification) for 1 random ally (priority to crowd-controlled allies); if this ULT is a counterattack, then at the beginning for the next round, recover rage equal to (100 + 20 * # of targets) and gave a (30% + 5% * # of targets) chance to gain 1 "Omega Chip" (up to 1 per round). Deal 430%+25 points of damage to the target(level 1). SMAX (water gate upgrade) Attack a single enemy; increase your own ATK, DEF and lifesteal by 35% and your crit rate by 50%, and dealing 70% splash damage to a certain number of random targets (equal to number of targets hit by this attack's main target's last ULT, at least 1), and if there is a TANK enemy that has not been affected by the splash damage, additionally splash a random TANK enemy; deal additional damage to all targets equal to 230% ATK; gain the "Attack Force" buff on yourself (increasing your DMG and crit power by 35%); afflict the main target with "Broken Armor" (reduce their RES rate by 30% and their DEF by 40%) and with "Dead Mark" (lasts 1 round, reduces their healing rate by 35%, and each time that target recovers HP, abosrb 10% of their current HP, this damage ignores buffs/debuffs and is not considered an "attack"); deal 40% additional damage to all targets afflicted with Broken Armor and TANK targets.
The first ULT in each round (excluding chases/counterattacks) cleanse the negative effects (including petrification) for 1 random ally (priority to crowd-controlled allies); if this ULT is a counterattack, then switch to smax: keep all original ULT effects, deal splash damage to all enemies (once per battle, but resets after each revival); deal additional damage to TANK targets equal to 15% max HP; at the beginning for the next round, recover rage equal to (100 + 25 * # of targets) and gave a (30% + 5% * # of targets) chance to gain 1 "Omega Chip" (up to 1 per round). Deal 480%+25 points of damage to the target(level 1). |
Thanks to Xiaohai (S47/S79) for this translation.
Gates resources requirements
Heaven gate | Lake gate | ||||
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4 | .9M | 6 | 2 | 1.2M | |
4 | 1.2M | 6 | 2 | 1.5M | |
5 | 2 | 1.4M | 8 | 2 | 1.8M |
6 | 2 | 1.6M | 8 | 2 | 2.1M |
6 | 2 | 1.8M | 10 | 3 | 2.4M |
Total: 25 | Total: 6 | Total: 6.9M | Total: 38 | Total: 11 | Total: 8M |
Fire gate | Thunder gate | ||||
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5 | 2 | 1.5M | 10 | 3 | 1.8M |
8 | 2 | 1.9M | 10 | 3 | 2.3M |
10 | 3 | 2.3M | 12 | 5 | 2.7M |
12 | 3 | 2.7M | 15 | 5 | 3.2M |
12 | 4 | 3M | 15 | 1 | 3.6M |
Total: 50 | Total: 14 | Total: 11.4M | Total: 62 | Total: 16 1 | Total: 13.6M |
Wind gate | Water gate | |||||
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12 | 3 | 2.4M | 16 | 4 | 5 | 3.6M |
12 | 3 | 3M | 20 | 8 | 5 | 4.5M |
15 | 4 | 3.6M | 24 | 8 | 6 | 5.4M |
15 | 4 | 4.2M | 28 | 1 | 1 | 6.3M |
21 | 6 1 | 4.2M | 10 | 8 | 1 | 7.2M |
Total: 75 | Total: 20 1 | Total: 18M | Total: 88 | Total: 30 1 1 | Total: 24 1 | Total: 27M |
Rock gate | Earth gate | |||||
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15 | 8 | 4.8M | 25 | 15 | 18 | 6M |
15 | 8 | 6M | 15 | 27 | 1 | 7.5M |
20 | 10 | 7.2M | 40 | 1 | 1 | 9M |
20 | 12 | 8.4M | 60 | 1 | 1 | 10.5M |
30 | 1 1 | 9.6M | 26 | 1 | 1 | 12M |
Total: 100 48 | Total: 1 1 | Total: 36M | Total: 125 | Total: 56 2 2 | Total: 45 3 | Total: 45M |