# Hikage

## Hikage (Senran Kagura)

Global release date: |
August 2022 |

**Fighter groups:
Type: GANK
Aptitude: 15
**

**Snake soul with tiger effects**

Gain a lot of rage when attacking, and gain extra rage when a fighter dies

Permanently increase ATK and HP. |

## Fates and Gates

Own Hikage, Homura, Asuka: ATK+ 25% | Own Hikage, Rising Dragon Kensou, Lin, |

Own Hikage, Yamazaki, Choi:HP+ 25% | Mature, Vice, Yuri |

## Skill description

Increase your own control and crit rates; increase your own DMG and RES rates by 35% and your ULT res and ULT damage by 40%; when deployed, gain 6 "Daggers", and gain 1 Dagger each time you crit; each round refresh small skills and all of your attacks ignore damage reflection; when your rounds start, absorb all your rage, with each 1 point of rage converting to 0.02% DMG and RES rates for 1 round and each 200 points of rage converting to 1 Dagger; at the end of our round, if cumulatively you have consumed 12 or more Daggers, then chase with ULT (limited to once per round).
When deployed, increase your dodge rate by 30% for 2 rounds (cannot be dispelled) and after each successful dodge there is a 25% chance to escape; if a hit causes your own HP to be lower than 5%, increase your dodge rate to 100% and guaranteed escape after the dodge, recover your HP by 60% and all rage (this effect can activate 1 to 3 times per battle, the more enemies when deployed the more chances, and you can't die until you have exhausted all chances). Increase your own control and crit rates by 20% (at level 1) Increase your own control and crit rates; increase your own DMG and RES rates by 40% and your ULT res and ULT damage by 60%; when deployed, gain 9 "Daggers", and gain 1 Dagger each time you crit; each round refresh small skills and all of your attacks ignore damage reflection; when your rounds start, absorb all your rage, with each 1 point of rage converting to 0.04% DMG and RES rates for 1 round and each 150 points of rage converting to 1 Dagger, and if you absorb more than 800 rage then cleanse your own negative effects; at the end of our round, if cumulatively you have consumed 12 or more Daggers, then chase with ULT (limited to once per round). When deployed, increase your dodge rate by 35% for 2 rounds (cannot be dispelled) and after each successful dodge there is a 30% chance to escape; after each attack that you failed to dodge, increase your dodge rate by 3% (can be stacked with other similar buffs, and resets after a successful dodge); if a hit causes your own HP to be lower than 5%, increase your dodge rate to 100% and guaranteed escape after the dodge, recover your HP by 80%,all rage and 6 more Daggers (this effect can activate 1 to 3 times per battle, the more enemies when deployed the more chances, and you can't die until you have exhausted all chances). Increase your own control and crit rates by 25% (at level 1) |

Attack a column; permanently increase your small skill damage and ULT damage by 20% (each "Dagger" consumed will additionally increase this by 0.5%, up to 60%, and cannot be dispelled); recover 200 rage; absorb 8% max HP from each target; when holding at least 6 Daggers, consume 6 Daggers and there is a 60% chance to deal additional damage to each target equal to 50% of your own ATK and inflict "Snake Poison" (damage over time that does not restore rage and reduces 10% RES rate).
If the target is already afflicted by burning, there is a 60% chance to upgrade the skill and deal additional damage to those targets equal to 80% of your own ATK and change the burning to "Red Lotus Snake Poison" (damage over time that does not restore rage and reduces 30% RES rate); if the target is already afflicted by "Red Lotus Fire" burns, then Red Lotus Snake Poison is guaranteed; when applying Snake Poison and Red Lotus Snake Poison, it's affected by your control-rate and the target's control-free rate, and only the number of layers can be stacked but not the buff, cannot be dispelled and last for 2 rounds); if you still have at least 6 Daggers, immediately chase with small skills (once per round). Attack a column; permanently increase your small skill damage and ULT damage by 20% (each "Dagger" consumed will additionally increase this by 1%, up to 60%, and cannot be dispelled); recover 300 rage; absorb 10% max HP from each target; when holding at least 6 Daggers, consume 6 Daggers and there is a 80% chance to deal additional damage to each target equal to 55% of your own ATK and inflict "Snake Poison" (damage over time that does not restore rage and reduces 20% RES rate). If the target is already afflicted by burning, there is a 70% chance to upgrade the skill and deal additional damage to those targets equal to 80% of your own ATK and change the burning to "Red Lotus Snake Poison" (damage over time that does not restore rage and reduces 40% RES rate); if the target is already afflicted by "Red Lotus Fire" burns, then Red Lotus Snake Poison is guaranteed; when applying Snake Poison and Red Lotus Snake Poison, it's affected by your control-rate and the target's control-free rate, and only the number of layers can be stacked but not the buff, cannot be dispelled and last for 2 rounds); if you still have at least 6 Daggers, immediately chase with small skills (twice per round). |

