Duo Lon XIII

From The KoF 98 um ol unofficial wiki

Duo Lon (KoF XIII)

Global release date: January 2023


Bonus stats: 5% RES, 80 priority, 20 DEF


Type: TANK
Aptitude: 15

Turtle soul
Gain more rage when attacked, and start the fight with extra initial rage

Dazzling Badge
Kickboxing Tome
Permanently increase ATK and HP

Fates and Gates

Duo Lon
Own Duo Lon XIII, Duo Lon, Lin: HP+ 25%
File:Liz f.png
Own Duo Lon XIII, Elizabeth, Shen Woo: HP+ 25%
File:Bmaryxiv f.png
Blue Mary XIV
Own Duo Lon XIII, Blue Mary XIV, South Town Overlord Geese: HP+ 25%
Gates partners
Ash, Elizabeth, Shen Woo

Skill description

Passive skill
Increase your own anti-crit and block rates; increase your own ATK, DEF, small skill resist and ULT res by 35%; share 25% of the damage taken by the allies in the back row, and reduce that damage shared taken by 30% (stop sharing damage if your HP is lower than 30%), and each time you take shared damage recover 15% of your lost HP.

When deployed, gain 1 stack of septic resistance and 1 "Jade Dragon" (which increase your RES rate and ULT res by 80% and lasts until your next ULT).
When deployed, gain 3 "Wraith souls" (maximum of 7, or 3 in 1v1s); when receiving fatal damage, consume 3 wraith souls to resist death and dispel your negative effects while recovering 80% of your max HP and 400 rage, then reduce your wraith soul cap by 2.
When deployed, gain 3 points of "Dragon Soul" and "Resentment" (maximum of 6 points, each point of dragon soul increases your RES rate by 15% and each point of resentment increases your DMG by 15%, stackable with other similar buffs); when you are attacked by an enemy fighter for the first time, you will make a decision (chosen randomly from the following options until the choice is reset, a higher amount of points gives a higher chance, and every time a decision is made you will gain 1 Wraith soul):

  • Dragon soul: when attacked, increase 1 point of dragon soul and decrease 1 point of resentment. When dragon soul reaches 6 points, you will become immune to the next attack and keep the buff from dragon soul for 1 round, then reset dragon soul to 2 points and resentment to 4 points.
  • Resentment: when attacked, increase 1 point of resentment and reduce 1 point of dragon soul. When resentment reaches 6 points, immediately counterattack with your ULT, targeting the enemy with the highest rage, and every attack received after this will recover 15% max HP and an additional recovery equal to 50% of the damage done by the counterattack (the HP recovery can be triggered twice); after the counterattack, gain 1 point of wraith soul, reset resentment to 2 points and dragon soul to 4 points.
    Increase your own anti-crit and block by 30% (at level 1)
Increase your own anti-crit and block rates; increase your own ATK, DEF, small skill resist and ULT res by 40%; share 35% of the damage taken by the allies in the back row, and reduce that damage shared taken by 40% (stop sharing damage if your HP is lower than 30%), and each time you take shared damage recover 20% of your lost HP.

When deployed, refresh (TBD?) your small skills, gain 1 stack of septic resistance and 1 "Jade Dragon" (which increase your RES rate and ULT res by 90% and lasts until your next ULT).
When deployed, gain max "Wraith souls" (maximum of 7, or 3 in 1v1s); when receiving fatal damage, consume 3 wraith souls to resist death and dispel your negative effects while recovering full HP and 600 rage, then reduce your wraith soul cap by 2 and obtain 1 "Jade Dragon"; if a fighter dies in battle, gain 1 more maximum stack of Wraith souls (can gain up to 3 this way and the absolute maximum number you can have is 9).
When deployed, gain 3 points of "Dragon Soul" and "Resentment" (maximum of 6 points, each point of dragon soul increases your RES rate by 17% and each point of resentment increases your DMG by 17%, stackable with other similar buffs); when you are attacked by an enemy fighter for the first time, you will make a decision (chosen randomly from the following options until the choice is reset, a higher amount of points gives a higher chance, and every time a decision is made you will gain 1 Wraith soul):

