Heidern XIV
Heidern (KoF XIV)
Fighter groups:
Type: TANK
Aptitude: 15
Turtle Tiger soul
Gain a high amount of rage when attacked, and extra rage when a fighter dies
File:Heidernxiv weapon.png  Permanently increase ATK and HP. All damage from your skills ignore controlfree. 
Fates and Gates
Own Heidern XIV, Leona XV, Clark XV: HP+ 25%  Own Heidern XIV, Heidern: HP+ 25% 
Own Heidern XIV, Saisyu , Mr. Karate: HP+ 25%  Ralf, Clark, Silent Soldier Leona 
Skill description
Increase your own max HP (when deployed, if you are in the front row or in 1v1, double the amount); increase your own ATK, anticrit and ULT res by 40%, your ULT res, RES and small skill chance by 50% and your DEF by 100%; increase your healing rate by 0%~52% (the lower the current HP, the higher the value, reaches max value when your HP is under 20%).
When attacked, if the attack is not blocked, increase your block rate by 20% (can be stacked, each successful block will reduce the amount stacked by half, at least 1 stack); when attacked, gain 1 stack of "Reap" (max 20 stacks), and gain 1 extra stack each time you successfully block an attack; when you are in the front row, share 20% of the damage taken by allies in the back row (stops taking effect when your HP is under 20%), and when sharing damage, immediately recover HP equal to 80% of the shared damage. Increase your own max HP by 30% (at level 1, each level increases by 0.1%) Increase your own max HP (when deployed, if you are in the front row or in 1v1, double the amount); increase your own ATK, anticrit and ULT res by 50%, your RES and small skill chance by 70% and your DEF by 100%; immune to silence and stun; increase your healing rate by 0%~56% (the lower the current HP, the higher the value, reaches max value when your HP is under 30%). When attacked, if the attack is not blocked, increase your block rate by 30% (can be stacked, each successful block will reduce the amount stacked by half, at least 1 stack); when attacked, gain 1 stack of "Reap" (max 20 stacks), and gain 2 extra stacks each time you successfully block an attack; when attack during the enemy's turn, if you reach full stacks, counterattack with ULT (can't trigger when silenced, limited to once per round); when you are in the front row, share 30% of the damage taken by allies in the back row (stops taking effect when your HP is under 20%), and when sharing damage, immediately recover HP equal to 90% of the shared damage. Increase your own max HP by 30% (at level 1, each level increases by 0.1%) 
Attack an enemy column; 40% chance to paralyze the target column; absorb 15% HP and 100 rage from each target (when deployed, if you are in the back row and there is more than 1 ally, this effect will not trigger); afflict 1 target with "Dullness" (priority to the back row): reduce their ATK by 30% and their rage recovery speed by 15%; cleanse 30% of the damage stored by "Shadow Armor" (each enemy afflicted with "Broken Armor" or Dullness will increase this value by 5%); for 2 rounds, each successful block will recover 10% lost HP and 100 rage.
Deal 160%+15 damage to the target (level 1) Attack an enemy column; 50% chance to paralyze the target column; absorb 20% HP and 150 rage from each target (double the amount if there is only 1 target in the column, when deployed, if you are in the back row and there is more than 1 ally, this effect will not trigger); afflict 1 target with "Dullness" (priority to the back row): reduce their ATK by 35% and their rage recovery speed by 20%; increase your block rate by an amount equal to (total pierce rate of the target column * 15%) for 1 round (cannot be dispelled, can be stacked with other similar buffs) cleanse 30% of the damage stored by "Shadow Armor" (each enemy afflicted with "Broken Armor" or Dullness will increase this value by 10%, max 40%); for 2 rounds, each successful block will recover 20% lost HP and 150 rage. Deal 180%+15 damage to the target (level 1)

ULT  Attack a single enemy; increase your DMG, RES and block power by 20%; afflict the target with "Broken Armor", reducing their RES rate by 15% and their anticrit rate by 40%; gain the "Iron Wall" buff, increasing your DEF by 60% and your ULT res by 30%. Cleanse your own Broken Armor debuff; deal additional damage equal to 20% of the damage currently stored in the "Shadow Armor"; consume all of your "Reap" stacks, and each consumed stack deals extra damage equal to 2% of the damage currently stored in the Shadow Armor and restores 2% of your max HP.
Deal 400%+25 points of damage to the target(level 1). Attack a single enemy; increase your DMG, RES and block power by 30%; afflict the target with "Broken Armor", reducing their RES rate by 15% and their anticrit rate by 40% and copy this Broken Armor debuff from this target onto another random enemy (priority to an enemy not currently afflicted by Broken Armor); gain the "Iron Wall" buff, increasing your DEF by 70% and your ULT res by 35%. Cleanse your own Broken Armor debuff; deal additional damage equal to 30% of the damage currently stored in the "Shadow Armor"; consume all of your "Reap" stacks, and each consumed stack deals extra damage to all targets affected by this attack's Broken Armor equal to 3% of the damage currently stored in the Shadow Armor and restores 3% of your max HP; for each 35 accumulated stacks consumed, gain 1 additional "Iron Blood Potential" (can gain this infinitely, but can hold at most 3 stacks at the same time).
Deal 400%+25 points of damage to the target(level 1). SMAX (water gate upgrade) Attack a single enemy; increase your DMG, RES and block power by 35%; afflict the target with "Broken Armor", reducing their RES rate by 15% and their anticrit rate by 40% and copy this Broken Armor debuff from this target onto another random enemy (priority to an enemy not currently afflicted by Broken Armor); gain the "Iron Wall" buff, increasing your DEF by 70% and your ULT res by 35%. Cleanse your own Broken Armor debuff; deal additional damage equal to 30% of the damage currently stored in the "Shadow Armor" to all targets that are affected by Broken Armor from this attack; consume all of your "Reap" stacks, and each consumed stack deals extra damage to all targets affected by this attack's Broken Armor equal to 3% of the damage currently stored in the Shadow Armor and restores 3% of your max HP; for each 35 accumulated stacks consumed, gain 1 additional "Iron Blood Potential" (can gain this infinitely, but can hold at most 3 stacks at the same time).
If the damage stored in Shadow Armor currently is less than your max HP, gain "Intimidation" for 1 round (stops applying if the stored damage is higher than 200% of your max HP). The first ULT in each round switches to smax: attack a single enemy (keeping all original effects), increase your reflect rate by 80% and deal additional damage to the main target equal to 3% of the total damage from all previous ULT (at least 10% max HP, this extra damage doesn't restore rage); when the water element is active, gain 8 stacks of "Reap" when deployed. Deal 400%+25 points of damage to the target(level 1). 
Thanks to Xiaohai (S47/S79) for this translation.