ULT |
Attack a single enemy, with priority to targets afflicted by "Snake Poison" or "Red Lotus Snake Poison"; increase your crit rate by 15% (each consumption of Dagger will increase this by 3% and reset the Dagger consumption count); increase your dodge rate by 25%, your ATK and DEF by 20% and your crit power by 10% for 2 rounds; the first ULT in each round gains 3 Daggers.
- If the target is in effect of Snake Poison or Red Lotus Snake Poison, deal additional damage equal to the number of poison stacks *70% of your own ATK.
- If there is no ally in front of you, gain an additional 4% dodge rate for 1 round (can be stacked and cannot be dispelled).
- If there is no ally in the back of you, gain 1 Dagger.
Deal 400%+25 points of damage to a single enemy (level 1). Attack a single enemy, with priority to targets afflicted by "Snake Poison" or "Red Lotus Snake Poison"; increase your crit rate by 15% (each consumption of Dagger will increase this by 4% and reset the Dagger consumption count); increase your dodge rate, ATK and DEF by 30%, and your crit power by 20% for 2 rounds (cannot be dispelled); the first ULT in each round gains 6 Daggers.
- If the target is in effect of Snake Poison or Red Lotus Snake Poison, deal additional damage equal to the number of poison stacks *100% of your own ATK if afflicted by Snake Poison, or number of poison stacks *150% of your own ATK if afflicted by Red Lotus Snake Poison; if the target is afflicted by Red Lotus Snake Poison, this attack ignores block and RES rate.
- If there is no ally in front of you, gain 1 stack of septic resistance, and an additional 6% dodge rate and 1 Dagger for 1 round (can be stacked and cannot be dispelled).
- If there is no ally in the back of you, gain 2 Daggers.
Deal 400%+25 points of damage to a single enemy (level 1). SMAX (water gate upgrade) Attack a column, with priority to targets afflicted by "Snake Poison" or "Red Lotus Snake Poison"; if, in this round, 18 Daggers have been consumed, deal 40% splash damage without restoring rage and reduce the targets' healing rate by 35% for 2 rounds; increase your crit rate by 15% (each consumption of Dagger will increase this by 5% and reset the Dagger consumption count); increase your dodge rate by 45%, ATK and DEF by 35%, and your crit power by 25% for 2 rounds (cannot be dispelled); add 1 stack of Red Lotus Snake Poison to the main target (continuous damage without restoring rage, reduces 40% RES rate for the target, lasts for 2 rounds, ignores control-free and cannot be dispelled); the first ULT in each round gains 9 Daggers.- If the target is in effect of Snake Poison or Red Lotus Snake Poison, deal additional damage equal to the number of poison stacks *100% of your own ATK if afflicted by Snake Poison, or number of poison stacks *150% of your own ATK if afflicted by Red Lotus Snake Poison; if the target is afflicted by Red Lotus Snake Poison, this attack ignores block and RES rate.
- If there is no ally in front of you, gain 1 stack of septic resistance, and an additional 8% dodge rate and 1 Dagger for 1 round (can be stacked and cannot be dispelled).
- If there is no ally in the back of you, gain 3 Daggers.
Deal 400%+25 points of damage to a single enemy (level 1). |

Thanks to Xiaohai (S47/S79) for this translation.