Goddess Athena

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Goddess Athena (Neo Geo Battle Coliseum)



Fighter groups:
Type: TANK
Aptitude: 15


Adder Turtle soul
Get extra rage when attacking, and gain more rage when getting attacked

File:Gathena weapon.png
Beauty Badge
Superpower Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free. All the allies that are not targetable will share damage with yourself, and all healing effects will affect untargetable allies.

Fates and Gates

Athena
Own Goddess Athena, Athena, Superstar Athena: HP+ 25%
File:Missx f.png
Miss X
Own Goddess Athena, Miss X, Lily Kane: HP+ 25%
File:Mizuchi f.png
Mizuchi
Own Goddess Athena, Mizuchi: HP+ 25%
Gates partners
Bao, Chin, Kensou XI

Skill description

File:Gathena passive.png
Passive skill
Increase your own RES and DMG rates; increase your own small skill chance, ULT res, small skill res and anti-crit by 50%; when deployed or revived, additionally increase your ULT res and healing rate by 40% for 2 rounds, and increase your DMG res by 30% for 1 round; when deployed, if you have more than 1 fighter and you are in the front, let each ally share 15% damage taken with yourself, and you share 25% damage for allies in the back row, then reduce that shared damage taken by 80% (stop sharing damage when your HP is lower than 30%).

When in 1v1, increase your own DMG res by 20%, your ULT damage by 40% and your DMG by an amount equal 40% of your own RES rate when deployed, this can be stacked with other similar buffs; when deployed, or at the beginning of each round, increase the healing rate of all allies by 30% for 1 round, and also gain 5 "Stamps" (can hold 15 at most); when you are rage reduced, gain 1 Stamp; when you are attacked, if there is an ally whose HP is lower than 60%, consume 1 Stamp to heal an ally with the lowest HP% with an amount equal to 10 times your own DEF.
When our round starts, trigger the following effects in order until you don't have enough Stamps or have until you trigger all the effects:

  • 1. If you are under crowd control, consume 5 Stamps to cleanse your negative effects.
  • 2. If you are not at full rage, consume Stamps to fill up your rage, with each Stamp being worth 100 rage (unaffected by rage recovery speed increases/decreases).
When you are attacked and your own HP is lower than 40%, trigger "Healing of Water": cleanse your own negative states, heal septic damage equal to 15% max HP, recover 60% HP, increase your DMG res by 30%, become immune to silence and stun for 1 round, can activate once per round, and before the end of this effect your HP can't be lowered or dealt damage over time to lower than 20%. Can revive once, recovering all the rage, 50% HP, getting the maximum amount of Stamps, gaining a shield (value equal to 50% max HP, lasts until broken, won't be affected by negative effects while holding the shield) and permanently increasing your DMG and RES rates by 30%.
Increase your RES and DMG rates by 50% (at level 1)
Increase your own RES and DMG rates; increase your own small skill chance, ULT res, small skill res and anti-crit by 60%; when deployed or revived, additionally increase your ULT res and healing rate by 50% for 2 rounds, and increase your DMG res by 40% for 1 round; when deployed, if you have more than 1 fighter and you are in the front, let each ally share 20% damage taken with yourself, and you share 35% damage for allies in the back row, then reduce that shared damage taken by 80% (stop sharing damage when your HP is lower than 30%); counting the number of allies when deployed, each time you lose an ally, gain 5% DMG res (refreshes in real time and can be stacked with other similar buffs).

When in 1v1, increase your own DMG res by 25%, your ULT damage by 40% and your DMG by an amount equal 60% of your own RES rate when deployed, this can be stacked with other similar buffs; when deployed, or at the beginning of each round, increase the healing rate of all allies by 30% for 1 round, and also gain 5 "Stamps" (can hold 15 at most); when you are rage reduced, gain 1 Stamp; when you are attacked while afflicted with "Broken Armor", gain 1 Stamp and cleanse Broken Armor (can be triggered twice per round); when you are attacked, if there is an ally whose HP is lower than 60%, consume 1 Stamp to heal an ally with the lowest HP% with an amount equal to 10 times your own DEF and recover another random ally's HP (priority to yourself [?]) by 40% of that value.
When our round starts, trigger the following effects in order until you don't have enough Stamps or have until you trigger all the effects:

  • 1. If you are under crowd control, consume 5 Stamps to cleanse your negative effects.
  • 2. If you are not at full rage, consume Stamps to fill up your rage, with each Stamp being worth 100 rage (unaffected by rage recovery speed increases/decreases).

*3. When consuming Stamps, increase your damage and RES rates for 1 round (each consumption increases the value by 7%, at most 5 consumptions).

When you are attacked and your own HP is lower than 40%, trigger "Healing of Water": cleanse your own negative states, heal septic damage equal to 20% max HP, recover 80% HP, increase your DMG res by 40%, become immune to silence and stun for 1 round, can activate once per round, and before the end of this effect your HP can't be lowered or dealt damage over time to lower than 20%. Can revive once, recovering all the rage, 80% HP, getting the maximum amount of Stamps, gaining a shield (value equal to 50% max HP, lasts until broken, won't be affected by negative effects while holding the shield) and permanently increasing your DMG and RES rates by 35%.
WIP (at level 1)
File:Gathena skill.png
Skill
Attack an enemy column; add burning and bleeding effects to the targets (both lasting 2 rounds, each round causing damage equal to 6% max HP without restoring rage); increase the chance for a perfect combo for all allies by 30%; cleanse a random ally's negative effects (priority to a crowd-controlled ally); absorb 15% HP and 200 rage from the targets.

