Infernal Fate Chris

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Infernal Fate Chris (KoF 2002UM)



Type: DPS
Aptidude: 15

Turtlesoul.jpg Flaming turtle soul
Start with 115 rage when deployed, and gain an additional 44rage when attacked (level 1)

Ifchris weapon.png Orochi badge.jpg Scorching tome.png Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Crazy Lightning Shermie
Own Infernal Fate Chris, Crazy Lightning Shermie, Dry Earth Yashiro, Goenitz2002UM: ATK+ 25%
File:OChris f.jpg
Orochi Chris
Own Infernal Fate Chris, Orochi Chris, Chris: ATK+ 25%
Bao
Own Infernal Fate Chris, Bao, Kula: ATK+ 25%
Gates partners
Yashiro, Shermie, Orochi

Skill description

Fateful flame
Passive skill
Increase your own 40% ULT dmg, ATK, and DEF, 15% crit and crit power; increase the flame power of our flame fighters by 20%; add Scorching Soul Flame to the main target of all of Chris' attacks (lasts 2 rounds, each round will cause 120% DMG to the main target and reduce the main target's rage by 200)

When deployed or killing a fighter, you gain a Soul Flame Shield: lasts 1 round, you will not take more than 30% of your HP in a single attack, and it will break after taking damage 1 to 3 times (the more enemies on the field, the more times it can take damage). When the Soul Flame Shield breaks, cleanse own negative status, restore 45% of your lost HP (unaffected by increases or decreases in healing power), and gain 30% ULT res and small skill res (lasts until the Soul Flame Shield is gained again).
Able to revive once, restoring full HP and rage after resurrection. For 2 rounds after reviving, all attacks ignore DMG reflect and Chris will gain an additional 10% to 40% DMG and RES rate (the later the resurrection takes effect, the higher the gain rate, and the effects reaches its maximum resurrecting on or after the 5th round of the fight).
When deployed, reduce the enemy's ATK (for the whole fight) and also reduce their DMG rate by 10% (for 3 rounds), effective on resurrected and aid fighters.

Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)
Increase your own 50% ULT dmg, ATK, and DEF, 15% crit and crit power; increase the flame power of our flame fighters by 30%; must release small skill on the first round and after resurrecting; add Scorching Soul Flame to the main target of all of Chris' attacks (lasts 2 rounds, each round will cause 120% DMG to the main target and reduce the main target's rage by 200); each enemy affected by the Scorching Soul Flame provides 4% ATK and DEF for Chris; when being rage reduce after being attacked, immediately restore 100 rage (each enemy affected by the Scorching Soul Flame will restore 50 additional rage with this effect)

When deployed or killing a fighter, you gain a Soul Flame Shield: lasts 1 round, you will not take more than 22% of your HP in a single attack, and it will break after taking damage 1 to 4 times (the more enemies on the field, the more times it can take damage). When the Soul Flame Shield breaks or disappears, cleanse own negative status, restore 65% of your lost HP (unaffected by increases or decreases in healing power), and gain 40% ULT res and small skill res (lasts until the Soul Flame Shield is gained again).
Able to revive once, restoring full HP and rage after resurrection. For 2 rounds after reviving, all attacks ignore DMG reflect and Chris will gain an additional 20% to 50% DMG and RES rate (the later the resurrection takes effect, the higher the gain rate, and the effects reaches its maximum resurrecting on or after the 5th round of the fight).
When deployed, reduce the enemy's ATK (for the whole fight) and also reduce their DMG rate by 10% (for 3 rounds), effective on resurrected and aid fighters.

Reduce the enemy's ATK by 20% (at level 1, each level increases by 0.05%)
Sunfire bullet
Skill
Attack a column, increasing your own crit power by 30%; 40% chance to silence the main target for 2 turns; restore HP equal to 200% of your own ATK and 200 rage, (double these values if you have a Soul Flame Shield, and increase your control-free rate by 50% for 2 turns) ; if the main target was already affected by Scorching Soul Flame before the attack, add an additional stack of Scorching Soul Flame to the target behind it; reduce the target column's 30% flame power if the target column has a flame fighter.
Deal 160%+15 damage to the target column(level 1)
Attack a column, increasing your own crit power by 40%; 60% chance to silence the main target for 2 turns; restore HP equal to 300% of your own ATK and 250 rage (double these values if you have a Soul Flame Shield and increase your control-free rate by 50% for 2 turns); permanently increase your own small skill chance by 25% and your lifesteal rate by 15% (can be stacked up to 3 times); if the main target was already affected by Soul Flame before the attack, add an additional stack of Soul Flame to the target behind it; reduce the target column's 40% flame power if the target column has a flame fighter.
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a column, increasing your DMG, RES and crit power by 20%; your first ULT after deploying and reviving must be a critical hit; deal extra damage equal to 100% of your own ATK power to the column; deal 20% to 40% extra damage to the main target (the higher your current HP, the higher the damage). Cause septic to the main target equal to 30% of this attack's DMG. For 1 round, if you're affected by the Soul Scorching Flame, immediately consume it, and restore 15% of your max HP and 100 rage.
Deals damage equal to 280%+25 points to the target column
Attack a column, increasing your DMG, RES and crit power by 30%; your first ULT after deploying and reviving must be a critical hit and ignore block and RES; deal extra damage equal to 150% of your own ATK power to the column; deal 30% to 60% extra damage to the main target (the higher your current HP, the higher the damage). Cause septic to the main target equal to 40% of this attack's DMG. For 1 round, if you're affected by the Soul Scorching Flame, immediately consume it, and restore 20% of your max HP and 150 rage. Dispel the negative states of one of our own fighters (priority to a controlled ally); Trigger the "Scorching Soul Purgatory" effect on the failed and gain "Scorching Soul Heart": for 2 rounds, if the "Scorching Soul Purgatory" is active on the field, every time an enemy uses ULT (except on counterattack), reduce their rage gain speed by 20% for 1 turn, and can be stacked. "Scorching Soul Heart" ignores control-free and cannot be dispelled.
Deals damage equal to 300%+25 points to the target column
SMAX (water gate upgrade) Attack all the enemies, doubling the damage to the main target's column, increasing your DMG, RES and crit power by 35% (this attack won't restore rage of enemies other than the main target); your first ULT after deploying and reviving must be a critical hit and ignore block and RES; deal extra damage equal to 200% of your own ATK power to the column; deal 35% to 70% extra damage to the main target (the higher your current HP, the higher the damage). Cause septic to the main target equal to 60% of this attack's DMG and reduce that target's rage by 500. For 1 round, if you're affected by the Soul Scorching Flame, immediately consume it, and restore 25% of your max HP and 250 rage. Dispel the negative states of one of our own fighters (priority to a controlled ally); Trigger the "Scorching Soul Purgatory" effect on the failed and gain "Scorching Soul Heart": for 2 rounds, if the "Scorching Soul Purgatory" is active on the field, every time an enemy uses ULT (except on counterattack), reduce their rage gain speed by 20% for 1 turn, and can be stacked. "Scorching Soul Heart" ignores control-free and cannot be dispelled. Add 1 stack of "Scorching Soul Heart" to all enemies on the first of this ULT released each round.
Deal 160%+25 points of damage to a column.