  • Dragon soul: when attacked, increase 1 point of dragon soul and decrease 1 point of resentment. When dragon soul reaches 6 points, you will become immune to the next attack and keep the buff from dragon soul for 1 round, apply "Iron wall" to your allies in the backrow (increases their RES rate by 20% for 1 round and can be stacked with similar buffs), then reset dragon soul to 2 points and resentment to 4 points.
  • Resentment: when attacked, increase 1 point of resentment and reduce 1 point of dragon soul. When resentment reaches 6 points, immediately counterattack with your ULT, targeting the enemy with the highest rage, and every attack received after this will recover 15% max HP and an additional recovery equal to 50% of the damage done by the counterattack (the HP recovery can be triggered twice); after the counterattack, gain 1 point of wraith soul, reset resentment to 2 points and dragon soul to 4 points.
    Increase your own anti-crit and block by 30% (at level 1)
Skill
Attack a single enemy; increase all of your allies' small skill chance by 20% (lasts for 2 rounds, you gain double that amount, and can be stacked with similar buffs); gain control and control-free rates equal to 40% of your own block rate; recover 150 rage for you and an ally with the lowest current rage; recover 30% lost HP for you and an ally with the lowest HP; gain "Spiritual barrier": increase your own 30% anti-crit and 20% RES rate, and if you are under "Iron wall" then during this effect if you are afflicted with "Broken armor" immediately cleanse it (lasts for 2 rounds and cannot be dispelled).
Deal 160%+15 damage to the target(level 1)
Attack a single enemy; increase all of your allies' small skill chance by 20% (lasts for 2 rounds, and can be stacked with similar buffs); permanently increase your small skill chance by 60%; gain control and control-free rates equal to 45% of your own block rate; recover 200 rage for you and an ally with the lowest current rage; recover 40% lost HP for you and an ally with the lowest HP; gain "Spiritual barrier" to yourself and a fighter in the backrow (priority to a DPS fighter): increase 40% anti-crit and 20% RES rate, and if you are under "Iron wall" then during this effect if you are afflicted with "Broken armor" immediately cleanse it (lasts for 2 rounds and cannot be dispelled); when applying spiritual barrier to another fighter in the "hidden dragon attack" field, you share 100% of the damage of the next hit for that fighter, and that shared damage is reduce 75% (won't share that damage if your HP% is lower than 10%).
Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a single enemy; increase your own DMG, RES and ULT damage by 25%; gain 1 stack of septic resistance; deal 40% splash damage to surrounding units, and deal additional damage to the main target equal to 20% max HP; reduce the main target's rage by 200 and afflict the target with "Vengeful corruption": causes damage over time that doesn't restore rage, reduces their ATK, DEF and rage recovery speed by 20% and each time fighters afflicted with vengeful corruption attack, reduce their ATK and DEF by 5% (up to a maximum of 15%, lasts 2 rounds and cannot be dispelled); 60% chance to silence the main target to prevent their small skills for 2 rounds.
Deal 400%+25 points of damage to a single enemy (level 1). "Vengeful corruption" deals 100%+7damage (level 1).
Attack a single enemy; increase your own DMG, RES and ULT damage by 35% (cannot be dispelled); gain 1 stack of septic resistance; deal 40% splash damage to surrounding units; absorb 20% of the main target's max HP; reduce the main target's rage by 250 and afflict the target with "Vengeful corruption": causes damage over time that doesn't restore rage, reduces their ATK, DEF and rage recovery speed by 20% and each time fighters afflicted with vengeful corruption attack, reduce their ATK and DEF by 8% (up to a maximum of 24%, lasts 2 rounds and cannot be dispelled).
There is a 50% chance to add vengeful corruption to enemies damaged by the splash (affected by your own control rate and their control-free rate), and you gain the "Iron wall" buff: increase your own DEF by 15% and each enemy afflicted by vengeful corruption increases an extra 15% DEF; 60% chance to silence the hit targets to prevent their small skills for 2 rounds; this attack doesn't restore enemy rage.

Expand the field of "hidden dragon attack" under our feet: increase all allies' anti-crit and control-free by 30% (stackable with similar buffs), and at the beginning of our round increase 200 rage for an ally without full rage (this field lasts for 2 rounds); while the field is active, Duo Lon XIII gains 40% block rate and 20% block power and becomes immune to burning, to vengeful corruption and to rage reducing effects (there can only be one field in effect for the whole team).


Deal 430%+25 points of damage to a single enemy (level 1). "Vengeful corruption" deals 150%+7damage (level 1).
SMAX (water gate upgrade) Attack a single enemy; increase your own DMG, RES and ULT damage by 35% (cannot be dispelled); gain 1 stack of septic resistance; deal 40% splash damage to surrounding units; absorb 30% of the main target's max HP; reduce the main target's rage by 300 and afflict the target with "Vengeful corruption": causes damage over time that doesn't restore rage, reduces their ATK, DEF and rage recovery speed by 20% and 40% block rate, and each time fighters afflicted with vengeful corruption attack, reduce their ATK and DEF by 8% (up to a maximum of 24%, lasts 2 rounds and cannot be dispelled).
There is a 50% chance to add vengeful corruption to enemies damaged by the splash (affected by your own control rate and their control-free rate), and you gain the "Iron wall" buff: increase your own DEF by 15% and each enemy afflicted by vengeful corruption increases an extra 15% DEF; if this ULT consumes a jade Dragon, then it must afflict all targets with "Vengeful corruption" 60% chance to silence at most 4 hit targets to prevent their small skills for 2 rounds; this attack doesn't restore enemy rage.

If this ULT is not a counterattack, then switch to smax: attack all the enemies, dealing 150% additional damage to the main target, dispel the negative effects of a random ally on the back row (including vengeful corruption, with priority to an ally affected by it), while keeping all other original effects of the regular ULT. Expand the field of "hidden dragon attack" under our feet: increase all allies' anti-crit and control-free by 30% (stackable with similar buffs), and at the beginning of our round increase 200 rage for an ally without full rage (this field lasts for 2 rounds); while the field is active, Duo Lon XIII gains 40% block rate and 25% block power and becomes immune to burning, to vengeful corruption and to rage reducing effects (there can only be one field in effect for the whole team).


Deal 430%+25 points of damage to a single enemy (level 1). "Vengeful corruption" deals 150%+7damage (level 1).


Thanks to Xiaohai (S47/S79) for this translation.