Heidern XIV

From The KoF 98 um ol unofficial wiki

Heidern (KoF XIV)



Fighter groups:
Type: TANK
Aptitude: 15


Turtle Tiger soul
Gain a high amount of rage when attacked, and extra rage when a fighter dies

File:Heidernxiv weapon.png
Dazzling Badge
Judo Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

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Leona XV
Own Heidern XIV, Leona XV, Clark XV: HP+ 25%
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Own Heidern XIV, Heidern: HP+ 25%
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Saisyu
Own Heidern XIV, Saisyu , Mr. Karate: HP+ 25%|
Gates partners
Ralf, Clark, Silent Soldier Leona

Skill description

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Passive skill
Increase your own max HP (when deployed, if you are in the front row or in 1v1, double the amount); increase your own ATK, anti-crit and ULT res by 40%, your ULT res, RES and small skill chance by 50% and your DEF by 100%; increase your healing rate by 0%~52% (the lower the current HP, the higher the value, reaches max value when your HP is under 20%).

When attacked, if the attack is not blocked, increase your block rate by 20% (can be stacked, each successful block will reduce the amount stacked by half, at least 1 stack); when attacked, gain 1 stack of "Reap" (max 20 stacks), and gain 1 extra stack each time you successfully block an attack; when you are in the front row, share 20% of the damage taken by allies in the back row (stops taking effect when your HP is under 20%), and when sharing damage, immediately recover HP equal to 80% of the shared damage.

Gain "Shadow Armor": when attacked, convert 50% of the damage taken into 3 round damage over time (the first round after being deployed the amount is 65%); when your own HP is under 50% gain the "Rage of the Mercenary" buff: for 2 rounds, increase your RES rate by 30% and your Shadow Armor damage conversion rate by 10% (this effect can be stacked but the duration of each stack is calculated separately), can be activated once per round; when deployed, gain 3 stacks of "Iron Blood Potential" and you can't die before they're all consumed; when your own HP is under 20%, consume 1 stack of Iron Blood potential to immediately cleanse your own negative states, increase your RES rate by 50% for 1 round, recover 70% HP and 500 rage and heal septic damage equal to 20% of your original max HP.
Increase your own max HP by 30% (at level 1, each level increases by 0.1%)
Increase your own max HP (when deployed, if you are in the front row or in 1v1, double the amount); increase your own ATK, anti-crit and ULT res by 50%, your RES and small skill chance by 70% and your DEF by 100%; immune to silence and stun; increase your healing rate by 0%~56% (the lower the current HP, the higher the value, reaches max value when your HP is under 30%).

When attacked, if the attack is not blocked, increase your block rate by 30% (can be stacked, each successful block will reduce the amount stacked by half, at least 1 stack); when attacked, gain 1 stack of "Reap" (max 20 stacks), and gain 2 extra stacks each time you successfully block an attack; when attack during the enemy's turn, if you reach full stacks, counterattack with ULT (can't trigger when silenced, limited to once per round); when you are in the front row, share 30% of the damage taken by allies in the back row (stops taking effect when your HP is under 20%), and when sharing damage, immediately recover HP equal to 90% of the shared damage.