Recover HP to all "blessed" allies by an amount equal to 3 times their own DEF; gain "Stamps" equal to the number of allies being healed by this skill.

Deal 160%+15 damage to the target (level 1)
Attack an enemy column; add burning and bleeding effects to the targets (both lasting 2 rounds, each round causing damage equal to 6% max HP without restoring rage); increase the chance for a perfect combo for all allies by 40%; cleanse a random ally's negative effects (priority to a crowd-controlled ally); absorb 20% HP and 200 rage from the targets.

Recover HP to all "blessed" allies by an amount equal to 3 times their own DEF; gain "Stamps" equal to the number of allies being healed by this skill.
Add a shield (with value equal to 3 times your own DEF) to the ally with the highest ATK (except for an ally already holding a shield); for 1 round, when releasing your ULT, gain a shield yourself (with value equal to 5 times your own DEF, doesn't activate in 1v1 or if you are already holding a shield).

Deal 180%+15 damage to the target (level 1)


ULT
File:Gathena ult.png
ULT
Attack an enemy column, increasing your own ATK and DEF by 20%, and your anti-crit by 35%; deal damage to the targets equal to 30% of their current HP; afflict the main target with "Blunt" (reducing their ATK and ULT damage by 30%); "Bless" the ally with the highest ATK (excluding allies already blessed), and if you are not already blessed, additionally bless yourself; recover HP for all blessed allies equal to 6 times of their own DEF, and gain "Stamps" equal to the number of allies being healed by this skill.

Cleanse the negative effects (including Blunt) from 1 random ally (priority to an ally afflicted by Blunt).

  • Blessing: Lasts the whole battle, increases 15% ATK and DMG (can be stacked with other similar buffs).
    Deal 400%+25 points of damage to the target(level 1).
Attack an enemy column, increasing your own ATK and DEF by 30%, and your anti-crit by 50%; deal damage to the targets equal to 40% of their current HP; afflict the main target wtih "Blunt" (reducing their ATK and ULT damage by 30%) and copy this effect on the target to another random enemy, with priority to the same column; "Bless" the ally with the highest ATK (excluding allies already blessed), and if you are not already blessed, additionally bless yourself; recover HP for all blessed allies equal to 6 times of their own DEF, with double the healing amount to the ally with the lowest HP, and gain "Stamps" equal to the number of allies being healed by this skill.

Cleanse the negative effects (including Blunt) from 1 random ally (priority to an ally afflicted by Blunt); later on, if "Healing of Water" is triggered, counterattack with "Poseidon's anger".

  • Blessing: Lasts the whole battle, increases 15% ATK, DEF, DMG and RES (can be stacked with other similar buffs).

* Poseidon's anger: Attack a single enemy, keeping all original ULT effects except the original DMG, with 40% chance to freeze the target for 1 round.


Deal 300%+25 points of damage to the target column (level 1). "Poseidon's anger" deals 430%+25 points of damage to the target.
SMAX (water gate upgrade) Attack an enemy column, increasing your own ATK and DEF by 35%, and your anti-crit by 60%; deal damage to the targets equal to 40% of their current HP; afflict the main target wtih "Blunt" (reducing their ATK and ULT damage by 30%) and copy this effect on the target to another random enemy, with priority to the same column; "Bless" the ally with the highest ATK (excluding allies already blessed), and if you are not already blessed, additionally bless yourself; recover HP for all blessed allies equal to 6 times of their own DEF, with double the healing amount to the ally with the lowest HP, and gain "Stamps" equal to the number of allies being healed by this skill.

If you are holding at least 7 Stamps, consume 2 to increase your blessed allies' DMG power by 5% and their crit and pierce rates by 15% for 1 round (can be stacked with other similar byffs). Cleanse the negative effects (including Blunt) from 1 random ally (priority to an ally afflicted by Blunt); later on, if "Healing of Water" is triggered, counterattack with "Poseidon's anger". If there are blessed allies and this attack is not a counterattack, then switch to smax;

  • Blessing: Lasts the whole battle, increases 15% ATK, DEF, DMG and RES (can be stacked with other similar buffs).

* Poseidon's anger: Attack a single enemy, keeping all original ULT effects except the original DMG, with 40% chance to freeze the target for 1 round. smax ult: attack a column of enemies, inheriting all the effects from the ULT except the damage; this attack gains an additional 20% ATK and DMG; dispel 1 random enemy's blessing, and if there are no blessed enemies, dispel the target's buffs (including "Attack Force"); if there is an ally with septic damage, consume 1 Stamp to heal his septic damage by 8 times his own DEF, and recover HP for the same amount.


Deal 320%+25 points of damage to the target column (level 1). "Poseidon's anger" deals 450%+25 points of damage to the target.


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Gathena weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Gathena weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Gathena weapon.jpg
1
9M
20
12
8.4M
60
1
File:Gathena weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Gathena weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Gathena weapon.jpg
3
Total:
45M