Duo Lon XIII
Duo Lon (KoF XIII)
Global release date: | January 2023 |
Type: TANK
Aptitude: 15
Turtle soul
Gain more rage when attacked, and start the fight with extra initial rage
Permanently increase ATK and HP |
Fates and Gates
Own Duo Lon XIII, Duo Lon, Lin: HP+ 25% | Own Duo Lon XIII, Elizabeth, Shen Woo: HP+ 25% |
Own Duo Lon XIII, Blue Mary XIV, South Town Overlord Geese: HP+ 25% | Ash, Elizabeth, Shen Woo |
Skill description
Increase your own anti-crit and block rates; increase your own ATK, DEF, small skill resist and ULT res by 35%; share 25% of the damage taken by the allies in the back row, and reduce that damage shared taken by 30% (stop sharing damage if your HP is lower than 30%), and each time you take shared damage recover 15% of your lost HP.
When deployed, gain 1 stack of septic resistance and 1 "Jade Dragon" (which increase your RES rate and ULT res by 80% and lasts until your next ULT).
Increase your own anti-crit and block rates; increase your own ATK, DEF, small skill resist and ULT res by 40%; share 35% of the damage taken by the allies in the back row, and reduce that damage shared taken by 40% (stop sharing damage if your HP is lower than 30%), and each time you take shared damage recover 20% of your lost HP.
When deployed, refresh (TBD?) your small skills, gain 1 stack of septic resistance and 1 "Jade Dragon" (which increase your RES rate and ULT res by 90% and lasts until your next ULT).
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Attack a single enemy; increase all of your allies' small skill chance by 20% (lasts for 2 rounds, you gain double that amount, and can be stacked with similar buffs); gain control and control-free rates equal to 40% of your own block rate; recover 150 rage for you and an ally with the lowest current rage; recover 30% lost HP for you and an ally with the lowest HP; gain "Spiritual barrier": increase your own 30% anti-crit and 20% RES rate, and if you are under "Iron wall" then during this effect if you are afflicted with "Broken armor" immediately cleanse it (lasts for 2 rounds and cannot be dispelled).
Deal 160%+15 damage to the target(level 1) Attack a single enemy; increase all of your allies' small skill chance by 20% (lasts for 2 rounds, and can be stacked with similar buffs); permanently increase your small skill chance by 60%; gain control and control-free rates equal to 45% of your own block rate; recover 200 rage for you and an ally with the lowest current rage; recover 40% lost HP for you and an ally with the lowest HP; gain "Spiritual barrier" to yourself and a fighter in the backrow (priority to a DPS fighter): increase 40% anti-crit and 20% RES rate, and if you are under "Iron wall" then during this effect if you are afflicted with "Broken armor" immediately cleanse it (lasts for 2 rounds and cannot be dispelled); when applying spiritual barrier to another fighter in the "hidden dragon attack" field, you share 100% of the damage of the next hit for that fighter, and that shared damage is reduce 75% (won't share that damage if your HP% is lower than 10%). Deal 180%+15 damage to the target (level 1)
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ULT | Attack a single enemy; increase your own DMG, RES and ULT damage by 25%; gain 1 stack of septic resistance; deal 40% splash damage to surrounding units, and deal additional damage to the main target equal to 20% max HP; reduce the main target's rage by 200 and afflict the target with "Vengeful corruption": causes damage over time that doesn't restore rage, reduces their ATK, DEF and rage recovery speed by 20% and each time fighters afflicted with vengeful corruption attack, reduce their ATK and DEF by 5% (up to a maximum of 15%, lasts 2 rounds and cannot be dispelled); 60% chance to silence the main target to prevent their small skills for 2 rounds.
Deal 400%+25 points of damage to a single enemy (level 1). "Vengeful corruption" deals 100%+7damage (level 1). Attack a single enemy; increase your own DMG, RES and ULT damage by 35% (cannot be dispelled); gain 1 stack of septic resistance; deal 40% splash damage to surrounding units; absorb 20% of the main target's max HP; reduce the main target's rage by 250 and afflict the target with "Vengeful corruption": causes damage over time that doesn't restore rage, reduces their ATK, DEF and rage recovery speed by 20% and each time fighters afflicted with vengeful corruption attack, reduce their ATK and DEF by 8% (up to a maximum of 24%, lasts 2 rounds and cannot be dispelled).
There is a 50% chance to add vengeful corruption to enemies damaged by the splash (affected by your own control rate and their control-free rate), and you gain the "Iron wall" buff: increase your own DEF by 15% and each enemy afflicted by vengeful corruption increases an extra 15% DEF; 60% chance to silence the hit targets to prevent their small skills for 2 rounds; this attack doesn't restore enemy rage. Expand the field of "hidden dragon attack" under our feet: increase all allies' anti-crit and control-free by 30% (stackable with similar buffs), and at the beginning of our round increase 200 rage for an ally without full rage (this field lasts for 2 rounds); while the field is active, Duo Lon XIII gains 40% block rate and 20% block power and becomes immune to burning, to vengeful corruption and to rage reducing effects (there can only be one field in effect for the whole team). Deal 430%+25 points of damage to a single enemy (level 1). "Vengeful corruption" deals 150%+7damage (level 1). SMAX (water gate upgrade) Attack a single enemy; increase your own DMG, RES and ULT damage by 35% (cannot be dispelled); gain 1 stack of septic resistance; deal 40% splash damage to surrounding units; absorb 30% of the main target's max HP; reduce the main target's rage by 300 and afflict the target with "Vengeful corruption": causes damage over time that doesn't restore rage, reduces their ATK, DEF and rage recovery speed by 20% and 40% block rate, and each time fighters afflicted with vengeful corruption attack, reduce their ATK and DEF by 8% (up to a maximum of 24%, lasts 2 rounds and cannot be dispelled). There is a 50% chance to add vengeful corruption to enemies damaged by the splash (affected by your own control rate and their control-free rate), and you gain the "Iron wall" buff: increase your own DEF by 15% and each enemy afflicted by vengeful corruption increases an extra 15% DEF; if this ULT consumes a jade Dragon, then it must afflict all targets with "Vengeful corruption" 60% chance to silence at most 4 hit targets to prevent their small skills for 2 rounds; this attack doesn't restore enemy rage. If this ULT is not a counterattack, then switch to smax: attack all the enemies, dealing 150% additional damage to the main target, dispel the negative effects of a random ally on the back row (including vengeful corruption, with priority to an ally affected by it), while keeping all other original effects of the regular ULT. Expand the field of "hidden dragon attack" under our feet: increase all allies' anti-crit and control-free by 30% (stackable with similar buffs), and at the beginning of our round increase 200 rage for an ally without full rage (this field lasts for 2 rounds); while the field is active, Duo Lon XIII gains 40% block rate and 25% block power and becomes immune to burning, to vengeful corruption and to rage reducing effects (there can only be one field in effect for the whole team). Deal 430%+25 points of damage to a single enemy (level 1). "Vengeful corruption" deals 150%+7damage (level 1). |
Thanks to Xiaohai (S47/S79) for this translation.