Gain "Shadow Armor": when attacked, convert 50% of the damage taken into 3 round damage over time (the first round after being deployed the amount is 70%); when your own HP is under 60% gain the "Rage of the Mercenary" buff: for 2 rounds, increase your control-free by 70%, your RES rate by 30% and your Shadow Armor damage conversion rate by 15% (this effect can be stacked but the duration of each stack is calculated separately), can be activated once per round; when deployed, gain 3 stacks of "Iron Blood Potential" and you can't die before they're all consumed; when your own HP is under 20%, consume 1 stack of Iron Blood potential to immediately cleanse your own negative states (including "Broken Armor", gain 8 stacks of "Reap", increase your RES rate by 50% for 1 round, recover 90% HP and 800rage and heal septic damage equal to 25% of your original max HP.
Increase your own max HP by 30% (at level 1, each level increases by 0.1%)
File:Heidernxiv skill.png
Skill
Attack an enemy column; 40% chance to paralyze the target column; absorb 15% HP and 100 rage from each target (when deployed, if you are in the back row and there is more than 1 ally, this effect will not trigger); afflict 1 target with "Dullness" (priority to the back row): reduce their ATK by 30% and their rage recovery speed by 15%; cleanse 30% of the damage stored by "Shadow Armor" (each enemy afflicted with "Broken Armor" or Dullness will increase this value by 5%); for 2 rounds, each successful block will recover 10% lost HP and 100 rage.
Deal 160%+15 damage to the target (level 1)
Attack an enemy column; 50% chance to paralyze the target column; absorb 20% HP and 150 rage from each target (double the amount if there is only 1 target in the column, when deployed, if you are in the back row and there is more than 1 ally, this effect will not trigger); afflict 1 target with "Dullness" (priority to the back row): reduce their ATK by 35% and their rage recovery speed by 20%; increase your block rate by an amount equal to (total pierce rate of the target column * 15%) for 1 round (cannot be dispelled, can be stacked with other similar buffs) cleanse 30% of the damage stored by "Shadow Armor" (each enemy afflicted with "Broken Armor" or Dullness will increase this value by 10%, max 40%); for 2 rounds, each successful block will recover 20% lost HP and 150 rage.
Deal 180%+15 damage to the target (level 1)


ULT
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ULT
Attack a single enemy; increase your DMG, RES and block power by 20%; afflict the target with "Broken Armor", reducing their RES rate by 15% and their anti-crit rate by 40%; gain the "Iron Wall" buff, increasing your DEF by 60% and your ULT res by 30%. Cleanse your own Broken Armor debuff; deal additional damage equal to 20% of the damage currently stored in the "Shadow Armor"; consume all of your "Reap" stacks, and each consumed stack deals extra damage equal to 2% of the damage currently stored in the Shadow Armor and restores 2% of your max HP.
Deal 400%+25 points of damage to the target(level 1).
Attack a single enemy; increase your DMG, RES and block power by 30%; afflict the target with "Broken Armor", reducing their RES rate by 15% and their anti-crit rate by 40% and copy this Broken Armor debuff from this target onto another random enemy (priority to an enemy not currently afflicted by Broken Armor); gain the "Iron Wall" buff, increasing your DEF by 70% and your ULT res by 35%. Cleanse your own Broken Armor debuff; deal additional damage equal to 30% of the damage currently stored in the "Shadow Armor"; consume all of your "Reap" stacks, and each consumed stack deals extra damage to all targets affected by this attack's Broken Armor equal to 3% of the damage currently stored in the Shadow Armor and restores 3% of your max HP; for each 35 accumulated stacks consumed, gain 1 additional "Iron Blood Potential" (can gain this infinitely, but can hold at most 3 stacks at the same time).
Deal 400%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack a single enemy; increase your DMG, RES and block power by 35%; afflict the target with "Broken Armor", reducing their RES rate by 15% and their anti-crit rate by 40% and copy this Broken Armor debuff from this target onto another random enemy (priority to an enemy not currently afflicted by Broken Armor); gain the "Iron Wall" buff, increasing your DEF by 70% and your ULT res by 35%. Cleanse your own Broken Armor debuff; deal additional damage equal to 30% of the damage currently stored in the "Shadow Armor" to all targets that are affected by Broken Armor from this attack; consume all of your "Reap" stacks, and each consumed stack deals extra damage to all targets affected by this attack's Broken Armor equal to 3% of the damage currently stored in the Shadow Armor and restores 3% of your max HP; for each 35 accumulated stacks consumed, gain 1 additional "Iron Blood Potential" (can gain this infinitely, but can hold at most 3 stacks at the same time).
If the damage stored in Shadow Armor currently is less than your max HP, gain "Intimidation" for 1 round (stops applying if the stored damage is higher than 200% of your max HP). The first ULT in each round switches to smax: attack a single enemy (keeping all original effects), increase your reflect rate by 80% and deal additional damage to the main target equal to 3% of the total damage from all previous ULT (at least 10% max HP, this extra damage doesn't restore rage); when the water element is active, gain 8 stacks of "Reap" when deployed.

Deal 400%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.