Gato

From The KoF 98 um ol unofficial wiki

Gato (Garou MotW)



Type: GANK
Aptitude: 15

Bear of Patience soul
Gain with 115 extra rage when deployed, and gain extra rage when attacking

File:Gato weapon.png
Earth Shaking Badge
Street Fight Tome
Permanently increase ATK and HP

Fates and Gates

Hotaru Futaba
Own Gato, Hotaru Futaba: ATK+ 25%
Duo Lon
Own Gato, Duo Lon, Kasumi: ATK+ 25%
Shun'ei
Own Gato, Shun'ei, Tung Fu Rue, Meitenkun: HP+ 25%
Gates partners
Hotaru Futaba, South Town Overlord Geese, Tung Fu Rue

Skill description

File:Gato passive.png
Passive skill
Increase your pierce rate; increase your DMG and RES rates by 25%, and your control-rate and small skill chance by 40%. Gain unyielding (the lower your HP, the higher your DMG); at the start of every round get the "Fangs" effect, gaining the following effects for 1 round, depending on your current HP (the lower the HP, the higher the value obtained, max value at 85% lost HP): Increase 0-500 rage, 0%-50% DMG rate, RES rate, crit rate, ULT damage and ULT res.

When taking fatal damage, enter the "Limit breaking" state: for 1 to 3 hits or 2 rounds (the more enemies on state, the more times you will be immune to death, but the healing effect will be greatly reduced. Accumulate a value based on the ratio of damage received to your max HP, capped at 100). At the end of this effect, dispel all negative effects from Gato, and trigger an additional "Fangs" effect with the saved up value and immediately counter with ULT to the enemy with the highest HP. The attribute gain lasts until he beginning of your next round and can be stacked with similar effects.

After the counterattack, restore the same proportion of HP (at least 50% HP) and 500 rage. If you get hit less than 1-3 times between those 2 rounds, Gato will leave the Limit breaking state without countering. This effect can be triggered up to 2 times per battle. After activating Limit breaking, permanently increase your DMG and RES by 8% (can be stacked)
Increase own pierce-rate by 20%
Increase your pierce rate; increase your DMG and RES rates by 40%, and your control-rate and small skill chance by 50%. Gain unyielding (the lower your HP, the higher your DMG); when deployed, and at the start of every round get the "Fangs" effect, gaining the following effects for 1 round, depending on your current HP (the lower the HP, the higher the value obtained, max value at 85% lost HP, and the HP will overflow when reaching the maximum value): Increase 200-700 rage, 20%-70 DMG rate, RES rate, crit rate, ULT damage and ULT res (the buff values will be refreshed as soon as it can be upgraded).

When taking fatal damage, enter the "Limit breaking" state: for 1 to 3 hits or 2 rounds (the more enemies on state, the more times you will be immune to death, but the healing effect will be reduced by 100%. Accumulate a value based on the ratio of damage received to your max HP, capped at 100). At the end of this effect, dispel all negative effects from Gato, and trigger an additional "Fangs" effect with the saved up value and immediately counter with ULT to the enemy with the highest HP. The attribute gain lasts until he beginning of your next round and can be stacked with similar effects.
After the counterattack, restore the same proportion of HP (at least 80% HP), get a shield equal to 10% of your own max HP and 500 rage. If you get hit less than 1-3 times between those 2 rounds, Gato will leave the Limit breaking state without countering. This effect can be triggered up to 3 times per battle (1 time in 1v1). After activating Limit breaking, permanently increase your DMG and RES by 8% (can be stacked)

Increase own pierce-rate by 25%
File:Gato skill.png
Skill
Attack a single enemy, with a 50% chance to stun the enemy for 1 round; if the proportion of lost HP is higher than the proportion of the target's lost HP when attacking, deal additional damage equal to 10% of the target's max HP and cause septic equal to 50% of this damage. Gain the following effects based on Gato's lost HP (the higher the amount lost, the greater the value, maximum value gained at 85% lost HP):
  • Increase 5%-50% pierce rate and lifesteal rate for 2 rounds
  • Cause 20%-100% extra damage
  • Recover 100-300 rage.
Deal 160%+15 damage to the target (level 1)
Attack a single enemy, with a 60% chance to stun the enemy for 1 round; if the proportion of lost HP is higher than the proportion of the target's lost HP when attacking, deal additional damage equal to 20% of the target's max HP and cause septic equal to 50% of this damage, otherwise, 90% chance to taunt the target. Gain the following effects based on Gato's lost HP (the higher the amount lost, the greater the value, maximum value gained at 85% lost HP):
  • Increase 15%-70% block rate, pierce rate and lifesteal rate for 2 rounds
  • Cause 50%-150% extra damage
  • Recover 150-400 rage.
  • If you are in the front row, gain 1 extra stack of septic resistance for 1 round, and recover 10%-30% of your lost HP.
Deal 180%+15 damage to the target column(level 1)
ULT
File:Gato ult.png
ULT
Attack a single enemy; increase your own ATK and DEF by 30%. If your own lost HP is higher than the target's lost HP, deal extra damage equal to 40% of the difference between your lost HP and the target's lost HP; reduce the target's rage by 100. If the target's rage is still 1000 after the effect activates, increase your control-rate by 30%; 50% to silence the target for 2 rounds. Restore 40-160 rage for yourself and another ally without full rage according to the amount of HP that you have lost (the more HP lost, the higher the amount restored, max amount at 85% lost HP).

Reduce the target's ULT res by 20% (lasts for 2 rounds, ignores control-free and cannot be dispelled)


Deal 400%+25 points of damage to a single enemy.
Attack a single enemy; increase your own ATK and DEF by 40%; obtain the "base force" effect (effects gained are always regarded as the maximum lost HP for 2 rounds, cannot be dispelled); If your own lost HP is higher than the target's lost HP, deal extra damage equal to 50% of the difference between your lost HP and the target's lost HP; reduce the target's rage by 200.If the target's rage is still 1000 after the effect activates, increase your control rate by 40% and have a 70% to silence the target for 2 rounds; restore 60-240 rage for yourself and another ally without full rage according to the amount of HP that you have lost (the more HP lost, the higher the amount restored, max amount at 85% lost HP).
Reduce the target's ULT res by 25% (lasts for 2 rounds, ignores control-free and cannot be dispelled). If the damage caused by this skill is higher than the target's current HP, gain 1 additional use of "Limit breaking" (can only gain this once per battle)
Deal 430%+25 points of damage to a single enemy.
SMAX (water gate upgrade) Attack a single enemy; increase your own ATK and DEF by 50%; obtain the "base force" effect (effects gained are always regarded as the maximum lost HP for 2 rounds, cannot be dispelled); If your own lost HP is higher than the target's lost HP, deal extra damage equal to 60% of the difference between your lost HP and the target's lost HP; reduce the target's rage by 200.If the target's rage is still not less than 600 after the effect activates, increase your control rate by 60% and have a 85% to silence the target for 2 rounds; restore 100-300 rage for yourself and another ally without full rage according to the amount of HP that you have lost (the more HP lost, the higher the amount restored, max amount at 85% lost HP).
Reduce the target's ULT res by 25% (lasts for 2 rounds, ignores control-free and cannot be dispelled). If the damage caused by this skill is higher than the target's current HP, gain 1 additional use of "Limit breaking" (can only gain this twice per battle). If you are in the "Limit breaking" mode, switch to SMAX: dispel the target's buffs, stun the target (ignoring control-free) and include all other original effects
Deal 430%+25 points of damage to a single enemy.